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AuguryEffigyDeepwaterCursedTreasureMirageMercenaryEncounterVillageShippingSanctumArchnemesisHeistSumgglersCacheHarvestPortalAfflictionInitiatorDelveMineralVeinEssenceStrongboxShrine
Hermana Lengua negra
Humanoide
IconEnemyResistanceChaos
Darktongue Sister
Spectre
Tagshumanoid, not_dex, not_str, red_blood, very_slow_movement
Packs
  • Hermana Lengua negra, Engendro de bruja , Familiar Lengua negra
  • Hermana Lengua negra, Engendro de bruja , Progenitor Lengua negra
  • Vida
    210%
    Energy Shield From Life
    50%
    Ailment Threshold
    210%
    Resistencia
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos40%
    Damage
    140%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    5 ~ 7
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    140%
    Model Size
    100%
    Type
    AuguryCenobiteWitch
    Metadata
    CenobiteWitch
    Nivel
    68
    Vida
    13,510
    Armadura
    28,790
    Evasión
    4,739
    Escudo de energía
    6,433
    Damage
    523
    Daño de hechizos
    523
    Precisión
    580
    Attack Time
    1.5
    Experiencia
    14,357
    Minion Life
    2,930
    Minion Energy Shield
    1,395
    Minion Damage
    418
    Ailment Threshold
    13,510
    Chill
    43
    Shock
    43
    Brittle
    242
    Scorch
    43
    Sap
    118
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 418—628
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MPSCenobiteWitchFungalProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 248.3 a 372.4 de daño físico
    Los proyectiles perforan a todos los objetivos
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [298]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-50]
    GSCenobiteWitchFungalProjectileImpact
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 600 a 900 de daño físico
    50% de probabilidad de envenenar con cada golpe
    is area damage [1]
    MPSCenobiteWitchFungalProjectileTriple
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 5 seg
    Inflige de 248.3 a 372.4 de daño físico
    Los proyectiles perforan a todos los objetivos
    Dispara 2 proyectiles adicionales
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [298]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-50]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Augury/CenobiteWitch"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 40,
        name = "Darktongue Sister",
        life = 2.1,
        energyShield = 0.5,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPSCenobiteWitchFungalProjectile",
            "MPSCenobiteWitchFungalProjectileTriple",
            "GSCenobiteWitchFungalProjectileImpact",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSCenobiteWitchFungalProjectile"] = {
        name = "MPSCenobiteWitchFungalProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 298, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSCenobiteWitchFungalProjectileTriple"] = {
        name = "MPSCenobiteWitchFungalProjectileTriple",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 298, -50, 2, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSCenobiteWitchFungalProjectileImpact"] = {
        name = "GSCenobiteWitchFungalProjectileImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_chance_to_poison_on_hit_%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Edit

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