Wendigo forjado
Demonio
Forged Vendigo
Spectre | Y |
---|---|
Tags | animal_claw_weapon, beast, demon, fast_movement, flesh_armour, has_claw, has_one_handed_melee, medium_height, melee, not_int, not_str, physical_affinity |
Vida
224%
Evasión
+50%
Ailment Threshold
224%
Resistencia
0 0 75 0
Damage
248%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 12
Attack Time
1.695 Second
Damage Spread
±20%
Experiencia
160%
Model Size
104%
Type
CrucibleVendigo
Metadata
Vendigo_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
14,411
Armadura
28,790
Evasión
7,109
Escudo de energía
0
Damage
926
Daño de hechizos
926
Precisión
290
Attack Time
1.695
Experiencia
16,408
Ailment Threshold
14,411
Chill
46
Shock
46
Brittle
258
Scorch
46
Sap
126
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedLightning
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 741–1112
Probabilidad de golpe crítico: 5%
Daño de ataque: 75%
Attack Time: 1.695 seg
Derriba a tus enemigos con un golpe poderoso.
El 75% del daño físico se convierte en daño de rayo
Inflige un 25% menos de daño de ataque
Inflige un 150.3% más de daño
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Inflige un 25% menos de daño de ataque
Inflige un 150.3% más de daño
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
CrucibleVendigoFlickerStrike
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
Golpe repentino
Base Damage: 741–1112
Probabilidad de golpe crítico: 5%
Attack Time: 1.695 seg
Tiempo de recarga: 3 seg
Teletransporta al personaje a un monstruo cercano y lo ataca con un arma cuerpo a cuerpo. Si no seleccionas un monstruo específico, elige uno al azar. Otorga una bonificación que aumenta la velocidad de movimiento durante un tiempo. Puedes ignorar su tiempo de recarga consumiendo una carga de frenesí.
El 50% del daño físico se convierte en daño de rayo
Inflige un 30% menos de daño
ignores proximity shield [1]
Inflige un 30% menos de daño
ignores proximity shield [1]
EASCrucibleVendigoEnrage
Spell
Tiempo de lanzamiento: 1.47 seg
Tiempo de recarga: 12 seg
Object Type
version 2 extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase" extends "Metadata/Monsters/LeagueCrucible/LightningMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase" extends "Metadata/Monsters/LeagueCrucible/LightningMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueCrucible/Lightning/Vendigo_"] = { name = "Forged Vendigo", life = 2.24, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 2.48, damageSpread = 0.2, attackTime = 1.695, attackRange = 12, accuracy = 1, weaponType1 = "Claw", skillList = { "MeleeAtAnimationSpeedLightning", "CrucibleVendigoFlickerStrike", "EASCrucibleVendigoEnrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedLightning"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CrucibleVendigoFlickerStrike"] = { name = "Flicker Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Movement] = true, [SkillType.Duration] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "ignores_proximity_shield", }, levels = { [1] = {-30, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASCrucibleVendigoEnrage"] = { name = "EASCrucibleVendigoEnrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.47, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }