Aspirante sombrío
No muertoÁrea: Las catacumbas, Santuario de Olmec
El 50% del daño físico se convierte en daño de hielo
undead description [1]
undead description [1]
Bleak Aspirant
| Spectre | |
|---|---|
| Area | Las catacumbas, Santuario de Olmec, Santuario de Olmec |
| Tags | bludgeoning_weapon, bone_armour, bones, has_one_hand_mace, has_one_handed_melee, medium_height, melee, physical_affinity, skeleton, undead, very_slow_movement |
| Packs |
Vida
108%
Energy Shield From Life
50%
Armadura
+25%
Evasión
+15%
Ailment Threshold
108%
Resistencia
Damage
144%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.605 Second
Damage Spread
±30%
Experiencia
120%
Model Size
100%
Type
SkeletonMeleeCold
Metadata
SkeletonMeleeCold2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
74
Vida
13,037
Armadura
57,659
Evasión
6,702
Escudo de energía
4,793
Damage
769
Daño de hechizos
769
Precisión
732
Attack Time
1.605
Experiencia
13,921
Minion Life
2,683
Minion Energy Shield
987
Minion Damage
627
Ailment Threshold
13,037
Chill
41
Shock
41
Brittle
233
Scorch
41
Sap
114
Phys Convert Ele
270%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 539—1000
Probabilidad de golpe crítico: 5%
Attack Time: 1.605 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
main_hand_unarmed_type = "One_Hand_Mace"
basic_action = "Emerge"
basic_action = "Revive"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/SkeletonMeleeCold2"] = {
fireResist = 0,
coldResist = 40,
lightningResist = 0,
chaosResist = 0,
name = "Bleak Aspirant",
life = 1.08,
energyShield = 0.5,
damage = 1.44,
damageSpread = 0.3,
attackTime = 1.605,
attackRange = 9,
accuracy = 1,
weaponType1 = "One Hand Mace",
skillList = {
"Melee",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
El 50% del daño físico se convierte en daño de hielo
| Family | ColdDamageAsPortionOfDamage |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage Daño Físico Elemental Hielo |
undead description [1]
| Family | MonsterNecromancerRaisable |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats | |
| Adds Tags | necromancer_raisable |
Aspirante sombrío
No muertoEl 50% del daño físico se convierte en daño de hielo
undead description [1]
undead description [1]
Bleak Aspirant
| Spectre | |
|---|---|
| Tags | bludgeoning_weapon, bone_armour, bones, has_one_hand_mace, has_one_handed_melee, melee, physical_affinity, skeleton, undead, very_slow_movement |
| Packs |
Vida
108%
Energy Shield From Life
50%
Armadura
+25%
Evasión
+15%
Ailment Threshold
108%
Resistencia
Damage
144%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.605 Second
Damage Spread
±30%
Experiencia
120%
Model Size
100%
Type
SkeletonMeleeCold
Metadata
SkeletonMeleeCold2Hellscape__
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
6,948
Armadura
35,988
Evasión
5,450
Escudo de energía
3,309
Damage
538
Daño de hechizos
538
Precisión
580
Attack Time
1.605
Experiencia
12,306
Minion Life
1,507
Minion Energy Shield
718
Minion Damage
430
Ailment Threshold
6,948
Chill
22
Shock
22
Brittle
124
Scorch
22
Sap
61
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 377—699
Probabilidad de golpe crítico: 5%
Attack Time: 1.605 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
main_hand_unarmed_type = "One_Hand_Mace"
basic_action = "Emerge"
basic_action = "Revive"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/SkeletonMeleeCold2Hellscape__"] = {
fireResist = 0,
coldResist = 40,
lightningResist = 0,
chaosResist = 0,
name = "Bleak Aspirant",
life = 1.08,
energyShield = 0.5,
damage = 1.44,
damageSpread = 0.3,
attackTime = 1.605,
attackRange = 9,
accuracy = 1,
weaponType1 = "One Hand Mace",
skillList = {
"Melee",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
El 50% del daño físico se convierte en daño de hielo
| Family | ColdDamageAsPortionOfDamage |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage Daño Físico Elemental Hielo |
undead description [1]
| Family | MonsterNecromancerRaisable |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats | |
| Adds Tags | necromancer_raisable |
Aspirante sombrío
No muertoÁrea: El laboratorio eterno
El 50% del daño físico se convierte en daño de hielo
undead description [1]
undead description [1]
Bleak Aspirant
| Spectre | |
|---|---|
| Area | El laboratorio eterno |
| Tags | bludgeoning_weapon, bone_armour, bones, has_one_hand_mace, has_one_handed_melee, medium_height, melee, physical_affinity, skeleton, undead, very_slow_movement |
| Packs |
Vida
108%
Energy Shield From Life
50%
Armadura
+25%
Evasión
+15%
Ailment Threshold
108%
Resistencia
Damage
144%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.605 Second
Damage Spread
±30%
Experiencia
120%
Model Size
100%
Type
SkeletonMeleeCold
Metadata
SkeletonMeleeCold2Magic
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
6,948
Armadura
35,988
Evasión
5,450
Escudo de energía
3,309
Damage
538
Daño de hechizos
538
Precisión
580
Attack Time
1.605
Experiencia
12,306
Minion Life
1,507
Minion Energy Shield
718
Minion Damage
430
Ailment Threshold
6,948
Chill
22
Shock
22
Brittle
124
Scorch
22
Sap
61
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 377—699
Probabilidad de golpe crítico: 5%
Attack Time: 1.605 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2
extends "Metadata/Monsters/Skeletons/SkeletonCold"
Life
{
corpse_usable = false
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/SkeletonMeleeCold2Magic"] = {
fireResist = 0,
coldResist = 40,
lightningResist = 0,
chaosResist = 0,
name = "Bleak Aspirant",
life = 1.08,
energyShield = 0.5,
damage = 1.44,
damageSpread = 0.3,
attackTime = 1.605,
attackRange = 9,
accuracy = 1,
weaponType1 = "One Hand Mace",
skillList = {
"Melee",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
El 50% del daño físico se convierte en daño de hielo
| Family | ColdDamageAsPortionOfDamage |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage Daño Físico Elemental Hielo |
undead description [1]
| Family | MonsterNecromancerRaisable |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats | |
| Adds Tags | necromancer_raisable |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















