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Golem de Raio
Seu Golem Relampejante concede aumento de velocidade de ataque e de conjuração, e regeneração de mana
base_mana_regeneration_rate_per_minute
attack_and_cast_speed_+%
Lightning Golem
BuffGroupsID
38
IsBuffDefinition
1
BuffMergeModesID
3
Codeattack and cast speed +%
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
Codebase mana regeneration rate per minute
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics3
Golem do Raio
Construto
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightningStrong IconEnemyResistanceChaos
monster no drops or experience [1]
monster base type attack cast speed +% and damage -% final [22]
1% de Vida Regenerada por segundo
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Lightning Golem
Spectre
Tagsaura_bearer, bludgeoning_weapon, Conjurador, construct, fast_movement, is_unarmed, large_model, lightning_affinity, mud_blood, not_dex, not_str, ranged, small_height, stone_armour
Vida
582%
Energy Shield From Life
50%
Ailment Threshold
582%
Resistência
IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightningStrong70% IconEnemyResistanceChaos20%
Damage
150%
Precisão
340%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 8
Attack Time
1.17 Second
Damage Spread
±20%
Experiência
150%
Model Size
110%
Type
LightningGolemSummoned
Metadata
LightningGolemSummoned
IsSummoned
Y
Nível
68
Vida
37,442
Armadura
28,790
Evasão
4,739
Escudo de Energia
17,830
Damage
560
Dano Mágico
560
Precisão
1,276
Attack Time
1.17
Experiência
15,383
Minion Life
8,122
Minion Energy Shield
3,867
Minion Damage
447
Ailment Threshold
37,442
Chill
118
Shock
118
Brittle
670
Scorch
118
Sap
327
Phys Convert Ele
240%
LightningGolemArcSummoned
Duration, Lightning, Projectile, ProjectilesFromUser, ProjectileSpeed, Spell, Triggerable
Chance de Crítico: 6%
Eficácia do Dano Adicionado: 60%
Tempo de Conjuração: 0.8 seg
Recarga: 8 seg
Causa 28.88 a 259.9 de Dano de Raio
Duração base é de 8 segundos
LightningGolemWrath
Spell, Area, Buff, Aura, Lightning, Duration, AreaSpell
Tempo de Conjuração: 0.8 seg
Recarga: 12 seg
Duração base é de 4 segundos
3.432 a 30.89 de Dano de Raio Adicional
Adiciona de 2.059 a 18.53 de dano elétrico a magias
base deal no damage [1]
MonsterProjectileSpellLightningGolemSummoned
Spell, Projectile, ProjectilesFromUser, Triggerable
Chance de Crítico: 6%
Eficácia do Dano Adicionado: 250%
Tempo de Conjuração: 1 seg
Causa 198.7 a 1788 de Dano de Raio
ㅤ-15% de velocidade de conjuração
base is projectile [1]
monster projectile variation [11]
spell maximum action distance +% [-40]

Object Type

version 2
extends "Metadata/Monsters/Monster"

BaseEvents { }

Actor
{
	basic_action = "Emerge"
}

Life
{
	corpse_usable = false
}

Transitionable
{
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LightningGolem/LightningGolemSummoned"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 70,
    chaosResist = 20,
    name = "Lightning Golem",
    life = 5.82,
    energyShield = 0.5,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 8,
    accuracy = 3.4,
    skillList = {
        "MonsterProjectileSpellLightningGolemSummoned",
        "LightningGolemWrath",
        "LightningGolemArcSummoned",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterProjectileSpellLightningGolemSummoned"] = {
    name = "MonsterProjectileSpellLightningGolemSummoned",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "active_skill_cast_speed_+%_final",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.20000000298023, 1.7999999523163, 11, -15, -40, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LightningGolemWrath"] = {
    name = "LightningGolemWrath",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.Aura] = true,
        [SkillType.Lightning] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_minimum_added_lightning_damage",
        "attack_maximum_added_lightning_damage",
        "spell_minimum_added_lightning_damage",
        "spell_maximum_added_lightning_damage",
        "base_skill_effect_duration",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.20000000298023, 1.7999999523163, 0.11999999731779, 1.0800000429153, 4000, levelRequirement = 1, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LightningGolemArcSummoned"] = {
    name = "LightningGolemArcSummoned",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Duration] = true,
        [SkillType.Lightning] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {0.20000000298023, 1.7999999523163, 8000, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster no drops or experience [1]
FamilyMonsterNoDropsOrExperience
Domainsmonstro (3)
GenerationTypeÚnicos (3)
Stats
  • monster no drops or experience 1 — 1 Global — Valor não escalável
  • monster base type attack cast speed +% and damage -% final [22]
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstro (3)
    GenerationTypeÚnicos (3)
    Stats
  • monster base type attack cast speed +% and damage -% final 22 — 22 Global
  • Craft Tagscaster_damage Dano Ataque Conjurador Velocidade
    1% de Vida Regenerada por segundo
    FamilyLifeRegenerationRatePercentage
    Domainsmonstro (3)
    GenerationTypeÚnicos (3)
    Stats
  • life regeneration rate per minute % 60 — 60 Global
  • Craft Tagsresource Vida
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnicos (3)
    Stats
  • cant touch this 1 — 1 Global — Valor não escalável
