Ossecati, Molda-Ossos
Morto-vivo
Área: Câmara Sepultada
undead description [1]
Raridade dos Itens Derrubados aumentada em %
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Raridade dos Itens Derrubados aumentada em %
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Ossecati, Boneshaper
Spectre | N |
---|---|
Area | Câmara Sepultada, Câmara Sepultada |
Tags | bludgeoning_weapon, bone_armour, bones, fire_affinity, has_one_hand_mace, has_one_handed_melee, large_height, melee, not_dex, not_int, physical_affinity, skeleton, summoner, undead, vaalsidearea_boss, very_slow_movement |
Vida
220%
Armadura
+25%
Ailment Threshold
220%
Resistência
30 30 30 20
Damage
140%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 14
Attack Time
2.25 Second
Damage Spread
±20%
Experiência
200%
Model Size
110%
Type
SkeletonLargeBossSideArea
Metadata
SkeletonMeleeLargeBossSideArea
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
14,153
Armadura
35,988
Evasão
4,739
Escudo de Energia
0
Damage
523
Dano Mágico
523
Precisão
290
Attack Time
2.25
Experiência
20,510
Ailment Threshold
14,153
Chill
45
Shock
45
Brittle
253
Scorch
45
Sap
124
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 418–628
Chance de Crítico: 5%
Attack Time: 2.25 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterSummonSkeletonsOnDamageTaken
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Vaal, CreatesMinion
Tempo de Conjuração: 1 seg
Recarga: 1 seg
Ativa Magias Suportadas quando você sofrer 3892 de Dano total de Acertos
+100 ao Máximo de Esqueletos Convocados
Duração base é de 20 segundos
Lacaios têm 600% mais Vida Máxima
base skill show average damage instead of dps [1]
cast on damage taken also tracks dot [1]
number of melee skeletons to summon [7]
spell uncastable if triggerable [1]
+100 ao Máximo de Esqueletos Convocados
Duração base é de 20 segundos
Lacaios têm 600% mais Vida Máxima
base skill show average damage instead of dps [1]
cast on damage taken also tracks dot [1]
number of melee skeletons to summon [7]
spell uncastable if triggerable [1]
GroundSlamSkeletonBossSideArea
Attack
Base Damage: 418–628
Chance de Crítico: 5%
Attack Time: 2.25 seg
Recarga: 7 seg
Nunca causa Acertos Críticos
Causa 200% mais Dano
50% do Dano Físico Convertido para Dano de Fogo
60% menos Velocidade de Ataque
is area damage [1]
Causa 200% mais Dano
50% do Dano Físico Convertido para Dano de Fogo
60% menos Velocidade de Ataque
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Emerge" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeleton/SkeletonMeleeLargeBossSideArea"] = { name = "Ossecati, Boneshaper", life = 2.2, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.4, damageSpread = 0.2, attackTime = 2.25, attackRange = 14, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "Melee", "MonsterSummonSkeletonsOnDamageTaken", "GroundSlamSkeletonBossSideArea", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterSummonSkeletonsOnDamageTaken"] = { name = "MonsterSummonSkeletonsOnDamageTaken", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Vaal] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_melee_skeletons_to_summon", "cast_on_damage_taken_threshold", "active_skill_minion_life_+%_final", "base_number_of_skeletons_allowed", "base_skill_effect_duration", "cast_on_damage_taken_%", "spell_uncastable_if_triggerable", "base_skill_show_average_damage_instead_of_dps", "cast_on_damage_taken_also_tracks_dot", }, levels = { [1] = {3, 19, 100, 100, 20000, 100, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {3, 23, 100, 100, 20000, 100, levelRequirement = 6, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {3, 32, 100, 100, 20000, 100, levelRequirement = 9, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {3, 44, 100, 100, 20000, 100, levelRequirement = 12, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {3, 60, 100, 100, 20000, 100, levelRequirement = 15, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {3, 86, 100, 100, 20000, 100, levelRequirement = 19, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {3, 123, 100, 100, 20000, 100, levelRequirement = 23, statInterpolation = {1, 1, 1}, cost = { }, }, [8] = {3, 188, 100, 100, 20000, 100, levelRequirement = 28, statInterpolation = {1, 1, 1}, cost = { }, }, [9] = {3, 284, 100, 100, 20000, 100, levelRequirement = 33, statInterpolation = {1, 1, 1}, cost = { }, }, [10] = {4, 457, 200, 100, 20000, 100, levelRequirement = 39, statInterpolation = {1, 1, 1}, cost = { }, }, [11] = {4, 622, 200, 100, 20000, 100, levelRequirement = 43, statInterpolation = {1, 1, 1}, cost = { }, }, [12] = {4, 782, 200, 100, 20000, 100, levelRequirement = 46, statInterpolation = {1, 1, 1}, cost = { }, }, [13] = {4, 980, 200, 100, 20000, 100, levelRequirement = 49, statInterpolation = {1, 1, 1}, cost = { }, }, [14] = {4, 1224, 200, 100, 20000, 100, levelRequirement = 52, statInterpolation = {1, 1, 1}, cost = { }, }, [15] = {4, 1527, 400, 100, 20000, 100, levelRequirement = 55, statInterpolation = {1, 1, 1}, cost = { }, }, [16] = {4, 1901, 400, 100, 20000, 100, levelRequirement = 58, statInterpolation = {1, 1, 1}, cost = { }, }, [17] = {4, 2362, 400, 100, 20000, 100, levelRequirement = 61, statInterpolation = {1, 1, 1}, cost = { }, }, [18] = {4, 2928, 400, 100, 20000, 100, levelRequirement = 64, statInterpolation = {1, 1, 1}, cost = { }, }, [19] = {7, 3378, 600, 100, 20000, 100, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, }, [20] = {7, 3626, 600, 100, 20000, 100, levelRequirement = 67, statInterpolation = {1, 1, 1}, cost = { }, }, [21] = {7, 3892, 600, 100, 20000, 100, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, }, [22] = {7, 4178, 600, 100, 20000, 100, levelRequirement = 69, statInterpolation = {1, 1, 1}, cost = { }, }, [23] = {7, 4484, 600, 100, 20000, 100, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, }, [24] = {7, 4812, 600, 100, 20000, 100, levelRequirement = 71, statInterpolation = {1, 1, 1}, cost = { }, }, [25] = {7, 5162, 600, 100, 20000, 100, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, }, [26] = {7, 5537, 600, 100, 20000, 100, levelRequirement = 73, statInterpolation = {1, 1, 1}, cost = { }, }, [27] = {7, 5938, 600, 100, 20000, 100, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, }, [28] = {7, 6368, 600, 100, 20000, 100, levelRequirement = 75, statInterpolation = {1, 1, 1}, cost = { }, }, [29] = {7, 6828, 600, 100, 20000, 100, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, }, [30] = {7, 7320, 600, 100, 20000, 100, levelRequirement = 77, statInterpolation = {1, 1, 1}, cost = { }, }, [31] = {7, 7848, 600, 100, 20000, 100, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, }, [32] = {7, 8416, 600, 100, 20000, 100, levelRequirement = 79, statInterpolation = {1, 1, 1}, cost = { }, }, [33] = {7, 9029, 600, 100, 20000, 100, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, }, [34] = {7, 9693, 600, 100, 20000, 100, levelRequirement = 81, statInterpolation = {1, 1, 1}, cost = { }, }, [35] = {7, 10415, 600, 100, 20000, 100, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GroundSlamSkeletonBossSideArea"] = { name = "GroundSlamSkeletonBossSideArea", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", "global_cannot_crit", }, levels = { [1] = {-70, 50, 200, levelRequirement = 3, statInterpolation = {1}, cost = { }, }, [2] = {-70, 50, 200, levelRequirement = 5, statInterpolation = {1}, cost = { }, }, [3] = {-70, 50, 200, levelRequirement = 8, statInterpolation = {1}, cost = { }, }, [4] = {-70, 50, 200, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [5] = {-70, 50, 200, levelRequirement = 12, statInterpolation = {1}, cost = { }, }, [6] = {-70, 50, 200, levelRequirement = 