Flame Rattler
อันเดด
สกิล ยิงโพรเจกไทล์ เพิ่มเติม 2 ลูก
undead description [1]
SpectreY
Tagsbone_armour, bones, นักเวท, fire_affinity, is_unarmed, medium_height, not_dex, ranged, skeleton, slashing_weapon, undead, very_slow_movement
พลังชีวิต
84%
Energy Shield From Life
100%
ค่าเกราะ
+25%
Ailment Threshold
84%
ค่าต้านทาน
40 0 0 0
Damage
60%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 46
Attack Time
1.605 Second
Damage Spread
±20%
ค่าประสบการณ์
120%
Model Size
100%
Type
SkeletonCasterFire
Metadata
SkeletonCasterFireMultipleProjectilesStrMission
เลเวล
68
พลังชีวิต
5,404
ค่าเกราะ
35,988
อัตราการหลบหลีก
4,739
โล่พลังงาน
5,147
Damage
224
ความเสียหายเวท
224
ความแม่นยำ
580
Attack Time
1.605
ค่าประสบการณ์
12,306
Minion Life
1,172
Minion Energy Shield
1,116
Minion Damage
179
Ailment Threshold
5,404
Chill
17
Shock
17
Brittle
97
Scorch
17
Sap
47
Phys Convert Ele
240%
SkeletonProjectileFire
Spell, Damage, Multicastable, Projectile, ProjectilesFromUser, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 1.95 วินาที
สร้างความเสียหาย ไฟ 1709 ถึง 2665
มีโอกาสสร้างสถานะ ลุกไหม้ ต่อศัตรู 50%
base is projectile [1]
ignite damage +% [33]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Skeletons/SkeletonCaster"

Object Type Codes

version 2
extends "Metadata/Monsters/Skeletons/SkeletonCaster"

Actor
{
	on_start_Revive =
	"
		AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_fire.ao, R_Weapon );
		AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_fire.ao, L_Weapon );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/SkeletonCasterFireMultipleProjectilesStrMission"] = {
    name = "Flame Rattler",
    life = 0.84,
    energyShield = 1,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.6,
    damageSpread = 0.2,
    attackTime = 1.605,
    attackRange = 46,
    accuracy = 1,
    skillList = {
        "SkeletonProjectileFire",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SkeletonProjectileFire"] = {
    name = "SkeletonProjectileFire",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.95,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "spell_maximum_action_distance_+%",
        "base_chance_to_ignite_%",
        "ignite_damage_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -40, 50, 33, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, -40, 50, 33, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3},  cost = { }, },
        [3] = {2.7000000476837, 4.210000038147, -40, 50, 33, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
สกิล ยิงโพรเจกไทล์ เพิ่มเติม 2 ลูก
FamilyMonsterMultipleProjectile
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • number of additional projectiles Min: 2 Max: 2 Global
  • undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Edit

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