  • cant possess this 1 — 1 Global — Valor não escalável
  • cannot be afflicted 1 — 1 Global — Valor não escalável
  • monster no talismans 1 — 1 Global — Valor não escalável
  • cannot have azmeri dust 1 — 1 Global
  • cannot have affliction mods 1 — 1 Global — Valor não escalável
  • cannot be tagged by sentinel 1 — 1 Global
  • Stats.item_drop_slots
    1
    Stats.energy_shield_recharge_rate_per_minute_%
    2000
    Stats.mana_regeneration_rate_per_minute_%
    100
    Stats.base_maximum_mana
    200
    Stats.maximum_physical_damage_reduction_%
    75
    Stats.max_viper_strike_orbs
    4
    Stats.base_maximum_all_resistances_%
    75
    Stats.max_fuse_arrow_orbs
    5
    Stats.max_fire_beam_stacks
    8
    Stats.max_charged_attack_stacks
    10
    Stats.base_critical_strike_multiplier
    130
    Stats.critical_ailment_dot_multiplier_+
    30
    Stats.max_endurance_charges
    3
    Stats.max_frenzy_charges
    3
    Stats.max_power_charges
    3
    Stats.base_attack_speed_+%_per_frenzy_charge
    4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion
    11
    Stats.base_cast_speed_+%_per_frenzy_charge
    4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion
    11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion
    5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge
    4
    Stats.physical_damage_reduction_%_per_endurance_charge
    4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion
    11
    Stats.resist_all_elements_%_per_endurance_charge
    4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion
    11
    Stats.critical_strike_chance_+%_per_power_charge
    50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion
    150
    Stats.maximum_block_%
    75
    Stats.base_maximum_spell_block_%
    75
    Stats.base_number_of_totems_allowed
    1
    Stats.base_number_of_traps_allowed
    3
    Stats.base_number_of_remote_mines_allowed
    5
    Stats.movement_velocity_cap
    128
    Stats.maximum_life_leech_rate_%_per_minute
    1200
    Stats.maximum_mana_leech_rate_%_per_minute
    1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute
    600
    Stats.monster_ignite_damage_+%_final
    -72
    Stats.monster_bleeding_damage_+%_final
    -86
    Stats.monster_poison_damage_+%_final
    -50
    Stats.bleeding_moving_damage_%_of_base_override
    500
    Stats.max_azurite_debuff_stacks
    10
    Stats.impaled_debuff_base_duration_ms
    8000
    Stats.impaled_debuff_number_of_reflected_hits
    5
    Stats.ignore_skill_weapon_restrictions
    1
    Stats.base_total_number_of_sigils_allowed
    3
    Stats.maximum_life_leech_amount_per_leech_%_max_life
    10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana
    10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield
    10
    Stats.object_inherent_melee_hit_stun_duration_+%_final
    20
    Stats.scale_melee_range_to_actor_scale
    1
    Stats.use_melee_pattern_range
    1
    Stats.actor_scale_+%_limit
    100
    Stats.damage_taken_when_hit_+%_final_per_fortification
    -1
    Stats.base_max_fortification
    20
    Stats.soul_eater_maximum_stacks
    45
    ObjectMagicProperties.stat_description_list
    Metadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blocking
    true
    Positioned.team
    0
    Positioned.serialise_collidable
    true
    BaseEvents.server_only
    true
    Actor.basic_action
    Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge
    Actor.slow_animations_go_to_idle
    true
    Life.corpse_usable
    false
    Golem do Raio
    Construto
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightningStrong IconEnemyResistanceChaos
    monster no drops or experience [1]
    monster base type attack cast speed +% and damage -% final [22]
    1% de Vida Regenerada por segundo
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Lightning Golem
    Spectre
    Tagsaura_bearer, bludgeoning_weapon, Conjurador, construct, fast_movement, is_unarmed, large_model, lightning_affinity, medium_height, mud_blood, not_dex, not_str, ranged, stone_armour
    Vida
    582%
    Energy Shield From Life
    50%
    Ailment Threshold
    582%
    Resistência
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightningStrong70% IconEnemyResistanceChaos20%
    Damage
    150%
    Precisão
    340%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    Experiência
    150%
    Model Size
    100%
    Type
    LightningGolemSummoned
    Metadata
    LightningGolemSummonedStormcaller
    IsSummoned
    Y
    Nível
    68
    Vida
    37,442
    Armadura
    28,790
    Evasão
    4,739
    Escudo de Energia
    17,830
    Damage
    560
    Dano Mágico
    560
    Precisão
    1,276
    Attack Time
    1.17
    Experiência
    15,383
    Minion Life
    8,122
    Minion Energy Shield
    3,867
    Minion Damage
    447
    Ailment Threshold
    37,442
    Chill
    118
    Shock
    118
    Brittle
    670
    Scorch
    118
    Sap
    327
    Phys Convert Ele
    240%
    LightningGolemArcSummoned
    Duration, Lightning, Projectile, ProjectilesFromUser, ProjectileSpeed, Spell, Triggerable
    Chance de Crítico: 6%
    Eficácia do Dano Adicionado: 60%
    Tempo de Conjuração: 0.8 seg
    Recarga: 8 seg
    Causa 28.88 a 259.9 de Dano de Raio
    Duração base é de 8 segundos
    LightningGolemWrath
    Spell, Area, Buff, Aura, Lightning, Duration, AreaSpell
    Tempo de Conjuração: 0.8 seg
