Merveil, a Retornada
Demoníaco
Merveil, the Returned
SpectreN
AreaMapa: Mar Subterrâneo
TagsConjurador, cold_affinity, demon, flesh_armour, is_unarmed, medium_small_height, merveil_boss, non_unique_map_boss, not_dex, not_str, red_blood, slow_movement, transform_boss_area
Vida
400%
Energy Shield From Life
100%
Ailment Threshold
400%
Resistência
40 40 40 25
Damage
270%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
4 ~ 9
Attack Time
1.005 Second
Damage Spread
±20%
Experiência
200%
Model Size
121%
Type
MapMerveilSeawitchBoss
Metadata
MapBossMerveil2
Nível
77
Vida
0
Armadura
58,245
Evasão
6,448
Escudo de Energia
42,640
Damage
1,720
Dano Mágico
1,720
Precisão
824
Attack Time
1.005
Experiência
24,384
Minion Life
0
Minion Energy Shield
8,552
Minion Damage
1,418
Ailment Threshold
66,092
Chill
209
Shock
209
Brittle
1,182
Scorch
209
Sap
577
MapMerveilGeyser
Spell
Tempo de Conjuração: 1 seg
Recarga: 2.5 seg
Causa 925.7 a 1389 de Dano de Gelo
Duração base é de 12 segundos
is area damage [1]
monster penalty against minions damage +% final vs player minions [-35]
MerveilTeleport
Spell
Tempo de Conjuração: 1 seg
MerveilSummonDaughters
Spell
Tempo de Conjuração: 1 seg
Lacaios têm 225% mais Vida Máxima
MerveilSummonSpawn
Spell
Tempo de Conjuração: 0.7 seg
Recarga: 4 seg
number of monsters to summon [6]
MapMerveilMultiGeyser
Spell, Triggerable
Tempo de Conjuração: 1 seg
Causa 925.7 a 1389 de Dano de Gelo
Duração base é de 6 segundos
is area damage [1]
merveil number of geysers [10]
monster penalty against minions damage +% final vs player minions [-35]
MapMerveilSeaWitchScreech
Spell, Triggerable
Tempo de Conjuração: 3.4 seg
Recarga: 8 seg
Causa 414.8 a 622.1 de Dano de Gelo
Duração base é de 2 segundos
Velocidade de Movimento reduzida em 8%
active skill area of effect radius +% final [40]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-35]
SeawitchWaveGeometrySpellMerveilMap
Spell, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1.9 seg
Causa 646.3 a 969.5 de Dano de Gelo
is area damage [1]
spell maximum action distance +% [-60]
MerveilSeaWitchGlacialCascadeMap
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
Cascata Glacial
Tempo de Conjuração: 2 seg
Recarga: 7 seg
Sincelos emergem do solo em uma série de pequenas explosões, cada um causando dano em inimigos pegos na área.
Causa 2111 a 3167 de Dano de Gelo
Causa +8 Explosões
active skill area of effect radius +% final [-20]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
MerveilMortarMap
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
Causa 1418 a 2126 de Dano de Gelo
base is projectile [1]
is area damage [1]
projectile spread radius [5]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Stats
{
	mana_regeneration_rate_per_minute_% = 1200
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

BaseEvents
{
	on_construction_complete = "parent.HideMeshSegment( seawitchShape ); parent.DetachAll();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Seawitch/MapBossMerveil2"] = {
    name = "Merveil, the Returned",
    life = 4,
    energyShield = 1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.7,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "MapMerveilSeaWitchScreech",
        "MerveilSeaWitchGlacialCascadeMap",
        "MapMerveilGeyser",
        "MapMerveilMultiGeyser",
        "MerveilTeleport",
        "MerveilSummonDaughters",
        "MerveilSummonSpawn",
        "MerveilMortarMap",
        "SeawitchWaveGeometrySpellMerveilMap",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MapMerveilSeaWitchScreech"] = {
    name = "MapMerveilSeaWitchScreech",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.4,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_movement_velocity_+%",
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -5, 2000, -35, 40, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, -8, 2000, -35, 40, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MerveilSeaWitchGlacialCascadeMap"] = {
    name = "Glacial Cascade",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.Physical] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "upheaval_number_of_spikes",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 8, -30, -20, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MapMerveilGeyser"] = {