14, statInterpolation = {1}, cost = { }, }, [7] = {-70, 50, 200, levelRequirement = 17, statInterpolation = {1}, cost = { }, }, [8] = {-70, 50, 200, levelRequirement = 20, statInterpolation = {1}, cost = { }, }, [9] = {-70, 50, 200, levelRequirement = 27, statInterpolation = {1}, cost = { }, }, [10] = {-65, 50, 200, levelRequirement = 28, statInterpolation = {1}, cost = { }, }, [11] = {-65, 50, 200, levelRequirement = 31, statInterpolation = {1}, cost = { }, }, [12] = {-65, 50, 200, levelRequirement = 36, statInterpolation = {1}, cost = { }, }, [13] = {-65, 50, 200, levelRequirement = 41, statInterpolation = {1}, cost = { }, }, [14] = {-65, 50, 200, levelRequirement = 49, statInterpolation = {1}, cost = { }, }, [15] = {-65, 50, 200, levelRequirement = 50, statInterpolation = {1}, cost = { }, }, [16] = {-65, 50, 200, levelRequirement = 52, statInterpolation = {1}, cost = { }, }, [17] = {-65, 50, 200, levelRequirement = 57, statInterpolation = {1}, cost = { }, }, [18] = {-65, 50, 200, levelRequirement = 63, statInterpolation = {1}, cost = { }, }, [19] = {-65, 50, 200, levelRequirement = 64, statInterpolation = {1}, cost = { }, }, [20] = {-65, 50, 200, levelRequirement = 65, statInterpolation = {1}, cost = { }, }, [21] = {-60, 50, 200, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [22] = {-60, 50, 200, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [23] = {-60, 50, 200, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Raridade dos Itens Derrubados aumentada em %
Id | MonsterSideAreaBoss |
---|---|
Family | MonsterSideAreaBoss |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
Id | MonsterInvasionMercilessDrops2 |
---|---|
Family | MonsterMercilessDrops |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |
Ossecati, Molda-Ossos
Morto-vivo
Área: InvasionBoss
undead description [1]
Raridade dos Itens Derrubados aumentada em %
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
monster is invasion boss [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Raridade dos Itens Derrubados aumentada em %
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
monster is invasion boss [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Ossecati, Boneshaper
Spectre | N |
---|---|
Area | InvasionBoss |
End Game | Vida máxima aumentada em 50% |
Tags | bludgeoning_weapon, bone_armour, bones, fire_affinity, has_one_hand_mace, has_one_handed_melee, invasion_boss, large_height, melee, not_dex, not_int, physical_affinity, skeleton, summoner, undead, very_slow_movement |
Packs |
Vida
220%
Armadura
+25%
Ailment Threshold
220%
Resistência
30 30 30 20
Damage
140%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 14
Attack Time
2.25 Second
Damage Spread
±20%
Experiência
200%
Model Size
110%
Type
SkeletonLargeBossSideArea
Metadata
SkeletonMeleeLargeBossSideAreaInvasion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
14,153
Armadura
35,988
Evasão
4,739
Escudo de Energia
0
Damage
523
Dano Mágico
523
Precisão
290
Attack Time
2.25
Experiência
20,510
Ailment Threshold
14,153
Chill
45
Shock
45
Brittle
253
Scorch
45
Sap
124
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 418–628
Chance de Crítico: 5%
Attack Time: 2.25 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterSummonSkeletonsOnDamageTaken
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Vaal, CreatesMinion
Tempo de Conjuração: 1 seg
Recarga: 1 seg
Ativa Magias Suportadas quando você sofrer 3892 de Dano total de Acertos
+100 ao Máximo de Esqueletos Convocados
Duração base é de 20 segundos
Lacaios têm 600% mais Vida Máxima
base skill show average damage instead of dps [1]
cast on damage taken also tracks dot [1]
number of melee skeletons to summon [7]
spell uncastable if triggerable [1]
+100 ao Máximo de Esqueletos Convocados
Duração base é de 20 segundos
Lacaios têm 600% mais Vida Máxima
base skill show average damage instead of dps [1]
cast on damage taken also tracks dot [1]
number of melee skeletons to summon [7]
spell uncastable if triggerable [1]
GroundSlamSkeletonBossSideArea
Attack
Base Damage: 418–628
Chance de Crítico: 5%
Attack Time: 2.25 seg
Recarga: 7 seg
Nunca causa Acertos Críticos
Causa 200% mais Dano
50% do Dano Físico Convertido para Dano de Fogo
60% menos Velocidade de Ataque
is area damage [1]
Causa 200% mais Dano
50% do Dano Físico Convertido para Dano de Fogo
60% menos Velocidade de Ataque
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Emerge" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeleton/SkeletonMeleeLargeBossSideAreaInvasion"] = { name = "Ossecati, Boneshaper", life = 2.2, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.4, damageSpread = 0.2, attackTime = 2.25, attackRange = 14, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "Melee", "MonsterSummonSkeletonsOnDamageTaken", "GroundSlamSkeletonBossSideArea", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterSummonSkeletonsOnDamageTaken"] = { name = "MonsterSummonSkeletonsOnDamageTaken", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Vaal] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_melee_skeletons_to_summon", "cast_on_damage_taken_threshold", "active_skill_minion_life_+%_final", "base_number_of_skeletons_allowed", "base_skill_effect_duration", "cast_on_damage_taken_%", "spell_uncastable_if_triggerable", "base_skill_show_average_damage_instead_of_dps", "cast_on_damage_taken_also_tracks_dot", }, levels = { [1] = {3, 19, 100, 100, 20000, 100, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {3, 23, 100, 100, 20000, 100, levelRequirement = 6, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {3, 32, 100, 100, 20000, 100, levelRequirement = 9, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {3, 44, 100, 100, 20000, 100, levelRequirement = 12, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {3, 60, 100, 100, 20000, 100, levelRequirement = 15, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {3, 86, 100, 100, 20000, 100, levelRequirement = 19, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {3, 123, 100, 100, 20000, 100, levelRequirement = 23, statInterpolation = {1, 1, 1}, cost = { }, }, [8] = {3, 188, 100, 100, 20000, 100, levelRequirement = 28, statInterpolation = {1, 1, 1}, cost = { }, }, [9] = {3, 284, 100, 100, 20000, 100, levelRequirement = 33, statInterpolation = {1, 1, 1}, cost = { }, }, [10] = {4, 457, 200, 100, 20000, 100, levelRequirement = 39, statInterpolation = {1, 1, 1}, cost = { }, }, [11] = {4, 622, 200, 100, 20000, 100, levelRequirement = 43, statInterpolation = {1, 1, 1}, cost = { }, }, [12] = {4, 782, 200, 100, 20000, 100, levelRequirement = 46, statInterpolation = {1, 1, 1}, cost = { }, }, [13] = {4, 980, 200, 100, 20000, 100, levelRequirement = 49, statInterpolation = {1, 1, 1}, cost = { }, }, [14] = {4, 1224, 200, 100, 20000, 100, levelRequirement = 52, statInterpolation = {1, 1, 1}, cost = { }, }, [15] = {4, 1527, 400, 100, 20000, 100, levelRequirement = 55, statInterpolation = {1, 1, 1}, cost = { }, }, [16] = {4, 1901, 400, 100, 20000, 100, levelRequirement = 58, statInterpolation = {1, 1, 1}, cost = { }, }, [17] = {4, 2362, 400, 100, 20000, 100, levelRequirement = 61, statInterpolation = {1, 1, 1}, cost = { }, }, [18] = {4, 2928, 400, 100, 20000, 100, levelRequirement = 64, statInterpolation = {1, 1, 1}, cost = { }, }, [19] = {7, 3378, 600, 100, 20000, 100, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, }, [20] = {7, 3626, 600, 100, 20000, 100, levelRequirement = 67, statInterpolation = {1, 1, 1}, cost = { }, }, [21] = {7, 3892, 600, 100, 20000, 100, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, }, [22] = {7, 4178, 600, 100, 20000, 100, levelRequirement = 69, statInterpolation = {1, 1, 1}, cost = { }, }, [23] = {7, 4484, 600, 100, 20000, 100, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, }, [24] = {7, 4812, 600, 100, 20000, 100, levelRequirement = 71, statInterpolation = {1, 1, 1}, cost = { }, }, [25] = {7, 5162, 600, 100, 20000, 100, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, }, [26] = {7, 5537, 600, 100, 20000, 100, levelRequirement = 73, statInterpolation = {1, 1, 1}, cost = { }, }, [27] = {7, 5938, 600, 100, 20000, 100, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, }, [28] = {7, 6368, 600, 100, 20000, 100, levelRequirement = 75, statInterpolation = {1, 1, 1}, cost = { }, }, [29] = {7, 6828, 600, 100, 20000, 100, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, }, [30] = {7, 7320, 600, 100, 20000, 100, levelRequirement = 77, statInterpolation = {1, 1, 1}, cost = { }, }, [31] = {7, 7848, 600, 100, 20000, 100, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, }, [32] = {7, 8416, 600, 100, 20000, 100, levelRequirement = 79, statInterpolation = {1, 1, 1}, cost = { }, }, [33] = {7, 9029, 600, 100, 20000, 100, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, }, [34] = {7, 9693, 600, 100, 20000, 100, levelRequirement = 81, statInterpolation = {1, 1, 1}, cost = { }, }, [35] = {7, 10415, 600, 100, 20000, 100, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GroundSlamSkeletonBossSideArea"] = { name = "GroundSlamSkeletonBossSideArea", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", "global_cannot_crit", }, levels = { [1] = {-70, 50, 200, levelRequirement = 3, statInterpolation = {1}, cost = { }, }, [2] = {-70, 50, 200, levelRequirement = 5, statInterpolation = {1}, cost = { }, }, [3] = {-70, 50, 200, levelRequirement = 8, statInterpolation = {1}, cost = { }, }, [4] = {-70, 50, 200, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [5] = {-70, 50, 200, levelRequirement = 12, statInterpolation = {1}, cost = { }, }, [6] = {-70, 50, 200, levelRequirement = 14, statInterpolation = {1}, cost = { }, }, [7] = {-70, 50, 200, levelRequirement = 17, statInterpolation = {1}, cost = { }, }, [8] = {-70, 50, 200, levelRequirement = 20, statInterpolation = {1}, cost = { }, }, [9] = {-70, 50, 200, levelRequirement = 27, statInterpolation = {1}, cost = { }, }, [10] = {-65, 50, 200, levelRequirement = 28, statInterpolation = {1}, cost = { }, }, [11] = {-65, 50, 200, levelRequirement = 31, statInterpolation = {1}, cost = { }, }, [12] = {-65, 50, 200, levelRequirement = 36, statInterpolation = {1}, cost = { }, }, [13] = {-65, 50, 200, levelRequirement = 41, statInterpolation = {1}, cost = { }, }, [14] = {-65, 50, 200, levelRequirement = 49, statInterpolation = {1}, cost = { }, }, [15] = {-65, 50, 200, levelRequirement = 50, statInterpolation = {1}, cost = { }, }, [16] = {-65, 50, 200, levelRequirement = 52, statInterpolation = {1}, cost = { }, }, [17] = {-65, 50, 200, levelRequirement = 57, statInterpolation = {1}, cost = { }, }, [18] = {-65, 50, 200, levelRequirement = 63, statInterpolation = {1}, cost = { }, }, [19] = {-65, 50, 200, levelRequirement = 64, statInterpolation = {1}, cost = { }, }, [20] = {-65, 50, 200, levelRequirement = 65, statInterpolation = {1}, cost = { }, }, [21] = {-60, 50, 200, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [22] = {-60, 50, 200, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [23] = {-60, 50, 200, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Raridade dos Itens Derrubados aumentada em %
Id | MonsterSideAreaBoss |
---|---|
Family | MonsterSideAreaBoss |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
Id | MonsterInvasionMercilessDrops2 |
---|---|
Family | MonsterMercilessDrops |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster is invasion boss [1]
Id | IsInvasionBoss |
---|---|
Family | MonsterIsInvasionBoss |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.