IsDisabled | 0 |
level | 91 |
main hand weapon type | 3 |
off hand weapon type | 13 |
shield block % | 22 |
block while dual wielding % | 15 |
spell damage +% | 37 |
attack minimum added physical damage | 8 |
attack maximum added physical damage | 15 |
local minimum added physical damage | 28 |
local maximum added physical damage | 34 |
attack minimum added cold damage | 10 |
attack maximum added cold damage | 21 |
local attack speed +% | 9 |
base life gained on enemy death | 7 |
base stun threshold reduction +% | 6 |
maximum physical damage reduction % | 90 |
base physical damage reduction rating | 375 |
physical damage reduction rating +% | 20 |
base evasion rating | 146 |
base maximum life | 352 |
maximum life +% | 124 |
base maximum mana | 74 |
mana regeneration rate per minute % | 105 |
mana regeneration rate +% | 123 |
base maximum energy shield | 616 |
maximum energy shield +% | 213 |
local energy shield | 143 |
local energy shield +% | 358 |
energy shield recharge rate per minute % | 1200 |
energy shield recharge rate +% | 35 |
energy shield delay -% | 10 |
base resist all elements % | -25 |
resist all elements % per endurance charge | 4 |
base fire damage resistance % | 55 |
base cold damage resistance % | 66 |
base lightning damage resistance % | 96 |
base chaos damage resistance % | -10 |
base item found rarity +% | 84 |
minion maximum life +% | 187 |
base spectre maximum life +% | 100 |
base number of spectres allowed | 2 |
base number of zombies allowed | 8 |
base movement velocity +% | 5 |
max endurance charges | 3 |
max frenzy charges | 3 |
max power charges | 3 |
base cast speed +% | 4 |
base stun recovery +% | 21 |
imp variation | 5 |
main hand base weapon attack duration ms | 870 |
main hand base maximum attack distance | 9 |
base stun duration +% | 40 |
base attack speed +% per frenzy charge | 4 |
is player | 1 |
life per level | 12 |
mana per level | 6 |
physical damage reduction % per endurance charge | 4 |
life regeneration rate per minute % | 162 |
dummy stat display nothing | 3 |
elemental damage +% | 10 |
minion damage +% | 237 |
maximum block % | 75 |
base shield maximum energy shield | 348 |
base cast speed +% per frenzy charge | 4 |
max viper strike orbs | 4 |
local socketed minion gem level + | 2 |
max fuse arrow orbs | 5 |
base number of skeletons allowed | 4 |
critical strike chance +% | 14 |
critical strike chance +% per power charge | 40 |
accuracy rating per level | 2 |
evasion rating per level | 300 |
base strength | 94 |
additional strength | 51 |
base intelligence | 282 |
additional intelligence | 50 |
base dexterity | 64 |
additional dexterity | 44 |
base critical strike multiplier | 150 |
from armour movement speed +% | -7 |
local armour and energy shield +% | 23 |
local armour and evasion +% | 43 |
keystone elemental equilibrium | 1 |
maximum lightning damage to return to melee attacker | 250 |
minimum lightning damage to return to melee attacker | 1 |
main hand local minimum added physical damage | 65 |
main hand local maximum added physical damage | 103 |
main hand local attack speed +% | 9 |
main hand local critical strike chance | 500 |
base number of totems allowed | 1 |
base number of traps allowed | 3 |
base number of remote mines allowed | 5 |
base maximum fire damage resistance % | 75 |
base maximum cold damage resistance % | 75 |
base maximum lightning damage resistance % | 76 |
base maximum chaos damage resistance % | 75 |
dual wield inherent attack speed +% final | 10 |
chaos damage does not bypass energy shield | 1 |
melee damage +% | 14 |
footstep effect variation | 35 |
number of equipped uniques | 4 |
additional strength and dexterity | 19 |
chance to freeze shock ignite % | 5 |
attack and cast speed +% | 5 |
map spawn two bosses | 20 |
minion attack speed +% | 20 |
minion cast speed +% | 20 |
minion life regeneration rate per minute % | 270 |
minion elemental resistance % | 16 |
minion chaos resistance % | 20 |
dual wield inherent physical attack damage +% final | 20 |
max rampage stacks | 1000 |
damage +% per 10 rampage stacks | 2 |
movement velocity +% per 10 rampage stacks | 1 |
pvp shield damage +% final | -15 |
base number of golems allowed | 2 |
number of assigned keystones | 1 |
number of equipped corrupted items | 2 |
base strength and intelligence | 20 |
maximum life leech rate % per minute | 1200 |
maximum mana leech rate % per minute | 1200 |
minion life leech from any damage permyriad | 80 |
physical damage to return to melee attacker | 1 |
spectre damage +% | 100 |
physical damage reduction and minion physical damage reduction % per raised zombie | 1 |
auras grant attack and cast speed +% to you and your allies | 3 |
minion damage taken +% from spike traps final | -90 |
minions have labyrinth trap degen effect +% | -90 |
minion damage taken +% from guillotine traps final | -90 |
max talisman degen stacks | 20 |
max frost nova stacks | 20 |
max charged attack stacks | 6 |
minion attack minimum added physical damage | 6 |
minion attack maximum added physical damage | 14 |
local display grants level x summon stone golem | 12 |
convocation cooldown speed +% | 50 |
damage +% for you and allies affected by your auras | 30 |
current difficulty | 1 |
golem damage +% per active golem type | 19 |
number of equipped items | 10 |
elemental resistances +% for you and allies affected by your auras | 20 |
damage +% final vs non taunt target from ot | -10 |
max fire beam stacks | 8 |
golem maximum life +% | 42 |
golem life regeneration per minute % | 120 |
damage +% if golem summoned in past 8 seconds | 55 |
golem damage +% if summoned in past 8 seconds | 82 |
golem skill cooldown recovery +% | 26 |
golem cooldown recovery +% | 15 |
primordial jewel count | 3 |
number of golems allowed with 3 primordial jewels | 1 |
local item stats are doubled in breach | 2 |
golems larger aggro radius | 2 |
zombie slam cooldown speed +% | 200 |
zombie slam damage +% | 30 |
traps explode on timeout | 1 |
critical ailment dot multiplier + | 50 |
non aura vaal skills soul requirement +% | 100 |
object inherent damage +% final per frenzy charge | 4 |
maximum rage | 50 |
zombie caustic cloud on death maximum life per minute to deal as chaos damage % | 3000 |
zombie slam area of effect +% | 100 |
base helmet maximum energy shield | 74 |
damage taken when hit +% final per fortification | -1 |
base max fortification | 20 |