สตรีพื้นทะเล
อันเดด
Seafloor Maiden
SpectreN
Tagsนักเวท, fire_affinity, flesh_armour, ghost, is_unarmed, medium_height, not_dex, puncturing_weapon, ranged, red_blood, undead, very_slow_movement
พลังชีวิต
150%
Energy Shield From Life
50%
ค่าเกราะ
+50%
Ailment Threshold
150%
ค่าต้านทาน
0 40 0 0
Damage
150%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
150%
Model Size
100%
Type
Figurehead
Metadata
Figurehead
เลเวล
68
พลังชีวิต
9,650
ค่าเกราะ
43,185
การหลบหลีก
4,739
โล่พลังงาน
3,064
Damage
560
ความเสียหายเวท
560
ความแม่นยำ
290
Attack Time
1.5
ค่าประสบการณ์
15,383
Ailment Threshold
9,650
Chill
31
Shock
31
Brittle
173
Scorch
31
Sap
84
FigureheadSpiritMortar
Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
โอกาสคริติคอล: 5%
เวลาร่าย: 1 วินาที
คูลดาวน์: 5 วินาที
เกิดซ้ำ 1 ครั้ง
สร้างความเสียหาย ไฟ 214 ถึง 320.9
base is projectile [1]
ignite art variation [2]
is area damage [1]
monster projectile variation [1]
projectile minimum range [15]
projectile spread radius [20]
spell maximum action distance +% [-40]
FaceLastTarget
เผชิญเป้าหมายสุดท้าย (Face Last Target)

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
Render
{
    //turn_duration = 0.75
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Figurehead/Figurehead"] = {
    name = "Seafloor Maiden",
    life = 1.5,
    energyShield = 0.5,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "FigureheadSpiritMortar",
        "FaceLastTarget",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["FigureheadSpiritMortar"] = {
    name = "FigureheadSpiritMortar",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "projectile_spread_radius",
        "base_spell_repeat_count",
        "projectile_minimum_range",
        "ignite_art_variation",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 20, 1, 15, 2, 1, -40, critChance = 5, levelRequirement = 9, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FaceLastTarget"] = {
    name = "Face Last Target",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.01,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}