DeepwaterCursedTreasureMirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Strider of the Pit
ปีศาจ
Spectre
Areaเบื้องลึกอะบิส
Tagsabyss_blood, abyssal, demon, lightning_affinity, medium_movement, not_dex, not_int, ranged, undead
พลังชีวิต
209%
ค่าเกราะ
+40%
Ailment Threshold
209%
ค่าต้านทาน
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
189%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
220%
Model Size
165%
Type
AbyssTwoCorpseStrider
Metadata
CorpseStrider
เลเวล
78
พลังชีวิต
38,118
ค่าเกราะ
88,108
อัตราการหลบหลีก
6,667
Damage
1,276
ความเสียหายเวท
1,276
ความแม่นยำ
856
Attack Time
1.5
ค่าประสบการณ์
27,229
Minion Life
7,581
Minion Damage
1,056
Ailment Threshold
38,118
Chill
121
Shock
121
Brittle
682
Scorch
121
Sap
333
Phys Convert Ele
290%
MeleeAtAnimationSpeed60
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 1021—1531
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 60%
ความเสียหายโจมตี: 60%
Attack Time: 1.5 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
สร้างความเสียหาย โจมตี ลดลง อีก 40%
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
MeleeAtAnimationSpeed2
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 1021—1531
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
EAACorpseStriderLightningToss
Attack
Base Damage: 1021—1531
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
คูลดาวน์: 10 วินาที
action attack or cast time uses animation length [1]
GSCorpseStriderBolt
Spell, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 1 วินาที
สร้างความเสียหาย สายฟ้า 676.2 ถึง 2029
is area damage [1]
EAACorpseStriderCrystalStab
Attack
Base Damage: 1021—1531
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
คูลดาวน์: 15 วินาที
action attack or cast time uses animation length [1]
attack maximum action distance + [50]
SOCorpseStriderCrystalBlade
Triggerable, Spell
เวลาร่าย: 1 วินาที
MPWCorpseStriderSpearThrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1021—1531
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [194]
projectile ballistic angle from reference event [1]
projectile ballistic angle from target distance [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
GSCorpseWalkerCrystalDetonator
Spell, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 1 วินาที
คูลดาวน์: 8 วินาที
สร้างความเสียหาย กายภาพ 362.9 ถึง 544.3
action attack or cast time uses animation length [1]
is area damage [1]
GSCorpseWalkerCrystalExplosion
Spell, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 1 วินาที
สร้างความเสียหาย กายภาพ 1082 ถึง 1623
is area damage [1]
GACorpseStriderBladeHit
Triggerable, Attack
Base Damage: 1021—1531
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 50%
ความเสียหายโจมตี: 50%
Attack Time: 1.5 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 50%
is area damage [1]
GACorpseStriderKnockbackDash
Triggerable, Attack
Base Damage: 1021—1531
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 20%
ความเสียหายโจมตี: 20%
Attack Time: 1.5 วินาที
ผลักศัตรูออกไป เมื่อปะทะ
สร้างความเสียหาย โจมตี ลดลง อีก 80%
is area damage [1]

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AbyssTwoLeague/CorpseStrider"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Strider of the Pit",
    life = 2.09,
    damage = 1.89,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed2",
        "MeleeAtAnimationSpeed60",
        "MPWCorpseStriderSpearThrow",
        "GSCorpseStriderBolt",
        "GSCorpseWalkerCrystalDetonator",
        "GSCorpseWalkerCrystalExplosion",
        "GACorpseStriderBladeHit",
        "GACorpseStriderKnockbackDash",
        "EAACorpseStriderLightningToss",
        "EAACorpseStriderCrystalStab",
        "SOCorpseStriderCrystalBlade",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed2"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed60"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWCorpseStriderSpearThrow"] = {
    name = "MPWCorpseStriderSpearThrow",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "projectile_ballistic_angle_from_reference_event",
        "projectile_ballistic_angle_from_target_distance",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {194, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSCorpseStriderBolt"] = {
    name = "GSCorpseStriderBolt",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSCorpseWalkerCrystalDetonator"] = {
    name = "GSCorpseWalkerCrystalDetonator",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSCorpseWalkerCrystalExplosion"] = {
    name = "GSCorpseWalkerCrystalExplosion",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GACorpseStriderBladeHit"] = {
    name = "GACorpseStriderBladeHit",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 0.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GACorpseStriderKnockbackDash"] = {
    name = "GACorpseStriderKnockbackDash",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_knockback",
    },
    levels = {
        [1] = {baseMultiplier = 0.2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAACorpseStriderLightningToss"] = {
    name = "EAACorpseStriderLightningToss",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAACorpseStriderCrystalStab"] = {
    name = "EAACorpseStriderCrystalStab",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOCorpseStriderCrystalBlade"] = {
    name = "SOCorpseStriderCrystalBlade",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
Strider of the Pit
ปีศาจ
Spectre
Spectre OverrideMetadata/Monsters/AbyssTwoLeague/CorpseStrider
Tagsabyss_blood, abyssal, demon, lightning_affinity, medium_movement, not_dex, not_int, ranged, undead
พลังชีวิต
209%
ค่าเกราะ
+40%
Ailment Threshold
209%
ค่าต้านทาน
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
189%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
220%
Model Size
165%
Type
AbyssTwoCorpseStrider
Metadata
CorpseStriderDeepwater
เลเวล
68
พลังชีวิต
13,446
ค่าเกราะ
40,306
อัตราการหลบหลีก
4,739
Damage
706
ความเสียหายเวท
706
ความแม่นยำ
580
Attack Time
1.5
ค่าประสบการณ์
22,561
Minion Life
2,916
Minion Damage
564
Ailment Threshold
13,446
Chill
43
Shock
43
Brittle
241
Scorch
43
Sap
117
Phys Convert Ele
240%
MeleeAtAnimationSpeed60
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 565—847
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 60%
ความเสียหายโจมตี: 60%
Attack Time: 1.5 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
สร้างความเสียหาย โจมตี ลดลง อีก 40%
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
MeleeAtAnimationSpeed2
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 565—847
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
EAACorpseStriderLightningToss
Attack
Base Damage: 565—847
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
คูลดาวน์: 10 วินาที
action attack or cast time uses animation length [1]
GSCorpseStriderBolt
Spell, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 1 วินาที
สร้างความเสียหาย สายฟ้า 397.1 ถึง 1191
is area damage [1]
EAACorpseStriderCrystalStab
Attack
Base Damage: 565—847
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
คูลดาวน์: 15 วินาที
action attack or cast time uses animation length [1]
attack maximum action distance + [50]
SOCorpseStriderCrystalBlade
Triggerable, Spell
เวลาร่าย: 1 วินาที
MPWCorpseStriderSpearThrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 565—847
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [194]
projectile ballistic angle from reference event [1]
projectile ballistic angle from target distance [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
GSCorpseWalkerCrystalDetonator
Spell, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 1 วินาที
คูลดาวน์: 8 วินาที
สร้างความเสียหาย กายภาพ 217.2 ถึง 325.8
action attack or cast time uses animation length [1]
is area damage [1]
GSCorpseWalkerCrystalExplosion
Spell, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 1 วินาที
สร้างความเสียหาย กายภาพ 635.3 ถึง 953
is area damage [1]
GACorpseStriderBladeHit
Triggerable, Attack
Base Damage: 565—847
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 50%
ความเสียหายโจมตี: 50%
Attack Time: 1.5 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 50%
is area damage [1]
GACorpseStriderKnockbackDash
Triggerable, Attack
Base Damage: 565—847
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 20%
ความเสียหายโจมตี: 20%
Attack Time: 1.5 วินาที
ผลักศัตรูออกไป เมื่อปะทะ
สร้างความเสียหาย โจมตี ลดลง อีก 80%
is area damage [1]

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AbyssTwoLeague/CorpseStriderDeepwater"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Strider of the Pit",
    life = 2.09,
    damage = 1.89,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed2",
        "MeleeAtAnimationSpeed60",
        "MPWCorpseStriderSpearThrow",
        "GSCorpseStriderBolt",
        "GSCorpseWalkerCrystalDetonator",
        "GSCorpseWalkerCrystalExplosion",
        "GACorpseStriderBladeHit",
        "GACorpseStriderKnockbackDash",
        "EAACorpseStriderLightningToss",
        "EAACorpseStriderCrystalStab",
        "SOCorpseStriderCrystalBlade",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed2"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed60"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWCorpseStriderSpearThrow"] = {
    name = "MPWCorpseStriderSpearThrow",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "projectile_ballistic_angle_from_reference_event",
        "projectile_ballistic_angle_from_target_distance",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {194, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSCorpseStriderBolt"] = {
    name = "GSCorpseStriderBolt",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSCorpseWalkerCrystalDetonator"] = {
    name = "GSCorpseWalkerCrystalDetonator",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSCorpseWalkerCrystalExplosion"] = {
    name = "GSCorpseWalkerCrystalExplosion",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GACorpseStriderBladeHit"] = {
    name = "GACorpseStriderBladeHit",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 0.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GACorpseStriderKnockbackDash"] = {
    name = "GACorpseStriderKnockbackDash",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_knockback",
    },
    levels = {
        [1] = {baseMultiplier = 0.2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAACorpseStriderLightningToss"] = {
    name = "EAACorpseStriderLightningToss",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAACorpseStriderCrystalStab"] = {
    name = "EAACorpseStriderCrystalStab",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOCorpseStriderCrystalBlade"] = {
    name = "SOCorpseStriderCrystalBlade",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
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