Grandmasters: Interpol /148 ⍟
StatValue
IsDisabled0
Modifiermax fire beam stacks [8]
level90
main hand weapon type10
off hand weapon type13
shield block %24
old do not use spell block % from assumed block value110
block while dual wielding %15
damage +%9
spell damage +%109
physical dagger damage +%66
local minimum added cold damage11
local maximum added cold damage18
lightning damage +%16
attack speed +%26
local attack speed +%18
base critical strike multiplier +66
critical strike multiplier with dagger +20
base mana gained on enemy death5
maximum physical damage reduction %90
base physical damage reduction rating248
base evasion rating171
evasion rating +%25
local evasion rating +%78
base maximum life179
maximum life +%25
base maximum mana70
maximum mana +%-16
mana regeneration rate per minute %105
mana regeneration rate +%145
base maximum energy shield878
maximum energy shield +%194
local energy shield90
local energy shield +%267
energy shield recharge rate per minute %1200
energy shield recharge rate +%30
base resist all elements %58
resist all elements % per endurance charge4
base fire damage resistance %122
base cold damage resistance %102
base lightning damage resistance %123
base movement velocity +%35
max endurance charges3
max frenzy charges3
max power charges7
base cast speed +%11
base stun recovery +%14
imp variation2
main hand base weapon attack duration ms833
main hand base maximum attack distance5
base spell critical strike multiplier +20
base stun duration +%11
base attack speed +% per frenzy charge4
is player1
life per level12
mana per level6
local charges added +%27
local recharge on crit2
endurance charge duration +%-30
power charge duration +%24
base skill area of effect +%30
physical damage reduction % per endurance charge4
elemental damage +%94
maximum block %75
base shield physical damage reduction rating194
base shield maximum energy shield56
base cast speed +% per frenzy charge4
max viper strike orbs4
max fuse arrow orbs5
critical strike chance +%319
critical strike chance +% per power charge50
spell critical strike chance +%195
local critical strike chance +%24
dagger critical strike chance +%190
accuracy rating per level2
evasion rating per level300
base strength44
additional strength58
base intelligence313
base dexterity123
additional dexterity51
base critical strike multiplier150
area damage +%50
local always hit1
keystone chaos inoculation1
number of additional curses allowed2
from armour movement speed +%-8
local armour and energy shield +%60
chaos inoculation keystone energy shield +% final15
keystone elemental equilibrium1
main hand local minimum added physical damage21
main hand local maximum added physical damage84
main hand local minimum added cold damage11
main hand local maximum added cold damage18
main hand local attack speed +%18
main hand local critical strike chance600
main hand local critical strike chance +%24
main hand local always hit1
curse cast speed +%15
base number of totems allowed1
base number of traps allowed3
base number of remote mines allowed5
cannot block attacks1
base maximum fire damage resistance %75
base maximum cold damage resistance %75
base maximum lightning damage resistance %75
base maximum chaos damage resistance %75
additional maximum all resistances %5
dual wield inherent attack speed +% final10
keystone ghost reaver1
extra gore1
keystone vampirism1
gain power charge per enemy you crit1
melee damage +%14
number of equipped uniques4
gain endurance charge on power charge expiry1
chance to freeze shock ignite %5
attack and cast speed +%5
map spawn two bosses20
base curse duration +%15
curse on hit level elemental weakness10
dual wield inherent physical attack damage +% final20
max rampage stacks1000
damage +% per 10 rampage stacks2
movement velocity +% per 10 rampage stacks1
skill mana cost +-16
minion damage +% per 10 rampage stacks2
minion movement velocity +% per 10 rampage stacks1
item generation can have multiple crafted mods3
attack damage +%12
pvp shield damage +% final-15
lightning critical strike multiplier +11
number of assigned keystones4
object inherent damage +% final per frenzy charge4
number of equipped corrupted items2
spell damage +% while holding shield14
base strength and intelligence10
maximum life leech rate % per minute1200
maximum mana leech rate % per minute1200
physical damage to return to melee attacker3
local recharge on crit %20
minion damage taken +% from spike traps final-90
minion damage taken +% from arrow traps final-90
minions have labyrinth trap degen effect +%-90
minion damage taken +% from guillotine traps final-90
max talisman degen stacks20
damage taken when hit +% final per fortification-1
base max fortification20
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