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Fathom Screamer
ปีศาจ
IconEnemyResistanceCold
สกุล: Shield Crab
กลุ่ม: Cephalopod
Spectre
Areaถ้ำสุสานเรือล่ม
Tagsanimal_claw_weapon, demon, extra_small_height, fast_movement, flesh_armour, has_dagger, has_one_handed_melee, melee, not_int, not_str, physical_affinity, red_blood
Packs
  • ถ้ำสุสานเรือล่ม: Fathom Screamer
  • พลังชีวิต
    55%
    การหลบหลีก
    +10%
    Ailment Threshold
    55%
    ค่าต้านทาน
    IconEnemyResistanceFire0% IconEnemyResistanceCold40% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    83%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    3 ~ 7
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    55%
    Model Size
    100%
    Type
    Spawn
    Metadata
    Spawn2
    เลเวล
    12
    พลังชีวิต
    53
    ค่าเกราะ
    152
    อัตราการหลบหลีก
    342
    Damage
    11
    ความเสียหายเวท
    11
    ความแม่นยำ
    50
    Attack Time
    1.005
    ค่าประสบการณ์
    138
    Minion Life
    23
    Minion Damage
    10
    Ailment Threshold
    53
    Chill
    0
    Shock
    0
    Brittle
    1
    Scorch
    0
    Sap
    0
    Phys Convert Ele
    0%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 914
    โอกาสคริติคอล: 5%
    Attack Time: 1.005 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "Emerge"
    }
    
    Monster
    {
    	flip_enabled = true
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Spawn/Spawn2"] = {
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        name = "Fathom Screamer",
        life = 0.55,
        damage = 0.83,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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