โซลาริส ตะวันนิรันดร
หุ่นประกอบ
มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 250%
monster dropped item rarity +% [10000]
display monster mod nemesis test [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
ไม่ติดสถานะ มึนงง
Solaris, Eternal Sun
SpectreN
Areaสะพานท่าเรือ
Tagsนักเวท, construct, fire_affinity, has_one_handed_melee, has_thrusting_one_hand_sword, humanoid, large_height, medium_movement, melee, mud_blood, not_dex, not_int, physical_affinity, puncturing_weapon, solaris_boss_story, stone_armour, stone_construct
พลังชีวิต
1700%
เกราะ
+100%
Ailment Threshold
1700%
ค่าต้านทาน
40 40 40 25
Damage
200%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
100%
Type
Solaris
Metadata
Solaris
เลเวล
60
พลังชีวิต
62,866
เกราะ
30,356
การหลบหลีก
3,556
โล่พลังงาน
0
Damage
497
ความเสียหายเวท
497
ความแม่นยำ
211
Attack Time
1.5
ค่าประสบการณ์
16,530
Ailment Threshold
62,866
Chill
199
Shock
199
Brittle
1,125
Scorch
199
Sap
549
SolarisEnergyLance
Spell
เวลาร่าย: 3 วินาที
คูลดาวน์: 5 วินาที
กระสุน เจาะทะลุ ทุกเป้าหมาย
สร้างความเสียหาย ไฟ 2385 ถึง 3578
ยิงกระสุน เพิ่มเติม 4 ลูก
ระยะการฟาดประชิด +5 เมตร
maintain projectile direction when using contact position [1]
monster penalty against minions damage +% final vs player minions [-50]
projectile uses contact position [1]
SolarisEnergyLanceQuick
Spell
เวลาร่าย: 1.73 วินาที
คูลดาวน์: 4 วินาที
กระสุน เจาะทะลุ ทุกเป้าหมาย
สร้างความเสียหาย ไฟ 1193 ถึง 1789
ระยะการฟาดประชิด +4 เมตร
maintain projectile direction when using contact position [1]
monster penalty against minions damage +% final vs player minions [-25]
projectile uses contact position [1]
SolarisBackflip
Spell, Area, Fire, AreaSpell
เวลาร่าย: 3.17 วินาที
คูลดาวน์: 10 วินาที
MeleeThrustAttack
Attack, Damage, Triggerable
Base Damage: 397–596
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
คูลดาวน์: 5 วินาที
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
SolarisTransform
LunarisDodgeLeft
คูลดาวน์: 2.5 วินาที
monster dodge distance [18]
LunarisDodgeRight
คูลดาวน์: 2.5 วินาที
monster dodge direction [1]
monster dodge distance [18]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 397–596
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
skill can fire arrows [1]
skill can fire wand projectiles [1]
LunarisDodgeBack
คูลดาวน์: 2.5 วินาที
monster dodge direction [3]
monster dodge distance [28]
SolarisSkyBeam
Spell
เวลาร่าย: 2.5 วินาที
คูลดาวน์: 8 วินาที

Object Type

version 2
extends "Metadata/Monsters/LunarisSolaris/LunarisSolarisBase"

Actor
{
	basic_action = "Emerge"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Timer
{
	time = 1.6
	on_finish = "PlayAnimation(fight_01); MakeCollidable();"
}


Animated
{
	animated_object = "Metadata/Monsters/LunarisSolaris/Solaris.ao"
	on_event_contact_for_submerge_01 = "RemoveCollidability();"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LunarisSolaris/LunarisSolarisBase"

Transitionable
{
	on_transition_to_2 = "PlayEffect(Metadata/Effects/Spells/monsters_effects/Solaris_and_Lunaris/Statues/solarisbreak.ao, default, 1.0, inherit, inherit, inherit );"
	on_transition_to_5 = "AddEffectPack(Metadata/Effects/Spells/monsters_effects/Solaris_and_Lunaris/Solaris_e/Solaris_CelestialPowers.epk);"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LunarisSolaris/Solaris"] = {
    name = "Solaris, Eternal Sun",
    life = 17,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 15,
    accuracy = 1,
    weaponType1 = "Thrusting One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "Melee",
        "LunarisDodgeLeft",
        "LunarisDodgeRight",
        "LunarisDodgeBack",
        "MeleeThrustAttack",
        "SolarisSkyBeam",
        "SolarisEnergyLance",
        "SolarisEnergyLanceQuick",
        "SolarisBackflip",
        "SolarisTransform",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LunarisDodgeLeft"] = {
    name = "LunarisDodgeLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_distance",
    },
    levels = {
        [1] = {18, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LunarisDodgeRight"] = {
    name = "LunarisDodgeRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
    },
    levels = {
        [1] = {1, 18, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LunarisDodgeBack"] = {
    name = "LunarisDodgeBack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
    },
    levels = {
        [1] = {3, 28, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeThrustAttack"] = {
    name = "MeleeThrustAttack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {-25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SolarisSkyBeam"] = {
    name = "SolarisSkyBeam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "ground_fire_art_variation",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {4.4000000953674, 3000, 4, -60, -40, levelRequirement = 61, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SolarisEnergyLance"] = {
    name = "SolarisEnergyLance",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "number_of_additional_projectiles",
        "melee_weapon_range_+",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "always_pierce",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 4, 50, -50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SolarisEnergyLanceQuick"] = {
    name = "SolarisEnergyLanceQuick",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.73,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "melee_weapon_range_+",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "always_pierce",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 40, -25, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SolarisBackflip"] = {
    name = "SolarisBackflip",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.17,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -25, levelRequirement = 61, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SolarisTransform"] = {
    name = "SolarisTransform",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 250%
monster dropped item rarity +% [10000]
IdMonsterActBossAct8
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 10000 Max: 10000 Global
  • display monster mod nemesis test [0]
    IdSolarisFinalFormDaemon
    FamilyDaemon
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • display monster mod nemesis test Min: 0 Max: 0 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • heal aura owner % max life on death [0]
    IdBossHealOnPlayerDeathMinor
    FamilyBossHealOnPlayerDeath
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • heal aura owner % max life on death Min: 0 Max: 0 Global
  • heal_on_nearby_death
    รัศมี: 120
    heal aura owner % max life on death [0]
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    ไม่ติดสถานะ มึนงง
    IdMonsterCannotBeStunned1
    NameSteadfast
    FamilyMonsterCannotBeStunned
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 1 Max: 1 Global
  • Spawn Tagsnot_str: 0 default: 1000
    โซลาริส ตะวันนิรันดร
    หุ่นประกอบ
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 250%
    monster dropped item rarity +% [10000]
    display monster mod nemesis test [0]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    ไม่ติดสถานะ มึนงง
    Solaris, Eternal Sun
    SpectreN
    Tagsนักเวท, construct, fire_affinity, has_one_handed_melee, has_thrusting_one_hand_sword, humanoid, medium_movement, melee, mud_blood, not_dex, not_int, physical_affinity, puncturing_weapon, stone_armour, stone_construct
    พลังชีวิต
    1700%
    เกราะ
    +100%
    Ailment Threshold
    1700%
    ค่าต้านทาน
    40 40 40 25
    Damage
    200%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    200%
    Model Size
    100%
    Type
    Solaris
    Metadata
    SolarisStandalone
    เลเวล
    68
    พลังชีวิต
    109,367
    เกราะ
    57,580
    การหลบหลีก
    4,739
    โล่พลังงาน
    0
    Damage
    747
    ความเสียหายเวท
    747
    ความแม่นยำ
    290
    Attack Time
    1.5
    ค่าประสบการณ์
    20,510
    Ailment Threshold
    109,367
    Chill
    346
    Shock
    346
    Brittle
    1,956
    Scorch
    346
    Sap
    955
    SolarisEnergyLance
    Spell
    เวลาร่าย: 3 วินาที
    คูลดาวน์: 5 วินาที
    กระสุน เจาะทะลุ ทุกเป้าหมาย
    สร้างความเสียหาย ไฟ 3524 ถึง 5286
    ยิงกระสุน เพิ่มเติม 4 ลูก
    ระยะการฟาดประชิด +5 เมตร
    maintain projectile direction when using contact position [1]
    monster penalty against minions damage +% final vs player minions [-50]
    projectile uses contact position [1]
    SolarisEnergyLanceQuick
    Spell
    เวลาร่าย: 1.73 วินาที
    คูลดาวน์: 4 วินาที
    กระสุน เจาะทะลุ ทุกเป้าหมาย
    สร้างความเสียหาย ไฟ 1762 ถึง 2643
    ระยะการฟาดประชิด +4 เมตร
    maintain projectile direction when using contact position [1]
    monster penalty against minions damage +% final vs player minions [-25]
    projectile uses contact position [1]
    SolarisBackflip
    Spell, Area, Fire, AreaSpell
    เวลาร่าย: 3.17 วินาที
    คูลดาวน์: 10 วินาที
    การปะทะของคุณ ไม่สามารถสร้างสถานะ มึนงง ต่อศัตรูได้
    สร้างความเสียหาย ไฟ 812 ถึง 1218
    monster penalty against minions damage +% final vs player minions [-25]
    MeleeThrustAttack
    Attack, Damage, Triggerable
    Base Damage: 598–897
    โอกาสคริติคอล: 5%
    Attack Time: 1.5 วินาที
    คูลดาวน์: 5 วินาที
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    SolarisTransform
    LunarisDodgeLeft
    คูลดาวน์: 2.5 วินาที
    monster dodge distance [18]
    LunarisDodgeRight
    คูลดาวน์: 2.5 วินาที
    monster dodge direction [1]
    monster dodge distance [18]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 598–897
    โอกาสคริติคอล: 5%
    Attack Time: 1.5 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    LunarisDodgeBack
    คูลดาวน์: 2.5 วินาที
    monster dodge direction [3]
    monster dodge distance [28]
    SolarisSkyBeam
    Spell
    เวลาร่าย: 2.5 วินาที
    คูลดาวน์: 8 วินาที
    สร้างความเสียหาย ไฟ พื้นฐาน 2692 ต่อวินาที
    ระยะเวลาพื้นฐาน 3 วินาที
    active skill area of effect radius +% final [-40]
    ground fire art variation [4]
    monster penalty against minions damage +% final vs player minions [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Render
    {
    	selection_height_override = 250.0
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LunarisSolaris/SolarisStandalone"] = {
        name = "Solaris, Eternal Sun",
        life = 17,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        weaponType1 = "Thrusting One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "LunarisDodgeLeft",
            "LunarisDodgeRight",
            "LunarisDodgeBack",
            "MeleeThrustAttack",
            "SolarisSkyBeam",
            "SolarisEnergyLance",
            "SolarisEnergyLanceQuick",
            "SolarisBackflip",
            "SolarisTransform",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisDodgeLeft"] = {
        name = "LunarisDodgeLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_distance",
        },
        levels = {
            [1] = {18, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisDodgeRight"] = {
        name = "LunarisDodgeRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
        },
        levels = {
            [1] = {1, 18, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisDodgeBack"] = {
        name = "LunarisDodgeBack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
        },
        levels = {
            [1] = {3, 28, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeThrustAttack"] = {
        name = "MeleeThrustAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {-25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SolarisSkyBeam"] = {
        name = "SolarisSkyBeam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {4.4000000953674, 3000, 4, -60, -40, levelRequirement = 61, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SolarisEnergyLance"] = {
        name = "SolarisEnergyLance",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "number_of_additional_projectiles",
            "melee_weapon_range_+",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "always_pierce",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 4, 50, -50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SolarisEnergyLanceQuick"] = {
        name = "SolarisEnergyLanceQuick",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.73,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "melee_weapon_range_+",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "always_pierce",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 40, -25, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SolarisBackflip"] = {
        name = "SolarisBackflip",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.17,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -25, levelRequirement = 61, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SolarisTransform"] = {
        name = "SolarisTransform",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 250%
    monster dropped item rarity +% [10000]
    IdMonsterActBossAct8
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 10000 Max: 10000 Global
  • display monster mod nemesis test [0]
    IdSolarisFinalFormDaemon
    FamilyDaemon
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • display monster mod nemesis test Min: 0 Max: 0 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    ไม่ติดสถานะ มึนงง
    IdMonsterCannotBeStunned1
    NameSteadfast
    FamilyMonsterCannotBeStunned
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 1 Max: 1 Global
  • Spawn Tagsnot_str: 0 default: 1000
    โซลาริส ตะวันนิรันดร
    หุ่นประกอบ
    ไม่ได้รับความเสียหาย
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 250%
    monster dropped item rarity +% [10000]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    cant possess this [1]
    cant touch this [1]
    Solaris, Eternal Sun
    SpectreN
    Tagsนักเวท, construct, fire_affinity, humanoid, immobile, is_unarmed, mud_blood, puncturing_weapon, small_height, stone_armour, stone_construct
    พลังชีวิต
    100%
    Ailment Threshold
    100%
    ค่าต้านทาน
    40 40 40 25
    Damage
    100%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    100%
    Model Size
    100%
    Type
    SolarisCelestialForm
    Metadata
    SolarisCelestialForm
    เลเวล
    68
    พลังชีวิต
    6,433
    เกราะ
    28,790
    การหลบหลีก
    4,739
    โล่พลังงาน
    0
    Damage
    374
    ความเสียหายเวท
    374
    ความแม่นยำ
    290
    Attack Time
    1.5
    ค่าประสบการณ์
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    SolarisSkyBeamCelestial
    Spell
    เวลาร่าย: 3 วินาที
    คูลดาวน์: 6 วินาที
    สร้างความเสียหาย ไฟ พื้นฐาน 2692 ต่อวินาที
    ระยะเวลาพื้นฐาน 3 วินาที
    active skill area of effect radius +% final [-40]
    ground fire art variation [4]
    monster penalty against minions damage +% final vs player minions [-60]
    SolarisSolarFlare
    Spell, Area, Fire, AreaSpell
    เวลาร่าย: 2 วินาที
    คูลดาวน์: 9 วินาที
    การปะทะของคุณ ไม่สามารถสร้างสถานะ มึนงง ต่อศัตรูได้
    ระยะเวลาพื้นฐาน 3.33 วินาที
    ระยะเวลารองพื้นฐาน 1 วินาที
    สร้างความเสียหาย ไฟ 511.9 ถึง 767.8
    active skill area of effect radius +% final [40]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-70]

    Object Type

    version 2
    extends "Metadata/Monsters/LunarisSolaris/CelestialForm"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LunarisSolaris/CelestialForm"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LunarisSolaris/SolarisCelestialForm"] = {
        name = "Solaris, Eternal Sun",
        life = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "SolarisSkyBeamCelestial",
            "SolarisSolarFlare",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SolarisSkyBeamCelestial"] = {
        name = "SolarisSkyBeamCelestial",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {4.4000000953674, 3000, 4, -60, -40, levelRequirement = 61, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SolarisSolarFlare"] = {
        name = "SolarisSolarFlare",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "base_secondary_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3330, 1000, -70, 40, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    ไม่ได้รับความเสียหาย
    IdMonsterCannotBeDamaged
    FamilyCannotBeDamaged
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • base cannot be damaged Min: 1 Max: 1 Global
  • ไม่สามารถรับความเสียหายได้
    ไม่ได้รับความเสียหาย
    ไม่ได้รับความเสียหาย
    Cannot Be Damaged
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 250%
    monster dropped item rarity +% [10000]
    IdMonsterActBossAct8
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 10000 Max: 10000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • cant possess this [1]
    IdTormentCantPossessThis
    FamilyCantPossessThis
    DomainsMonster (3)
    GenerationTypeผีตายโหง (7)
    Req. level1
    Stats
  • cant possess this Min: 1 Max: 1 Global
  • cant touch this [1]
    IdTormentCantTouchThis
    FamilyCantTouchThis
    DomainsMonster (3)
    GenerationTypeผีตายโหง (7)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • โซลาริส ตะวันนิรันดร
    หุ่นประกอบ
    ไม่ได้รับความเสียหาย
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    cant possess this [1]
    cant touch this [1]
    Solaris, Eternal Sun
    SpectreN
    Tagsนักเวท, construct, humanoid, immobile, is_unarmed, mud_blood, puncturing_weapon, small_height, stone_armour, stone_construct
    พลังชีวิต
    100%
    Ailment Threshold
    100%
    ค่าต้านทาน
    40 40 40 25
    Damage
    100%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    100%
    Model Size
    100%
    Type
    SolarisCelestialForm
    Metadata
    SolarisCelestialFormDawn
    เลเวล
    68
    พลังชีวิต
    6,433
    เกราะ
    28,790
    การหลบหลีก
    4,739
    โล่พลังงาน
    0
    Damage
    374
    ความเสียหายเวท
    374
    ความแม่นยำ
    290
    Attack Time
    1.5
    ค่าประสบการณ์
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    SolarisSkyBeamCelestialDawn
    Spell
    เวลาร่าย: 3 วินาที
    คูลดาวน์: 12 วินาที
    สร้างความเสียหาย ไฟ พื้นฐาน 2243.3 ต่อวินาที
    ระยะเวลาพื้นฐาน 3 วินาที
    active skill area of effect radius +% final [-40]
    ground fire art variation [4]
    monster penalty against minions damage +% final vs player minions [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/LunarisSolaris/CelestialFormDuskDawn"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LunarisSolaris/CelestialFormDuskDawn"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LunarisSolaris/SolarisCelestialFormDawn"] = {
        name = "Solaris, Eternal Sun",
        life = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "SolarisSkyBeamCelestialDawn",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SolarisSkyBeamCelestialDawn"] = {
        name = "SolarisSkyBeamCelestialDawn",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {4.4000000953674, 3000, 4, -60, -40, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    ไม่ได้รับความเสียหาย
    IdMonsterCannotBeDamaged
    FamilyCannotBeDamaged
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • base cannot be damaged Min: 1 Max: 1 Global
  • ไม่สามารถรับความเสียหายได้
    ไม่ได้รับความเสียหาย
    ไม่ได้รับความเสียหาย
    Cannot Be Damaged
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • cant possess this [1]
    IdTormentCantPossessThis
    FamilyCantPossessThis
    DomainsMonster (3)
    GenerationTypeผีตายโหง (7)
    Req. level1
    Stats
  • cant possess this Min: 1 Max: 1 Global
  • cant touch this [1]
    IdTormentCantTouchThis
    FamilyCantTouchThis
    DomainsMonster (3)
    GenerationTypeผีตายโหง (7)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
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