Merveil, la Revenante
Démon
Merveil, the Returned
SpectreN
AreaMer souterraine, Carte
TagsLanceur de sorts, cold_affinity, demon, flesh_armour, is_unarmed, medium_small_height, merveil_boss, non_unique_map_boss, not_dex, not_str, red_blood, screeching_boss, slow_movement, transform_boss
Vie
400%
Energy Shield From Life
100%
Ailment Threshold
400%
Résistance
40 40 40 25
Damage
270%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
4 ~ 9
Attack Time
1.005 Second
Damage Spread
±20%
Expérience
200%
Model Size
121%
Type
MapMerveilSeawitchBoss
Metadata
MapBossMerveil2
Niveau
77
Vie
66,092
Armure
58,245
Évasion
6,448
Bouclier d'énergie
10,660
Damage
1,720
Dégâts des sorts
1,720
Précision
412
Attack Time
1.005
Expérience
24,384
Ailment Threshold
66,092
Chill
209
Shock
209
Brittle
1,182
Scorch
209
Sap
577
MapMerveilGeyser
Spell
Temps d'incantation: 1 sec.
Temps de recharge: 2.5 sec.
Inflige 925.7 à 1389 Dégâts de froid
La Durée de base est de 12 secondes
is area damage [1]
monster penalty against minions damage +% final vs player minions [-35]
MerveilTeleport
Spell
Temps d'incantation: 1 sec.
MerveilSummonDaughters
Spell
Temps d'incantation: 1 sec.
Les Créatures ont 225% Davantage de Vie
MerveilSummonSpawn
Spell
Temps d'incantation: 0.7 sec.
Temps de recharge: 4 sec.
number of monsters to summon [6]
MapMerveilMultiGeyser
Spell, Triggerable
Temps d'incantation: 1 sec.
Inflige 925.7 à 1389 Dégâts de froid
La Durée de base est de 6 secondes
is area damage [1]
merveil number of geysers [10]
monster penalty against minions damage +% final vs player minions [-35]
MapMerveilSeaWitchScreech
Spell, Triggerable
Temps d'incantation: 3.4 sec.
Temps de recharge: 8 sec.
Inflige 414.8 à 622.1 Dégâts de froid
La Durée de base est de 2 secondes
8% de Réduction de la Vitesse de déplacement
active skill area of effect radius +% final [40]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-35]
SeawitchWaveGeometrySpellMerveilMap
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1.9 sec.
Inflige 646.3 à 969.5 Dégâts de froid
is area damage [1]
spell maximum action distance +% [-60]
MerveilSeaWitchGlacialCascadeMap
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
Déferlement de glace
Temps d'incantation: 2 sec.
Temps de recharge: 7 sec.
Crée une succession d'éruptions de glace qui jaillissent du sol, créant ainsi une ligne de zones d'effet qui infligent des Dégâts.
Inflige 2111 à 3167 Dégâts de froid
Génère +8 Éruptions
active skill area of effect radius +% final [-20]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
MerveilMortarMap
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
Inflige 1418 à 2126 Dégâts de froid
base is projectile [1]
is area damage [1]
projectile spread radius [5]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Stats
{
	mana_regeneration_rate_per_minute_% = 1200
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

BaseEvents
{
	on_construction_complete = "parent.HideMeshSegment( seawitchShape ); parent.DetachAll();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Seawitch/MapBossMerveil2"] = {
    name = "Merveil, the Returned",
    life = 4,
    energyShield = 1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.7,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "MapMerveilSeaWitchScreech",
        "MerveilSeaWitchGlacialCascadeMap",
        "MapMerveilGeyser",
        "MapMerveilMultiGeyser",
        "MerveilTeleport",
        "MerveilSummonDaughters",
        "MerveilSummonSpawn",
        "MerveilMortarMap",
        "SeawitchWaveGeometrySpellMerveilMap",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MapMerveilSeaWitchScreech"] = {
    name = "MapMerveilSeaWitchScreech",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.4,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_movement_velocity_+%",
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -5, 2000, -35, 40, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, -8, 2000, -35, 40, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MerveilSeaWitchGlacialCascadeMap"] = {
    name = "Glacial Cascade",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.Physical] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "upheaval_number_of_spikes",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 8, -30, -20, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MapMerveilGeyser"] = {
    name = "MapMerveilGeyser",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 8000, -35, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 10000, -35, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 12000, -35, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MapMerveilMultiGeyser"] = {
    name = "MapMerveilMultiGeyser",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "merveil_number_of_geysers",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 6000, 10, -35, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 6000, 10, -35, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 6000, 10, -35, levelRequirement = 71, statInterpolation = {3, 3},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 6000, 10, -35, levelRequirement = 73, statInterpolation = {3, 3},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, 6000, 10, -35, levelRequirement = 74, statInterpolation = {3, 3},  cost = { }, },
        [6] = {0.80000001192093, 1.2000000476837, 6000, 10, -35, levelRequirement = 76, statInterpolation = {3, 3},  cost = { }, },
        [7] = {0.80000001192093, 1.2000000476837, 6000, 10, -35, levelRequirement = 79, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MerveilTeleport"] = {
    name = "MerveilTeleport",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MerveilSummonDaughters"] = {
    name = "MerveilSummonDaughters",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 13, statInterpolation = {},  cost = { }, },
        [2] = {100, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [3] = {150, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [4] = {225, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [5] = {350, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
        [6] = {500, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MerveilSummonSpawn"] = {
    name = "MerveilSummonSpawn",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.7,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
    },
    levels = {
        [1] = {6, levelRequirement = 13, statInterpolation = {},  cost = { }, },
        [2] = {6, levelRequirement = 44, statInterpolation = {},  cost = { }, },
        [3] = {6, levelRequirement = 59, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MerveilMortarMap"] = {
    name = "MerveilMortarMap",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "projectile_spread_radius",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 5, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SeawitchWaveGeometrySpellMerveilMap"] = {
    name = "SeawitchWaveGeometrySpellMerveilMap",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.9,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -60, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
    },
}
Merveil, la Revenante
Démon
15000% increased Rarity of Items Dropped
100% d'Augmentation de l'Expérience octroyée par les Monstres
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Merveil, the Returned
SpectreN
TagsLanceur de sorts, cold_affinity, demon, flesh_armour, is_unarmed, medium_small_height, not_dex, not_str, red_blood, slow_movement, standalone_map_boss
Vie
400%
Energy Shield From Life
100%
Ailment Threshold
400%
Résistance
40 40 40 25
Damage
270%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
4 ~ 9
Attack Time
1.005 Second
Damage Spread
±20%
Expérience
200%
Model Size
121%
Type
MapMerveilSeawitchBoss
Metadata
MapBossMerveil2Standalone
Niveau
68
Vie
557,385
Armure
28,790
Évasion
4,739
Bouclier d'énergie
6,127
Damage
1,149
Dégâts des sorts
1,715
Précision
290
Attack Time
0.67335
Expérience
112,805
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
MapMerveilGeyser
Spell
Temps d'incantation: 1 sec.
Temps de recharge: 2.5 sec.
Inflige 703.3 à 1055 Dégâts de froid
La Durée de base est de 8 secondes
is area damage [1]
monster penalty against minions damage +% final vs player minions [-35]
MapMerveilSeaWitchScreech
Spell, Triggerable
Temps d'incantation: 3.4 sec.
Temps de recharge: 8 sec.
Inflige 286.4 à 429.6 Dégâts de froid
La Durée de base est de 2 secondes
5% de Réduction de la Vitesse de déplacement
active skill area of effect radius +% final [40]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-35]
SeawitchWaveGeometrySpellMerveilMap
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1.9 sec.
Inflige 460 à 690.1 Dégâts de froid
is area damage [1]
spell maximum action distance +% [-60]
MerveilSeaWitchGlacialCascadeMap
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
Déferlement de glace
Temps d'incantation: 2 sec.
Temps de recharge: 7 sec.
Crée une succession d'éruptions de glace qui jaillissent du sol, créant ainsi une ligne de zones d'effet qui infligent des Dégâts.
Inflige 1433 à 2149 Dégâts de froid
Génère +8 Éruptions
active skill area of effect radius +% final [-20]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
MerveilMortarMap
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
Inflige 1047 à 1571 Dégâts de froid
base is projectile [1]
is area damage [1]
projectile spread radius [5]
GTMapMerveilMultiGeyserStandalone
Triggerable, Spell
Temps d'incantation: 1 sec.
MapMerveilMultiGeyserStandaloneTriggered
Spell, Triggerable
Temps d'incantation: 1 sec.
Inflige 229.8 à 344.8 Dégâts de froid
La Durée de base est de 6 secondes
is area damage [1]
monster penalty against minions damage +% final vs player minions [-35]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMapBoss"

Stats
{
	mana_regeneration_rate_per_minute_% = 1200
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Seawitch/MapBossMerveil2Standalone"] = {
    name = "Merveil, the Returned",
    life = 4,
    energyShield = 1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.7,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "MapMerveilSeaWitchScreech",
        "MerveilSeaWitchGlacialCascadeMap",
        "MapMerveilGeyser",
        "MapMerveilMultiGeyserStandaloneTriggered",
        "MerveilMortarMap",
        "SeawitchWaveGeometrySpellMerveilMap",
        "GTMapMerveilMultiGeyserStandalone",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MapMerveilSeaWitchScreech"] = {
    name = "MapMerveilSeaWitchScreech",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.4,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_movement_velocity_+%",
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -5, 2000, -35, 40, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, -8, 2000, -35, 40, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MerveilSeaWitchGlacialCascadeMap"] = {
    name = "Glacial Cascade",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.Physical] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "upheaval_number_of_spikes",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 8, -30, -20, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MapMerveilGeyser"] = {
    name = "MapMerveilGeyser",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 8000, -35, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 10000, -35, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 12000, -35, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MapMerveilMultiGeyserStandaloneTriggered"] = {
    name = "MapMerveilMultiGeyserStandaloneTriggered",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 6000, -35, levelRequirement = 15, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MerveilMortarMap"] = {
    name = "MerveilMortarMap",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "projectile_spread_radius",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 5, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SeawitchWaveGeometrySpellMerveilMap"] = {
    name = "SeawitchWaveGeometrySpellMerveilMap",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.9,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -60, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTMapMerveilMultiGeyserStandalone"] = {
    name = "GTMapMerveilMultiGeyserStandalone",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
15000% increased Rarity of Items Dropped
100% d'Augmentation de l'Expérience octroyée par les Monstres
IdMonsterMapBoss
FamilyMonsterMapBoss
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Merveil, la Revenante
    Démon
    Merveil, the Returned
    SpectreN
    Tagsdemon, elder_map_boss, flesh_armour, is_unarmed, medium_small_height, non_attacking, not_dex, not_str, red_blood, slow_movement
    Vie
    400%
    Energy Shield From Life
    100%
    Ailment Threshold
    400%
    Résistance
    40 40 40 25
    Damage
    270%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    4 ~ 9
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Expérience
    200%
    Model Size
    121%
    Type
    MapMerveilSeawitchBoss
    Metadata
    MapBossMerveil2Elder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Seawitch/MapBossMerveil2Elder"] = {
        name = "Merveil, the Returned",
        life = 4,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.7,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 9,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    Merveil, la Revenante
    Démon
    Merveil, the Returned
    SpectreN
    TagsLanceur de sorts, cold_affinity, demon, flesh_armour, is_unarmed, medium_small_height, no_maven, not_dex, not_str, red_blood, slow_movement
    Vie
    400%
    Energy Shield From Life
    100%
    Ailment Threshold
    400%
    Résistance
    40 40 40 25
    Damage
    270%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    4 ~ 9
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Expérience
    200%
    Model Size
    121%
    Type
    MapMerveilSeawitchBoss
    Metadata
    MapBossMerveil2Shaper
    Niveau
    68
    Vie
    25,733
    Armure
    28,790
    Évasion
    4,739
    Bouclier d'énergie
    6,127
    Damage
    1,009
    Dégâts des sorts
    1,009
    Précision
    290
    Attack Time
    1.005
    Expérience
    20,510
    Ailment Threshold
    25,733
    Chill
    81
    Shock
    81
    Brittle
    460
    Scorch
    81
    Sap
    225
    MapMerveilGeyser
    Spell
    Temps d'incantation: 1 sec.
    Temps de recharge: 2.5 sec.
    Inflige 703.3 à 1055 Dégâts de froid
    La Durée de base est de 8 secondes
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]
    MerveilTeleport
    Spell
    Temps d'incantation: 1 sec.
    MerveilSummonDaughters
    Spell
    Temps d'incantation: 1 sec.
    Les Créatures ont 100% Davantage de Vie
    MerveilSummonSpawn
    Spell
    Temps d'incantation: 0.7 sec.
    Temps de recharge: 4 sec.
    number of monsters to summon [6]
    MapMerveilMultiGeyser
    Spell, Triggerable
    Temps d'incantation: 1 sec.
    Inflige 703.3 à 1055 Dégâts de froid
    La Durée de base est de 6 secondes
    is area damage [1]
    merveil number of geysers [10]
    monster penalty against minions damage +% final vs player minions [-35]
    MapMerveilSeaWitchScreech
    Spell, Triggerable
    Temps d'incantation: 3.4 sec.
    Temps de recharge: 8 sec.
    Inflige 286.4 à 429.6 Dégâts de froid
    La Durée de base est de 2 secondes
    5% de Réduction de la Vitesse de déplacement
    active skill area of effect radius +% final [40]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]
    SeawitchWaveGeometrySpellMerveilMap
    Spell, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 1.9 sec.
    Inflige 460 à 690.1 Dégâts de froid
    is area damage [1]
    spell maximum action distance +% [-60]
    MerveilSeaWitchGlacialCascadeMap
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
    Déferlement de glace
    Temps d'incantation: 2 sec.
    Temps de recharge: 7 sec.
    Crée une succession d'éruptions de glace qui jaillissent du sol, créant ainsi une ligne de zones d'effet qui infligent des Dégâts.
    Inflige 1433 à 2149 Dégâts de froid
    Génère +8 Éruptions
    active skill area of effect radius +% final [-20]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-30]
    MerveilMortarMap
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
    Inflige 1047 à 1571 Dégâts de froid
    base is projectile [1]
    is area damage [1]
    projectile spread radius [5]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 1200
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "parent.HideMeshSegment( seawitchShape ); parent.DetachAll();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Seawitch/MapBossMerveil2Shaper"] = {
        name = "Merveil, the Returned",
        life = 4,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.7,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MapMerveilSeaWitchScreech",
            "MerveilSeaWitchGlacialCascadeMap",
            "MapMerveilGeyser",
            "MapMerveilMultiGeyser",
            "MerveilTeleport",
            "MerveilSummonDaughters",
            "MerveilSummonSpawn",
            "MerveilMortarMap",
            "SeawitchWaveGeometrySpellMerveilMap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MapMerveilSeaWitchScreech"] = {
        name = "MapMerveilSeaWitchScreech",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.4,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_movement_velocity_+%",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -5, 2000, -35, 40, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, -8, 2000, -35, 40, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MerveilSeaWitchGlacialCascadeMap"] = {
        name = "Glacial Cascade",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Physical] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "upheaval_number_of_spikes",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 8, -30, -20, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MapMerveilGeyser"] = {
        name = "MapMerveilGeyser",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 8000, -35, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 10000, -35, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 12000, -35, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MapMerveilMultiGeyser"] = {
        name = "MapMerveilMultiGeyser",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "merveil_number_of_geysers",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 6000, 10, -35, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 6000, 10, -35, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 6000, 10, -35, levelRequirement = 71, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 6000, 10, -35, levelRequirement = 73, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 6000, 10, -35, levelRequirement = 74, statInterpolation = {3, 3},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 6000, 10, -35, levelRequirement = 76, statInterpolation = {3, 3},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 6000, 10, -35, levelRequirement = 79, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MerveilTeleport"] = {
        name = "MerveilTeleport",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MerveilSummonDaughters"] = {
        name = "MerveilSummonDaughters",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 13, statInterpolation = {},  cost = { }, },
            [2] = {100, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [3] = {150, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [4] = {225, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [5] = {350, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [6] = {500, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MerveilSummonSpawn"] = {
        name = "MerveilSummonSpawn",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.7,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
        },
        levels = {
            [1] = {6, levelRequirement = 13, statInterpolation = {},  cost = { }, },
            [2] = {6, levelRequirement = 44, statInterpolation = {},  cost = { }, },
            [3] = {6, levelRequirement = 59, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MerveilMortarMap"] = {
        name = "MerveilMortarMap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "projectile_spread_radius",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SeawitchWaveGeometrySpellMerveilMap"] = {
        name = "SeawitchWaveGeometrySpellMerveilMap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.9,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -60, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Merveil, la Revenante
    Démon
    Merveil, the Returned
    SpectreN
    TagsLanceur de sorts, cold_affinity, demon, flesh_armour, is_unarmed, medium_height, not_dex, not_str, red_blood, slow_movement
    Vie
    400%
    Energy Shield From Life
    100%
    Ailment Threshold
    400%
    Résistance
    40 40 40 25
    Damage
    270%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    4 ~ 9
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Expérience
    200%
    Model Size
    121%
    Type
    MapMerveilSeawitchBoss
    Metadata
    BossMerveil2EndlessLedge2
    Niveau
    68
    Vie
    25,733
    Armure
    28,790
    Évasion
    4,739
    Bouclier d'énergie
    6,127
    Damage
    1,009
    Dégâts des sorts
    1,009
    Précision
    290
    Attack Time
    1.005
    Expérience
    20,510
    Ailment Threshold
    25,733
    Chill
    81
    Shock
    81
    Brittle
    460
    Scorch
    81
    Sap
    225
    MapMerveilGeyser
    Spell
    Temps d'incantation: 1 sec.
    Temps de recharge: 2.5 sec.
    Inflige 703.3 à 1055 Dégâts de froid
    La Durée de base est de 8 secondes
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]
    MerveilTeleport
    Spell
    Temps d'incantation: 1 sec.
    MerveilSummonDaughters
    Spell
    Temps d'incantation: 1 sec.
    Les Créatures ont 100% Davantage de Vie
    MerveilSummonSpawn
    Spell
    Temps d'incantation: 0.7 sec.
    Temps de recharge: 4 sec.
    number of monsters to summon [6]
    MapMerveilMultiGeyser
    Spell, Triggerable
    Temps d'incantation: 1 sec.
    Inflige 703.3 à 1055 Dégâts de froid
    La Durée de base est de 6 secondes
    is area damage [1]
    merveil number of geysers [10]
    monster penalty against minions damage +% final vs player minions [-35]
    MapMerveilSeaWitchScreech
    Spell, Triggerable
    Temps d'incantation: 3.4 sec.
    Temps de recharge: 8 sec.
    Inflige 286.4 à 429.6 Dégâts de froid
    La Durée de base est de 2 secondes
    5% de Réduction de la Vitesse de déplacement
    active skill area of effect radius +% final [40]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]
    SeawitchWaveGeometrySpellMerveilMap
    Spell, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 1.9 sec.
    Inflige 460 à 690.1 Dégâts de froid
    is area damage [1]
    spell maximum action distance +% [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/EndlessBoss/BossBase"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 1200
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/EndlessBoss/BossBase"
    
    BaseEvents
    {
    	on_construction_complete = "parent.HideMeshSegment( seawitchShape ); parent.DetachAll();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Seawitch/BossMerveil2EndlessLedge2"] = {
        name = "Merveil, the Returned",
        life = 4,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.7,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MapMerveilSeaWitchScreech",
            "MapMerveilGeyser",
            "MapMerveilMultiGeyser",
            "MerveilTeleport",
            "MerveilSummonDaughters",
            "MerveilSummonSpawn",
            "SeawitchWaveGeometrySpellMerveilMap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MapMerveilSeaWitchScreech"] = {
        name = "MapMerveilSeaWitchScreech",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.4,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_movement_velocity_+%",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -5, 2000, -35, 40, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, -8, 2000, -35, 40, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MapMerveilGeyser"] = {
        name = "MapMerveilGeyser",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 8000, -35, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 10000, -35, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 12000, -35, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MapMerveilMultiGeyser"] = {
        name = "MapMerveilMultiGeyser",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "merveil_number_of_geysers",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 6000, 10, -35, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 6000, 10, -35, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 6000, 10, -35, levelRequirement = 71, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 6000, 10, -35, levelRequirement = 73, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 6000, 10, -35, levelRequirement = 74, statInterpolation = {3, 3},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 6000, 10, -35, levelRequirement = 76, statInterpolation = {3, 3},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 6000, 10, -35, levelRequirement = 79, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MerveilTeleport"] = {
        name = "MerveilTeleport",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MerveilSummonDaughters"] = {
        name = "MerveilSummonDaughters",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 13, statInterpolation = {},  cost = { }, },
            [2] = {100, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [3] = {150, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [4] = {225, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [5] = {350, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [6] = {500, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MerveilSummonSpawn"] = {
        name = "MerveilSummonSpawn",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.7,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
        },
        levels = {
            [1] = {6, levelRequirement = 13, statInterpolation = {},  cost = { }, },
            [2] = {6, levelRequirement = 44, statInterpolation = {},  cost = { }, },
            [3] = {6, levelRequirement = 59, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SeawitchWaveGeometrySpellMerveilMap"] = {
        name = "SeawitchWaveGeometrySpellMerveilMap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.9,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -60, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Merveil, la Revenante
    Démon
    Merveil, the Returned
    SpectreN
    AreaLe Maelström du chaos
    TagsLanceur de sorts, cold_affinity, demon, flesh_armour, is_unarmed, medium_small_height, merveil_boss, not_dex, not_str, red_blood, screeching_boss, slow_movement, transform_boss, unique_map_boss
    Vie
    1700%
    Energy Shield From Life
    100%
    Ailment Threshold
    1200%
    Résistance
    40 40 40 25
    Damage
    270%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    4 ~ 9
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Expérience
    200%
    Model Size
    121%
    Type
    MapMerveilSeawitchBossMaelstrom
    Metadata
    MapBossMerveilMaelstrom
    Niveau
    72
    Vie
    165,478
    Armure
    39,449
    Évasion
    5,444
    Bouclier d'énergie
    7,850
    Damage
    1,281
    Dégâts des sorts
    1,281
    Précision
    339
    Attack Time
    1.005
    Expérience
    22,340
    Ailment Threshold
    116,808
    Chill
    369
    Shock
    369
    Brittle
    2,090
    Scorch
    369
    Sap
    1,020
    MapMerveilGeyser
    Spell
    Temps d'incantation: 1 sec.
    Temps de recharge: 2.5 sec.
    Inflige 794.6 à 1192 Dégâts de froid
    La Durée de base est de 10 secondes
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]
    MerveilTeleport
    Spell
    Temps d'incantation: 1 sec.
    MerveilSummonDaughters
    Spell
    Temps d'incantation: 1 sec.
    Les Créatures ont 150% Davantage de Vie
    MerveilSummonSpawn
    Spell
    Temps d'incantation: 0.7 sec.
    Temps de recharge: 4 sec.
    number of monsters to summon [6]
    MapMerveilMultiGeyser
    Spell, Triggerable
    Temps d'incantation: 1 sec.
    Inflige 794.6 à 1192 Dégâts de froid
    La Durée de base est de 6 secondes
    is area damage [1]
    merveil number of geysers [10]
    monster penalty against minions damage +% final vs player minions [-35]
    MapMerveilSeaWitchScreech
    Spell, Triggerable
    Temps d'incantation: 3.4 sec.
    Temps de recharge: 8 sec.
    Inflige 337.6 à 506.5 Dégâts de froid
    La Durée de base est de 2 secondes
    5% de Réduction de la Vitesse de déplacement
    active skill area of effect radius +% final [40]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]
    SeawitchWaveGeometrySpellMerveilMap
    Spell, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 1.9 sec.
    Inflige 535.1 à 802.6 Dégâts de froid
    is area damage [1]
    spell maximum action distance +% [-60]
    MerveilSeaWitchGlacialCascadeMap
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
    Déferlement de glace
    Temps d'incantation: 2 sec.
    Temps de recharge: 7 sec.
    Crée une succession d'éruptions de glace qui jaillissent du sol, créant ainsi une ligne de zones d'effet qui infligent des Dégâts.
    Inflige 1702 à 2553 Dégâts de froid
    Génère +8 Éruptions
    active skill area of effect radius +% final [-20]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-30]
    MerveilMortarMap
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
    Inflige 1198 à 1797 Dégâts de froid
    base is projectile [1]
    is area damage [1]
    projectile spread radius [5]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 1200
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "parent.HideMeshSegment( seawitchShape ); parent.DetachAll();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Seawitch/MapBossMerveilMaelstrom"] = {
        name = "Merveil, the Returned",
        life = 17,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.7,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MapMerveilSeaWitchScreech",
            "MerveilSeaWitchGlacialCascadeMap",
            "MapMerveilGeyser",
            "MapMerveilMultiGeyser",
            "MerveilTeleport",
            "MerveilSummonDaughters",
            "MerveilSummonSpawn",
            "MerveilMortarMap",
            "SeawitchWaveGeometrySpellMerveilMap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MapMerveilSeaWitchScreech"] = {
        name = "MapMerveilSeaWitchScreech",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.4,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_movement_velocity_+%",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -5, 2000, -35, 40, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, -8, 2000, -35, 40, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MerveilSeaWitchGlacialCascadeMap"] = {
        name = "Glacial Cascade",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Physical] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "upheaval_number_of_spikes",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 8, -30, -20, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MapMerveilGeyser"] = {
        name = "MapMerveilGeyser",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 8000, -35, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 10000, -35, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 12000, -35, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MapMerveilMultiGeyser"] = {
        name = "MapMerveilMultiGeyser",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "merveil_number_of_geysers",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 6000, 10, -35, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 6000, 10, -35, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 6000, 10, -35, levelRequirement = 71, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 6000, 10, -35, levelRequirement = 73, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 6000, 10, -35, levelRequirement = 74, statInterpolation = {3, 3},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 6000, 10, -35, levelRequirement = 76, statInterpolation = {3, 3},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 6000, 10, -35, levelRequirement = 79, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MerveilTeleport"] = {
        name = "MerveilTeleport",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MerveilSummonDaughters"] = {
        name = "MerveilSummonDaughters",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 13, statInterpolation = {},  cost = { }, },
            [2] = {100, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [3] = {150, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [4] = {225, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [5] = {350, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [6] = {500, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MerveilSummonSpawn"] = {
        name = "MerveilSummonSpawn",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.7,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
        },
        levels = {
            [1] = {6, levelRequirement = 13, statInterpolation = {},  cost = { }, },
            [2] = {6, levelRequirement = 44, statInterpolation = {},  cost = { }, },
            [3] = {6, levelRequirement = 59, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MerveilMortarMap"] = {
        name = "MerveilMortarMap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "projectile_spread_radius",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SeawitchWaveGeometrySpellMerveilMap"] = {
        name = "SeawitchWaveGeometrySpellMerveilMap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.9,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -60, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Merveil, la Revenante
    Démon
    Merveil, the Returned
    SpectreN
    TagsLanceur de sorts, cold_affinity, demon, flesh_armour, is_unarmed, medium_small_height, not_dex, not_str, red_blood, slow_movement
    Vie
    400%
    Energy Shield From Life
    100%
    Ailment Threshold
    400%
    Résistance
    40 40 40 25
    Damage
    270%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    4 ~ 9
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Expérience
    200%
    Model Size
    121%
    Type
    MapMerveilSeawitchBoss
    Metadata
    MapBossMerveil2Pantheon
    Niveau
    68
    Vie
    25,733
    Armure
    28,790
    Évasion
    4,739
    Bouclier d'énergie
    6,127
    Damage
    1,009
    Dégâts des sorts
    1,009
    Précision
    290
    Attack Time
    1.005
    Expérience
    20,510
    Ailment Threshold
    25,733
    Chill
    81
    Shock
    81
    Brittle
    460
    Scorch
    81
    Sap
    225
    MapMerveilGeyser
    Spell
    Temps d'incantation: 1 sec.
    Temps de recharge: 2.5 sec.
    Inflige 703.3 à 1055 Dégâts de froid
    La Durée de base est de 8 secondes
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]
    MerveilTeleport
    Spell
    Temps d'incantation: 1 sec.
    MerveilSummonDaughters
    Spell
    Temps d'incantation: 1 sec.
    Les Créatures ont 100% Davantage de Vie
    MerveilSummonSpawn
    Spell
    Temps d'incantation: 0.7 sec.
    Temps de recharge: 4 sec.
    number of monsters to summon [6]
    MapMerveilMultiGeyser
    Spell, Triggerable
    Temps d'incantation: 1 sec.
    Inflige 703.3 à 1055 Dégâts de froid
    La Durée de base est de 6 secondes
    is area damage [1]
    merveil number of geysers [10]
    monster penalty against minions damage +% final vs player minions [-35]
    MerveilSeaWitchScreech
    Spell, Triggerable
    Temps d'incantation: 3.4 sec.
    Temps de recharge: 8 sec.
    Inflige 416.6 à 624.8 Dégâts de froid
    La Durée de base est de 2 secondes
    5% de Réduction de la Vitesse de déplacement
    active skill area of effect radius +% final [40]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]
    SeawitchWaveGeometrySpell
    Spell, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 1.9 sec.
    Inflige 2023 à 3034 Dégâts de froid
    is area damage [1]
    spell maximum action distance +% [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "RaiseSpawnLegion"
    }
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 1200
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "parent.HideMeshSegment( seawitchShape ); parent.DetachAll();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Seawitch/MapBossMerveil2Pantheon"] = {
        name = "Merveil, the Returned",
        life = 4,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.7,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MerveilSeaWitchScreech",
            "MapMerveilGeyser",
            "MapMerveilMultiGeyser",
            "MerveilTeleport",
            "MerveilSummonDaughters",
            "MerveilSummonSpawn",
            "SeawitchWaveGeometrySpell",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MerveilSeaWitchScreech"] = {
        name = "MerveilSeaWitchScreech",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.4,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_movement_velocity_+%",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -5, 2000, -35, 40, levelRequirement = 13, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MapMerveilGeyser"] = {
        name = "MapMerveilGeyser",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 8000, -35, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 10000, -35, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 12000, -35, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MapMerveilMultiGeyser"] = {
        name = "MapMerveilMultiGeyser",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "merveil_number_of_geysers",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 6000, 10, -35, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 6000, 10, -35, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 6000, 10, -35, levelRequirement = 71, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 6000, 10, -35, levelRequirement = 73, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 6000, 10, -35, levelRequirement = 74, statInterpolation = {3, 3},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 6000, 10, -35, levelRequirement = 76, statInterpolation = {3, 3},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 6000, 10, -35, levelRequirement = 79, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MerveilTeleport"] = {
        name = "MerveilTeleport",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MerveilSummonDaughters"] = {
        name = "MerveilSummonDaughters",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 13, statInterpolation = {},  cost = { }, },
            [2] = {100, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [3] = {150, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [4] = {225, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [5] = {350, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [6] = {500, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MerveilSummonSpawn"] = {
        name = "MerveilSummonSpawn",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.7,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
        },
        levels = {
            [1] = {6, levelRequirement = 13, statInterpolation = {},  cost = { }, },
            [2] = {6, levelRequirement = 44, statInterpolation = {},  cost = { }, },
            [3] = {6, levelRequirement = 59, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SeawitchWaveGeometrySpell"] = {
        name = "SeawitchWaveGeometrySpell",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.9,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -60, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
            [2] = {2.2400000095367, 3.3599998950958, -60, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Merveil, la Revenante
    Démon
    1500% increased Quantity of Items Dropped
    2000% increased Rarity of Items Dropped
    1000% d'Augmentation de l'Expérience octroyée par les Monstres
    Merveil, the Returned
    SpectreN
    TagsLanceur de sorts, cold_affinity, demon, flesh_armour, is_unarmed, medium_height, not_dex, not_str, red_blood, slow_movement
    Vie
    180%
    Energy Shield From Life
    100%
    Ailment Threshold
    180%
    Résistance
    0 0 0 0
    Damage
    210%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    4 ~ 9
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Expérience
    200%
    Model Size
    121%
    Type
    MerveilSeawitchBossDescent
    Metadata
    BossMerveil2Descent
    Niveau
    68
    Vie
    11,580
    Armure
    28,790
    Évasion
    4,739
    Bouclier d'énergie
    6,127
    Damage
    784
    Dégâts des sorts
    784
    Précision
    290
    Attack Time
    1.005
    Expérience
    20,510
    Ailment Threshold
    11,580
    Chill
    37
    Shock
    37
    Brittle
    207
    Scorch
    37
    Sap
    101
    MerveilGeyserDescent
    Spell
    Temps d'incantation: 1 sec.
    Temps de recharge: 2.5 sec.
    Inflige 147.3 à 220.9 Dégâts de froid
    La Durée de base est de 6 secondes
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]
    MerveilSeaWitchScreechDescent
    Spell, Triggerable
    Temps d'incantation: 3.4 sec.
    Temps de recharge: 8 sec.
    Inflige 268.5 à 402.7 Dégâts de froid
    La Durée de base est de 2 secondes
    active skill area of effect radius +% final [40]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]
    SeawitchWaveGeometrySpellDescentBoss
    Spell, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 1.9 sec.
    Inflige 348.4 à 522.6 Dégâts de froid
    is area damage [1]
    spell maximum action distance +% [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 1200
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "parent.HideMeshSegment( seawitchShape ); parent.DetachAll();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Seawitch/BossMerveil2Descent"] = {
        name = "Merveil, the Returned",
        life = 1.8,
        energyShield = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.1,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MerveilSeaWitchScreechDescent",
            "MerveilGeyserDescent",
            "SeawitchWaveGeometrySpellDescentBoss",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MerveilSeaWitchScreechDescent"] = {
        name = "MerveilSeaWitchScreechDescent",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.4,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2000, -35, 40, levelRequirement = 13, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MerveilGeyserDescent"] = {
        name = "MerveilGeyserDescent",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 6000, -35, levelRequirement = 13, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SeawitchWaveGeometrySpellDescentBoss"] = {
        name = "SeawitchWaveGeometrySpellDescentBoss",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.9,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -60, critChance = 5, levelRequirement = 13, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    1500% increased Quantity of Items Dropped
    2000% increased Rarity of Items Dropped
    1000% d'Augmentation de l'Expérience octroyée par les Monstres
    IdMonsterBossDescent
    FamilyMonsterDescentBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 1000 Max: 1000 Global
  • monster dropped item rarity +% Min: 2000 Max: 2000 Global
  • monster dropped item quantity +% Min: 1500 Max: 1500 Global
  • Edit

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