Die vergessene Tochter
Untot
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Monster gewähren 250% erhöhte Erfahrung
25000% erhöhte Seltenheit fallen gelassener Gegenstände
The Forgotten Daughter
SpectreN
Tagsbones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, melee, metal_armour, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement
Leben
858%
Energy Shield From Life
50%
Rüstung
+50%
Ausweichen
+50%
Ailment Threshold
440%
Widerstand
40 40 40 25
Damage
624%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
8 ~ 20
Attack Time
1.455 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
130%
Type
FellshrineTemplarReaperBoss
Metadata
TemplarReaperBoss_fellshrine
Stufe
68
Leben
27,599
Rüstung
43,185
Ausweichwert
7,109
Energieschild
26,285
Damage
2,331
Zauberschaden
2,331
Genauigkeit
580
Attack Time
1.455
Erfahrung
20,510
Minion Life
5,986
Minion Energy Shield
5,701
Minion Damage
1,861
Ailment Threshold
28,307
Chill
90
Shock
90
Brittle
506
Scorch
90
Sap
247
MeleeAtAnimationSpeedWithDirectionalKnockbackFellshrineReaperBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 1865–2797
Kritische Trefferchance: 5%
Attack Time: 1.455 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
Stößt Gegner bei Treffer zurück
100% erhöhte Rückstoßdistanz
action attack or cast time uses animation length [1]
base knockback speed +% [300]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EAAFellshrineReaperBossComboAttack
Attack
Base Damage: 1865–2797
Kritische Trefferchance: 5%
Attack Time: 1.455 Sek.
Abklingzeit: 6 Sek.
+0.3 Meter zur Nahkampfschlagreichweite
cast time overrides attack duration [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GAFellshrineReaperBossComboLeftSlash
Triggerable, Attack
Base Damage: 1865–2797
Kritische Trefferchance: 5%
Angriffsschaden: 60%
Attack Time: 1.455 Sek.
Stößt Gegner bei Treffer zurück
Verursacht 40% weniger Angriffsschaden
determine knockback direction from melee pattern [1]
is area damage [1]
GAFellshrineReaperBossComboRightSlash
Triggerable, Attack
Base Damage: 1865–2797
Kritische Trefferchance: 5%
Angriffsschaden: 60%
Attack Time: 1.455 Sek.
Stößt Gegner bei Treffer zurück
Verursacht 40% weniger Angriffsschaden
determine knockback direction from melee pattern [1]
is area damage [1]
DTTFellshrineReaperBoss
Spell, Movement
Zauberzeit: 1.5 Sek.
Abklingzeit: 4 Sek.
leap slam minimum distance [40]
walk emerge extra distance [-9]
GAFellshrineReaperBossReaperDash
Triggerable, Attack
Base Damage: 1865–2797
Kritische Trefferchance: 5%
Attack Time: 1.455 Sek.
is area damage [1]
GAFellshrineReaperBossDashImpactSlash
Triggerable, Attack
Base Damage: 1865–2797
Kritische Trefferchance: 5%
Attack Time: 1.455 Sek.
Stößt Gegner bei Treffer zurück
determine knockback direction from melee pattern [1]
is area damage [1]
GAFellshrineReaperBossLacerate
Triggerable, Attack
Base Damage: 1865–2797
Kritische Trefferchance: 5%
Angriffsschaden: 200%
Attack Time: 1.455 Sek.
Verursacht 100% mehr Angriffsschaden
is area damage [1]
EAAFellshrineReaperBossDualStrike
Attack
Base Damage: 1865–2797
Kritische Trefferchance: 5%
Attack Time: 1.455 Sek.
Abklingzeit: 8 Sek.
+5 Meter zur Nahkampfschlagreichweite
cast time overrides attack duration [1]
GTFellshrineReaperBossSummonDivineFlares
Triggerable, Spell
Zauberzeit: 1 Sek.
Abklingzeit: 25 Sek.
SSMFellshrineReaperBossSummonDivineFlare
Spell, Multicastable, Triggerable
Zauberzeit: 1.5 Sek.
alternate minion [656]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Life
{
	corpse_usable = false
}

Functions
{
	
}

Stats
{
	base_sanctum_gold_to_drop = 160
	base_sanctum_gold_piles = 15
	is_sanctum_floor_boss = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Animated
{
	on_trailer_entrance_01 =
	"
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/ReaperBoss/emissive_mult.epk );
	"

	on_event_removeglowepk_for_trailer_entrance_01 =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/ReaperBoss/emissive_mult.epk );
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/ReaperBoss/idle_fx.epk );
	"
}

Life
{
	on_death =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/ReaperBoss/idle_fx.epk );
		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Sanctum/ReaperBoss/Monster_pLight.ao );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSanctum/Boss/TemplarReaperBoss_fellshrine"] = {
    name = "The Forgotten Daughter",
    life = 8.58,
    energyShield = 0.5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 6.24,
    damageSpread = 0.2,
    attackTime = 1.455,
    attackRange = 20,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Sword",
    skillList = {
        "SSMFellshrineReaperBossSummonDivineFlare",
        "GAFellshrineReaperBossComboLeftSlash",
        "GAFellshrineReaperBossComboRightSlash",
        "GAFellshrineReaperBossReaperDash",
        "GAFellshrineReaperBossDashImpactSlash",
        "GAFellshrineReaperBossLacerate",
        "EAAFellshrineReaperBossComboAttack",
        "EAAFellshrineReaperBossDualStrike",
        "GTFellshrineReaperBossSummonDivineFlares",
        "DTTFellshrineReaperBoss",
        "MeleeAtAnimationSpeedWithDirectionalKnockbackFellshrineReaperBoss",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMFellshrineReaperBossSummonDivineFlare"] = {
    name = "SSMFellshrineReaperBossSummonDivineFlare",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
        "minion_dies_when_parent_dies",
        "minion_dies_when_parent_deleted",
    },
    levels = {
        [1] = {1, 656, -99, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFellshrineReaperBossComboLeftSlash"] = {
    name = "GAFellshrineReaperBossComboLeftSlash",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFellshrineReaperBossComboRightSlash"] = {
    name = "GAFellshrineReaperBossComboRightSlash",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFellshrineReaperBossReaperDash"] = {
    name = "GAFellshrineReaperBossReaperDash",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFellshrineReaperBossDashImpactSlash"] = {
    name = "GAFellshrineReaperBossDashImpactSlash",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFellshrineReaperBossLacerate"] = {
    name = "GAFellshrineReaperBossLacerate",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAFellshrineReaperBossComboAttack"] = {
    name = "EAAFellshrineReaperBossComboAttack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {3, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAFellshrineReaperBossDualStrike"] = {
    name = "EAAFellshrineReaperBossDualStrike",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTFellshrineReaperBossSummonDivineFlares"] = {
    name = "GTFellshrineReaperBossSummonDivineFlares",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTFellshrineReaperBoss"] = {
    name = "DTTFellshrineReaperBoss",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
    },
    levels = {
        [1] = {-9, 40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedWithDirectionalKnockbackFellshrineReaperBoss"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_knockback_speed_+%",
        "knockback_distance_+%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {300, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
FamilyNothing
DomainsMonster (3)
GenerationTypeeinzigartig (3)
Req. level1
Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Monster gewähren 250% erhöhte Erfahrung
    25000% erhöhte Seltenheit fallen gelassener Gegenstände
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 25000 Max: 25000 Global
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    Stats.base_sanctum_gold_to_drop160
    Stats.base_sanctum_gold_piles15
    Stats.is_sanctum_floor_boss1
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge
    Actor.slow_animations_go_to_idletrue
    Life.corpse_usablefalse
    Edit

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