Simio de matanza infestado
Bestia
monster no map drops [1]
Blighted Carnage Ape
SpectreN
Tagsanimal_claw_weapon, beast, blight_monster, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, primate_beast, red_blood, small_height, very_slow_movement
Vida
390%
Evasión
+15%
Ailment Threshold
390%
Resistencia
40 0 0 0
Damage
117%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de Golpe Crítico
+130%
Attack Distance
6 ~ 7
Attack Time
1.005 Second
Damage Spread
±20%
Experiencia
65%
Model Size
100%
Type
BlightMonkeySlow
Metadata
MonkeySlow2
Nivel
68
Vida
25,090
Armaduras
28,790
Evasión
5,450
Escudo de energía
0
Damage
437
Daño de hechizos
437
Precisión
290
Attack Time
1.005
Experiencia
6,666
Ailment Threshold
25,090
Chill
79
Shock
79
Brittle
449
Scorch
79
Sap
219
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 350–524
Probabilidad de golpe crítico: 5%
Attack Time: 1.005 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Actor
{
	basic_action = "Emerge"
}

Transitionable
{
	num_states = 3
	on_transition_to_2 = "InterruptActionsForDuration( 1 );" 
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Generic/MonkeySlow2"] = {
    name = "Blighted Carnage Ape",
    life = 3.9,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.17,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no map drops [1]
IdMonsterNoMapDrops
FamilyMonsterNoMapDrops
Domainsmonstruo (3)
GenerationTypeúnico (3)
Req. level1
Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Simio de matanza infestado
    Bestia
    monster no map drops [1]
    Blighted Carnage Ape
    SpectreN
    Tagsanimal_claw_weapon, beast, blight_monster, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, primate_beast, red_blood, small_height, very_slow_movement
    Vida
    390%
    Evasión
    +15%
    Ailment Threshold
    390%
    Resistencia
    40 0 0 0
    Damage
    117%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 7
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Experiencia
    65%
    Model Size
    100%
    Type
    BlightMonkey
    Metadata
    Monkey2
    Nivel
    68
    Vida
    25,090
    Armaduras
    28,790
    Evasión
    5,450
    Escudo de energía
    0
    Damage
    437
    Daño de hechizos
    437
    Precisión
    290
    Attack Time
    1.005
    Experiencia
    6,666
    Ailment Threshold
    25,090
    Chill
    79
    Shock
    79
    Brittle
    449
    Scorch
    79
    Sap
    219
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 350–524
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.005 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Transitionable
    {
    	num_states = 3
    	on_transition_to_2 = "InterruptActionsForDuration( 1 );" 
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBlight/Generic/Monkey2"] = {
        name = "Blighted Carnage Ape",
        life = 3.9,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.17,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Edit

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