Barnabas, Bucanero abandonado
HumanoideÁrea: Los bajos fondos ocultos
stance movement speed +% final [-71]
stance movement speed +% final [-26]
stance movement speed +% final [-26]
Barnabas, Marooned Buccaneer
| Spectre | |
|---|---|
| Area | Los bajos fondos ocultos |
| Tags | fast_movement, fire_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, melee, no_pantheon_mod, physical_affinity, red_blood, slashing_weapon |
Vida
459%
Ailment Threshold
459%
Resistencia
Damage
198%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 12
Attack Time
1.17 Second
Damage Spread
±20%
Experiencia
180%
Model Size
116%
Type
HeistThugMelee4EliteSpectreBoss
Metadata
ThugMelee4EliteSpectreCampaignBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
58
Vida
14,931
Armadura
12,902
Evasión
3,302
Damage
443
Daño de hechizos
443
Precisión
390
Attack Time
1.17
Experiencia
13,865
Minion Life
3,543
Minion Damage
344
Ailment Threshold
14,931
Chill
47
Shock
47
Brittle
267
Scorch
47
Sap
130
Phys Convert Ele
190%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
HeistThugMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 355—532
Probabilidad de golpe crítico: 5%
Attack Time: 1.17 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
DoLiterallyNothing
MPWHeistThugFlamingShield
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 355—532
Probabilidad de golpe crítico: 5%
Attack Time: 1.17 seg
Tiempo de recarga: 12 seg
El 50% del daño físico se convierte en daño de fuego
50% de probabilidad de quemar a los enemigos
+3 metros al alcance de los golpes cuerpo a cuerpo
base is projectile [1]
cast time overrides attack duration [1]
maintain projectile direction when using contact position [1]
monster projectile variation [126]
projectile uses contact position [1]
use scaled contact offset [1]
GPAHeistThugFlamingShieldShards
Attack, Triggerable
Base Damage: 355—532
Probabilidad de golpe crítico: 5%
Attack Time: 1.17 seg
base is projectile [1]
projectile uses contact position [1]
GAHeistThugCleaveWaveWithShield
Attack, Triggerable, Channel
Base Damage: 355—532
Probabilidad de golpe crítico: 5%
Daño de ataque: 130%
Attack Time: 1.17 seg
Inflige un 30% más de daño de ataque
El 50% del daño físico se convierte en daño de fuego
active skill area of effect radius +% final [-25]
cast time overrides attack duration [1]
is area damage [1]
WalkEmergeHeistThug
walk emerge distance [200]
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1]
EASHeistMindControlSuicide
Spell
Tiempo de lanzamiento: 1 seg
skill cannot be knocked back [1]
skill cannot be stunned [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
slow_animations_go_to_idle = false
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/Thug/ThugMelee4EliteSpectreCampaignBoss"] = {
fireResist = 0,
coldResist = 75,
lightningResist = 0,
chaosResist = 0,
name = "Barnabas, Marooned Buccaneer",
life = 4.59,
damage = 1.98,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 12,
accuracy = 1,
weaponType1 = "One Hand Sword",
weaponType2 = "Shield",
skillList = {
"HeistThugMelee",
"GPAHeistThugFlamingShieldShards",
"MPWHeistThugFlamingShield",
"GAHeistThugCleaveWaveWithShield",
"WalkEmergeHeistThug",
"DoLiterallyNothing",
"EASHeistMindControlSuicide",
"ChangeToStance1Heist",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["HeistThugMelee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GPAHeistThugFlamingShieldShards"] = {
name = "GPAHeistThugFlamingShieldShards",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_is_projectile",
"projectile_uses_contact_position",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWHeistThugFlamingShield"] = {
name = "MPWHeistThugFlamingShield",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"melee_range_+",
"skill_physical_damage_%_to_convert_to_fire",
"base_chance_to_ignite_%",
"base_is_projectile",
"use_scaled_contact_offset",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {126, 30, 50, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAHeistThugCleaveWaveWithShield"] = {
name = "GAHeistThugCleaveWaveWithShield",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Triggerable] = true,
[SkillType.Channel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.47,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {50, -25, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeHeistThug"] = {
name = "WalkEmergeHeistThug",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_distance",
},
levels = {
[1] = {200, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
name = "DoLiterallyNothing",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASHeistMindControlSuicide"] = {
name = "EASHeistMindControlSuicide",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ChangeToStance1Heist"] = {
name = "ChangeToStance1Heist",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | monstruo (3) |
| GenerationType | único (3) |
stance movement speed +% final [-71]
| Family | Stance |
|---|---|
| Domains | monstruo (3) |
| GenerationType | único (3) |
| Stats | |
| Craft Tags | Velocidad |
stance movement speed +% final [-26]
| Family | Stance |
|---|---|
| Domains | monstruo (3) |
| GenerationType | único (3) |
| Stats | |
| Craft Tags | Velocidad |
| Family | Nothing |
|---|---|
| Domains | monstruo (3) |
| GenerationType | único (3) |
Barnabas, Bucanero abandonado
Humanoidestance movement speed +% final [-71]
stance movement speed +% final [-26]
stance movement speed +% final [-26]
Barnabas, Marooned Buccaneer
| Spectre | |
|---|---|
| Tags | fast_movement, fire_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, melee, no_pantheon_mod, physical_affinity, red_blood, slashing_weapon |
Vida
459%
Ailment Threshold
459%
Resistencia
Damage
198%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 12
Attack Time
1.17 Second
Damage Spread
±20%
Experiencia
180%
Model Size
116%
Type
HeistThugMelee4EliteSpectreBoss
Metadata
ThugMelee4EliteSpectreCampaignBossStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
29,529
Armadura
28,790
Evasión
4,739
Damage
740
Daño de hechizos
740
Precisión
580
Attack Time
1.17
Experiencia
18,459
Minion Life
6,405
Minion Damage
591
Ailment Threshold
29,529
Chill
93
Shock
93
Brittle
528
Scorch
93
Sap
258
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
HeistThugMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 592—888
Probabilidad de golpe crítico: 5%
Attack Time: 1.17 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
DoLiterallyNothing
MPWHeistThugFlamingShield
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 592—888
Probabilidad de golpe crítico: 5%
Attack Time: 1.17 seg
Tiempo de recarga: 12 seg
El 50% del daño físico se convierte en daño de fuego
50% de probabilidad de quemar a los enemigos
+3 metros al alcance de los golpes cuerpo a cuerpo
base is projectile [1]
cast time overrides attack duration [1]
maintain projectile direction when using contact position [1]
monster projectile variation [126]
projectile uses contact position [1]
use scaled contact offset [1]
GPAHeistThugFlamingShieldShards
Attack, Triggerable
Base Damage: 592—888
Probabilidad de golpe crítico: 5%
Attack Time: 1.17 seg
base is projectile [1]
projectile uses contact position [1]
GAHeistThugCleaveWaveWithShield
Attack, Triggerable, Channel
Base Damage: 592—888
Probabilidad de golpe crítico: 5%
Daño de ataque: 130%
Attack Time: 1.17 seg
Inflige un 30% más de daño de ataque
El 50% del daño físico se convierte en daño de fuego
active skill area of effect radius +% final [-25]
cast time overrides attack duration [1]
is area damage [1]
WalkEmergeHeistThug
walk emerge distance [200]
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1]
EASHeistMindControlSuicide
Spell
Tiempo de lanzamiento: 1 seg
skill cannot be knocked back [1]
skill cannot be stunned [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
slow_animations_go_to_idle = false
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/Thug/ThugMelee4EliteSpectreCampaignBossStandalone"] = {
fireResist = 0,
coldResist = 75,
lightningResist = 0,
chaosResist = 0,
name = "Barnabas, Marooned Buccaneer",
life = 4.59,
damage = 1.98,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 12,
accuracy = 1,
weaponType1 = "One Hand Sword",
weaponType2 = "Shield",
skillList = {
"HeistThugMelee",
"GPAHeistThugFlamingShieldShards",
"MPWHeistThugFlamingShield",
"GAHeistThugCleaveWaveWithShield",
"WalkEmergeHeistThug",
"DoLiterallyNothing",
"EASHeistMindControlSuicide",
"ChangeToStance1Heist",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["HeistThugMelee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GPAHeistThugFlamingShieldShards"] = {
name = "GPAHeistThugFlamingShieldShards",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_is_projectile",
"projectile_uses_contact_position",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWHeistThugFlamingShield"] = {
name = "MPWHeistThugFlamingShield",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"melee_range_+",
"skill_physical_damage_%_to_convert_to_fire",
"base_chance_to_ignite_%",
"base_is_projectile",
"use_scaled_contact_offset",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {126, 30, 50, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAHeistThugCleaveWaveWithShield"] = {
name = "GAHeistThugCleaveWaveWithShield",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Triggerable] = true,
[SkillType.Channel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.47,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {50, -25, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeHeistThug"] = {
name = "WalkEmergeHeistThug",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_distance",
},
levels = {
[1] = {200, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
name = "DoLiterallyNothing",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASHeistMindControlSuicide"] = {
name = "EASHeistMindControlSuicide",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ChangeToStance1Heist"] = {
name = "ChangeToStance1Heist",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | monstruo (3) |
| GenerationType | único (3) |
stance movement speed +% final [-71]
| Family | Stance |
|---|---|
| Domains | monstruo (3) |
| GenerationType | único (3) |
| Stats | |
| Craft Tags | Velocidad |
stance movement speed +% final [-26]
| Family | Stance |
|---|---|
| Domains | monstruo (3) |
| GenerationType | único (3) |
| Stats | |
| Craft Tags | Velocidad |
| Family | Nothing |
|---|---|
| Domains | monstruo (3) |
| GenerationType | único (3) |
Barnabas, Bucanero abandonado
Humanoidemonster dropped item rarity +% [10000]
monster slain experience +% [100]
unique monster guarantee one rare [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
unique monster guarantee one rare [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [-71]
stance movement speed +% final [-26]
stance movement speed +% final [-26]
Barnabas, Marooned Buccaneer
