La hija olvidada
No muerto
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Los monstruos otorgan la experiencia aumentada un 250%
La rareza de los objetos arrojados está aumentada un 25000%
The Forgotten Daughter
SpectreN
Tagsbones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, melee, metal_armour, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement
Vida
858%
Energy Shield From Life
50%
Armadura
+50%
Evasión
+50%
Ailment Threshold
440%
Resistencia
40 40 40 25
Damage
624%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
8 ~ 20
Attack Time
1.455 Second
Damage Spread
±20%
Experiencia
200%
Model Size
130%
Type
FellshrineTemplarReaperBoss
Metadata
TemplarReaperBoss_fellshrine
Nivel
68
Vida
27,599
Armadura
43,185
Evasión
7,109
Escudo de energía
26,285
Damage
2,331
Daño de hechizos
2,331
Precisión
580
Attack Time
1.455
Experiencia
20,510
Minion Life
5,986
Minion Energy Shield
5,701
Minion Damage
1,861
Ailment Threshold
28,307
Chill
90
Shock
90
Brittle
506
Scorch
90
Sap
247
MeleeAtAnimationSpeedWithDirectionalKnockbackFellshrineReaperBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 1865–2797
Probabilidad de golpe crítico: 5%
Attack Time: 1.455 seg
Derriba a tus enemigos con un golpe poderoso.
Empuja a los enemigos con cada golpe
Distancia de empuje aumentada un 100%
action attack or cast time uses animation length [1]
base knockback speed +% [300]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EAAFellshrineReaperBossComboAttack
Attack
Base Damage: 1865–2797
Probabilidad de golpe crítico: 5%
Attack Time: 1.455 seg
Tiempo de recarga: 6 seg
+0.3 metros al alcance de los golpes cuerpo a cuerpo
cast time overrides attack duration [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GAFellshrineReaperBossComboLeftSlash
Triggerable, Attack
Base Damage: 1865–2797
Probabilidad de golpe crítico: 5%
Daño de ataque: 60%
Attack Time: 1.455 seg
Empuja a los enemigos con cada golpe
Inflige un 40% menos de daño de ataque
determine knockback direction from melee pattern [1]
is area damage [1]
GAFellshrineReaperBossComboRightSlash
Triggerable, Attack
Base Damage: 1865–2797
Probabilidad de golpe crítico: 5%
Daño de ataque: 60%
Attack Time: 1.455 seg
Empuja a los enemigos con cada golpe
Inflige un 40% menos de daño de ataque
determine knockback direction from melee pattern [1]
is area damage [1]
DTTFellshrineReaperBoss
Spell, Movement
Tiempo de lanzamiento: 1.5 seg
Tiempo de recarga: 4 seg
leap slam minimum distance [40]
walk emerge extra distance [-9]
GAFellshrineReaperBossReaperDash
Triggerable, Attack
Base Damage: 1865–2797
Probabilidad de golpe crítico: 5%
Attack Time: 1.455 seg
is area damage [1]
GAFellshrineReaperBossDashImpactSlash
Triggerable, Attack
Base Damage: 1865–2797
Probabilidad de golpe crítico: 5%
Attack Time: 1.455 seg
Empuja a los enemigos con cada golpe
determine knockback direction from melee pattern [1]
is area damage [1]
GAFellshrineReaperBossLacerate
Triggerable, Attack
Base Damage: 1865–2797
Probabilidad de golpe crítico: 5%
Daño de ataque: 200%
Attack Time: 1.455 seg
Inflige un 100% más de daño de ataque
is area damage [1]
EAAFellshrineReaperBossDualStrike
Attack
Base Damage: 1865–2797
Probabilidad de golpe crítico: 5%
Attack Time: 1.455 seg
Tiempo de recarga: 8 seg
+5 metros al alcance de los golpes cuerpo a cuerpo
cast time overrides attack duration [1]
GTFellshrineReaperBossSummonDivineFlares
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 25 seg
SSMFellshrineReaperBossSummonDivineFlare
Spell, Multicastable, Triggerable
Tiempo de lanzamiento: 1.5 seg
alternate minion [656]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Life
{
	corpse_usable = false
}

Functions
{
	
}

Stats
{
	base_sanctum_gold_to_drop = 160
	base_sanctum_gold_piles = 15
	is_sanctum_floor_boss = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Animated
{
	on_trailer_entrance_01 =
	"
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/ReaperBoss/emissive_mult.epk );
	"

	on_event_removeglowepk_for_trailer_entrance_01 =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/ReaperBoss/emissive_mult.epk );
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/ReaperBoss/idle_fx.epk );
	"
}

Life
{
	on_death =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/ReaperBoss/idle_fx.epk );
		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Sanctum/ReaperBoss/Monster_pLight.ao );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSanctum/Boss/TemplarReaperBoss_fellshrine"] = {
    name = "The Forgotten Daughter",
    life = 8.58,
    energyShield = 0.5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 6.24,
    damageSpread = 0.2,
    attackTime = 1.455,
    attackRange = 20,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Sword",
    skillList = {
        "SSMFellshrineReaperBossSummonDivineFlare",
        "GAFellshrineReaperBossComboLeftSlash",
        "GAFellshrineReaperBossComboRightSlash",
        "GAFellshrineReaperBossReaperDash",
        "GAFellshrineReaperBossDashImpactSlash",
        "GAFellshrineReaperBossLacerate",
        "EAAFellshrineReaperBossComboAttack",
        "EAAFellshrineReaperBossDualStrike",
        "GTFellshrineReaperBossSummonDivineFlares",
        "DTTFellshrineReaperBoss",
        "MeleeAtAnimationSpeedWithDirectionalKnockbackFellshrineReaperBoss",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMFellshrineReaperBossSummonDivineFlare"] = {
    name = "SSMFellshrineReaperBossSummonDivineFlare",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
        "minion_dies_when_parent_dies",
        "minion_dies_when_parent_deleted",
    },
    levels = {
        [1] = {1, 656, -99, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFellshrineReaperBossComboLeftSlash"] = {
    name = "GAFellshrineReaperBossComboLeftSlash",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFellshrineReaperBossComboRightSlash"] = {
    name = "GAFellshrineReaperBossComboRightSlash",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFellshrineReaperBossReaperDash"] = {
    name = "GAFellshrineReaperBossReaperDash",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFellshrineReaperBossDashImpactSlash"] = {
    name = "GAFellshrineReaperBossDashImpactSlash",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFellshrineReaperBossLacerate"] = {
    name = "GAFellshrineReaperBossLacerate",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAFellshrineReaperBossComboAttack"] = {
    name = "EAAFellshrineReaperBossComboAttack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {3, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAFellshrineReaperBossDualStrike"] = {
    name = "EAAFellshrineReaperBossDualStrike",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTFellshrineReaperBossSummonDivineFlares"] = {
    name = "GTFellshrineReaperBossSummonDivineFlares",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTFellshrineReaperBoss"] = {
    name = "DTTFellshrineReaperBoss",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
    },
    levels = {
        [1] = {-9, 40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedWithDirectionalKnockbackFellshrineReaperBoss"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_knockback_speed_+%",
        "knockback_distance_+%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {300, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
FamilyNothing
Domainsmonstruo (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Los monstruos otorgan la experiencia aumentada un 250%
    La rareza de los objetos arrojados está aumentada un 25000%
    FamilyMonsterActBoss
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 25000 Max: 25000 Global
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    Stats.base_sanctum_gold_to_drop160
    Stats.base_sanctum_gold_piles15
    Stats.is_sanctum_floor_boss1
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge
    Actor.slow_animations_go_to_idletrue
    Life.corpse_usablefalse
    Edit

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