Imperfect Sawblade Horror
ศพ
ประเภทมอนสเตอร์: ปีศาจ
พายุหมุน (Cyclone)
ปาด (Cleave)
คลิก​ขวา​ที่​ไอเทม​ชิ้น​นี้​เพื่อ​สร้าง​ศพ​นี้
Imperfect Sawblade Horror CycloneDemonLow /7
ชื่อแสดง​คำ​บรรยายแบบ​ละเอียด
DropLevel 68
BaseType Imperfect Sawblade Horror
Class ศพ
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/CycloneDemonLow
IconArt/2DItems/Currency/Azmeri/DemonBoss1Corpse
ReferenceCommunity Wiki
Imperfect Sawblade Horror
ปีศาจ
SpectreY
Tagscleaving_weapon, demon, flesh_armour, has_two_hand_axe, has_two_handed_melee, medium_height, melee, not_int, physical_affinity, red_blood, slow_movement, unique_map_boss
พลังชีวิต
330%
ค่าเกราะ
+40%
การหลบหลีก
+60%
Ailment Threshold
330%
ค่าต้านทาน
0 52 52 0
Damage
173%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
150%
Model Size
125%
Type
AzmeriCycloneDemon
Metadata
CycloneDemonLow
เลเวล
68
พลังชีวิต
21,230
ค่าเกราะ
40,306
การหลบหลีก
7,582
โล่พลังงาน
0
Damage
646
ความเสียหายเวท
646
ความแม่นยำ
290
Attack Time
1.5
ค่าประสบการณ์
15,383
Ailment Threshold
21,230
Chill
67
Shock
67
Brittle
380
Scorch
67
Sap
185
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 517–775
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AzmeriCycloneDemonCleave
Attack, Area, Melee, DamageOverTime
Base Damage: 517–775
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
action attack or cast time uses animation length [1]
corrupted blood on hit % average damage to deal per minute per stack [100]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [2]
is area damage [1]
AzmeriCycloneDemonDesecratedGroundCyclone
Attack, Area, Melee, Movement
พายุหมุน (Cyclone)
Base Damage: 517–775
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 57.5%
Attack Time: 1.5 วินาที
คูลดาวน์: 5 วินาที
โจมตีใส่ศัตรูรอบๆ ตัวผู้เล่น แล้วจะกวาดรอบทิศไปเรื่อยๆ ขณะผู้เล่นเคลื่อนตัวเองไปจนถึงจุดหมาย สกิลนี้ไม่สามารถเสริมด้วย Ruthless หรือ Multistrike ได้
สร้างความเสียหาย โจมตี ลดลง อีก 42.5%
เพิ่มความเร็วในการโจมตี 120%
เพิ่มความเร็วในการเคลื่อนที่ อีก 120%
action attack or cast time uses animation length [1]
cyclone extra distance [40]
cyclone places ground desecration chaos damage per minute [4250]
desecrated ground art variation [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/CycloneDemonLow"] = {
    name = "Imperfect Sawblade Horror",
    life = 3.3,
    fireResist = 0,
    coldResist = 52,
    lightningResist = 52,
    chaosResist = 0,
    damage = 1.73,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 13,
    accuracy = 1,
    weaponType1 = "Two Hand Axe",
    skillList = {
        "MeleeAtAnimationSpeed",
        "AzmeriCycloneDemonDesecratedGroundCyclone",
        "AzmeriCycloneDemonCleave",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriCycloneDemonDesecratedGroundCyclone"] = {
    name = "Cyclone",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "desecrated_ground_art_variation",
        "attack_speed_+%",
        "cyclone_movement_speed_+%_final",
        "cyclone_extra_distance",
        "cyclone_places_ground_desecration_chaos_damage_per_minute",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {1, 120, 120, 40, 4250, baseMultiplier = 0.575, levelRequirement = 4, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriCycloneDemonCleave"] = {
    name = "AzmeriCycloneDemonCleave",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.DamageOverTime] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
        "corrupted_blood_on_hit_duration",
        "corrupted_blood_on_hit_num_stacks",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {100, 4000, 2, levelRequirement = 3, statInterpolation = {},  cost = { }, },
    },
}
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