    Recarga: 12 seg
    Duração base é de 4 segundos
    3.432 a 30.89 de Dano de Raio Adicional
    Adiciona de 2.059 a 18.53 de dano elétrico a magias
    base deal no damage [1]
    MonsterProjectileSpellLightningGolemSummoned
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Chance de Crítico: 6%
    Eficácia do Dano Adicionado: 250%
    Tempo de Conjuração: 1 seg
    Causa 198.7 a 1788 de Dano de Raio
    ㅤ-15% de velocidade de conjuração
    base is projectile [1]
    monster projectile variation [11]
    spell maximum action distance +% [-40]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents { }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Transitionable
    {
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LightningGolem/LightningGolemSummonedStormcaller"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 70,
        chaosResist = 20,
        name = "Lightning Golem",
        life = 5.82,
        energyShield = 0.5,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 8,
        accuracy = 3.4,
        skillList = {
            "MonsterProjectileSpellLightningGolemSummoned",
            "LightningGolemWrath",
            "LightningGolemArcSummoned",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterProjectileSpellLightningGolemSummoned"] = {
        name = "MonsterProjectileSpellLightningGolemSummoned",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "active_skill_cast_speed_+%_final",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.20000000298023, 1.7999999523163, 11, -15, -40, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LightningGolemWrath"] = {
        name = "LightningGolemWrath",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.Aura] = true,
            [SkillType.Lightning] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_minimum_added_lightning_damage",
            "attack_maximum_added_lightning_damage",
            "spell_minimum_added_lightning_damage",
            "spell_maximum_added_lightning_damage",
            "base_skill_effect_duration",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.20000000298023, 1.7999999523163, 0.11999999731779, 1.0800000429153, 4000, levelRequirement = 1, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LightningGolemArcSummoned"] = {
        name = "LightningGolemArcSummoned",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Duration] = true,
            [SkillType.Lightning] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {0.20000000298023, 1.7999999523163, 8000, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    Domainsmonstro (3)
    GenerationTypeÚnicos (3)
    Stats
  • monster no drops or experience 1 — 1 Global — Valor não escalável
  • monster base type attack cast speed +% and damage -% final [22]
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstro (3)
    GenerationTypeÚnicos (3)
    Stats
  • monster base type attack cast speed +% and damage -% final 22 — 22 Global
  • Craft Tagscaster_damage Dano Ataque Conjurador Velocidade
    1% de Vida Regenerada por segundo
    FamilyLifeRegenerationRatePercentage
    Domainsmonstro (3)
    GenerationTypeÚnicos (3)
    Stats
  • life regeneration rate per minute % 60 — 60 Global
  • Craft Tagsresource Vida
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnicos (3)
    Stats
  • cant touch this 1 — 1 Global — Valor não escalável
  • cant possess this 1 — 1 Global — Valor não escalável
  • cannot be afflicted 1 — 1 Global — Valor não escalável
  • monster no talismans 1 — 1 Global — Valor não escalável
  • cannot have azmeri dust 1 — 1 Global
  • cannot have affliction mods 1 — 1 Global — Valor não escalável
  • cannot be tagged by sentinel 1 — 1 Global
  • Golem do Raio
    Construto
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightningStrong IconEnemyResistanceChaos
    monster no drops or experience [1]
    monster base type attack cast speed +% and damage -% final [22]
    1% de Vida Regenerada por segundo
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Lightning Golem
    Spectre
    Tagsaura_bearer, bludgeoning_weapon, Conjurador, construct, fast_movement, is_unarmed, large_model, lightning_affinity, medium_height, mud_blood, not_dex, not_str, ranged, stone_armour
    Vida
    582%
    Energy Shield From Life
    50%
    Ailment Threshold
    582%
    Resistência
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightningStrong70% IconEnemyResistanceChaos20%
    Damage
    150%
    Precisão
    340%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    Experiência
    150%
    Model Size
    100%
    Type
    LightningGolemSummoned
    Metadata
    LightningGolemSummonedClockwork
    IsSummoned
    Y
    Nível
    68
    Vida
    37,442
    Armadura
    28,790
    Evasão
    4,739
    Escudo de Energia
    17,830
    Damage
    560
    Dano Mágico
    560
    Precisão
    1,276
    Attack Time
    1.17
    Experiência
    15,383
    Minion Life
    8,122
    Minion Energy Shield
    3,867
    Minion Damage
    447
    Ailment Threshold
    37,442
    Chill
    118
    Shock
    118
    Brittle
    670
    Scorch
    118
    Sap
    327
    Phys Convert Ele
    240%
    LightningGolemArcSummoned
    Duration, Lightning, Projectile, ProjectilesFromUser, ProjectileSpeed, Spell, Triggerable
    Chance de Crítico: 6%
    Eficácia do Dano Adicionado: 60%
    Tempo de Conjuração: 0.8 seg
    Recarga: 8 seg
    Causa 28.88 a 259.9 de Dano de Raio
    Duração base é de 8 segundos
    LightningGolemWrath
    Spell, Area, Buff, Aura, Lightning, Duration, AreaSpell
    Tempo de Conjuração: 0.8 seg
    Recarga: 12 seg
    Duração base é de 4 segundos
    3.432 a 30.89 de Dano de Raio Adicional
    Adiciona de 2.059 a 18.53 de dano elétrico a magias
    base deal no damage [1]
    MonsterProjectileSpellLightningGolemSummoned
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Chance de Crítico: 6%
    Eficácia do Dano Adicionado: 250%
    Tempo de Conjuração: 1 seg
    Causa 198.7 a 1788 de Dano de Raio
    ㅤ-15% de velocidade de conjuração
    base is projectile [1]
    monster projectile variation [11]
    spell maximum action distance +% [-40]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents { }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Transitionable
    {
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LightningGolem/LightningGolemSummonedClockwork"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 70,
        chaosResist = 20,
        name = "Lightning Golem",
        life = 5.82,
        energyShield = 0.5,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 8,
        accuracy = 3.4,
        skillList = {
            "MonsterProjectileSpellLightningGolemSummoned",
            "LightningGolemWrath",
            "LightningGolemArcSummoned",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterProjectileSpellLightningGolemSummoned"] = {
        name = "MonsterProjectileSpellLightningGolemSummoned",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "active_skill_cast_speed_+%_final",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.20000000298023, 1.7999999523163, 11, -15, -40, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LightningGolemWrath"] = {
        name = "LightningGolemWrath",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.Aura] = true,
            [SkillType.Lightning] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_minimum_added_lightning_damage",
            "attack_maximum_added_lightning_damage",
            "spell_minimum_added_lightning_damage",
            "spell_maximum_added_lightning_damage",
            "base_skill_effect_duration",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.20000000298023, 1.7999999523163, 0.11999999731779, 1.0800000429153, 4000, levelRequirement = 1, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LightningGolemArcSummoned"] = {
        name = "LightningGolemArcSummoned",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Duration] = true,
            [SkillType.Lightning] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {0.20000000298023, 1.7999999523163, 8000, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    Domainsmonstro (3)
    GenerationTypeÚnicos (3)
    Stats
  • monster no drops or experience 1 — 1 Global — Valor não escalável
  • monster base type attack cast speed +% and damage -% final [22]
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstro (3)
    GenerationTypeÚnicos (3)
    Stats
  • monster base type attack cast speed +% and damage -% final 22 — 22 Global
  • Craft Tagscaster_damage Dano Ataque Conjurador Velocidade
    1% de Vida Regenerada por segundo
    FamilyLifeRegenerationRatePercentage
    Domainsmonstro (3)
    GenerationTypeÚnicos (3)
    Stats
  • life regeneration rate per minute % 60 — 60 Global
  • Craft Tagsresource Vida
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnicos (3)
    Stats
  • cant touch this 1 — 1 Global — Valor não escalável
  • cant possess this 1 — 1 Global — Valor não escalável
  • cannot be afflicted 1 — 1 Global — Valor não escalável
  • monster no talismans 1 — 1 Global — Valor não escalável
  • cannot have azmeri dust 1 — 1 Global
  • cannot have affliction mods 1 — 1 Global — Valor não escalável
  • cannot be tagged by sentinel 1 — 1 Global
  • Stats.item_drop_slots
    1
    Stats.energy_shield_recharge_rate_per_minute_%
    2000
    Stats.mana_regeneration_rate_per_minute_%
    100
    Stats.base_maximum_mana
    200
    Stats.maximum_physical_damage_reduction_%
    75
    Stats.max_viper_strike_orbs
    4
    Stats.base_maximum_all_resistances_%
    75
    Stats.max_fuse_arrow_orbs
    5
    Stats.max_fire_beam_stacks
    8
    Stats.max_charged_attack_stacks
    10
    Stats.base_critical_strike_multiplier
    130
    Stats.critical_ailment_dot_multiplier_+
    30
    Stats.max_endurance_charges
    3
    Stats.max_frenzy_charges
    3
    Stats.max_power_charges
    3
    Stats.base_attack_speed_+%_per_frenzy_charge
    4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion
    11
    Stats.base_cast_speed_+%_per_frenzy_charge
    4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion
    11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion
    5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge
    4
    Stats.physical_damage_reduction_%_per_endurance_charge
    4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion
    11
    Stats.resist_all_elements_%_per_endurance_charge
    4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion
    11
    Stats.critical_strike_chance_+%_per_power_charge
    50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion
    150
    Stats.maximum_block_%
    75
    Stats.base_maximum_spell_block_%
    75
    Stats.base_number_of_totems_allowed
    1
    Stats.base_number_of_traps_allowed
