Brittle Miner
อันเดด
undead description [1]
monster fires explosive arrows text [1]
monster fires explosive arrows text [1]
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/Skeletons/SkeletonBowExplosiveArrowDelveSpectre_ |
Tags | bone_armour, bones, delve_monster, has_bow, humanoid, medium_height, no_pantheon_mod, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, slow_movement, undead |
Packs |
พลังชีวิต
132%
ค่าเกราะ
+50%
การหลบหลีก
+10%
Ailment Threshold
132%
ค่าต้านทาน
0 0 40 0
Damage
90%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
ค่าประสบการณ์
120%
Model Size
100%
Type
SkeletonBanditRangedDelve
Metadata
SkeletonBowExplosiveArrowDelve1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
8,492
ค่าเกราะ
43,185
การหลบหลีก
5,213
โล่พลังงาน
0
Damage
336
ความเสียหายเวท
336
ความแม่นยำ
290
Attack Time
1.995
ค่าประสบการณ์
12,306
Ailment Threshold
8,492
Chill
27
Shock
27
Brittle
152
Scorch
27
Sap
74
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 269–403
โอกาสคริติคอล: 5%
Attack Time: 1.995 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BanditExplosiveArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
ศรระเบิด (Explosive Arrow)
Base Damage: 269–403
โอกาสคริติคอล: 5%
Attack Time: 1.995 วินาที
ยิงลูกศรซึ่งทำหน้าที่เป็นชนวนระยะเวลาสั้นๆ ยิงลูกศรเพิ่มเติมไปที่ศัตรูเพื่อขยายระยะเวลา เมื่อเป้าหมายตายหรือชนวนหมด ลูกศรจะระเบิด สร้างความเสียหายรูปแบบ AoE จากไฟให้กับศัตรูที่อยู่ใกล้ รัศมี AoE เป็นสัดส่วนกับจำนวนของลูกศรเมื่อตาย
ระยะเวลาพื้นฐาน 1 วินาที
ระเบิด สร้างความเสียหาย ไฟ พื้นฐาน 763.8 ถึง 1146 ต่อจำนวน Fuse Charge
รัศมีระเบิด +0.2 เมตร ต่อจำนวน ศรระเบิด บนตัวเป้าหมาย
base is projectile [1]
skill can fire arrows [1]
ระเบิด สร้างความเสียหาย ไฟ พื้นฐาน 763.8 ถึง 1146 ต่อจำนวน Fuse Charge
รัศมีระเบิด +0.2 เมตร ต่อจำนวน ศรระเบิด บนตัวเป้าหมาย
base is projectile [1]
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" Actor { } BaseEvents { on_construction_complete = "RemoveCollidability( );" } Transitionable { } Stats { set_immune_to_cheats = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" Transitionable { create_untransitioned = "PlayAnimation( resurrect_nonDestructive_bow ); PauseAnimation();" create_transitioned = "EnableTargetable(); MakeCollidable( );" on_transition = "EnableTargetable(); MakeCollidable( );" } Targetable { targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonBowExplosiveArrowDelve1"] = { name = "Brittle Miner", life = 1.32, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 0.9, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeed", "BanditExplosiveArrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BanditExplosiveArrow"] = { name = "Explosive Arrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_fire_damage_per_fuse_arrow_orb", "maximum_fire_damage_per_fuse_arrow_orb", "base_skill_effect_duration", "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb", "skill_can_fire_arrows", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3}, cost = { }, }, [4] = {1.2000000476837, 1.7999999523163, 1000, 2, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
monster fires explosive arrows text [1]
Id | MonsterFiresExplosiveArrowText |
---|---|
Family | MonsterFiresExplosiveArrowText |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
Brittle Miner
อันเดด
undead description [1]
monster fires explosive arrows text [1]
monster fires explosive arrows text [1]
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/Skeletons/SkeletonBowExplosiveArrowDelveSpectre_ |
Tags | bone_armour, bones, delve_monster, has_bow, humanoid, medium_height, no_pantheon_mod, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, slow_movement, undead |
Packs |
พลังชีวิต
132%
ค่าเกราะ
+50%
การหลบหลีก
+10%
Ailment Threshold
132%
ค่าต้านทาน
0 0 40 0
Damage
90%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
ค่าประสบการณ์
120%
Model Size
100%
Type
SkeletonBanditRangedDelve
Metadata
SkeletonBowExplosiveArrowDelve2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
8,492
ค่าเกราะ
43,185
การหลบหลีก
5,213
โล่พลังงาน
0
Damage
336
ความเสียหายเวท
336
ความแม่นยำ
290
Attack Time
1.995
ค่าประสบการณ์
12,306
Ailment Threshold
8,492
Chill
27
Shock
27
Brittle
152
Scorch
27
Sap
74
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 269–403
โอกาสคริติคอล: 5%
Attack Time: 1.995 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BanditExplosiveArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
ศรระเบิด (Explosive Arrow)
Base Damage: 269–403
โอกาสคริติคอล: 5%
Attack Time: 1.995 วินาที
ยิงลูกศรซึ่งทำหน้าที่เป็นชนวนระยะเวลาสั้นๆ ยิงลูกศรเพิ่มเติมไปที่ศัตรูเพื่อขยายระยะเวลา เมื่อเป้าหมายตายหรือชนวนหมด ลูกศรจะระเบิด สร้างความเสียหายรูปแบบ AoE จากไฟให้กับศัตรูที่อยู่ใกล้ รัศมี AoE เป็นสัดส่วนกับจำนวนของลูกศรเมื่อตาย
ระยะเวลาพื้นฐาน 1 วินาที
ระเบิด สร้างความเสียหาย ไฟ พื้นฐาน 763.8 ถึง 1146 ต่อจำนวน Fuse Charge
รัศมีระเบิด +0.2 เมตร ต่อจำนวน ศรระเบิด บนตัวเป้าหมาย
base is projectile [1]
skill can fire arrows [1]
ระเบิด สร้างความเสียหาย ไฟ พื้นฐาน 763.8 ถึง 1146 ต่อจำนวน Fuse Charge
รัศมีระเบิด +0.2 เมตร ต่อจำนวน ศรระเบิด บนตัวเป้าหมาย
base is projectile [1]
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" Actor { } BaseEvents { on_construction_complete = "RemoveCollidability( );" } Transitionable { } Stats { set_immune_to_cheats = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" Transitionable { create_untransitioned = "PlayAnimation( resurrect_nonDestructive_bow ); PauseAnimation();" create_transitioned = "EnableTargetable(); MakeCollidable( );" on_transition = "EnableTargetable(); MakeCollidable( );" } Targetable { targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonBowExplosiveArrowDelve2"] = { name = "Brittle Miner", life = 1.32, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 0.9, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeed", "BanditExplosiveArrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BanditExplosiveArrow"] = { name = "Explosive Arrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_fire_damage_per_fuse_arrow_orb", "maximum_fire_damage_per_fuse_arrow_orb", "base_skill_effect_duration", "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb", "skill_can_fire_arrows", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3}, cost = { }, }, [4] = {1.2000000476837, 1.7999999523163, 1000, 2, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
monster fires explosive arrows text [1]
Id | MonsterFiresExplosiveArrowText |
---|---|
Family | MonsterFiresExplosiveArrowText |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
Brittle Miner
อันเดด
undead description [1]
monster fires explosive arrows text [1]
monster fires explosive arrows text [1]
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/Skeletons/SkeletonBowExplosiveArrowDelveSpectre_ |
Tags | bone_armour, bones, delve_monster, has_bow, humanoid, medium_height, no_pantheon_mod, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, slow_movement, undead |
Packs |
พลังชีวิต
132%
ค่าเกราะ
+50%
การหลบหลีก
+10%
Ailment Threshold
132%
ค่าต้านทาน
0 0 40 0
Damage
90%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
ค่าประสบการณ์
120%
Model Size
100%
Type
SkeletonBanditRangedDelve
Metadata
SkeletonBowExplosiveArrowDelve3
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
8,492
ค่าเกราะ
43,185
การหลบหลีก
5,213
โล่พลังงาน
0
Damage
336
ความเสียหายเวท
336
ความแม่นยำ
290
Attack Time
1.995
ค่าประสบการณ์
12,306
Ailment Threshold
8,492
Chill
27
Shock
27
Brittle
152
Scorch
27
Sap
74
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 269–403
โอกาสคริติคอล: 5%
Attack Time: 1.995 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BanditExplosiveArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
ศรระเบิด (Explosive Arrow)
Base Damage: 269–403
โอกาสคริติคอล: 5%
Attack Time: 1.995 วินาที
ยิงลูกศรซึ่งทำหน้าที่เป็นชนวนระยะเวลาสั้นๆ ยิงลูกศรเพิ่มเติมไปที่ศัตรูเพื่อขยายระยะเวลา เมื่อเป้าหมายตายหรือชนวนหมด ลูกศรจะระเบิด สร้างความเสียหายรูปแบบ AoE จากไฟให้กับศัตรูที่อยู่ใกล้ รัศมี AoE เป็นสัดส่วนกับจำนวนของลูกศรเมื่อตาย
ระยะเวลาพื้นฐาน 1 วินาที
ระเบิด สร้างความเสียหาย ไฟ พื้นฐาน 763.8 ถึง 1146 ต่อจำนวน Fuse Charge
รัศมีระเบิด +0.2 เมตร ต่อจำนวน ศรระเบิด บนตัวเป้าหมาย
base is projectile [1]
skill can fire arrows [1]
ระเบิด สร้างความเสียหาย ไฟ พื้นฐาน 763.8 ถึง 1146 ต่อจำนวน Fuse Charge
รัศมีระเบิด +0.2 เมตร ต่อจำนวน ศรระเบิด บนตัวเป้าหมาย
base is projectile [1]
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" Actor { } BaseEvents { on_construction_complete = "RemoveCollidability( );" } Transitionable { } Stats { set_immune_to_cheats = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" Transitionable { create_untransitioned = "PlayAnimation( resurrect_nonDestructive_bow ); PauseAnimation();" create_transitioned = "EnableTargetable(); MakeCollidable( );" on_transition = "EnableTargetable(); MakeCollidable( );" } Targetable { targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonBowExplosiveArrowDelve3"] = { name = "Brittle Miner", life = 1.32, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 0.9, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeed", "BanditExplosiveArrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BanditExplosiveArrow"] = { name = "Explosive Arrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_fire_damage_per_fuse_arrow_orb", "maximum_fire_damage_per_fuse_arrow_orb", "base_skill_effect_duration", "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb", "skill_can_fire_arrows", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3}, cost = { }, }, [4] = {1.2000000476837, 1.7999999523163, 1000, 2, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
monster fires explosive arrows text [1]
Id | MonsterFiresExplosiveArrowText |
---|---|
Family | MonsterFiresExplosiveArrowText |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
Brittle Miner
อันเดด
undead description [1]
monster fires explosive arrows text [1]
monster fires explosive arrows text [1]
Spectre | Y |
---|---|
Tags | bone_armour, bones, delve_monster, has_bow, humanoid, no_pantheon_mod, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, slow_movement, undead |
พลังชีวิต
132%
ค่าเกราะ
+50%
การหลบหลีก
+10%
Ailment Threshold
132%
ค่าต้านทาน
0 0 40 0
Damage
90%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
ค่าประสบการณ์
120%
Model Size
100%
Type
SkeletonBanditRangedDelve
Metadata
SkeletonBowExplosiveArrowDelveSpectre_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
8,492
ค่าเกราะ
43,185
การหลบหลีก
5,213
โล่พลังงาน
0
Damage
336
ความเสียหายเวท
336
ความแม่นยำ
290
Attack Time
1.995
ค่าประสบการณ์
12,306
Ailment Threshold
8,492
Chill
27
Shock
27
Brittle
152
Scorch
27
Sap
74
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 269–403
โอกาสคริติคอล: 5%
Attack Time: 1.995 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BanditExplosiveArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
ศรระเบิด (Explosive Arrow)
Base Damage: 269–403
โอกาสคริติคอล: 5%
Attack Time: 1.995 วินาที
ยิงลูกศรซึ่งทำหน้าที่เป็นชนวนระยะเวลาสั้นๆ ยิงลูกศรเพิ่มเติมไปที่ศัตรูเพื่อขยายระยะเวลา เมื่อเป้าหมายตายหรือชนวนหมด ลูกศรจะระเบิด สร้างความเสียหายรูปแบบ AoE จากไฟให้กับศัตรูที่อยู่ใกล้ รัศมี AoE เป็นสัดส่วนกับจำนวนของลูกศรเมื่อตาย
ระยะเวลาพื้นฐาน 1 วินาที
ระเบิด สร้างความเสียหาย ไฟ พื้นฐาน 763.8 ถึง 1146 ต่อจำนวน Fuse Charge
รัศมีระเบิด +0.2 เมตร ต่อจำนวน ศรระเบิด บนตัวเป้าหมาย
base is projectile [1]
skill can fire arrows [1]
ระเบิด สร้างความเสียหาย ไฟ พื้นฐาน 763.8 ถึง 1146 ต่อจำนวน Fuse Charge
รัศมีระเบิด +0.2 เมตร ต่อจำนวน ศรระเบิด บนตัวเป้าหมาย
base is projectile [1]
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/Skeletons/Skeleton"
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Skeleton"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonBowExplosiveArrowDelveSpectre_"] = { name = "Brittle Miner", life = 1.32, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 0.9, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeed", "BanditExplosiveArrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BanditExplosiveArrow"] = { name = "Explosive Arrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_fire_damage_per_fuse_arrow_orb", "maximum_fire_damage_per_fuse_arrow_orb", "base_skill_effect_duration", "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb", "skill_can_fire_arrows", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3}, cost = { }, }, [4] = {1.2000000476837, 1.7999999523163, 1000, 2, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
monster fires explosive arrows text [1]
Id | MonsterFiresExplosiveArrowText |
---|---|
Family | MonsterFiresExplosiveArrowText |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.