    name = "MapMerveilGeyser",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 8000, -35, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 10000, -35, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 12000, -35, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MapMerveilMultiGeyser"] = {
    name = "MapMerveilMultiGeyser",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "merveil_number_of_geysers",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 6000, 10, -35, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 6000, 10, -35, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 6000, 10, -35, levelRequirement = 71, statInterpolation = {3, 3},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 6000, 10, -35, levelRequirement = 73, statInterpolation = {3, 3},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, 6000, 10, -35, levelRequirement = 74, statInterpolation = {3, 3},  cost = { }, },
        [6] = {0.80000001192093, 1.2000000476837, 6000, 10, -35, levelRequirement = 76, statInterpolation = {3, 3},  cost = { }, },
        [7] = {0.80000001192093, 1.2000000476837, 6000, 10, -35, levelRequirement = 79, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MerveilTeleport"] = {
    name = "MerveilTeleport",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MerveilSummonDaughters"] = {
    name = "MerveilSummonDaughters",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 13, statInterpolation = {},  cost = { }, },
        [2] = {100, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [3] = {150, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [4] = {225, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [5] = {350, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
        [6] = {500, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MerveilSummonSpawn"] = {
    name = "MerveilSummonSpawn",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.7,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
    },
    levels = {
        [1] = {6, levelRequirement = 13, statInterpolation = {},  cost = { }, },
        [2] = {6, levelRequirement = 44, statInterpolation = {},  cost = { }, },
        [3] = {6, levelRequirement = 59, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MerveilMortarMap"] = {
    name = "MerveilMortarMap",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "projectile_spread_radius",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 5, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SeawitchWaveGeometrySpellMerveilMap"] = {
    name = "SeawitchWaveGeometrySpellMerveilMap",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.9,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -60, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
    },
}
Merveil, a Retornada
Demoníaco
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Merveil, the Returned
SpectreN
TagsConjurador, cold_affinity, demon, flesh_armour, is_unarmed, medium_small_height, not_dex, not_str, red_blood, slow_movement, standalone_map_boss
Vida
400%
Energy Shield From Life
100%
Ailment Threshold
400%
Resistência
40 40 40 25
Damage
270%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
4 ~ 9
Attack Time
1.005 Second
Damage Spread
±20%
Experiência
200%
Model Size
121%
Type
MapMerveilSeawitchBoss
Metadata
MapBossMerveil2Standalone
Nível
68
Vida
0
Armadura
28,790
Evasão
4,739
Escudo de Energia
24,508
Damage
1,149
Dano Mágico
1,715
Precisão
580
Attack Time
0.67335
Experiência
112,805
Minion Life
0
Minion Energy Shield
5,316
Minion Damage
917
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
MapMerveilGeyser
Spell
Tempo de Conjuração: 1 seg
Recarga: 2.5 seg
Causa 703.3 a 1055 de Dano de Gelo
Duração base é de 8 segundos
is area damage [1]
monster penalty against minions damage +% final vs player minions [-35]
MapMerveilSeaWitchScreech
Spell, Triggerable
Tempo de Conjuração: 3.4 seg
Recarga: 8 seg
Causa 286.4 a 429.6 de Dano de Gelo
Duração base é de 2 segundos
Velocidade de Movimento reduzida em 5%
active skill area of effect radius +% final [40]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-35]
SeawitchWaveGeometrySpellMerveilMap
Spell, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1.9 seg
Causa 460 a 690.1 de Dano de Gelo
is area damage [1]
spell maximum action distance +% [-60]
MerveilSeaWitchGlacialCascadeMap
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
Cascata Glacial
Tempo de Conjuração: 2 seg
Recarga: 7 seg
Sincelos emergem do solo em uma série de pequenas explosões, cada um causando dano em inimigos pegos na área.
Causa 1433 a 2149 de Dano de Gelo
Causa +8 Explosões
active skill area of effect radius +% final [-20]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
MerveilMortarMap
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
Causa 1047 a 1571 de Dano de Gelo
base is projectile [1]
is area damage [1]
projectile spread radius [5]
GTMapMerveilMultiGeyserStandalone
Triggerable, Spell
Tempo de Conjuração: 1 seg
MapMerveilMultiGeyserStandaloneTriggered
Spell, Triggerable
Tempo de Conjuração: 1 seg
Causa 229.8 a 344.8 de Dano de Gelo
Duração base é de 6 segundos
is area damage [1]
monster penalty against minions damage +% final vs player minions [-35]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMapBoss"

Stats
{
	mana_regeneration_rate_per_minute_% = 1200
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Seawitch/MapBossMerveil2Standalone"] = {
    name = "Merveil, the Returned",
    life = 4,
    energyShield = 1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.7,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "MapMerveilSeaWitchScreech",
        "MerveilSeaWitchGlacialCascadeMap",
        "MapMerveilGeyser",
        "MapMerveilMultiGeyserStandaloneTriggered",
        "MerveilMortarMap",
        "SeawitchWaveGeometrySpellMerveilMap",
        "GTMapMerveilMultiGeyserStandalone",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MapMerveilSeaWitchScreech"] = {
    name = "MapMerveilSeaWitchScreech",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.4,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_movement_velocity_+%",
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -5, 2000, -35, 40, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, -8, 2000, -35, 40, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MerveilSeaWitchGlacialCascadeMap"] = {
    name = "Glacial Cascade",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.Physical] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "upheaval_number_of_spikes",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 8, -30, -20, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MapMerveilGeyser"] = {
    name = "MapMerveilGeyser",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 8000, -35, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 10000, -35, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 12000, -35, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MapMerveilMultiGeyserStandaloneTriggered"] = {
    name = "MapMerveilMultiGeyserStandaloneTriggered",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 6000, -35, levelRequirement = 15, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MerveilMortarMap"] = {
    name = "MerveilMortarMap",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "projectile_spread_radius",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 5, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SeawitchWaveGeometrySpellMerveilMap"] = {
    name = "SeawitchWaveGeometrySpellMerveilMap",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.9,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -60, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTMapMerveilMultiGeyserStandalone"] = {
    name = "GTMapMerveilMultiGeyserStandalone",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
IdMonsterMapBoss
FamilyMonsterMapBoss
Domainsmonstro (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Merveil, a Retornada
    Demoníaco
    Merveil, the Returned
    SpectreN
    Tagsdemon, elder_map_boss, flesh_armour, is_unarmed, medium_small_height, non_attacking, not_dex, not_str, red_blood, slow_movement
    Vida
    400%
    Energy Shield From Life
    100%
    Ailment Threshold
    400%
    Resistência
    40 40 40 25
    Damage
    270%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    4 ~ 9
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    121%
    Type
    MapMerveilSeawitchBoss
    Metadata
    MapBossMerveil2Elder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Seawitch/MapBossMerveil2Elder"] = {
        name = "Merveil, the Returned",
        life = 4,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.7,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 9,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    Merveil, a Retornada
    Demoníaco
    Merveil, the Returned
    SpectreN
    TagsConjurador, cold_affinity, demon, flesh_armour, is_unarmed, medium_small_height, no_maven, not_dex, not_str, red_blood, slow_movement
    Vida
    400%
    Energy Shield From Life
    100%
    Ailment Threshold
    400%
    Resistência
    40 40 40 25
    Damage
    270%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    4 ~ 9
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    121%
    Type
    MapMerveilSeawitchBoss
    Metadata
    MapBossMerveil2Shaper
    Nível
    68
    Vida
    0
    Armadura
    28,790
    Evasão
    4,739
    Escudo de Energia
    24,508
    Damage
    1,009
    Dano Mágico
    1,009
    Precisão
    580
    Attack Time
    1.005
    Experiência
    20,510
    Minion Life
    0
    Minion Energy Shield
    5,316
    Minion Damage
    805
    Ailment Threshold
    25,733
    Chill
    81
    Shock
    81
    Brittle
    460
    Scorch
    81
    Sap
    225
    MapMerveilGeyser
    Spell
    Tempo de Conjuração: 1 seg
    Recarga: 2.5 seg
    Causa 703.3 a 1055 de Dano de Gelo
    Duração base é de 8 segundos
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]
    MerveilTeleport
    Spell
    Tempo de Conjuração: 1 seg
    MerveilSummonDaughters
    Spell
    Tempo de Conjuração: 1 seg
    Lacaios têm 100% mais Vida Máxima
    MerveilSummonSpawn
    Spell
    Tempo de Conjuração: 0.7 seg
    Recarga: 4 seg
    number of monsters to summon [6]
    MapMerveilMultiGeyser
    Spell, Triggerable
    Tempo de Conjuração: 1 seg
    Causa 703.3 a 1055 de Dano de Gelo
    Duração base é de 6 segundos
    is area damage [1]
    merveil number of geysers [10]
    monster penalty against minions damage +% final vs player minions [-35]
    MapMerveilSeaWitchScreech
    Spell, Triggerable
    Tempo de Conjuração: 3.4 seg
    Recarga: 8 seg
    Causa 286.4 a 429.6 de Dano de Gelo
    Duração base é de 2 segundos
    Velocidade de Movimento reduzida em 5%
    active skill area of effect radius +% final [40]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]
    SeawitchWaveGeometrySpellMerveilMap
    Spell, Triggerable
    Chance de Crítico: 5%
    Tempo de Conjuração: 1.9 seg
    Causa 460 a 690.1 de Dano de Gelo
    is area damage [1]
    spell maximum action distance +% [-60]
    MerveilSeaWitchGlacialCascadeMap
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
    Cascata Glacial
    Tempo de Conjuração: 2 seg
    Recarga: 7 seg
    Sincelos emergem do solo em uma série de pequenas explosões, cada um causando dano em inimigos pegos na área.
    Causa 1433 a 2149 de Dano de Gelo
    Causa +8 Explosões
    active skill area of effect radius +% final [-20]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-30]
    MerveilMortarMap
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Chance de Crítico: 5%
    Tempo de Conjuração: 1 seg
    Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
    Causa 1047 a 1571 de Dano de Gelo
    base is projectile [1]
    is area damage [1]
    projectile spread radius [5]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 1200
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "parent.HideMeshSegment( seawitchShape ); parent.DetachAll();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Seawitch/MapBossMerveil2Shaper"] = {
        name = "Merveil, the Returned",
        life = 4,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.7,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MapMerveilSeaWitchScreech",
            "MerveilSeaWitchGlacialCascadeMap",
            "MapMerveilGeyser",
            "MapMerveilMultiGeyser",
            "MerveilTeleport",
            "MerveilSummonDaughters",
            "MerveilSummonSpawn",
            "MerveilMortarMap",
            "SeawitchWaveGeometrySpellMerveilMap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MapMerveilSeaWitchScreech"] = {
        name = "MapMerveilSeaWitchScreech",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.4,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_movement_velocity_+%",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -5, 2000, -35, 40, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, -8, 2000, -35, 40, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MerveilSeaWitchGlacialCascadeMap"] = {
        name = "Glacial Cascade",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Physical] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "upheaval_number_of_spikes",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 8, -30, -20, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MapMerveilGeyser"] = {
        name = "MapMerveilGeyser",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 8000, -35, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 10000, -35, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 12000, -35, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MapMerveilMultiGeyser"] = {
        name = "MapMerveilMultiGeyser",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "merveil_number_of_geysers",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 6000, 10, -35, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 6000, 10, -35, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 6000, 10, -35, levelRequirement = 71, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 6000, 10, -35, levelRequirement = 73, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 6000, 10, -35, levelRequirement = 74, statInterpolation = {3, 3},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 6000, 10, -35, levelRequirement = 76, statInterpolation = {3, 3},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 6000, 10, -35, levelRequirement = 79, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MerveilTeleport"] = {
        name = "MerveilTeleport",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MerveilSummonDaughters"] = {
        name = "MerveilSummonDaughters",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 13, statInterpolation = {},  cost = { }, },
            [2] = {100, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [3] = {150, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [4] = {225, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [5] = {350, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [6] = {500, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MerveilSummonSpawn"] = {
        name = "MerveilSummonSpawn",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.7,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
        },
        levels = {
            [1] = {6, levelRequirement = 13, statInterpolation = {},  cost = { }, },
            [2] = {6, levelRequirement = 44, statInterpolation = {},  cost = { }, },
            [3] = {6, levelRequirement = 59, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MerveilMortarMap"] = {
        name = "MerveilMortarMap",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "projectile_spread_radius",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SeawitchWaveGeometrySpellMerveilMap"] = {
        name = "SeawitchWaveGeometrySpellMerveilMap",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.9,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -60, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Merveil, a Retornada
    Demoníaco
    Merveil, the Returned
    SpectreN
    TagsConjurador, cold_affinity, demon, flesh_armour, is_unarmed, medium_height, not_dex, not_str, red_blood, slow_movement
    Vida
    400%
    Energy Shield From Life
    100%
    Ailment Threshold
    400%
    Resistência
    40 40 40 25
    Damage
    270%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    4 ~ 9
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    121%
    Type
    MapMerveilSeawitchBoss
    Metadata
    BossMerveil2EndlessLedge2
    Nível
    68
    Vida
    0
    Armadura
    28,790
    Evasão
    4,739
    Escudo de Energia
    24,508
    Damage
    1,009
    Dano Mágico
    1,009
    Precisão
    580
    Attack Time
    1.005
    Experiência
    20,510
    Minion Life
    0
    Minion Energy Shield
    5,316
    Minion Damage
    805
    Ailment Threshold
    25,733
    Chill
    81
    Shock
    81
    Brittle
    460
    Scorch
    81
    Sap
    225
    MapMerveilGeyser
    Spell
    Tempo de Conjuração: 1 seg
    Recarga: 2.5 seg
    Causa 703.3 a 1055 de Dano de Gelo
    Duração base é de 8 segundos
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]
    MerveilTeleport
    Spell
    Tempo de Conjuração: 1 seg
    MerveilSummonDaughters
    Spell
    Tempo de Conjuração: 1 seg
    Lacaios têm 100% mais Vida Máxima
    MerveilSummonSpawn
    Spell
    Tempo de Conjuração: 0.7 seg
    Recarga: 4 seg
    number of monsters to summon [6]
    MapMerveilMultiGeyser
    Spell, Triggerable
    Tempo de Conjuração: 1 seg
    Causa 703.3 a 1055 de Dano de Gelo
    Duração base é de 6 segundos
    is area damage [1]
    merveil number of geysers [10]
    monster penalty against minions damage +% final vs player minions [-35]
    MapMerveilSeaWitchScreech
    Spell, Triggerable
    Tempo de Conjuração: 3.4 seg
    Recarga: 8 seg
    Causa 286.4 a 429.6 de Dano de Gelo
    Duração base é de 2 segundos
    Velocidade de Movimento reduzida em 5%
    active skill area of effect radius +% final [40]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]
    SeawitchWaveGeometrySpellMerveilMap
    Spell, Triggerable
    Chance de Crítico: 5%
    Tempo de Conjuração: 1.9 seg
    Causa 460 a 690.1 de Dano de Gelo
    is area damage [1]
    spell maximum action distance +% [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/EndlessBoss/BossBase"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 1200
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/EndlessBoss/BossBase"
    
    BaseEvents
    {
    	on_construction_complete = "parent.HideMeshSegment( seawitchShape ); parent.DetachAll();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Seawitch/BossMerveil2EndlessLedge2"] = {
        name = "Merveil, the Returned",
        life = 4,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.7,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MapMerveilSeaWitchScreech",
            "MapMerveilGeyser",
            "MapMerveilMultiGeyser",
            "MerveilTeleport",
            "MerveilSummonDaughters",
            "MerveilSummonSpawn",
            "SeawitchWaveGeometrySpellMerveilMap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MapMerveilSeaWitchScreech"] = {
        name = "MapMerveilSeaWitchScreech",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.4,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_movement_velocity_+%",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -5, 2000, -35, 40, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, -8, 2000, -35, 40, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MapMerveilGeyser"] = {
        name = "MapMerveilGeyser",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 8000, -35, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 10000, -35, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 12000, -35, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MapMerveilMultiGeyser"] = {
        name = "MapMerveilMultiGeyser",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "merveil_number_of_geysers",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 6000, 10, -35, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 6000, 10, -35, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 6000, 10, -35, levelRequirement = 71, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 6000, 10, -35, levelRequirement = 73, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 6000, 10, -35, levelRequirement = 74, statInterpolation = {3, 3},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 6000, 10, -35, levelRequirement = 76, statInterpolation = {3, 3},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 6000, 10, -35, levelRequirement = 79, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MerveilTeleport"] = {
        name = "MerveilTeleport",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MerveilSummonDaughters"] = {
        name = "MerveilSummonDaughters",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 13, statInterpolation = {},  cost = { }, },
            [2] = {100, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [3] = {150, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [4] = {225, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [5] = {350, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [6] = {500, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MerveilSummonSpawn"] = {
        name = "MerveilSummonSpawn",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.7,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
        },
        levels = {
            [1] = {6, levelRequirement = 13, statInterpolation = {},  cost = { }, },
            [2] = {6, levelRequirement = 44, statInterpolation = {},  cost = { }, },
            [3] = {6, levelRequirement = 59, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SeawitchWaveGeometrySpellMerveilMap"] = {
        name = "SeawitchWaveGeometrySpellMerveilMap",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.9,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -60, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Merveil, a Retornada
    Demoníaco
    Merveil, the Returned
    SpectreN
    AreaVórtice do Caos
    TagsConjurador, cold_affinity, demon, flesh_armour, is_unarmed, medium_small_height, merveil_boss, not_dex, not_str, red_blood, slow_movement, transform_boss_area, unique_map_boss
    Vida
    1700%
    Energy Shield From Life
    100%
    Ailment Threshold
    1200%
    Resistência
    40 40 40 25
    Damage
    270%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    4 ~ 9
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    121%
    Type
    MapMerveilSeawitchBossMaelstrom
    Metadata
    MapBossMerveilMaelstrom
    Nível
    72
    Vida
    0
    Armadura
    39,449
    Evasão
    5,444
    Escudo de Energia
    133,450
    Damage
    1,281
    Dano Mágico
    1,281
    Precisão
    678
    Attack Time
    1.005
    Experiência
    22,340
    Minion Life
    0
    Minion Energy Shield
    27,948
    Minion Damage
    1,038
    Ailment Threshold
    116,808
    Chill
    369
    Shock
    369
    Brittle
    2,090
    Scorch
    369
    Sap
    1,020
    MapMerveilGeyser
    Spell
    Tempo de Conjuração: 1 seg
    Recarga: 2.5 seg
    Causa 794.6 a 1192 de Dano de Gelo
    Duração base é de 10 segundos
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]
    MerveilTeleport
    Spell
    Tempo de Conjuração: 1 seg
    MerveilSummonDaughters
    Spell
    Tempo de Conjuração: 1 seg
    Lacaios têm 150% mais Vida Máxima
    MerveilSummonSpawn
    Spell
    Tempo de Conjuração: 0.7 seg
    Recarga: 4 seg
    number of monsters to summon [6]
    MapMerveilMultiGeyser
    Spell, Triggerable
    Tempo de Conjuração: 1 seg
    Causa 794.6 a 1192 de Dano de Gelo
    Duração base é de 6 segundos
    is area damage [1]
    merveil number of geysers [10]
    monster penalty against minions damage +% final vs player minions [-35]
    MapMerveilSeaWitchScreech
    Spell, Triggerable
    Tempo de Conjuração: 3.4 seg
    Recarga: 8 seg
    Causa 337.6 a 506.5 de Dano de Gelo
    Duração base é de 2 segundos
    Velocidade de Movimento reduzida em 5%
    active skill area of effect radius +% final [40]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]
    SeawitchWaveGeometrySpellMerveilMap
    Spell, Triggerable
    Chance de Crítico: 5%
    Tempo de Conjuração: 1.9 seg
    Causa 535.1 a 802.6 de Dano de Gelo
    is area damage [1]
    spell maximum action distance +% [-60]
    MerveilSeaWitchGlacialCascadeMap
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
    Cascata Glacial
    Tempo de Conjuração: 2 seg
    Recarga: 7 seg
    Sincelos emergem do solo em uma série de pequenas explosões, cada um causando dano em inimigos pegos na área.
    Causa 1702 a 2553 de Dano de Gelo
    Causa +8 Explosões
    active skill area of effect radius +% final [-20]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-30]
    MerveilMortarMap
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Chance de Crítico: 5%
    Tempo de Conjuração: 1 seg
    Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
    Causa 1198 a 1797 de Dano de Gelo
    base is projectile [1]
    is area damage [1]
    projectile spread radius [5]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 1200
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "parent.HideMeshSegment( seawitchShape ); parent.DetachAll();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Seawitch/MapBossMerveilMaelstrom"] = {
        name = "Merveil, the Returned",
        life = 17,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.7,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MapMerveilSeaWitchScreech",
            "MerveilSeaWitchGlacialCascadeMap",
            "MapMerveilGeyser",
            "MapMerveilMultiGeyser",
            "MerveilTeleport",
            "MerveilSummonDaughters",
            "MerveilSummonSpawn",
            "MerveilMortarMap",
            "SeawitchWaveGeometrySpellMerveilMap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MapMerveilSeaWitchScreech"] = {
        name = "MapMerveilSeaWitchScreech",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.4,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_movement_velocity_+%",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -5, 2000, -35, 40, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, -8, 2000, -35, 40, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MerveilSeaWitchGlacialCascadeMap"] = {
        name = "Glacial Cascade",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Physical] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "upheaval_number_of_spikes",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 8, -30, -20, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MapMerveilGeyser"] = {
        name = "MapMerveilGeyser",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 8000, -35, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 10000, -35, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 12000, -35, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MapMerveilMultiGeyser"] = {
        name = "MapMerveilMultiGeyser",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "merveil_number_of_geysers",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 6000, 10, -35, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 6000, 10, -35, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 6000, 10, -35, levelRequirement = 71, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 6000, 10, -35, levelRequirement = 73, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 6000, 10, -35, levelRequirement = 74, statInterpolation = {3, 3},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 6000, 10, -35, levelRequirement = 76, statInterpolation = {3, 3},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 6000, 10, -35, levelRequirement = 79, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MerveilTeleport"] = {
        name = "MerveilTeleport",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MerveilSummonDaughters"] = {
        name = "MerveilSummonDaughters",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 13, statInterpolation = {},  cost = { }, },
            [2] = {100, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [3] = {150, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [4] = {225, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [5] = {350, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [6] = {500, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MerveilSummonSpawn"] = {
        name = "MerveilSummonSpawn",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.7,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
        },
        levels = {
            [1] = {6, levelRequirement = 13, statInterpolation = {},  cost = { }, },
            [2] = {6, levelRequirement = 44, statInterpolation = {},  cost = { }, },
            [3] = {6, levelRequirement = 59, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MerveilMortarMap"] = {
        name = "MerveilMortarMap",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "projectile_spread_radius",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SeawitchWaveGeometrySpellMerveilMap"] = {
        name = "SeawitchWaveGeometrySpellMerveilMap",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.9,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -60, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Merveil, a Retornada
    Demoníaco
    Merveil, the Returned
    SpectreN
    TagsConjurador, cold_affinity, demon, flesh_armour, is_unarmed, medium_small_height, not_dex, not_str, red_blood, slow_movement
    Vida
    400%
    Energy Shield From Life
    100%
    Ailment Threshold
    400%
    Resistência
    40 40 40 25
    Damage
    270%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    4 ~ 9
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    121%
    Type
    MapMerveilSeawitchBoss
    Metadata
    MapBossMerveil2Pantheon
    Nível
    68
    Vida
    0
    Armadura
    28,790
    Evasão
    4,739
    Escudo de Energia
    24,508
    Damage
    1,009
    Dano Mágico
    1,009
    Precisão
    580
    Attack Time
    1.005
    Experiência
    20,510
    Minion Life
    0
    Minion Energy Shield
    5,316
    Minion Damage
    805
    Ailment Threshold
    25,733
    Chill
    81
    Shock
    81
    Brittle
    460
    Scorch
    81
    Sap
    225
    MapMerveilGeyser
    Spell
    Tempo de Conjuração: 1 seg
    Recarga: 2.5 seg
    Causa 703.3 a 1055 de Dano de Gelo
    Duração base é de 8 segundos
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]
    MerveilTeleport
    Spell
    Tempo de Conjuração: 1 seg
    MerveilSummonDaughters
    Spell
    Tempo de Conjuração: 1 seg
    Lacaios têm 100% mais Vida Máxima
    MerveilSummonSpawn
    Spell
    Tempo de Conjuração: 0.7 seg
    Recarga: 4 seg
    number of monsters to summon [6]
    MapMerveilMultiGeyser
    Spell, Triggerable
    Tempo de Conjuração: 1 seg
    Causa 703.3 a 1055 de Dano de Gelo
    Duração base é de 6 segundos
    is area damage [1]
    merveil number of geysers [10]
    monster penalty against minions damage +% final vs player minions [-35]
    MerveilSeaWitchScreech
    Spell, Triggerable
    Tempo de Conjuração: 3.4 seg
    Recarga: 8 seg
    Causa 416.6 a 624.8 de Dano de Gelo
    Duração base é de 2 segundos
    Velocidade de Movimento reduzida em 5%
    active skill area of effect radius +% final [40]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]
    SeawitchWaveGeometrySpell
    Spell, Triggerable
    Chance de Crítico: 5%
    Tempo de Conjuração: 1.9 seg
    Causa 2023 a 3034 de Dano de Gelo
    is area damage [1]
    spell maximum action distance +% [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "RaiseSpawnLegion"
    }
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 1200
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "parent.HideMeshSegment( seawitchShape ); parent.DetachAll();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Seawitch/MapBossMerveil2Pantheon"] = {
        name = "Merveil, the Returned",
        life = 4,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.7,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MerveilSeaWitchScreech",
            "MapMerveilGeyser",
            "MapMerveilMultiGeyser",
            "MerveilTeleport",
            "MerveilSummonDaughters",
            "MerveilSummonSpawn",
            "SeawitchWaveGeometrySpell",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MerveilSeaWitchScreech"] = {
        name = "MerveilSeaWitchScreech",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.4,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_movement_velocity_+%",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -5, 2000, -35, 40, levelRequirement = 13, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MapMerveilGeyser"] = {
        name = "MapMerveilGeyser",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 8000, -35, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 10000, -35, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 12000, -35, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MapMerveilMultiGeyser"] = {
        name = "MapMerveilMultiGeyser",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "merveil_number_of_geysers",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 6000, 10, -35, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 6000, 10, -35, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 6000, 10, -35, levelRequirement = 71, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 6000, 10, -35, levelRequirement = 73, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 6000, 10, -35, levelRequirement = 74, statInterpolation = {3, 3},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 6000, 10, -35, levelRequirement = 76, statInterpolation = {3, 3},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 6000, 10, -35, levelRequirement = 79, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MerveilTeleport"] = {
        name = "MerveilTeleport",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MerveilSummonDaughters"] = {
        name = "MerveilSummonDaughters",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 13, statInterpolation = {},  cost = { }, },
            [2] = {100, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [3] = {150, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [4] = {225, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [5] = {350, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [6] = {500, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MerveilSummonSpawn"] = {
        name = "MerveilSummonSpawn",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.7,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
        },
        levels = {
            [1] = {6, levelRequirement = 13, statInterpolation = {},  cost = { }, },
            [2] = {6, levelRequirement = 44, statInterpolation = {},  cost = { }, },
            [3] = {6, levelRequirement = 59, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SeawitchWaveGeometrySpell"] = {
        name = "SeawitchWaveGeometrySpell",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.9,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -60, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
            [2] = {2.2400000095367, 3.3599998950958, -60, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Merveil, o Retornado
    Demoníaco
    Monstros concedem Experiência aumentada em 1000%
    Quantidade dos Itens Derrubados aumentada em 1500%
    Raridade dos Itens Derrubados aumentada em 2000%
    Merveil, the Returned
    SpectreN
    TagsConjurador, cold_affinity, demon, flesh_armour, is_unarmed, medium_height, not_dex, not_str, red_blood, slow_movement
    Vida
    180%
    Energy Shield From Life
    100%
    Ailment Threshold
    180%
    Resistência
    0 0 0 0
    Damage
    210%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    4 ~ 9
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    121%
    Type
    MerveilSeawitchBossDescent
    Metadata
    BossMerveil2Descent
    Nível
    68
    Vida
    0
    Armadura
    28,790
    Evasão
    4,739
    Escudo de Energia
    11,029
    Damage
    784
    Dano Mágico
    784
    Precisão
    580
    Attack Time
    1.005
    Experiência
    20,510
    Minion Life
    0
    Minion Energy Shield
    2,392
    Minion Damage
    626
    Ailment Threshold
    11,580
    Chill
    37
    Shock
    37
    Brittle
    207
    Scorch
    37
    Sap
    101
    MerveilGeyserDescent
    Spell
    Tempo de Conjuração: 1 seg
    Recarga: 2.5 seg
    Causa 147.3 a 220.9 de Dano de Gelo
    Duração base é de 6 segundos
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]
    MerveilSeaWitchScreechDescent
    Spell, Triggerable
    Tempo de Conjuração: 3.4 seg
    Recarga: 8 seg
    Causa 268.5 a 402.7 de Dano de Gelo
    Duração base é de 2 segundos
    active skill area of effect radius +% final [40]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]
    SeawitchWaveGeometrySpellDescentBoss
    Spell, Triggerable
    Chance de Crítico: 5%
    Tempo de Conjuração: 1.9 seg
    Causa 348.4 a 522.6 de Dano de Gelo
    is area damage [1]
    spell maximum action distance +% [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 1200
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "parent.HideMeshSegment( seawitchShape ); parent.DetachAll();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Seawitch/BossMerveil2Descent"] = {
        name = "Merveil, the Returned",
        life = 1.8,
        energyShield = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.1,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MerveilSeaWitchScreechDescent",
            "MerveilGeyserDescent",
            "SeawitchWaveGeometrySpellDescentBoss",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MerveilSeaWitchScreechDescent"] = {
        name = "MerveilSeaWitchScreechDescent",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.4,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2000, -35, 40, levelRequirement = 13, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MerveilGeyserDescent"] = {
        name = "MerveilGeyserDescent",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 6000, -35, levelRequirement = 13, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SeawitchWaveGeometrySpellDescentBoss"] = {
        name = "SeawitchWaveGeometrySpellDescentBoss",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.9,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -60, critChance = 5, levelRequirement = 13, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Monstros concedem Experiência aumentada em 1000%
    Quantidade dos Itens Derrubados aumentada em 1500%
    Raridade dos Itens Derrubados aumentada em 2000%
    IdMonsterBossDescent
    FamilyMonsterDescentBoss
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 1000 Max: 1000 Global
  • monster dropped item rarity +% Min: 2000 Max: 2000 Global
  • monster dropped item quantity +% Min: 1500 Max: 1500 Global
  • Edit

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