    3
    Stats.base_number_of_remote_mines_allowed
    5
    Stats.movement_velocity_cap
    128
    Stats.maximum_life_leech_rate_%_per_minute
    1200
    Stats.maximum_mana_leech_rate_%_per_minute
    1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute
    600
    Stats.monster_ignite_damage_+%_final
    -72
    Stats.monster_bleeding_damage_+%_final
    -86
    Stats.monster_poison_damage_+%_final
    -50
    Stats.bleeding_moving_damage_%_of_base_override
    500
    Stats.max_azurite_debuff_stacks
    10
    Stats.impaled_debuff_base_duration_ms
    8000
    Stats.impaled_debuff_number_of_reflected_hits
    5
    Stats.ignore_skill_weapon_restrictions
    1
    Stats.base_total_number_of_sigils_allowed
    3
    Stats.maximum_life_leech_amount_per_leech_%_max_life
    10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana
    10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield
    10
    Stats.object_inherent_melee_hit_stun_duration_+%_final
    20
    Stats.scale_melee_range_to_actor_scale
    1
    Stats.use_melee_pattern_range
    1
    Stats.actor_scale_+%_limit
    100
    Stats.damage_taken_when_hit_+%_final_per_fortification
    -1
    Stats.base_max_fortification
    20
    Stats.soul_eater_maximum_stacks
    45
    ObjectMagicProperties.stat_description_list
    Metadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blocking
    true
    Positioned.team
    0
    Positioned.serialise_collidable
    true
    BaseEvents.server_only
    true
    Actor.basic_action
    Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge
    Actor.slow_animations_go_to_idle
    true
    Life.corpse_usable
    false
    Golem de Raio
    Construto
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightningStrong IconEnemyResistanceChaos
    monster no drops or experience [1]
    monster base type attack cast speed +% and damage -% final [22]
    1% de Vida Regenerada por segundo
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Lightning Golem
    Spectre
    Tagsaura_bearer, bludgeoning_weapon, Conjurador, construct, fast_movement, is_unarmed, large_model, lightning_affinity, mud_blood, not_dex, not_str, small_height, stone_armour
    Vida
    582%
    Energy Shield From Life
    50%
    Ailment Threshold
    582%
    Resistência
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightningStrong70% IconEnemyResistanceChaos20%
    Damage
    150%
    Precisão
    340%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    Experiência
    150%
    Model Size
    100%
    Type
    LightningGolemSummoned
    Metadata
    LightningGolemSummonedMiracle
    IsSummoned
    Y
    Nível
    68
    Vida
    37,442
    Armadura
    28,790
    Evasão
    4,739
    Escudo de Energia
    17,830
    Damage
    560
    Dano Mágico
    560
    Precisão
    1,276
    Attack Time
    1.17
    Experiência
    15,383
    Minion Life
    8,122
    Minion Energy Shield
    3,867
    Minion Damage
    447
    Ailment Threshold
    37,442
    Chill
    118
    Shock
    118
    Brittle
    670
    Scorch
    118
    Sap
    327
    Phys Convert Ele
    240%
    LightningGolemArcSummoned
    Duration, Lightning, Projectile, ProjectilesFromUser, ProjectileSpeed, Spell, Triggerable
    Chance de Crítico: 6%
    Eficácia do Dano Adicionado: 60%
    Tempo de Conjuração: 0.8 seg
    Recarga: 8 seg
    Causa 28.88 a 259.9 de Dano de Raio
    Duração base é de 8 segundos
    LightningGolemWrath
    Spell, Area, Buff, Aura, Lightning, Duration, AreaSpell
    Tempo de Conjuração: 0.8 seg
    Recarga: 12 seg
    Duração base é de 4 segundos
    3.432 a 30.89 de Dano de Raio Adicional
    Adiciona de 2.059 a 18.53 de dano elétrico a magias
    base deal no damage [1]
    MonsterProjectileSpellLightningGolemSummoned
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Chance de Crítico: 6%
    Eficácia do Dano Adicionado: 250%
    Tempo de Conjuração: 1 seg
    Causa 198.7 a 1788 de Dano de Raio
    ㅤ-15% de velocidade de conjuração
    base is projectile [1]
    monster projectile variation [11]
    spell maximum action distance +% [-40]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents { }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Transitionable
    {
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LightningGolem/LightningGolemSummonedMiracle"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 70,
        chaosResist = 20,
        name = "Lightning Golem",
        life = 5.82,
        energyShield = 0.5,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 8,
        accuracy = 3.4,
        skillList = {
            "MonsterProjectileSpellLightningGolemSummoned",
            "LightningGolemWrath",
            "LightningGolemArcSummoned",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterProjectileSpellLightningGolemSummoned"] = {
        name = "MonsterProjectileSpellLightningGolemSummoned",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "active_skill_cast_speed_+%_final",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.20000000298023, 1.7999999523163, 11, -15, -40, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LightningGolemWrath"] = {
        name = "LightningGolemWrath",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.Aura] = true,
            [SkillType.Lightning] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_minimum_added_lightning_damage",