| Spectre | |
|---|---|
| Tags | fast_movement, fire_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, melee, no_pantheon_mod, physical_affinity, red_blood, slashing_weapon |
Vida
459%
Ailment Threshold
459%
Resistencia
Damage
198%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 12
Attack Time
1.17 Second
Damage Spread
±20%
Experiencia
180%
Model Size
116%
Type
HeistThugMelee4EliteSpectreBoss
Metadata
ThugMelee4EliteSpectreMapBossStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
639,600
Armadura
28,790
Evasión
4,739
Damage
842
Daño de hechizos
1,257
Precisión
580
Attack Time
0.7839
Experiencia
101,525
Minion Life
138,735
Minion Damage
673
Ailment Threshold
402,948
Chill
1,274
Shock
1,274
Brittle
7,208
Scorch
1,274
Sap
3,520
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
HeistThugMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 1338—2007
Probabilidad de golpe crítico: 5%
Attack Time: 1.17 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
DoLiterallyNothing
MPWHeistThugFlamingShield
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1338—2007
Probabilidad de golpe crítico: 5%
Attack Time: 1.17 seg
Tiempo de recarga: 12 seg
El 50% del daño físico se convierte en daño de fuego
50% de probabilidad de quemar a los enemigos
+3 metros al alcance de los golpes cuerpo a cuerpo
base is projectile [1]
cast time overrides attack duration [1]
maintain projectile direction when using contact position [1]
monster projectile variation [126]
projectile uses contact position [1]
use scaled contact offset [1]
GPAHeistThugFlamingShieldShards
Attack, Triggerable
Base Damage: 1338—2007
Probabilidad de golpe crítico: 5%
Attack Time: 1.17 seg
base is projectile [1]
projectile uses contact position [1]
GAHeistThugCleaveWaveWithShield
Attack, Triggerable, Channel
Base Damage: 1338—2007
Probabilidad de golpe crítico: 5%
Daño de ataque: 130%
Attack Time: 1.17 seg
Inflige un 30% más de daño de ataque
El 50% del daño físico se convierte en daño de fuego
active skill area of effect radius +% final [-25]
cast time overrides attack duration [1]
is area damage [1]
WalkEmergeHeistThug
walk emerge distance [200]
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1]
EASHeistMindControlSuicide
Spell
Tiempo de lanzamiento: 1 seg
skill cannot be knocked back [1]
skill cannot be stunned [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
slow_animations_go_to_idle = false
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/Thug/ThugMelee4EliteSpectreMapBossStandalone"] = {
fireResist = 0,
coldResist = 75,
lightningResist = 0,
chaosResist = 0,
name = "Barnabas, Marooned Buccaneer",
life = 4.59,
damage = 1.98,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 12,
accuracy = 1,
weaponType1 = "One Hand Sword",
weaponType2 = "Shield",
skillList = {
"HeistThugMelee",
"GPAHeistThugFlamingShieldShards",
"MPWHeistThugFlamingShield",
"GAHeistThugCleaveWaveWithShield",
"WalkEmergeHeistThug",
"DoLiterallyNothing",
"EASHeistMindControlSuicide",
"ChangeToStance1Heist",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["HeistThugMelee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GPAHeistThugFlamingShieldShards"] = {
name = "GPAHeistThugFlamingShieldShards",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_is_projectile",
"projectile_uses_contact_position",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWHeistThugFlamingShield"] = {
name = "MPWHeistThugFlamingShield",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"melee_range_+",
"skill_physical_damage_%_to_convert_to_fire",
"base_chance_to_ignite_%",
"base_is_projectile",
"use_scaled_contact_offset",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {126, 30, 50, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAHeistThugCleaveWaveWithShield"] = {
name = "GAHeistThugCleaveWaveWithShield",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Triggerable] = true,
[SkillType.Channel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.47,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {50, -25, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeHeistThug"] = {
name = "WalkEmergeHeistThug",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_distance",
},
levels = {
[1] = {200, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
name = "DoLiterallyNothing",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASHeistMindControlSuicide"] = {
name = "EASHeistMindControlSuicide",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ChangeToStance1Heist"] = {
name = "ChangeToStance1Heist",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [10000]
monster slain experience +% [100]
unique monster guarantee one rare [1]
| Family | MonsterMapBoss |
|---|---|
| Domains | monstruo (3) |
| GenerationType | único (3) |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstruo (3) |
| GenerationType | único (3) |
| Stats |
| Family | Nothing |
|---|---|
| Domains | monstruo (3) |
| GenerationType | único (3) |
stance movement speed +% final [-71]
| Family | Stance |
|---|---|
| Domains | monstruo (3) |
| GenerationType | único (3) |
| Stats | |
| Craft Tags | Velocidad |
stance movement speed +% final [-26]
| Family | Stance |
|---|---|
| Domains | monstruo (3) |
| GenerationType | único (3) |
| Stats | |
| Craft Tags | Velocidad |
| Family | Nothing |
|---|---|
| Domains | monstruo (3) |
| GenerationType | único (3) |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.























