SaltaSaltaSalta
Bestia
LeapLeapLeap
Spectre | N |
---|---|
Tags | animal_claw_weapon, beast, bone_armour, extra_extra_small_height, insect, is_unarmed, medium_movement, non_attacking, not_int, not_str, red_blood |
Vida
101%
Evasión
+50%
Ailment Threshold
101%
Resistencia
0 0 40 0
Damage
146%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
5 ~ 7
Attack Time
0.99 Second
Damage Spread
±20%
Experiencia
75%
Model Size
100%
Type
SandLeaper
Metadata
SandLeaperLeapOnly
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
6,498
Armadura
28,790
Evasión
7,109
Escudo de energía
0
Damage
545
Daño de hechizos
545
Precisión
290
Attack Time
0.99
Experiencia
7,691
Ailment Threshold
6,498
Chill
21
Shock
21
Brittle
116
Scorch
21
Sap
57
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SandLeaperDodgeLeft
monster dodge distance [22]
SandLeaperDodgeRight
monster dodge direction [1]
monster dodge distance [22]
monster dodge distance [22]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance2" basic_action = "ChangeToStance1" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/SandLeaper/SandLeaperLeapOnly"] = { name = "LeapLeapLeap", life = 1.01, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.46, damageSpread = 0.2, attackTime = 0.99, attackRange = 7, accuracy = 1, skillList = { "SandLeaperDodgeLeft", "SandLeaperDodgeRight", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SandLeaperDodgeLeft"] = { name = "SandLeaperDodgeLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_distance", }, levels = { [1] = {22, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SandLeaperDodgeRight"] = { name = "SandLeaperDodgeRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", }, levels = { [1] = {1, 22, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }