ExpeditionDetonatorUltimatumAltarRitualRuneBlightCoreLegionInitiatorBetrayalSymbolCatarinaIncursionCraftingBenchBestiaryRareMonsterAbyssBreach
AuguryEffigyDeepwaterCursedTreasureMirageMercenaryEncounterVillageShippingSanctumArchnemesisHeistSumgglersCacheHarvestPortalAfflictionInitiatorDelveMineralVeinEssenceStrongboxShrine
A Filha Esquecida
Morto-vivo
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster dropped item rarity +% [25000]
monster slain experience +% [250]
unique monster guarantee one rare [0]
The Forgotten Daughter
Spectre
AreaRuínas do Santuário Caído
Tagsbones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, melee, metal_armour, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement
Vida
858%
Energy Shield From Life
50%
Armadura
+50%
Evasão
+50%
Ailment Threshold
440%
Resistência
IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
Damage
624%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
8 ~ 20
Attack Time
1.455 Second
Damage Spread
±20%
Experiência
200%
Model Size
130%
Type
FellshrineTemplarReaperBoss
Metadata
TemplarReaperBoss_fellshrine
Nível
16
Vida
1,236
Armadura
381
Evasão
642
Escudo de Energia
618
Damage
115
Dano Mágico
115
Precisão
62
Attack Time
1.455
Experiência
922
Minion Life
480
Minion Energy Shield
240
Minion Damage
95
Ailment Threshold
634
Chill
2
Shock
2
Brittle
11
Scorch
2
Sap
6
Phys Convert Ele
0%
MeleeAtAnimationSpeedWithDirectionalKnockbackFellshrineReaperBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 92—138
Chance de Crítico: 5%
Attack Time: 1.455 seg
Abate seus inimigos com um golpe poderoso.
Empurra Inimigos ao Acertar
Distância do Empurrão aumentada em 100%
action attack or cast time uses animation length [1]
base knockback speed +% [300]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
EAAFellshrineReaperBossComboAttack
Attack
Base Damage: 92—138
Chance de Crítico: 5%
Attack Time: 1.455 seg
Recarga: 6 seg
+0.3 metros ao Alcance de Golpes Corpo a Corpo
cast time overrides attack duration [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GAFellshrineReaperBossComboLeftSlash
Triggerable, Attack
Base Damage: 92—138
Chance de Crítico: 5%
Dano de Ataque: 60%
Attack Time: 1.455 seg
Empurra Inimigos ao Acertar
Causa 40% menos Dano de Ataque
determine knockback direction from melee pattern [1]
is area damage [1]
GAFellshrineReaperBossComboRightSlash
Triggerable, Attack
Base Damage: 92—138
Chance de Crítico: 5%
Dano de Ataque: 60%
Attack Time: 1.455 seg
Empurra Inimigos ao Acertar
Causa 40% menos Dano de Ataque
determine knockback direction from melee pattern [1]
is area damage [1]
DTTFellshrineReaperBoss
Spell, Movement
Tempo de Conjuração: 1.5 seg
Recarga: 4 seg
leap slam minimum distance [40]
walk emerge extra distance [-9]
GAFellshrineReaperBossReaperDash
Triggerable, Attack
Base Damage: 92—138
Chance de Crítico: 5%
Attack Time: 1.455 seg
is area damage [1]
GAFellshrineReaperBossDashImpactSlash
Triggerable, Attack
Base Damage: 92—138
Chance de Crítico: 5%
Attack Time: 1.455 seg
Empurra Inimigos ao Acertar
determine knockback direction from melee pattern [1]
is area damage [1]
GAFellshrineReaperBossLacerate
Triggerable, Attack
Base Damage: 92—138
Chance de Crítico: 5%
Dano de Ataque: 200%
Attack Time: 1.455 seg
Causa 100% mais Dano de Ataque
is area damage [1]
EAAFellshrineReaperBossDualStrike
Attack
Base Damage: 92—138
Chance de Crítico: 5%
Attack Time: 1.455 seg
Recarga: 8 seg
+5 metros ao Alcance de Golpes Corpo a Corpo
cast time overrides attack duration [1]
GTFellshrineReaperBossSummonDivineFlares
Triggerable, Spell
Tempo de Conjuração: 1 seg
Recarga: 25 seg
SSMFellshrineReaperBossSummonDivineFlare
Spell, Multicastable, Triggerable
Tempo de Conjuração: 1.5 seg
alternate minion [656]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Life
{
	corpse_usable = false
}

Functions
{
	
}

Stats
{
	base_sanctum_gold_to_drop = 160
	base_sanctum_gold_piles = 15
	is_sanctum_floor_boss = 1
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSanctum/Boss/TemplarReaperBoss_fellshrine"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "The Forgotten Daughter",
    life = 8.58,
    energyShield = 0.5,
    damage = 6.24,
    damageSpread = 0.2,
    attackTime = 1.455,
    attackRange = 20,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Sword",
    skillList = {
        "SSMFellshrineReaperBossSummonDivineFlare",
        "GAFellshrineReaperBossComboLeftSlash",
        "GAFellshrineReaperBossComboRightSlash",
        "GAFellshrineReaperBossReaperDash",
        "GAFellshrineReaperBossDashImpactSlash",
        "GAFellshrineReaperBossLacerate",
        "EAAFellshrineReaperBossComboAttack",
        "EAAFellshrineReaperBossDualStrike",
        "GTFellshrineReaperBossSummonDivineFlares",
        "DTTFellshrineReaperBoss",
        "MeleeAtAnimationSpeedWithDirectionalKnockbackFellshrineReaperBoss",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMFellshrineReaperBossSummonDivineFlare"] = {
    name = "SSMFellshrineReaperBossSummonDivineFlare",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
        "minion_dies_when_parent_dies",
        "minion_dies_when_parent_deleted",
    },
    levels = {
        [1] = {1, 656, -99, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFellshrineReaperBossComboLeftSlash"] = {
    name = "GAFellshrineReaperBossComboLeftSlash",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFellshrineReaperBossComboRightSlash"] = {
    name = "GAFellshrineReaperBossComboRightSlash",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFellshrineReaperBossReaperDash"] = {
    name = "GAFellshrineReaperBossReaperDash",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFellshrineReaperBossDashImpactSlash"] = {
    name = "GAFellshrineReaperBossDashImpactSlash",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFellshrineReaperBossLacerate"] = {
    name = "GAFellshrineReaperBossLacerate",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAFellshrineReaperBossComboAttack"] = {
    name = "EAAFellshrineReaperBossComboAttack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {3, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAFellshrineReaperBossDualStrike"] = {
    name = "EAAFellshrineReaperBossDualStrike",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTFellshrineReaperBossSummonDivineFlares"] = {
    name = "GTFellshrineReaperBossSummonDivineFlares",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTFellshrineReaperBoss"] = {
    name = "DTTFellshrineReaperBoss",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
    },
    levels = {
        [1] = {-9, 40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedWithDirectionalKnockbackFellshrineReaperBoss"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_knockback_speed_+%",
        "knockback_distance_+%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {300, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
FamilyNothing
Domainsmonstro (3)
GenerationTypeÚnicos (3)
Stats
  • cannot be stunned while stunned 1 — 1 Global — Valor não escalável
  • cannot be stunned for ms after stun finished 2000 — 2000 Global
  • monster dropped item rarity +% [25000]
    monster slain experience +% [250]
    unique monster guarantee one rare [0]
    FamilyMonsterActBoss
    Domainsmonstro (3)
    GenerationTypeÚnicos (3)
    Stats
  • monster slain experience +% 250 — 250 Global
  • monster dropped item rarity +% 25000 — 25000 Global
  • Stats.item_drop_slots
    1
    Stats.energy_shield_recharge_rate_per_minute_%
    2000
    Stats.mana_regeneration_rate_per_minute_%
    100
    Stats.base_maximum_mana
    200
    Stats.maximum_physical_damage_reduction_%
    75
    Stats.max_viper_strike_orbs
    4
    Stats.base_maximum_all_resistances_%
    75
    Stats.max_fuse_arrow_orbs
    5
    Stats.max_fire_beam_stacks
    8
    Stats.max_charged_attack_stacks
    10
    Stats.base_critical_strike_multiplier
    130
    Stats.critical_ailment_dot_multiplier_+
    30
    Stats.max_endurance_charges
    3
    Stats.max_frenzy_charges
    3
    Stats.max_power_charges
    3
    Stats.base_attack_speed_+%_per_frenzy_charge
    4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion
    11
    Stats.base_cast_speed_+%_per_frenzy_charge
    4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion
    11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion
    5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge
    4
    Stats.physical_damage_reduction_%_per_endurance_charge
    4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion
    11
    Stats.resist_all_elements_%_per_endurance_charge
    4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion
    11
    Stats.critical_strike_chance_+%_per_power_charge
    50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion
    150
    Stats.maximum_block_%
    75
    Stats.base_maximum_spell_block_%
    75
    Stats.base_number_of_totems_allowed
    1
    Stats.base_number_of_traps_allowed
    3
    Stats.base_number_of_remote_mines_allowed
    5
    Stats.movement_velocity_cap
    128
    Stats.maximum_life_leech_rate_%_per_minute
    1200
    Stats.maximum_mana_leech_rate_%_per_minute
    1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute
    600
    Stats.monster_ignite_damage_+%_final
    -72
    Stats.monster_bleeding_damage_+%_final
    -86
    Stats.monster_poison_damage_+%_final
    -50
    Stats.bleeding_moving_damage_%_of_base_override
    500
    Stats.max_azurite_debuff_stacks
    10
    Stats.impaled_debuff_base_duration_ms
    8000
    Stats.impaled_debuff_number_of_reflected_hits
    5
    Stats.ignore_skill_weapon_restrictions
    1
    Stats.base_total_number_of_sigils_allowed
    3
    Stats.maximum_life_leech_amount_per_leech_%_max_life
    10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana
    10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield
    10
    Stats.object_inherent_melee_hit_stun_duration_+%_final
    20
    Stats.scale_melee_range_to_actor_scale
    1
    Stats.use_melee_pattern_range
    1
    Stats.actor_scale_+%_limit
    100
    Stats.damage_taken_when_hit_+%_final_per_fortification
    -1
    Stats.base_max_fortification
    20
    Stats.soul_eater_maximum_stacks
    45
    Stats.base_sanctum_gold_to_drop
    160
    Stats.base_sanctum_gold_piles
    15
    Stats.is_sanctum_floor_boss
    1
    ObjectMagicProperties.stat_description_list
    Metadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blocking
    true
    Positioned.team
    0
    Positioned.serialise_collidable
    true
    BaseEvents.server_only
    true
    Actor.basic_action
    Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge
    Actor.slow_animations_go_to_idle
    true
    Life.corpse_usable
    false
    A Filha Esquecida
    Morto-vivo
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    monster dropped item rarity +% [25000]
    monster slain experience +% [250]
    unique monster guarantee one rare [0]
    The Forgotten Daughter
    Spectre
    Tagsbones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, melee, metal_armour, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement
    Vida
    858%
    Energy Shield From Life
    50%
    Armadura
    +50%
    Evasão
    +50%
    Ailment Threshold
    440%
    Resistência
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    624%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    8 ~ 20
    Attack Time
    1.455 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    130%
    Type
    FellshrineTemplarReaperBoss
    Metadata
    TemplarReaperBoss_fellshrineStandalone
    Nível
    68
    Vida
    55,198
    Armadura
    43,185
    Evasão
    7,109
    Escudo de Energia
    26,285
    Damage
    2,331
    Dano Mágico
    2,331
    Precisão
    580
    Attack Time
    1.455
    Experiência
    20,510
    Minion Life
    11,973
    Minion Energy Shield
    5,701
    Minion Damage
    1,861
    Ailment Threshold
    28,307
    Chill
    90
    Shock
    90
    Brittle
    506
    Scorch
    90
    Sap
    247
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeedWithDirectionalKnockbackFellshrineReaperBoss
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 1865—2797
    Chance de Crítico: 5%
    Attack Time: 1.455 seg
    Abate seus inimigos com um golpe poderoso.
