Charged Colossus
สัตว์ร้าย
Spectre | Y |
---|---|
Area | Sanctuary Map, Citadel Map, Fortress Map, Abomination Map, Ziggurat Map |
Tags | beast, bludgeoning_weapon, goatman, has_two_hand_mace, has_two_handed_melee, humanoid, light_armour, mammal_beast, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
Packs |
พลังชีวิต
214%
การหลบหลีก
+5%
Ailment Threshold
214%
ค่าต้านทาน
0 75 0 0
Damage
180%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
4 ~ 12
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
225%
Model Size
130%
Type
MountainGoatmanChampionAtlasUber
Metadata
MountainGoatmanChampionAtlasUber
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
84
พลังชีวิต
75,531
ค่าเกราะ
99,834
การหลบหลีก
8,526
โล่พลังงาน
0
Damage
1,716
ความเสียหายเวท
1,716
ความแม่นยำ
538
Attack Time
1.5
ค่าประสบการณ์
29,813
Ailment Threshold
75,531
Chill
239
Shock
239
Brittle
1,351
Scorch
239
Sap
660
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 1373–2059
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GoatmanMonsterSlam
Attack, Area, Triggerable
Base Damage: 1373–2059
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 175%
ความเสียหายโจมตี: 175%
Attack Time: 1.5 วินาที
คูลดาวน์: 6 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 75%
ลดความเร็วในการโจมตี อีก 20%
active skill area of effect radius +% final [200]
is area damage [1]
ลดความเร็วในการโจมตี อีก 20%
active skill area of effect radius +% final [200]
is area damage [1]
DarkExileLightningstormAtlasUber
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
พายุไฟ (Firestorm)
โอกาสคริติคอล: 5%
เวลาร่าย: 0.9 วินาที
คูลดาวน์: 4 วินาที
ฝนลูกไฟตกทั่วพื้นที่เป้าหมาย ลูกไฟจะระเบิดเมื่อตกถึงพื้น สร้างความเสียหายให้กับศัตรูที่อยู่ใกล้
สร้างความเสียหาย สายฟ้า 1384 ถึง 4151
ระยะเวลาพื้นฐาน 3 วินาที
เพิ่มความเร็วในการร่าย 35%
ลูกไฟตก 1 ลูก ทุก 0.15 วินาที
รัศมีพื้นฐาน 1 เมตร
firestorm base area of effect +% [-49]
is area damage [1]
ระยะเวลาพื้นฐาน 3 วินาที
เพิ่มความเร็วในการร่าย 35%
ลูกไฟตก 1 ลูก ทุก 0.15 วินาที
รัศมีพื้นฐาน 1 เมตร
firestorm base area of effect +% [-49]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Mace" } Actor { basic_action = "Emerge" } Monster { flip_enabled = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { } Life { on_spawned_alive = "AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/ShiftingElemental/epk/lightning_2HAM.epk, MainHand );" on_death = "RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/ShiftingElemental/epk/lightning_2HAM.epk, MainHand );" } Render { //turn_duration = 0.3 } Animated { on_event_leave_ground_for_leap = "PlayEffect( Metadata/Effects/Spells/monsters_effects/goat_slam_02/kickup.ao );" on_event_effect_for_cliffjump = "PlayEffect( Metadata/Effects/Spells/monsters_effects/goat_slam_02/land_dust.ao );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Goatman/MountainGoatmanChampionAtlasUber"] = { name = "Charged Colossus ", life = 2.14, fireResist = 0, coldResist = 75, lightningResist = 0, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "GoatmanMonsterSlam", "MeleeAtAnimationSpeed", "DarkExileLightningstormAtlasUber", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GoatmanMonsterSlam"] = { name = "GoatmanMonsterSlam", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-20, 200, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DarkExileLightningstormAtlasUber"] = { name = "Firestorm", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.9, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "firestorm_base_area_of_effect_+%", "base_cast_speed_+%", "active_skill_base_area_of_effect_radius", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 3000, 150, -49, 35, 10, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3}, cost = { }, }, }, }