Guardia del templo
Humanoide
20% de probabilidad de bloquear el daño de ataques
Recibes el 10% del daño de los golpes bloqueados
Temple Guard
SpectreY
AreaMapa de Santuario, Mapa de Ciudadela, Mapa de Fortaleza, Mapa de Abominación, Mapa de Zigurat
Tagshas_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, metal_armour, not_dex, physical_affinity, ranged, red_blood, slashing_weapon, templar
Packs
  • Mapa de Zigurat, Mapa de Fortaleza, Mapa de Ciudadela, Mapa de Abominación, Mapa de Santuario: Ejecutor bañado en sangre, Guardia del templo
  • Vida
    185%
    Energy Shield From Life
    40%
    Armadura
    +75%
    Ailment Threshold
    185%
    Resistencia
    20 20 20 0
    Damage
    120%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Experiencia
    185%
    Model Size
    110%
    Type
    ReligiousTemplarAtlasUber
    Metadata
    ReligiousTemplarPureAtlasUber
    Nivel
    84
    Vida
    65,296
    Armadura
    174,710
    Evasión
    8,120
    Escudo de energía
    6,506
    Damage
    1,144
    Daño de hechizos
    1,144
    Precisión
    538
    Attack Time
    1.245
    Experiencia
    24,513
    Ailment Threshold
    65,296
    Chill
    206
    Shock
    206
    Brittle
    1,168
    Scorch
    206
    Sap
    570
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 915–1373
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.245 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ReligiousTemplarWeaponThrow
    Attack, RangedAttack, Projectile, ProjectilesFromUser
    Lanzamiento espectral
    Base Damage: 915–1373
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.245 seg
    Tiempo de recarga: 3 seg
    Lanza una copia espectral de tu arma cuerpo a cuerpo. Sale volando y luego regresa a ti en un ataque giratorio que daña a los enemigos que están en su camino.
    Inflige un 43% menos de daño
    Velocidad de proyectiles aumentada un 20%
    base is projectile [1]
    TemplarShieldCharge
    Attack, RequiresShield, Melee, Area, Movement, Travel
    Carga con escudo
    Base Damage: 915–1373
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.245 seg
    Tiempo de recarga: 3 seg
    Carga hacia un lugar u enemigo objetivo, empuja a los enemigos que están en tu camino e inflige daño repetidamente en un área pequeña delante de ti. Haces daño en un área más grande cuando alcanzas al objetivo. Cuanto más lejos te desplaces, mayor será el daño que inflijas y la probabilidad de aturdir a los enemigos.
    Velocidad de ataque aumentada un 15%
    Reducción de Umbral de Aturdimiento aumentada un 50% en enemigos a Máxima Distancia de carga
    20% más Daño con Golpes a Distancia de Carga Máxima
    Velocidad de movimiento aumentada un 50%
    Los golpes cuerpo a cuerpo fortifican
    ignores proximity shield [1]
    shield charge extra distance [15]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ReligiousTemplar/ReligiousTemplarPureAtlasUber"] = {
        name = "Temple Guard",
        life = 1.85,
        energyShield = 0.4,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "TemplarShieldCharge",
            "Melee",
            "ReligiousTemplarWeaponThrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TemplarShieldCharge"] = {
        name = "Shield Charge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RequiresShield] = true,
            [SkillType.Melee] = true,
            [SkillType.Area] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range",
            "base_movement_velocity_+%",
            "shield_charge_damage_+%_maximum",
            "attack_speed_+%",
            "shield_charge_extra_distance",
            "chance_to_fortify_on_melee_hit_+%",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {50, 50, 20, 15, 15, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ReligiousTemplarWeaponThrow"] = {
        name = "Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_projectile_speed_+%",
            "active_skill_damage_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {20, -43, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    20% de probabilidad de bloquear el daño de ataques
    Recibes el 10% del daño de los golpes bloqueados
    IdMonsterAttackBlock30Bypass10
    FamilyMonsterBlockAndBypass
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock