อาวุธขวา
หุ่นกล
Right Weapon
Spectre | N |
---|---|
Tags | bone_armour, construct, is_unarmed, physical_affinity, very_slow_movement |
พลังชีวิต
100%
Ailment Threshold
100%
ค่าต้านทาน
0 0 0 0
Damage
100%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
100%
Model Size
100%
Type
InvisibleFireDamageRange
Metadata
AfflictionBossRightWeapon
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
6,433
ค่าเกราะ
28,790
การหลบหลีก
4,739
โล่พลังงาน
0
Damage
374
ความเสียหายเวท
374
ความแม่นยำ
290
Attack Time
1.5
ค่าประสบการณ์
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AfflictionGroundWeaponRightAttack
Triggerable, Attack
Base Damage: 299–448
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 40%
Attack Time: 1.5 วินาที
การปะทะของคุณ ไม่สามารถสร้างสถานะ มึนงง ต่อศัตรูได้
สร้างความเสียหาย โจมตี ลดลง อีก 60%
corrupted blood on hit % average damage to deal per minute per stack [200]
corrupted blood on hit duration [3000]
corrupted blood on hit num stacks [1]
is area damage [1]
สร้างความเสียหาย โจมตี ลดลง อีก 60%
corrupted blood on hit % average damage to deal per minute per stack [200]
corrupted blood on hit duration [3000]
corrupted blood on hit num stacks [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { collision_hull_type = "projectile" blocking = false } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 untargetable_by_enemy_monster_ai = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_power_charges = 0 set_max_endurance_charges = 0 base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_monster_no_beyond_portal = 1 set_immune_to_cheats = 1 set_cannot_be_afflicted = 1 } Life { corpse_usable = false } Animated { animated_object = "Metadata/Monsters/LeagueAffliction/Demons/FinalBossDeathZones/R_sword_Volatile.ao" } BaseEvents { on_construction_complete = "PlayAnimation( R_sword_volatile_emerge01 ); QueueAnimation( R_sword_volatile_spin );" } DiesAfterTime { } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Targetable { no_highlight = true targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/InvisibleFire/AfflictionBossRightWeapon"] = { name = "Right Weapon", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "AfflictionGroundWeaponRightAttack", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AfflictionGroundWeaponRightAttack"] = { name = "AfflictionGroundWeaponRightAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "corrupted_blood_on_hit_num_stacks", "corrupted_blood_on_hit_duration", "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack", "is_area_damage", "cannot_stun", }, levels = { [1] = {1, 3000, 200, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }