MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
สเคธ สปอร์ผสานร่าง
อันเดด
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
monster dropped item rarity +% [0]
monster slain experience +% [100]
ไม่ถูก ผลักออกไป
Sketh, Spore Amalgamation
Spectre
Tagsblight_boss, blight_monster, bludgeoning_weapon, bone_armour, นักเวท, extra_small_height, is_unarmed, melee, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement
พลังชีวิต
1800%
ค่าเกราะ
+25%
การหลบหลีก
+25%
Ailment Threshold
1800%
ค่าต้านทาน
IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
Damage
90%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 6
Attack Time
1.605 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
200%
Type
BlightSkeletonCannonBoss
Metadata
SkeletonCannonBoss
เลเวล
68
พลังชีวิต
2,508,234
ค่าเกราะ
35,988
อัตราการหลบหลีก
5,924
Damage
383
ความเสียหายเวท
572
ความแม่นยำ
580
Attack Time
1.07535
ค่าประสบการณ์
112,805
Minion Life
544,058
Minion Damage
306
Ailment Threshold
1,580,188
Chill
4,997
Shock
4,997
Brittle
28,268
Scorch
4,997
Sap
13,805
Phys Convert Ele
240%
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 269403
โอกาสคริติคอล: 5%
Attack Time: 1.605 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack
BlightSkeletonCannonMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
โอกาสคริติคอล: 5%
เวลาร่าย: 1.5 วินาที
คูลดาวน์: 2 วินาที
สกิลระเบิดปูพรมของมอนสเตอร์ทั่วไป ทำงานเหมือนกับ โพรเจกไทล์ของมอนสเตอร์ แต่มีผลในการกระทบด้วย
active skill area of effect radius +% final [-40]
base is projectile [1]
is area damage [1]
projectile minimum range [8]
projectile speed variation +% [15]
projectile spread radius [5]
projectile spread radius per additional projectile [5]
projectiles not offset [1]
spell maximum action distance +% [-40]
spell maximum base physical damage [1023]
spell minimum base physical damage [681.9]
BlightSkeletonCannonBoneMortar
Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
ระเบิดปูพรมกระดูก (Bone Mortar)
โอกาสคริติคอล: 5%
เวลาร่าย: 1.5 วินาที
คูลดาวน์: 5 วินาที
ระยะเวลาพื้นฐาน 10 วินาที
ยิงโพรเจกไทล์ เพิ่มเติม 10 ลูก
base is projectile [1]
is area damage [1]
monster projectile variation [3]
mortar cone angle [45]
projectile minimum range [217]
projectile spread radius [760]
spell maximum base physical damage [149.4]
spell minimum base physical damage [99.58]
SkeletonCannonBoneNova
Attack, Area, Damage, Triggerable
Base Damage: 269403
โอกาสคริติคอล: 5%
Attack Time: 1.605 วินาที
คูลดาวน์: 5 วินาที
สร้างความเสียหาย เพิ่มขึ้น อีก 40%
ยิงโพรเจกไทล์ เพิ่มเติม 10 ลูก
ยิงโพรเจกไทล์เป็นวงกลม
active skill area of effect radius +% final [150]
base is projectile [1]
main hand base maximum attack distance [30]

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBoss"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Generic/SkeletonCannonBoss"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "Sketh, Spore Amalgamation",
    life = 18,
    damage = 0.9,
    damageSpread = 0.2,
    attackTime = 1.605,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "Melee",
        "BlightSkeletonCannonMortar",
        "BlightSkeletonCannonBoneMortar",
        "SkeletonCannonBoneNova",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightSkeletonCannonMortar"] = {
    name = "BlightSkeletonCannonMortar",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_spread_radius",
        "projectile_speed_variation_+%",
        "spell_maximum_action_distance_+%",
        "projectile_minimum_range",
        "projectile_spread_radius_per_additional_projectile",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "base_is_projectile",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 5, 15, -40, 8, 5, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightSkeletonCannonBoneMortar"] = {
    name = "Bone Mortar",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_spread_radius",
        "projectile_minimum_range",
        "number_of_additional_projectiles",
        "mortar_cone_angle",
        "base_skill_effect_duration",
        "monster_projectile_variation",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 760, 217, 10, 45, 10000, 3, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SkeletonCannonBoneNova"] = {
    name = "SkeletonCannonBoneNova",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "active_skill_damage_+%_final",
        "main_hand_base_maximum_attack_distance",
        "active_skill_area_of_effect_radius_+%_final",
        "projectiles_nova",
        "base_is_projectile",
    },
    levels = {
        [1] = {10, 40, 30, 150, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [0]
monster slain experience +% [100]
FamilyMonsterMapBoss
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 0 0 Global
  • ไม่ถูก ผลักออกไป
    FamilyCannotBeKnockedBack
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be knocked back 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.