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Claudius, Templario corrupto
Humanoide
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning
Claudius, Corrupted Templar
Spectre
AreaLas cortes incendiadas
Tagscultist, has_two_hand_sword, has_two_handed_melee, human, humanoid, medium_height, medium_movement, melee, metal_armour, not_dex, physical_affinity, ranged, red_blood, slashing_weapon
Vida
188%
Energy Shield From Life
40%
Armadura
+75%
Ailment Threshold
188%
Resistencia
IconEnemyResistanceFire20% IconEnemyResistanceCold20% IconEnemyResistanceLightning20% IconEnemyResistanceChaos0%
Damage
125%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 11
Attack Time
1.95 Second
Damage Spread
±20%
Experiencia
125%
Model Size
110%
Type
ReligiousTemplar2hCultist
Metadata
ReligiousTemplarTwoHandedKitavaCampaignBoss__
Nivel
65
Vida
9,547
Armadura
39,699
Evasión
4,262
Escudo de energía
3,819
Damage
401
Daño de hechizos
401
Precisión
514
Attack Time
1.95
Experiencia
11,915
Minion Life
2,126
Minion Energy Shield
851
Minion Damage
317
Ailment Threshold
9,547
Chill
30
Shock
30
Brittle
171
Scorch
30
Sap
83
Phys Convert Ele
225%
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 321—481
Probabilidad de golpe crítico: 5%
Attack Time: 1.95 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack
ReligiousTemplarCultistWeaponThrow
Attack, RangedAttack, Projectile, ProjectilesFromUser
Lanzamiento espectral
Base Damage: 321—481
Probabilidad de golpe crítico: 5%
Attack Time: 1.95 seg
Tiempo de recarga: 3 seg
Lanza una copia espectral de tu arma cuerpo a cuerpo. Sale volando y luego regresa a ti en un ataque giratorio que daña a los enemigos que están en su camino.
Inflige un 43% menos de daño
Velocidad de proyectiles aumentada un 30%
base is projectile [1]
ghostlythrow
MonsterProximityShield
Spell, Area, Duration, Triggerable, AreaSpell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 18 seg
No puedes ser dañado por el daño directo de los enemigos fuera del escudo.
inside shield [#]
La duración base es de 8 segundos
ProxShield

Object Type

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ReligiousTemplar/ReligiousTemplarTwoHandedKitavaCampaignBoss__"] = {
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    name = "Claudius, Corrupted Templar",
    life = 1.88,
    energyShield = 0.4,
    damage = 1.25,
    damageSpread = 0.2,
    attackTime = 1.95,
    attackRange = 11,
    accuracy = 1,
    weaponType1 = "Two Hand Sword",
    skillList = {
        "Melee",
        "MonsterProximityShield",
        "ReligiousTemplarCultistWeaponThrow",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterProximityShield"] = {
    name = "MonsterProximityShield",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {8000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ReligiousTemplarCultistWeaponThrow"] = {
    name = "Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_projectile_speed_+%",
        "active_skill_damage_+%_final",
        "base_is_projectile",
    },
    levels = {
        [1] = {30, -43, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Edit

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