            "attack_maximum_added_lightning_damage",
            "spell_minimum_added_lightning_damage",
            "spell_maximum_added_lightning_damage",
            "base_skill_effect_duration",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.20000000298023, 1.7999999523163, 0.11999999731779, 1.0800000429153, 4000, levelRequirement = 1, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LightningGolemArcSummoned"] = {
        name = "LightningGolemArcSummoned",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Duration] = true,
            [SkillType.Lightning] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {0.20000000298023, 1.7999999523163, 8000, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    Domainsmonstro (3)
    GenerationTypeÚnicos (3)
    Stats
  • monster no drops or experience 1 — 1 Global — Valor não escalável
  • monster base type attack cast speed +% and damage -% final [22]
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstro (3)
    GenerationTypeÚnicos (3)
    Stats
  • monster base type attack cast speed +% and damage -% final 22 — 22 Global
  • Craft Tagscaster_damage Dano Ataque Conjurador Velocidade
    1% de Vida Regenerada por segundo
    FamilyLifeRegenerationRatePercentage
    Domainsmonstro (3)
    GenerationTypeÚnicos (3)
    Stats
  • life regeneration rate per minute % 60 — 60 Global
  • Craft Tagsresource Vida
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnicos (3)
    Stats
  • cant touch this 1 — 1 Global — Valor não escalável
  • cant possess this 1 — 1 Global — Valor não escalável
  • cannot be afflicted 1 — 1 Global — Valor não escalável
  • monster no talismans 1 — 1 Global — Valor não escalável
  • cannot have azmeri dust 1 — 1 Global
  • cannot have affliction mods 1 — 1 Global — Valor não escalável
  • cannot be tagged by sentinel 1 — 1 Global
  • Golem de Raio
    Construto
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightningStrong IconEnemyResistanceChaos
    monster no drops or experience [1]
    monster base type attack cast speed +% and damage -% final [22]
    1% de Vida Regenerada por segundo
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Lightning Golem
    Spectre
    Tagsaura_bearer, bludgeoning_weapon, Conjurador, construct, fast_movement, is_unarmed, large_model, lightning_affinity, mud_blood, not_dex, not_str, stone_armour
    Vida
    582%
    Energy Shield From Life
    50%
    Ailment Threshold
    582%
    Resistência
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightningStrong70% IconEnemyResistanceChaos20%
    Damage
    150%
    Precisão
    340%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    Experiência
    150%
    Model Size
    100%
    Type
    LightningGolemSummoned
    Metadata
    LightningGolemSummonedLightbringer
    IsSummoned
    Y
    Nível
    68
    Vida
    37,442
    Armadura
    28,790
    Evasão
    4,739
    Escudo de Energia
    17,830
    Damage
    560
    Dano Mágico
    560
    Precisão
    1,276
    Attack Time
    1.17
    Experiência
    15,383
    Minion Life
    8,122
    Minion Energy Shield
    3,867
    Minion Damage
    447
    Ailment Threshold
    37,442
    Chill
    118
    Shock
    118
    Brittle
    670
    Scorch
    118
    Sap
    327
    Phys Convert Ele
    240%
    LightningGolemArcSummoned
    Duration, Lightning, Projectile, ProjectilesFromUser, ProjectileSpeed, Spell, Triggerable
    Chance de Crítico: 6%
    Eficácia do Dano Adicionado: 60%
    Tempo de Conjuração: 0.8 seg
    Recarga: 8 seg
    Causa 28.88 a 259.9 de Dano de Raio
    Duração base é de 8 segundos
    LightningGolemWrath
    Spell, Area, Buff, Aura, Lightning, Duration, AreaSpell
    Tempo de Conjuração: 0.8 seg
    Recarga: 12 seg
    Duração base é de 4 segundos
    3.432 a 30.89 de Dano de Raio Adicional
    Adiciona de 2.059 a 18.53 de dano elétrico a magias
    base deal no damage [1]
    MonsterProjectileSpellLightningGolemSummoned
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Chance de Crítico: 6%
    Eficácia do Dano Adicionado: 250%
    Tempo de Conjuração: 1 seg
    Causa 198.7 a 1788 de Dano de Raio
    ㅤ-15% de velocidade de conjuração
    base is projectile [1]
    monster projectile variation [11]
    spell maximum action distance +% [-40]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents { }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Transitionable
    {
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LightningGolem/LightningGolemSummonedLightbringer"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 70,
        chaosResist = 20,
        name = "Lightning Golem",
        life = 5.82,
        energyShield = 0.5,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 8,
        accuracy = 3.4,
        skillList = {
            "MonsterProjectileSpellLightningGolemSummoned",
            "LightningGolemWrath",
            "LightningGolemArcSummoned",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterProjectileSpellLightningGolemSummoned"] = {
        name = "MonsterProjectileSpellLightningGolemSummoned",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "active_skill_cast_speed_+%_final",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.20000000298023, 1.7999999523163, 11, -15, -40, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LightningGolemWrath"] = {
        name = "LightningGolemWrath",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.Aura] = true,
            [SkillType.Lightning] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_minimum_added_lightning_damage",
            "attack_maximum_added_lightning_damage",
            "spell_minimum_added_lightning_damage",
            "spell_maximum_added_lightning_damage",
            "base_skill_effect_duration",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.20000000298023, 1.7999999523163, 0.11999999731779, 1.0800000429153, 4000, levelRequirement = 1, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LightningGolemArcSummoned"] = {
        name = "LightningGolemArcSummoned",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Duration] = true,
            [SkillType.Lightning] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {0.20000000298023, 1.7999999523163, 8000, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    Domainsmonstro (3)
    GenerationTypeÚnicos (3)
    Stats
  • monster no drops or experience 1 — 1 Global — Valor não escalável
  • monster base type attack cast speed +% and damage -% final [22]
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstro (3)
    GenerationTypeÚnicos (3)
    Stats
  • monster base type attack cast speed +% and damage -% final 22 — 22 Global
  • Craft Tagscaster_damage Dano Ataque Conjurador Velocidade
    1% de Vida Regenerada por segundo
    FamilyLifeRegenerationRatePercentage
    Domainsmonstro (3)
    GenerationTypeÚnicos (3)
    Stats
  • life regeneration rate per minute % 60 — 60 Global
  • Craft Tagsresource Vida
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnicos (3)
    Stats
  • cant touch this 1 — 1 Global — Valor não escalável
  • cant possess this 1 — 1 Global — Valor não escalável
  • cannot be afflicted 1 — 1 Global — Valor não escalável
  • monster no talismans 1 — 1 Global — Valor não escalável
  • cannot have azmeri dust 1 — 1 Global
  • cannot have affliction mods 1 — 1 Global — Valor não escalável
  • cannot be tagged by sentinel 1 — 1 Global
  • Golem Relampejante
    Construto
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightningStrong IconEnemyResistanceChaos
    monster no drops or experience [1]
    monster base type attack cast speed +% and damage -% final [22]
    1% de Vida Regenerada por segundo
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Lightning Golem
    Spectre
    Tagsaura_bearer, bludgeoning_weapon, Conjurador, construct, fast_movement, is_unarmed, large_model, lightning_affinity, mud_blood, not_dex, not_str, stone_armour
    Vida
    582%
    Energy Shield From Life
    50%
    Ailment Threshold
    582%
    Resistência
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightningStrong70% IconEnemyResistanceChaos20%
    Damage
    150%
    Precisão
    340%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    Experiência
    150%
    Model Size
    100%
    Type
    LightningGolemSummoned
    Metadata
    LightningGolemSummonedDarkshard
    IsSummoned
    Y
    Nível
    68
    Vida
    37,442
    Armadura
    28,790
    Evasão
    4,739
    Escudo de Energia
    17,830
    Damage
    560
    Dano Mágico
    560
    Precisão
    1,276
    Attack Time
    1.17
    Experiência
    15,383
    Minion Life
    8,122
    Minion Energy Shield
    3,867
    Minion Damage
    447
    Ailment Threshold
    37,442
    Chill
    118
    Shock
    118
    Brittle
    670
    Scorch
    118
    Sap
    327
    Phys Convert Ele
    240%
    LightningGolemArcSummoned
    Duration, Lightning, Projectile, ProjectilesFromUser, ProjectileSpeed, Spell, Triggerable
    Chance de Crítico: 6%
    Eficácia do Dano Adicionado: 60%
    Tempo de Conjuração: 0.8 seg
    Recarga: 8 seg
    Causa 28.88 a 259.9 de Dano de Raio
    Duração base é de 8 segundos
    LightningGolemWrath
    Spell, Area, Buff, Aura, Lightning, Duration, AreaSpell
    Tempo de Conjuração: 0.8 seg
    Recarga: 12 seg
    Duração base é de 4 segundos
    3.432 a 30.89 de Dano de Raio Adicional
    Adiciona de 2.059 a 18.53 de dano elétrico a magias
    base deal no damage [1]
    MonsterProjectileSpellLightningGolemSummoned
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Chance de Crítico: 6%
    Eficácia do Dano Adicionado: 250%
    Tempo de Conjuração: 1 seg
    Causa 198.7 a 1788 de Dano de Raio
    ㅤ-15% de velocidade de conjuração
    base is projectile [1]
    monster projectile variation [11]
    spell maximum action distance +% [-40]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents { }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Transitionable
    {
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LightningGolem/LightningGolemSummonedDarkshard"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 70,
        chaosResist = 20,
        name = "Lightning Golem",
        life = 5.82,
        energyShield = 0.5,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 8,
        accuracy = 3.4,
        skillList = {
            "MonsterProjectileSpellLightningGolemSummoned",
            "LightningGolemWrath",
            "LightningGolemArcSummoned",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterProjectileSpellLightningGolemSummoned"] = {
        name = "MonsterProjectileSpellLightningGolemSummoned",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "active_skill_cast_speed_+%_final",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.20000000298023, 1.7999999523163, 11, -15, -40, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LightningGolemWrath"] = {
