Grandmasters: Bleak_Grip /112
Stat | Value |
---|---|
IsDisabled | 0 |
Modifier | max fire beam stacks [8] Regeneras 200 de maná por segundo Recuperación de vida total máxima por segundo por absorción aumentada un 100% Recuperación de maná total máximo por segundo por absorción aumentada un 100% Reserva de las habilidades reducida un 100% Elimina todo el escudo de energía |
level | 81 |
main hand weapon type | 11 |
off hand weapon type | 14 |
local extra max charges | 34 |
block while dual wielding % | 15 |
spell damage +% | 89 |
cold damage +% | 209 |
attack speed +% | 12 |
accuracy rating | 333 |
base critical strike multiplier + | 11 |
old do not use mana leech from physical damage % | 2 |
base life gained on enemy death | 5 |
maximum physical damage reduction % | 90 |
base physical damage reduction rating | 300 |
physical damage reduction rating +% | 17 |
base evasion rating | 762 |
base maximum life | 509 |
maximum life +% | 127 |
base maximum mana | 335 |
maximum mana +% | 76 |
mana regeneration rate per minute % | 105 |
mana regeneration rate +% | 140 |
base maximum energy shield | 704 |
maximum energy shield +% | 37 |
local energy shield | 67 |
local energy shield +% | 97 |
energy shield recharge rate per minute % | 2000 |
base resist all elements % | 40 |
resist all elements % per endurance charge | 4 |
base fire damage resistance % | 105 |
base cold damage resistance % | 100 |
base lightning damage resistance % | 166 |
base chaos damage resistance % | 20 |
max endurance charges | 3 |
max frenzy charges | 3 |
max power charges | 3 |
chill duration +% | 30 |
freeze duration +% | 40 |
base cast speed +% | 36 |
avoid interruption while casting % | 55 |
main hand base weapon attack duration ms | 909 |
main hand base maximum attack distance | 6 |
main hand quality | 20 |
base attack speed +% per frenzy charge | 5 |
is player | 1 |
life per level | 12 |
mana per level | 4 |
local charges added +% | 37 |
spell elemental damage +% | 16 |
staff block % | 18 |
buff effect on self +% | 5 |
base skill area of effect +% | 60 |
physical damage reduction % per endurance charge | 4 |
base chance to freeze % | 23 |
elemental damage +% | 70 |
maximum block % | 75 |
base cast speed +% per frenzy charge | 5 |
max viper strike orbs | 4 |
local socketed cold gem level + | 1 |
max fuse arrow orbs | 5 |
critical strike chance +% | 42 |
critical strike chance +% per power charge | 50 |
accuracy rating per level | 2 |
evasion rating per level | 300 |
base strength | 134 |
additional strength | 30 |
base intelligence | 352 |
additional intelligence | 58 |
base dexterity | 54 |
additional dexterity | 23 |
base reduce enemy cold resistance % | 2 |
base critical strike multiplier | 150 |
area damage +% | 32 |
global always hit | 1 |
global cannot crit | 1 |
number of additional curses allowed | 1 |
from armour movement speed +% | -3 |
local evasion and energy shield +% | 137 |
main hand local minimum added physical damage | 64 |
main hand local maximum added physical damage | 133 |
main hand local critical strike chance | 668 |
base number of totems allowed | 1 |
base number of traps allowed | 3 |
base number of remote mines allowed | 5 |
base maximum fire damage resistance % | 75 |
base maximum cold damage resistance % | 75 |
base maximum lightning damage resistance % | 75 |
base maximum chaos damage resistance % | 75 |
dual wield inherent attack speed +% final | 10 |
extra gore | 2 |
frozen monsters take increased damage | 1 |
melee damage +% | 12 |
footstep effect variation | 2 |
number of equipped uniques | 4 |
additional dexterity and intelligence | 24 |
curse effect +% | 6 |
map spawn two bosses | 20 |
base curse duration +% | 15 |
unique gain power charge on non crit | 1 |
unique lose all power charges on crit | 1 |
curse area of effect +% | 12 |
old do not use base life leech from cold damage permyriad | 100 |
dual wield inherent physical attack damage +% final | 20 |
max rampage stacks | 1000 |
damage +% per 10 rampage stacks | 2 |
movement velocity +% per 10 rampage stacks | 1 |
minion damage +% per 10 rampage stacks | 2 |
minion movement velocity +% per 10 rampage stacks | 1 |
damage taken when hit +% final per fortification | -1 |
base max fortification | 20 |