Embezzler's Own
หุ่นประกอบ
monster base type attack cast speed +% and damage -% final [11]
monster fires ice shot arrows text [1]
torment embezzler debuff on hit recovery speed +% [-100]
SpectreY
Tagscold_affinity, construct, has_bow, humanoid, medium_height, metal_armour, mud_blood, not_int, physical_affinity, puncturing_weapon, ranged, very_slow_movement
พลังชีวิต
144%
เกราะ
+20%
การหลบหลีก
+10%
Ailment Threshold
144%
ค่าต้านทาน
0 0 0 0
Damage
72%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
ค่าประสบการณ์
120%
Model Size
100%
Type
StatueBowBrittle
Metadata
TormentStatueMaleBow
เลเวล
68
พลังชีวิต
9,264
เกราะ
34,548
การหลบหลีก
5,213
โล่พลังงาน
0
Damage
269
ความเสียหายเวท
269
ความแม่นยำ
290
Attack Time
1.995
ค่าประสบการณ์
12,306
Ailment Threshold
9,264
Chill
29
Shock
29
Brittle
166
Scorch
29
Sap
81
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 215–323
โอกาสคริติคอล: 5%
Attack Time: 1.995 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
skill can fire arrows [1]
skill can fire wand projectiles [1]
MonsterIceShot
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
ศรน้ำแข็ง (Ice Shot)
Base Damage: 215–323
โอกาสคริติคอล: 5%
Attack Time: 1.995 วินาที
ยิงศรไปยังเป้าหมายที่แปลงความเสียหาย กายภาพ บางส่วนเป็น น้ำแข็ง แล้วสร้างความเสียหายในพื้นที่ทรงกรวยเบื้องหลังเป้าหมายที่แปลงความเสียหาย กายภาพ ทั้งหมดเป็น น้ำแข็ง
ระยะเวลาพื้นฐาน 2.5 วินาที
เพิ่มความเสียหาย กายภาพ 50%
แปลงความเสียหาย กายภาพ 50% เป็น น้ำแข็ง
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Statue/Statue"

Actor
{
	main_hand_unarmed_type = "Bow"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Statue/Statue"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Statue/TormentStatueMaleBow"] = {
    name = "Embezzler's Own",
    life = 1.44,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.72,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 40,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "Melee",
        "MonsterIceShot",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterIceShot"] = {
    name = "Ice Shot",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Area] = true,
        [SkillType.Cold] = true,
        [SkillType.Triggerable] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "skill_physical_damage_%_to_convert_to_cold",
        "base_skill_effect_duration",
        "skill_can_fire_arrows",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {15, 50, 2500, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        [2] = {50, 50, 2500, levelRequirement = 68, statInterpolation = {2},  cost = { }, },
    },
}
monster base type attack cast speed +% and damage -% final [11]
IdMonsterSpeedAndDamageFixupSmall
FamilyMonsterSpeedAndDamageFixup
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • monster base type attack cast speed +% and damage -% final Min: 11 Max: 11 Global
  • Craft Tagscaster_damage damage attack caster speed
    monster fires ice shot arrows text [1]
    IdMonsterFiresIceShotArrowsText
    FamilyMonsterFiresIceShotArrowsText
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster fires ice shot arrows text Min: 1 Max: 1 Global
  • torment embezzler debuff on hit recovery speed +% [-100]
    IdTormentEmbezzlerStatueRanged
    FamilyTorment
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • torment embezzler debuff on hit recovery speed +% Min: -100 Max: -100 Global
  • Spawn Tagsdefault: 1000
    Embezzler's Own
    หุ่นประกอบ
    monster base type attack cast speed +% and damage -% final [11]
    monster fires ice shot arrows text [1]
    torment embezzler debuff on hit recovery speed +% [-100]
    cant touch this [1]
    cant possess this [1]
    SpectreY
    Tagscold_affinity, construct, has_bow, humanoid, medium_height, metal_armour, mud_blood, not_int, physical_affinity, puncturing_weapon, ranged, very_slow_movement
    พลังชีวิต
    144%
    เกราะ
    +20%
    การหลบหลีก
    +10%
    Ailment Threshold
    144%
    ค่าต้านทาน
    0 0 0 0
    Damage
    72%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    120%
    Model Size
    100%
    Type
    StatueBowBrittle
    Metadata
    TormentStatueFemaleBow
    เลเวล
    68
    พลังชีวิต
    9,264
    เกราะ
    34,548
    การหลบหลีก
    5,213
    โล่พลังงาน
    0
    Damage
    269
    ความเสียหายเวท
    269
    ความแม่นยำ
    290
    Attack Time
    1.995
    ค่าประสบการณ์
    12,306
    Ailment Threshold
    9,264
    Chill
    29
    Shock
    29
    Brittle
    166
    Scorch
    29
    Sap
    81
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 215–323
    โอกาสคริติคอล: 5%
    Attack Time: 1.995 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MonsterIceShot
    Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
    ศรน้ำแข็ง (Ice Shot)
    Base Damage: 215–323
    โอกาสคริติคอล: 5%
    Attack Time: 1.995 วินาที
    ยิงศรไปยังเป้าหมายที่แปลงความเสียหาย กายภาพ บางส่วนเป็น น้ำแข็ง แล้วสร้างความเสียหายในพื้นที่ทรงกรวยเบื้องหลังเป้าหมายที่แปลงความเสียหาย กายภาพ ทั้งหมดเป็น น้ำแข็ง
    ระยะเวลาพื้นฐาน 2.5 วินาที
    เพิ่มความเสียหาย กายภาพ 50%
    แปลงความเสียหาย กายภาพ 50% เป็น น้ำแข็ง
    projectile uses contact position [1]
    skill can fire arrows [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Statue/Statue"
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Statue/Statue"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Statue/TormentStatueFemaleBow"] = {
        name = "Embezzler's Own",
        life = 1.44,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.72,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "Melee",
            "MonsterIceShot",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterIceShot"] = {
        name = "Ice Shot",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "skill_physical_damage_%_to_convert_to_cold",
            "base_skill_effect_duration",
            "skill_can_fire_arrows",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {15, 50, 2500, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {50, 50, 2500, levelRequirement = 68, statInterpolation = {2},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [11]
    IdMonsterSpeedAndDamageFixupSmall
    FamilyMonsterSpeedAndDamageFixup
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 11 Max: 11 Global
  • Craft Tagscaster_damage damage attack caster speed
    monster fires ice shot arrows text [1]
    IdMonsterFiresIceShotArrowsText
    FamilyMonsterFiresIceShotArrowsText
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster fires ice shot arrows text Min: 1 Max: 1 Global
  • torment embezzler debuff on hit recovery speed +% [-100]
    IdTormentEmbezzlerStatueRanged
    FamilyTorment
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • torment embezzler debuff on hit recovery speed +% Min: -100 Max: -100 Global
  • Spawn Tagsdefault: 1000
    cant touch this [1]
    IdTormentCantTouchThis
    FamilyCantTouchThis
    DomainsMonster (3)
    GenerationTypeผีตายโหง (7)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this [1]
    IdTormentCantPossessThis
    FamilyCantPossessThis
    DomainsMonster (3)
    GenerationTypeผีตายโหง (7)
    Req. level1
    Stats
  • cant possess this Min: 1 Max: 1 Global
  • Edit

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