Batedor de Tukohama
Demoníaco
Receba 100% do Dano Físico como Dano de Gelo Extra
Tukohama's Scout
Vida
121%
Evasão
+50%
Ailment Threshold
121%
Resistência
0 30 30 0
Damage
160%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 60
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
110%
Model Size
100%
Type
KaomArcher2Cold
Metadata
KaomArcher2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
83
Vida
38,740
Armadura
92,477
Evasão
11,790
Escudo de Energia
0
Damage
1,441
Dano Mágico
1,441
Precisão
518
Attack Time
1.5
Experiência
14,445
Ailment Threshold
38,740
Chill
122
Shock
122
Brittle
693
Scorch
122
Sap
338
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
KaomWarriorBlastRain
Attack, RangedAttack, Fire, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
Chuva Explosiva
Base Damage: 1152–1729
Chance de Crítico: 5%
Dano de Ataque: 62%
Dano de Ataque: 62.5%
Attack Time: 1.5 seg
Recarga: 2 seg
Dispara uma flecha explosiva no ar, que se divide e chove em uma área. Cada flecha causa dano em área ao redor de onde cair, e todas elas se sobrepõem no local alvo.
Causa 37.5% menos Dano de Ataque
Dispara 2 Flechas adicionais
50% do Dano Físico Convertido para Dano de Gelo
25% menos Velocidade de Ataque
active skill area of effect radius +% final [-5]
base is projectile [1]
blast rain arrow delay ms [80]
is area damage [1]
skill can fire arrows [1]
Dispara 2 Flechas adicionais
50% do Dano Físico Convertido para Dano de Gelo
25% menos Velocidade de Ataque
active skill area of effect radius +% final [-5]
base is projectile [1]
blast rain arrow delay ms [80]
is area damage [1]
skill can fire arrows [1]
KaomArcherShot2
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1152–1729
Chance de Crítico: 5%
Attack Time: 1.5 seg
50% do Dano Físico Convertido para Dano de Gelo
25% menos Velocidade de Ataque
base is projectile [1]
monster projectile variation [21]
spell maximum action distance +% [-60]
25% menos Velocidade de Ataque
base is projectile [1]
monster projectile variation [21]
spell maximum action distance +% [-60]
Object Type
version 2 extends "Metadata/Monsters/KaomWarrior/KaomWarrior" Stats { supress_muzzle_flash = 1 supress_weapon_surges = 1 } Actor { main_hand_unarmed_type = "Bow" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/KaomWarrior/KaomWarrior"
-- src\Data\Spectres.lua minions["Metadata/Monsters/KaomWarrior/KaomArcher2"] = { name = "Tukohama's Scout", life = 1.21, fireResist = 0, coldResist = 30, lightningResist = 30, chaosResist = 0, damage = 1.6, damageSpread = 0.2, attackTime = 1.5, attackRange = 60, accuracy = 1, weaponType1 = "Bow", skillList = { "KaomArcherShot2", "KaomWarriorBlastRain", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["KaomArcherShot2"] = { name = "KaomArcherShot2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "active_skill_attack_speed_+%_final", "base_is_projectile", }, levels = { [1] = {-60, 21, 50, -25, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KaomWarriorBlastRain"] = { name = "Blast Rain", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Fire] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "number_of_additional_arrows", "blast_rain_arrow_delay_ms", "active_skill_attack_speed_+%_final", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", }, levels = { [1] = {50, 2, 80, -25, -5, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Receba 100% do Dano Físico como Dano de Gelo Extra
Id | MonsterPhysicalAddedAsCold |
---|---|
Family | PhysicalAddedAsCold |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.