Explorador de Tukohama
Demonio
Ganas el 100% del daño físico como daño de hielo extra
Tukohama's Scout
SpectreY
AreaLa Costa, Las Marismas Embarradas, La Fortaleza Karui, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Lago de Kalandra
Tagscold_affinity, demon, has_bow, humanoid, karui, medium_height, not_int, not_str, puncturing_weapon, ranged, red_blood, slow_movement, stone_armour
Packs
  • La Costa, Las Marismas Embarradas, La Fortaleza Karui: Explorador de Tukohama
  • Explorador de Tukohama, Guerrero de Tukohama, Guerrero de Tukohama, Vanguardia de Tukohama
  • Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria: Explorador de Tukohama, Guerrero de Tukohama, Guerrero de Tukohama, Vanguardia de Tukohama
  • Vida
    121%
    Evasión
    +50%
    Ailment Threshold
    121%
    Resistencia
    0 30 30 0
    Damage
    160%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 60
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    110%
    Model Size
    100%
    Type
    KaomArcher2Cold
    Metadata
    KaomArcher2
    Nivel
    83
    Vida
    38,740
    Armaduras
    92,477
    Evasión
    11,790
    Escudo de energía
    0
    Damage
    1,441
    Daño de hechizos
    1,441
    Precisión
    518
    Attack Time
    1.5
    Experiencia
    14,445
    Ailment Threshold
    38,740
    Chill
    122
    Shock
    122
    Brittle
    693
    Scorch
    122
    Sap
    338
    KaomWarriorBlastRain
    Attack, RangedAttack, Fire, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
    Lluvia de estallidos
    Base Damage: 1152–1729
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 62%
    Daño de ataque: 62.5%
    Attack Time: 1.5 seg
    Tiempo de recarga: 2 seg
    Dispara flechas al aire para que caigan en una determinada área. Cada flecha inflige daño en área donde cae, y todas se superpondrán en el área objetivo.
    Inflige un 37.5% menos de daño de ataque
    Dispara 2 flechas adicionales
    El 50% del daño físico se convierte en daño de hielo
    25% menos Velocidad de Ataque
    active skill area of effect radius +% final [-5]
    base is projectile [1]
    blast rain arrow delay ms [80]
    is area damage [1]
    skill can fire arrows [1]
    KaomArcherShot2
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 1152–1729
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    El 50% del daño físico se convierte en daño de hielo
    25% menos Velocidad de Ataque
    base is projectile [1]
    monster projectile variation [21]
    spell maximum action distance +% [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/KaomWarrior/KaomWarrior"
    
    Stats
    {
    	supress_muzzle_flash = 1
    	supress_weapon_surges = 1
    }
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/KaomWarrior/KaomWarrior"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/KaomWarrior/KaomArcher2"] = {
        name = "Tukohama's Scout",
        life = 1.21,
        fireResist = 0,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 0,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "KaomArcherShot2",
            "KaomWarriorBlastRain",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KaomArcherShot2"] = {
        name = "KaomArcherShot2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_attack_speed_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {-60, 21, 50, -25, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KaomWarriorBlastRain"] = {
        name = "Blast Rain",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Fire] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "number_of_additional_arrows",
            "blast_rain_arrow_delay_ms",
            "active_skill_attack_speed_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {50, 2, 80, -25, -5, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Ganas el 100% del daño físico como daño de hielo extra
    IdMonsterPhysicalAddedAsCold
    FamilyPhysicalAddedAsCold
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    Edit

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