        name = "LightningGolemWrath",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.Aura] = true,
            [SkillType.Lightning] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_minimum_added_lightning_damage",
            "attack_maximum_added_lightning_damage",
            "spell_minimum_added_lightning_damage",
            "spell_maximum_added_lightning_damage",
            "base_skill_effect_duration",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.20000000298023, 1.7999999523163, 0.11999999731779, 1.0800000429153, 4000, levelRequirement = 1, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LightningGolemArcSummoned"] = {
        name = "LightningGolemArcSummoned",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Duration] = true,
            [SkillType.Lightning] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {0.20000000298023, 1.7999999523163, 8000, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    Domainsmonstro (3)
    GenerationTypeÚnicos (3)
    Stats
  • monster no drops or experience 1 — 1 Global — Valor não escalável
  • monster base type attack cast speed +% and damage -% final [22]
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstro (3)
    GenerationTypeÚnicos (3)
    Stats
  • monster base type attack cast speed +% and damage -% final 22 — 22 Global
  • Craft Tagscaster_damage Dano Ataque Conjurador Velocidade
    1% de Vida Regenerada por segundo
    FamilyLifeRegenerationRatePercentage
    Domainsmonstro (3)
    GenerationTypeÚnicos (3)
    Stats
  • life regeneration rate per minute % 60 — 60 Global
  • Craft Tagsresource Vida
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnicos (3)
    Stats
  • cant touch this 1 — 1 Global — Valor não escalável
  • cant possess this 1 — 1 Global — Valor não escalável
  • cannot be afflicted 1 — 1 Global — Valor não escalável
  • monster no talismans 1 — 1 Global — Valor não escalável
  • cannot have azmeri dust 1 — 1 Global
  • cannot have affliction mods 1 — 1 Global — Valor não escalável
  • cannot be tagged by sentinel 1 — 1 Global
  • Stats.item_drop_slots
    1
    Stats.energy_shield_recharge_rate_per_minute_%
    2000
    Stats.mana_regeneration_rate_per_minute_%
    100
    Stats.base_maximum_mana
    200
    Stats.maximum_physical_damage_reduction_%
    75
    Stats.max_viper_strike_orbs
    4
    Stats.base_maximum_all_resistances_%
    75
    Stats.max_fuse_arrow_orbs
    5
    Stats.max_fire_beam_stacks
    8
    Stats.max_charged_attack_stacks
    10
    Stats.base_critical_strike_multiplier
    130
    Stats.critical_ailment_dot_multiplier_+
    30
    Stats.max_endurance_charges
    3
    Stats.max_frenzy_charges
    3
    Stats.max_power_charges
    3
    Stats.base_attack_speed_+%_per_frenzy_charge
    4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion
    11
    Stats.base_cast_speed_+%_per_frenzy_charge
    4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion
    11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion
    5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge
    4
    Stats.physical_damage_reduction_%_per_endurance_charge
    4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion
    11
    Stats.resist_all_elements_%_per_endurance_charge
    4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion
    11
    Stats.critical_strike_chance_+%_per_power_charge
    50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion
    150
    Stats.maximum_block_%
    75
    Stats.base_maximum_spell_block_%
    75
    Stats.base_number_of_totems_allowed
    1
    Stats.base_number_of_traps_allowed
    3
    Stats.base_number_of_remote_mines_allowed
    5
    Stats.movement_velocity_cap
    128
    Stats.maximum_life_leech_rate_%_per_minute
    1200
    Stats.maximum_mana_leech_rate_%_per_minute
    1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute
    600
    Stats.monster_ignite_damage_+%_final
    -72
    Stats.monster_bleeding_damage_+%_final
    -86
    Stats.monster_poison_damage_+%_final
    -50
    Stats.bleeding_moving_damage_%_of_base_override
    500
    Stats.max_azurite_debuff_stacks
    10
    Stats.impaled_debuff_base_duration_ms
    8000
    Stats.impaled_debuff_number_of_reflected_hits
    5
    Stats.ignore_skill_weapon_restrictions
    1
    Stats.base_total_number_of_sigils_allowed
    3
    Stats.maximum_life_leech_amount_per_leech_%_max_life
    10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana
    10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield
    10
    Stats.object_inherent_melee_hit_stun_duration_+%_final
    20
    Stats.scale_melee_range_to_actor_scale
    1
    Stats.use_melee_pattern_range
    1
    Stats.actor_scale_+%_limit
    100
    Stats.damage_taken_when_hit_+%_final_per_fortification
    -1
    Stats.base_max_fortification
    20
    Stats.soul_eater_maximum_stacks
    45
    ObjectMagicProperties.stat_description_list
    Metadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blocking
    true
    Positioned.team
    0
    Positioned.serialise_collidable
    true
    BaseEvents.server_only
    true
    Actor.basic_action
    Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge
    Actor.slow_animations_go_to_idle
    true
    Life.corpse_usable
    false
    Edit

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