Bleached Horror
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/MassSkeleton/MassSkeletonBleachedSpectre |
Area | ทะเลสาบเดือด |
Tags | bones, extra_large_height, humanoid, is_unarmed, large_model, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, skeleton, slashing_weapon, stone_armour, undead |
Packs |
พลังชีวิต
225%
ค่าเกราะ
+50%
Ailment Threshold
225%
ค่าต้านทาน
0 0 75 0
Damage
146%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 11
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
150%
Model Size
100%
Type
MassSkeleton
Metadata
MassSkeletonBleached
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
62
พลังชีวิต
9,452
ค่าเกราะ
26,757
การหลบหลีก
3,826
โล่พลังงาน
0
Damage
402
ความเสียหายเวท
402
ความแม่นยำ
229
Attack Time
1.5
ค่าประสบการณ์
13,172
Ailment Threshold
9,452
Chill
30
Shock
30
Brittle
169
Scorch
30
Sap
83
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 322–482
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SkeletonMassBowProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 322–482
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
เพิ่มความเร็วกระสุน 200%
สร้างสถานะ เลือดไหล
base is projectile [1]
monster projectile variation [12]
spell maximum action distance +% [-50]
สร้างสถานะ เลือดไหล
base is projectile [1]
monster projectile variation [12]
spell maximum action distance +% [-50]
Object Type
version 2 extends "Metadata/Monsters/SkeletonMass/SkeletonMassBase" Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act4/skeletonsoldier/emerge/emergefx.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/SkeletonMass/SkeletonMassBase" Render { visual_size_index = 1 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MassSkeleton/MassSkeletonBleached"] = { name = "Bleached Horror", life = 2.25, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.46, damageSpread = 0.2, attackTime = 1.5, attackRange = 11, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "SkeletonMassBowProjectile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletonMassBowProjectile"] = { name = "SkeletonMassBowProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_projectile_speed_+%", "base_is_projectile", "global_bleed_on_hit", }, levels = { [1] = {12, -50, 200, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, }
monster casts puncture text [1]
Id | MonsterCastsPunctureText |
---|---|
Family | MonsterCastsPunctureText |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
Bleached Horror
อันเดด
monster casts puncture text [1]
Spectre | Y |
---|---|
Tags | bones, humanoid, is_unarmed, large_model, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, skeleton, slashing_weapon, stone_armour, undead |
Packs |
พลังชีวิต
225%
ค่าเกราะ
+50%
Ailment Threshold
225%
ค่าต้านทาน
0 0 75 0
Damage
146%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 11
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
150%
Model Size
100%
Type
MassSkeleton
Metadata
MassSkeletonBleachedHellscape
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
14,475
ค่าเกราะ
43,185
การหลบหลีก
4,739
โล่พลังงาน
0
Damage
545
ความเสียหายเวท
545
ความแม่นยำ
290
Attack Time
1.5
ค่าประสบการณ์
15,383
Ailment Threshold
14,475
Chill
46
Shock
46
Brittle
259
Scorch
46
Sap
126
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 436–654
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SkeletonMassBowProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 436–654
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
เพิ่มความเร็วกระสุน 200%
สร้างสถานะ เลือดไหล
base is projectile [1]
monster projectile variation [12]
spell maximum action distance +% [-50]
สร้างสถานะ เลือดไหล
base is projectile [1]
monster projectile variation [12]
spell maximum action distance +% [-50]
Object Type
version 2 extends "Metadata/Monsters/SkeletonMass/SkeletonMassBase" Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act4/skeletonsoldier/emerge/emergefx.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/SkeletonMass/SkeletonMassBase" Render { visual_size_index = 1 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MassSkeleton/MassSkeletonBleachedHellscape"] = { name = "Bleached Horror", life = 2.25, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.46, damageSpread = 0.2, attackTime = 1.5, attackRange = 11, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "SkeletonMassBowProjectile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletonMassBowProjectile"] = { name = "SkeletonMassBowProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_projectile_speed_+%", "base_is_projectile", "global_bleed_on_hit", }, levels = { [1] = {12, -50, 200, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, }
monster casts puncture text [1]
Id | MonsterCastsPunctureText |
---|---|
Family | MonsterCastsPunctureText |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
Bleached Horror
อันเดด
monster casts puncture text [1]
Spectre | Y |
---|---|
Tags | bones, humanoid, is_unarmed, large_model, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, skeleton, slashing_weapon, stone_armour, undead |
พลังชีวิต
225%
ค่าเกราะ
+50%
Ailment Threshold
225%
ค่าต้านทาน
0 0 75 0
Damage
146%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 11
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
150%
Model Size
100%
Type
MassSkeleton
Metadata
MassSkeletonBleachedSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
14,475
ค่าเกราะ
43,185
การหลบหลีก
4,739
โล่พลังงาน
0
Damage
545
ความเสียหายเวท
545
ความแม่นยำ
290
Attack Time
1.5
ค่าประสบการณ์
15,383
Ailment Threshold
14,475
Chill
46
Shock
46
Brittle
259
Scorch
46
Sap
126
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 436–654
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SkeletonMassBowProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 436–654
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
เพิ่มความเร็วกระสุน 200%
สร้างสถานะ เลือดไหล
base is projectile [1]
monster projectile variation [12]
spell maximum action distance +% [-50]
สร้างสถานะ เลือดไหล
base is projectile [1]
monster projectile variation [12]
spell maximum action distance +% [-50]
Object Type
version 2 extends "Metadata/Monsters/SkeletonMass/SkeletonMassBase"
Object Type Codes
version 2 extends "Metadata/Monsters/SkeletonMass/SkeletonMassBase" Render { visual_size_index = 1 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MassSkeleton/MassSkeletonBleachedSpectre"] = { name = "Bleached Horror", life = 2.25, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.46, damageSpread = 0.2, attackTime = 1.5, attackRange = 11, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "SkeletonMassBowProjectile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletonMassBowProjectile"] = { name = "SkeletonMassBowProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_projectile_speed_+%", "base_is_projectile", "global_bleed_on_hit", }, levels = { [1] = {12, -50, 200, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, }
monster casts puncture text [1]
Id | MonsterCastsPunctureText |
---|---|
Family | MonsterCastsPunctureText |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |