Empalador imperecedero
Demonio
monster casts puncture text [1]
Undying Impaler
Vida
100%
Evasión
+25%
Ailment Threshold
100%
Resistencia
0 0 40 0
Damage
100%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.65 Second
Damage Spread
±20%
Experiencia
100%
Model Size
115%
Type
Undying
Metadata
UndyingOutcastPuncture
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
83
Vida
32,017
Armadura
92,477
Evasión
9,825
Escudo de energía
0
Damage
900
Daño de hechizos
900
Precisión
518
Attack Time
1.65
Experiencia
13,132
Ailment Threshold
32,017
Chill
101
Shock
101
Brittle
573
Scorch
101
Sap
280
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 720–1080
Probabilidad de golpe crítico: 5%
Attack Time: 1.65 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterPuncture
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
Punción
Base Damage: 720–1080
Probabilidad de golpe crítico: 5%
Daño de ataque: 120%
Attack Time: 1.65 seg
Pincha a los enemigos y les aplica una penalidad de sangrado, a la que le afectan los modificadores de duración de las habilidades. Punción funciona con arcos, dagas, garras o espadas.
Inflige un 20% más de daño de ataque
+197% más de daño con sangrado
Aplica sangrado
skill can fire arrows [1]
+197% más de daño con sangrado
Aplica sangrado
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Sword" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Undying/UndyingOutcastPuncture"] = { name = "Undying Impaler", life = 1, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.65, attackRange = 6, accuracy = 1, skillList = { "Melee", "MonsterPuncture", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterPuncture"] = { name = "Puncture", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.DamageOverTime] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_bleeding_damage_+%_final", "skill_can_fire_arrows", "global_bleed_on_hit", }, levels = { [1] = {112, baseMultiplier = 1.2, levelRequirement = 9, statInterpolation = {1}, cost = { }, }, [2] = {155, baseMultiplier = 1.2, levelRequirement = 30, statInterpolation = {1}, cost = { }, }, [3] = {197, baseMultiplier = 1.2, levelRequirement = 60, statInterpolation = {1}, cost = { }, }, }, }
monster casts puncture text [1]
Id | MonsterCastsPunctureText |
---|---|
Family | MonsterCastsPunctureText |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Empalador imperecedero
Demonio
monster casts puncture text [1]
Undying Impaler
Spectre | Y |
---|---|
Tags | demon, fast_movement, has_one_hand_sword, has_one_handed_melee, humanoid, light_armour, melee, not_int, not_str, physical_affinity, red_blood, slashing_weapon, undying |
Packs |
Vida
100%
Evasión
+25%
Ailment Threshold
100%
Resistencia
0 0 40 0
Damage
100%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.65 Second
Damage Spread
±20%
Experiencia
100%
Model Size
115%
Type
Undying
Metadata
UndyingOutcastPunctureHellscape
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
6,433
Armadura
28,790
Evasión
5,924
Escudo de energía
0
Damage
374
Daño de hechizos
374
Precisión
290
Attack Time
1.65
Experiencia
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 299–448
Probabilidad de golpe crítico: 5%
Attack Time: 1.65 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterPuncture
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
Punción
Base Damage: 299–448
Probabilidad de golpe crítico: 5%
Daño de ataque: 120%
Attack Time: 1.65 seg
Pincha a los enemigos y les aplica una penalidad de sangrado, a la que le afectan los modificadores de duración de las habilidades. Punción funciona con arcos, dagas, garras o espadas.
Inflige un 20% más de daño de ataque
+197% más de daño con sangrado
Aplica sangrado
skill can fire arrows [1]
+197% más de daño con sangrado
Aplica sangrado
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Sword" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Undying/UndyingOutcastPunctureHellscape"] = { name = "Undying Impaler", life = 1, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.65, attackRange = 6, accuracy = 1, skillList = { "Melee", "MonsterPuncture", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterPuncture"] = { name = "Puncture", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.DamageOverTime] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_bleeding_damage_+%_final", "skill_can_fire_arrows", "global_bleed_on_hit", }, levels = { [1] = {112, baseMultiplier = 1.2, levelRequirement = 9, statInterpolation = {1}, cost = { }, }, [2] = {155, baseMultiplier = 1.2, levelRequirement = 30, statInterpolation = {1}, cost = { }, }, [3] = {197, baseMultiplier = 1.2, levelRequirement = 60, statInterpolation = {1}, cost = { }, }, }, }
monster casts puncture text [1]
Id | MonsterCastsPunctureText |
---|---|
Family | MonsterCastsPunctureText |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |