คลื่นเดือดเป็นฟอง
หุ่นกล
ด่าน: โรงอาบน้ำ, ที่ซ่อน Luxurious
Bubbling Wave
Spectre | N |
---|---|
Area | โรงอาบน้ำ, ที่ซ่อน Luxurious |
Tags | cannot_be_monolith, cleaving_weapon, construct, hidden_monster, is_unarmed, liquid_armour, medium_height, melee, not_dex, not_str, physical_affinity, unusable_corpse, very_slow_movement, water, water_elemental |
Packs |
พลังชีวิต
102%
Energy Shield From Life
50%
Ailment Threshold
102%
ค่าต้านทาน
40 0 0 0
Damage
153%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
120%
Model Size
100%
Type
WaterElemental2
Metadata
WaterElemental3
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
60
พลังชีวิต
3,772
ค่าเกราะ
15,178
การหลบหลีก
3,556
โล่พลังงาน
1,849
Damage
380
ความเสียหายเวท
380
ความแม่นยำ
211
Attack Time
1.5
ค่าประสบการณ์
9,918
Ailment Threshold
3,772
Chill
12
Shock
12
Brittle
67
Scorch
12
Sap
33
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 304–456
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/WaterElemental/WaterElemental" Transitionable { } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/WaterElemental/WaterElemental" Transitionable { create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();" } Actor { on_effect_event_contact_for_WaterElementalMortar = "PlayAttachedEffect( Metadata/Effects/Spells/monsters_effects/water_elemental/WaterElementalMortar/cast_mortar.ao, Floating);" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/WaterElemental/WaterElemental3"] = { name = "Bubbling Wave", life = 1.02, energyShield = 0.5, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.53, damageSpread = 0.2, attackTime = 1.5, attackRange = 13, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
คลื่นเดือดเป็นฟอง
หุ่นกล
Bubbling Wave
Spectre | N |
---|---|
Tags | cannot_be_monolith, cleaving_weapon, construct, hidden_monster, is_unarmed, liquid_armour, melee, not_dex, not_str, physical_affinity, unusable_corpse, very_slow_movement, water, water_elemental |
พลังชีวิต
102%
Energy Shield From Life
50%
Ailment Threshold
102%
ค่าต้านทาน
40 0 0 0
Damage
153%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
120%
Model Size
100%
Type
WaterElemental2
Metadata
WaterElemental3Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
6,562
ค่าเกราะ
28,790
การหลบหลีก
4,739
โล่พลังงาน
3,064
Damage
572
ความเสียหายเวท
572
ความแม่นยำ
290
Attack Time
1.5
ค่าประสบการณ์
12,306
Ailment Threshold
6,562
Chill
21
Shock
21
Brittle
117
Scorch
21
Sap
57
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 457–686
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/WaterElemental/WaterElemental3Standalone"] = { name = "Bubbling Wave", life = 1.02, energyShield = 0.5, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.53, damageSpread = 0.2, attackTime = 1.5, attackRange = 13, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }