รูปจำลองแห่งผู้ต่ำช้า
ปีศาจ
Effigy of the Wretched
SpectreN
Tagsanimal_claw_weapon, นักเวท, demon, fire_affinity, is_unarmed, light_armour, medium_height, medium_movement, melee, physical_affinity, red_blood
พลังชีวิต
320%
Ailment Threshold
320%
ค่าต้านทาน
30 30 30 20
Damage
194%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 7
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
150%
Type
FlamebearerBossLake
Metadata
FlameBearerBossLake
เลเวล
68
พลังชีวิต
20,587
เกราะ
28,790
การหลบหลีก
4,739
โล่พลังงาน
0
Damage
725
ความเสียหายเวท
725
ความแม่นยำ
290
Attack Time
1.5
ค่าประสบการณ์
20,510
Ailment Threshold
20,587
Chill
65
Shock
65
Brittle
368
Scorch
65
Sap
180
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 580–870
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
FlamebearerFlameBlueInvasion
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
โทเทมไฟศักดิ์สิทธิ์ (Holy Flame Totem)
ประสิทธิภาพการเสริมความเสียหาย: 10%
เวลาร่าย: 0.25 วินาที
คูลดาวน์: 4 วินาที
อัญเชิญ โทเทม ที่จะแชนเนลปล่อยกระแสเพลิงเข้าใส่ศัตรูที่อยู่ใกล้
สกิล เกิดซ้ำ เพิ่มเติม 9 ครั้ง
กระสุน เจาะทะลุ ทุกเป้าหมาย
สร้างความเสียหาย ไฟ 79.43 ถึง 119.1
เพิ่มความเร็วในการร่าย อีก 10%
ยิงกระสุน เพิ่มเติม 3 ลูก
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-75]
BlueMonsterCycloneInvasion
Attack, Area, Melee, Movement
พายุหมุน (Cyclone)
Base Damage: 580–870
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
โจมตีใส่ศัตรูรอบๆ ตัวผู้เล่น แล้วจะกวาดรอบทิศไปเรื่อยๆ ขณะผู้เล่นเคลื่อนตัวเองไปจนถึงจุดหมาย สกิลนี้ไม่สามารถเสริมด้วย Ruthless หรือ Multistrike ได้
สร้างความเสียหาย ลดลง อีก 40%
เพิ่มความเสียหาย กายภาพ 24%
เพิ่มความเร็วในการโจมตี 20%
ลดความเร็วในการเคลื่อนที่ อีก 30%
cyclone extra distance [15]
is area damage [1]
FlamebearerBossSearingBondInvasion
Spell, DamageOverTime, Trappable, Mineable, TotemCastsAlone, CausesBurning, SummonsTotem, Triggerable, Fire, DegenOnlySpellDamage
สายสัมพันธ์เร่าร้อน (Searing Bond)
เวลาร่าย: 1 วินาที
คูลดาวน์: 4 วินาที
อัญเชิญ โทเทม ที่ปล่อยลำแสงไฟไปที่คุณและโทเทมอื่นๆ ที่คุณควบคุม สร้างความเสียหาย ติดไฟ ให้กับศัตรูที่ติดอยู่ในลำแสงนี้ ศัตรูที่อยู่ใกล้ปลายใดๆ ของลำแสงจะได้รับความเสียหาย ติดไฟ ด้วย
โทเทม คงอยู่ 20 วินาที
สร้างความเสียหาย ไฟ พื้นฐาน 937.5 ต่อวินาที
จำนวน โทเทมอัญเชิญ สูงสุด +3 เสา
อัญเชิญ โทเทม 1 เสา ที่ใช้ สกิลนี้
base active skill totem level [68]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Stats
{
	set_base_number_of_totems_allowed = 5
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "RemoveEffects( );"
	on_spawned_dead = "RemoveEffects( );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueLake/FlameBearerBossLake"] = {
    name = "Effigy of the Wretched",
    life = 3.2,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.94,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "FlamebearerFlameBlueInvasion",
        "BlueMonsterCycloneInvasion",
        "FlamebearerBossSearingBondInvasion",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FlamebearerFlameBlueInvasion"] = {
    name = "Holy Flame Totem",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons a totem that fires a stream of flame at nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.SummonsTotem] = true,
        [SkillType.Fire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.25,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "spell_maximum_action_distance_+%",
        "active_skill_cast_speed_+%_final",
        "number_of_additional_projectiles",
        "skill_repeat_count",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -78, 25, 0, 9, -25, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, -75, 25, 0, 9, -25, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, -75, 15, 2, 9, -25, levelRequirement = 35, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, -75, 10, 3, 9, -25, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, -75, 5, 4, 9, -25, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlueMonsterCycloneInvasion"] = {
    name = "Cyclone",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "attack_speed_+%",
        "cyclone_movement_speed_+%_final",
        "cyclone_extra_distance",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {24, 20, -30, 15, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FlamebearerBossSearingBondInvasion"] = {
    name = "Searing Bond",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.CausesBurning] = true,
        [SkillType.SummonsTotem] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.DegenOnlySpellDamage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "base_active_skill_totem_level",
        "base_number_of_totems_allowed",
        "base_totem_duration",
        "base_totem_range",
        "number_of_totems_summoned_in_formation",
        "is_totem",
        "base_skill_is_totemified",
    },
    levels = {
        [1] = {0.34999999403954, 3, 1, 20000, 100, 1, levelRequirement = 3, statInterpolation = {3, 1, 1},  cost = { }, },
        [2] = {0.37000000476837, 5, 1, 20000, 100, 1, levelRequirement = 5, statInterpolation = {3, 1, 1},  cost = { }, },
        [3] = {0.38999998569489, 8, 1, 20000, 100, 1, levelRequirement = 8, statInterpolation = {3, 1, 1},  cost = { }, },
        [4] = {0.40999999642372, 10, 1, 20000, 100, 1, levelRequirement = 10, statInterpolation = {3, 1, 1},  cost = { }, },
        [5] = {0.43000000715256, 12, 1, 20000, 100, 1, levelRequirement = 12, statInterpolation = {3, 1, 1},  cost = { }, },
        [6] = {0.44999998807907, 14, 1, 20000, 100, 1, levelRequirement = 14, statInterpolation = {3, 1, 1},  cost = { }, },
        [7] = {0.49000000953674, 17, 1, 20000, 100, 1, levelRequirement = 17, statInterpolation = {3, 1, 1},  cost = { }, },
        [8] = {0.52999997138977, 20, 1, 20000, 100, 1, levelRequirement = 20, statInterpolation = {3, 1, 1},  cost = { }, },
        [9] = {0.56999999284744, 24, 1, 20000, 100, 1, levelRequirement = 24, statInterpolation = {3, 1, 1},  cost = { }, },
        [10] = {0.61000001430511, 30, 1, 20000, 100, 1, levelRequirement = 29, statInterpolation = {3, 1, 1},  cost = { }, },
        [11] = {0.64999997615814, 31, 1, 20000, 100, 1, levelRequirement = 31, statInterpolation = {3, 1, 1},  cost = { }, },
        [12] = {0.69999998807907, 36, 2, 20000, 100, 1, levelRequirement = 36, statInterpolation = {3, 1, 1},  cost = { }, },
        [13] = {0.75999999046326, 41, 2, 20000, 100, 1, levelRequirement = 41, statInterpolation = {3, 1, 1},  cost = { }, },
        [14] = {0.81999999284744, 44, 2, 20000, 100, 1, levelRequirement = 44, statInterpolation = {3, 1, 1},  cost = { }, },
        [15] = {0.89999997615814, 51, 2, 20000, 100, 1, levelRequirement = 51, statInterpolation = {3, 1, 1},  cost = { }, },
        [16] = {0.98000001907349, 52, 2, 20000, 100, 1, levelRequirement = 52, statInterpolation = {3, 1, 1},  cost = { }, },
        [17] = {1, 57, 2, 20000, 100, 1, levelRequirement = 57, statInterpolation = {3, 1, 1},  cost = { }, },
        [18] = {1, 60, 2, 20000, 100, 1, levelRequirement = 60, statInterpolation = {3, 1, 1},  cost = { }, },
        [19] = {1, 65, 2, 20000, 100, 1, levelRequirement = 64, statInterpolation = {3, 1, 1},  cost = { }, },
        [20] = {1, 66, 2, 20000, 100, 1, levelRequirement = 66, statInterpolation = {3, 1, 1},  cost = { }, },
        [21] = {1, 67, 3, 20000, 100, 1, levelRequirement = 67, statInterpolation = {3, 1, 1},  cost = { }, },
        [22] = {1, 68, 3, 20000, 100, 1, levelRequirement = 68, statInterpolation = {3, 1, 1},  cost = { }, },
        [23] = {1, 69, 3, 20000, 100, 1, levelRequirement = 69, statInterpolation = {3, 1, 1},  cost = { }, },
        [24] = {1, 70, 3, 20000, 100, 1, levelRequirement = 70, statInterpolation = {3, 1, 1},  cost = { }, },
        [25] = {1, 71, 3, 20000, 100, 1, levelRequirement = 71, statInterpolation = {3, 1, 1},  cost = { }, },
        [26] = {1, 72, 3, 20000, 100, 1, levelRequirement = 72, statInterpolation = {3, 1, 1},  cost = { }, },
        [27] = {1, 73, 3, 20000, 100, 1, levelRequirement = 73, statInterpolation = {3, 1, 1},  cost = { }, },
        [28] = {1, 74, 3, 20000, 100, 1, levelRequirement = 74, statInterpolation = {3, 1, 1},  cost = { }, },
        [29] = {1, 75, 3, 20000, 100, 1, levelRequirement = 75, statInterpolation = {3, 1, 1},  cost = { }, },
        [30] = {1, 76, 3, 20000, 100, 1, levelRequirement = 76, statInterpolation = {3, 1, 1},  cost = { }, },
        [31] = {1, 77, 3, 20000, 100, 1, levelRequirement = 77, statInterpolation = {3, 1, 1},  cost = { }, },
        [32] = {1, 78, 3, 20000, 100, 1, levelRequirement = 78, statInterpolation = {3, 1, 1},  cost = { }, },
        [33] = {1, 79, 3, 20000, 100, 1, levelRequirement = 79, statInterpolation = {3, 1, 1},  cost = { }, },
        [34] = {1, 80, 3, 20000, 100, 1, levelRequirement = 80, statInterpolation = {3, 1, 1},  cost = { }, },
        [35] = {1, 81, 3, 20000, 100, 1, levelRequirement = 81, statInterpolation = {3, 1, 1},  cost = { }, },
        [36] = {1, 82, 3, 20000, 100, 1, levelRequirement = 82, statInterpolation = {3, 1, 1},  cost = { }, },
    },
}
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