    Empurra Inimigos ao Acertar
    Distância do Empurrão aumentada em 100%
    action attack or cast time uses animation length [1]
    base knockback speed +% [300]
    determine knockback direction from melee pattern [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    EAAFellshrineReaperBossComboAttack
    Attack
    Base Damage: 1865—2797
    Chance de Crítico: 5%
    Attack Time: 1.455 seg
    Recarga: 6 seg
    +0.3 metros ao Alcance de Golpes Corpo a Corpo
    cast time overrides attack duration [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    GAFellshrineReaperBossComboLeftSlash
    Triggerable, Attack
    Base Damage: 1865—2797
    Chance de Crítico: 5%
    Dano de Ataque: 60%
    Attack Time: 1.455 seg
    Empurra Inimigos ao Acertar
    Causa 40% menos Dano de Ataque
    determine knockback direction from melee pattern [1]
    is area damage [1]
    GAFellshrineReaperBossComboRightSlash
    Triggerable, Attack
    Base Damage: 1865—2797
    Chance de Crítico: 5%
    Dano de Ataque: 60%
    Attack Time: 1.455 seg
    Empurra Inimigos ao Acertar
    Causa 40% menos Dano de Ataque
    determine knockback direction from melee pattern [1]
    is area damage [1]
    DTTFellshrineReaperBoss
    Spell, Movement
    Tempo de Conjuração: 1.5 seg
    Recarga: 4 seg
    leap slam minimum distance [40]
    walk emerge extra distance [-9]
    GAFellshrineReaperBossReaperDash
    Triggerable, Attack
    Base Damage: 1865—2797
    Chance de Crítico: 5%
    Attack Time: 1.455 seg
    is area damage [1]
    GAFellshrineReaperBossDashImpactSlash
    Triggerable, Attack
    Base Damage: 1865—2797
    Chance de Crítico: 5%
    Attack Time: 1.455 seg
    Empurra Inimigos ao Acertar
    determine knockback direction from melee pattern [1]
    is area damage [1]
    GAFellshrineReaperBossLacerate
    Triggerable, Attack
    Base Damage: 1865—2797
    Chance de Crítico: 5%
    Dano de Ataque: 200%
    Attack Time: 1.455 seg
    Causa 100% mais Dano de Ataque
    is area damage [1]
    EAAFellshrineReaperBossDualStrike
    Attack
    Base Damage: 1865—2797
    Chance de Crítico: 5%
    Attack Time: 1.455 seg
    Recarga: 8 seg
    +5 metros ao Alcance de Golpes Corpo a Corpo
    cast time overrides attack duration [1]
    GTFellshrineReaperBossSummonDivineFlares
    Triggerable, Spell
    Tempo de Conjuração: 1 seg
    Recarga: 25 seg
    SSMFellshrineReaperBossSummonDivineFlare
    Spell, Multicastable, Triggerable
    Tempo de Conjuração: 1.5 seg
    alternate minion [656]
    minion dies when parent deleted [1]
    minion dies when parent dies [1]
    monster no drops or experience [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]
    summoned monsters are minions [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Functions
    {
    	
    }
    
    Stats
    {
    	base_sanctum_gold_to_drop = 160
    	base_sanctum_gold_piles = 15
    	is_sanctum_floor_boss = 1
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSanctum/Boss/TemplarReaperBoss_fellshrineStandalone"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "The Forgotten Daughter",
        life = 8.58,
        energyShield = 0.5,
        damage = 6.24,
        damageSpread = 0.2,
        attackTime = 1.455,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "SSMFellshrineReaperBossSummonDivineFlare",
            "GAFellshrineReaperBossComboLeftSlash",
            "GAFellshrineReaperBossComboRightSlash",
            "GAFellshrineReaperBossReaperDash",
            "GAFellshrineReaperBossDashImpactSlash",
            "GAFellshrineReaperBossLacerate",
            "EAAFellshrineReaperBossComboAttack",
            "EAAFellshrineReaperBossDualStrike",
            "GTFellshrineReaperBossSummonDivineFlares",
            "DTTFellshrineReaperBoss",
            "MeleeAtAnimationSpeedWithDirectionalKnockbackFellshrineReaperBoss",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMFellshrineReaperBossSummonDivineFlare"] = {
        name = "SSMFellshrineReaperBossSummonDivineFlare",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
            "minion_dies_when_parent_dies",
            "minion_dies_when_parent_deleted",
        },
        levels = {
            [1] = {1, 656, -99, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFellshrineReaperBossComboLeftSlash"] = {
        name = "GAFellshrineReaperBossComboLeftSlash",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
        },
        levels = {
            [1] = {baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFellshrineReaperBossComboRightSlash"] = {
        name = "GAFellshrineReaperBossComboRightSlash",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
        },
        levels = {
            [1] = {baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFellshrineReaperBossReaperDash"] = {
        name = "GAFellshrineReaperBossReaperDash",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFellshrineReaperBossDashImpactSlash"] = {
        name = "GAFellshrineReaperBossDashImpactSlash",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFellshrineReaperBossLacerate"] = {
        name = "GAFellshrineReaperBossLacerate",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAFellshrineReaperBossComboAttack"] = {
        name = "EAAFellshrineReaperBossComboAttack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {3, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAFellshrineReaperBossDualStrike"] = {
        name = "EAAFellshrineReaperBossDualStrike",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTFellshrineReaperBossSummonDivineFlares"] = {
        name = "GTFellshrineReaperBossSummonDivineFlares",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTFellshrineReaperBoss"] = {
        name = "DTTFellshrineReaperBoss",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
        },
        levels = {
            [1] = {-9, 40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedWithDirectionalKnockbackFellshrineReaperBoss"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_knockback_speed_+%",
            "knockback_distance_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {300, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnicos (3)
    Stats
  • cannot be stunned while stunned 1 — 1 Global — Valor não escalável
  • cannot be stunned for ms after stun finished 2000 — 2000 Global
  • monster dropped item rarity +% [25000]
    monster slain experience +% [250]
    unique monster guarantee one rare [0]
    FamilyMonsterActBoss
    Domainsmonstro (3)
    GenerationTypeÚnicos (3)
    Stats
  • monster slain experience +% 250 — 250 Global
  • monster dropped item rarity +% 25000 — 25000 Global
  • A Filha Esquecida
    Morto-vivo
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    monster dropped item rarity +% [25000]
    monster slain experience +% [250]
    unique monster guarantee one rare [0]
    monster dropped item rarity +% [10000]
    monster slain experience +% [100]
    unique monster guarantee one rare [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    The Forgotten Daughter
    Spectre
    Tagsbones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, melee, metal_armour, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement
    Vida
    858%
    Energy Shield From Life
    50%
    Armadura
    +50%
    Evasão
    +50%
    Ailment Threshold
    440%
    Resistência
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    624%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    8 ~ 20
    Attack Time
    1.455 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    130%
    Type
    FellshrineTemplarReaperBoss
    Metadata
    TemplarReaperBoss_fellshrineMapBossStandalone_
    Nível
    68
    Vida
    1,195,592
    Armadura
    43,185
    Evasão
    7,109
    Escudo de Energia
    26,285
    Damage
    2,655
    Dano Mágico
    3,963
    Precisão
    580
    Attack Time
    0.97485
    Experiência
    112,805
    Minion Life
    259,334
    Minion Energy Shield
    5,701
    Minion Damage
    2,120
    Ailment Threshold
    386,268
    Chill
    1,221
    Shock
    1,221
    Brittle
    6,910
    Scorch
    1,221
    Sap
    3,374
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeedWithDirectionalKnockbackFellshrineReaperBoss
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 4216—6324
    Chance de Crítico: 5%
    Attack Time: 1.455 seg
    Abate seus inimigos com um golpe poderoso.
    Empurra Inimigos ao Acertar
    Distância do Empurrão aumentada em 100%
    action attack or cast time uses animation length [1]
    base knockback speed +% [300]
    determine knockback direction from melee pattern [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    EAAFellshrineReaperBossComboAttack
    Attack
    Base Damage: 4216—6324
    Chance de Crítico: 5%
    Attack Time: 1.455 seg
    Recarga: 6 seg
    +0.3 metros ao Alcance de Golpes Corpo a Corpo
    cast time overrides attack duration [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    GAFellshrineReaperBossComboLeftSlash
    Triggerable, Attack
    Base Damage: 4216—6324
    Chance de Crítico: 5%
    Dano de Ataque: 60%
    Attack Time: 1.455 seg
    Empurra Inimigos ao Acertar
    Causa 40% menos Dano de Ataque
    determine knockback direction from melee pattern [1]
    is area damage [1]
    GAFellshrineReaperBossComboRightSlash
    Triggerable, Attack
    Base Damage: 4216—6324
    Chance de Crítico: 5%
    Dano de Ataque: 60%
    Attack Time: 1.455 seg
    Empurra Inimigos ao Acertar
    Causa 40% menos Dano de Ataque
    determine knockback direction from melee pattern [1]
    is area damage [1]
    DTTFellshrineReaperBoss
    Spell, Movement
    Tempo de Conjuração: 1.5 seg
    Recarga: 4 seg
    leap slam minimum distance [40]
    walk emerge extra distance [-9]
    GAFellshrineReaperBossReaperDash
    Triggerable, Attack
    Base Damage: 4216—6324
    Chance de Crítico: 5%
    Attack Time: 1.455 seg
    is area damage [1]
    GAFellshrineReaperBossDashImpactSlash
    Triggerable, Attack
    Base Damage: 4216—6324
    Chance de Crítico: 5%
    Attack Time: 1.455 seg
    Empurra Inimigos ao Acertar
    determine knockback direction from melee pattern [1]
    is area damage [1]
    GAFellshrineReaperBossLacerate
    Triggerable, Attack
    Base Damage: 4216—6324
    Chance de Crítico: 5%
    Dano de Ataque: 200%
    Attack Time: 1.455 seg
    Causa 100% mais Dano de Ataque
    is area damage [1]
    EAAFellshrineReaperBossDualStrike
    Attack
    Base Damage: 4216—6324
    Chance de Crítico: 5%
    Attack Time: 1.455 seg
    Recarga: 8 seg
    +5 metros ao Alcance de Golpes Corpo a Corpo
    cast time overrides attack duration [1]
    GTFellshrineReaperBossSummonDivineFlares
    Triggerable, Spell
    Tempo de Conjuração: 1 seg
    Recarga: 25 seg
    SSMFellshrineReaperBossSummonDivineFlare
    Spell, Multicastable, Triggerable
    Tempo de Conjuração: 1.5 seg
    alternate minion [656]
    minion dies when parent deleted [1]
    minion dies when parent dies [1]
    monster no drops or experience [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]
    summoned monsters are minions [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Functions
    {
    	
    }
    
    Stats
    {
    	base_sanctum_gold_to_drop = 160
    	base_sanctum_gold_piles = 15
    	is_sanctum_floor_boss = 1
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSanctum/Boss/TemplarReaperBoss_fellshrineMapBossStandalone_"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "The Forgotten Daughter",
        life = 8.58,
        energyShield = 0.5,
        damage = 6.24,
        damageSpread = 0.2,
        attackTime = 1.455,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "SSMFellshrineReaperBossSummonDivineFlare",
            "GAFellshrineReaperBossComboLeftSlash",
            "GAFellshrineReaperBossComboRightSlash",
            "GAFellshrineReaperBossReaperDash",
            "GAFellshrineReaperBossDashImpactSlash",
            "GAFellshrineReaperBossLacerate",
            "EAAFellshrineReaperBossComboAttack",
            "EAAFellshrineReaperBossDualStrike",
            "GTFellshrineReaperBossSummonDivineFlares",
            "DTTFellshrineReaperBoss",
            "MeleeAtAnimationSpeedWithDirectionalKnockbackFellshrineReaperBoss",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMFellshrineReaperBossSummonDivineFlare"] = {
        name = "SSMFellshrineReaperBossSummonDivineFlare",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
            "minion_dies_when_parent_dies",
            "minion_dies_when_parent_deleted",
        },
        levels = {
            [1] = {1, 656, -99, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFellshrineReaperBossComboLeftSlash"] = {
        name = "GAFellshrineReaperBossComboLeftSlash",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
        },
        levels = {
            [1] = {baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFellshrineReaperBossComboRightSlash"] = {
        name = "GAFellshrineReaperBossComboRightSlash",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
        },
        levels = {
            [1] = {baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFellshrineReaperBossReaperDash"] = {
        name = "GAFellshrineReaperBossReaperDash",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFellshrineReaperBossDashImpactSlash"] = {
        name = "GAFellshrineReaperBossDashImpactSlash",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFellshrineReaperBossLacerate"] = {
        name = "GAFellshrineReaperBossLacerate",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAFellshrineReaperBossComboAttack"] = {
        name = "EAAFellshrineReaperBossComboAttack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {3, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAFellshrineReaperBossDualStrike"] = {
        name = "EAAFellshrineReaperBossDualStrike",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTFellshrineReaperBossSummonDivineFlares"] = {
        name = "GTFellshrineReaperBossSummonDivineFlares",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTFellshrineReaperBoss"] = {
        name = "DTTFellshrineReaperBoss",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
        },
        levels = {
            [1] = {-9, 40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedWithDirectionalKnockbackFellshrineReaperBoss"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_knockback_speed_+%",
            "knockback_distance_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {300, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [25000]
    monster slain experience +% [250]
    unique monster guarantee one rare [0]
    FamilyMonsterActBoss
    Domainsmonstro (3)
    GenerationTypeÚnicos (3)
    Stats
  • monster slain experience +% 250 — 250 Global
  • monster dropped item rarity +% 25000 — 25000 Global
  • monster dropped item rarity +% [10000]
    monster slain experience +% [100]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeÚnicos (3)
    Stats
  • monster slain experience +% 100 — 100 Global
  • monster dropped item rarity +% 10000 — 10000 Global
  • unique monster guarantee one rare 1 — 1 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnicos (3)
    Stats
  • cannot be stunned while stunned 1 — 1 Global — Valor não escalável
  • cannot be stunned for ms after stun finished 2000 — 2000 Global
  • Edit

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