Sutured Aberration
อันเดด
undead description [1]
กระจาย พื้นกัดกร่อน เมื่อตาย
monster caustic cloud on death base area of effect radius [12]
monster ground effect on death base duration ms [3000]
SpectreY
Areaโถงแห่งบาป ชั้นที่ 1, โถงแห่งบาป ชั้นที่ 1, โถงแห่งบาป ชั้นที่ 2, ห้องทดลองนิรันดร, Walled-off Ducts, Forgotten Conduit, Walled-off Ducts, Forgotten Conduit, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, InvasionBoss
Tagsflesh_armour, is_unarmed, medium_height, melee, not_dex, not_int, physical_affinity, poison_zombie, red_blood, undead, very_slow_movement, zombie
Packs
  • โถงแห่งบาป ชั้นที่ 1: Necromancer, Sutured Aberration, Sutured Aberration, Sutured Aberration
  • โถงแห่งบาป ชั้นที่ 1, โถงแห่งบาป ชั้นที่ 2: Sutured Aberration, Sutured Aberration, Sutured Aberration
  • โถงแห่งบาป ชั้นที่ 2: Sutured Aberration, Sutured Aberration, Sutured Aberration
  • ห้องทดลองนิรันดร: Sutured Aberration, Sutured Aberration, Sutured Aberration
  • WorldAreas#1326: Necromancer, Sutured Aberration, Sutured Aberration, Sutured Aberration
  • WorldAreas#1326: Rattling Bones, Sutured Aberration, Sutured Aberration, Sutured Aberration, Bone Rhoa
  • WorldAreas#1353: Sutured Aberration, Sutured Aberration, Sutured Aberration, Drowned, Drowned, Drowned
  • WorldAreas#1353: Sutured Aberration, Sutured Aberration, Sutured Aberration, Dripping Dead, Dripping Dead, Dripping Dead
  • WorldAreas#1353: Sutured Aberration, Sutured Aberration, Sutured Aberration
  • WorldAreas#1353: Sutured Aberration, Sutured Aberration, Sutured Aberration, Rotting Damned, Rotting Damned, Rotting Damned
  • WorldAreas#1353: Sutured Aberration, Sutured Aberration, Sutured Aberration, Withered Husk, Withered Husk, Withered Husk
  • WorldAreas#1353: Sutured Aberration, Sutured Aberration, Sutured Aberration, Fetid Shambler
  • InvasionBoss: ความรกร้างเดินดิน, Sutured Aberration, Sutured Aberration, Sutured Aberration
  • Sutured Aberration, Sutured Aberration, Sutured Aberration
  • ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ: Sutured Aberration, Sutured Aberration, Sutured Aberration
  • พลังชีวิต
    108%
    เกราะ
    +50%
    Ailment Threshold
    108%
    ค่าต้านทาน
    0 40 0 0
    Damage
    180%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    2.4 Second
    Damage Spread
    ±30%
    ค่าประสบการณ์
    90%
    Model Size
    100%
    Type
    Zombie
    Metadata
    ZombieMoldyPoison1
    เลเวล
    83
    พลังชีวิต
    34,578
    เกราะ
    138,716
    การหลบหลีก
    7,860
    โล่พลังงาน
    0
    Damage
    1,621
    ความเสียหายเวท
    1,621
    ความแม่นยำ
    518
    Attack Time
    2.4
    ค่าประสบการณ์
    11,819
    Ailment Threshold
    34,578
    Chill
    109
    Shock
    109
    Brittle
    619
    Scorch
    109
    Sap
    302
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 1134–2107
    โอกาสคริติคอล: 5%
    Attack Time: 2.4 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterWaitVeryShortWithLongerCooldown
    คูลดาวน์: 4.5 วินาที
    ระยะเวลาพื้นฐาน 0.75 วินาที
    MonsterWaitVeryShort
    คูลดาวน์: 1 วินาที
    ระยะเวลาพื้นฐาน 0.5 วินาที

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.5
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act3/pyro/trap_explode_poison.ao"
    }
    
    Preload
    {
    	preload_ground_effect = "CausticCloud"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ZombieDismember/ZombieMoldyPoison1"] = {
        name = "Sutured Aberration",
        life = 1.08,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.3,
        attackTime = 2.4,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterWaitVeryShort",
            "MonsterWaitVeryShortWithLongerCooldown",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterWaitVeryShort"] = {
        name = "MonsterWaitVeryShort",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {500, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterWaitVeryShortWithLongerCooldown"] = {
        name = "MonsterWaitVeryShortWithLongerCooldown",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {750, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    กระจาย พื้นกัดกร่อน เมื่อตาย
    monster caustic cloud on death base area of effect radius [12]
    monster ground effect on death base duration ms [3000]
    IdMonsterCausticCloudOnDeath
    FamilyMonsterEffectOnDeath
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster ground effect on death base duration ms Min: 3000 Max: 3000 Global
  • monster caustic cloud on death base area of effect radius Min: 12 Max: 12 Global
  • monster caustic cloud on death % max damage to deal per minute Min: 1100 Max: 1100 Global
  • Craft Tagschaos_damage damage chaos
    Sutured Aberration
    อันเดด
    undead description [1]
    กระจาย พื้นกัดกร่อน เมื่อตาย
    monster caustic cloud on death base area of effect radius [12]
    monster ground effect on death base duration ms [3000]
    SpectreY
    Tagsflesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity, poison_zombie, red_blood, undead, very_slow_movement, zombie
    Packs
  • Sutured Aberration, Sutured Aberration, Sutured Aberration
  • Necromancer, Sutured Aberration, Sutured Aberration, Sutured Aberration
  • พลังชีวิต
    108%
    เกราะ
    +50%
    Ailment Threshold
    108%
    ค่าต้านทาน
    0 40 0 0
    Damage
    180%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    2.4 Second
    Damage Spread
    ±30%
    ค่าประสบการณ์
    90%
    Model Size
    100%
    Type
    Zombie
    Metadata
    ZombieMoldyPoison1Hellscape
    เลเวล
    68
    พลังชีวิต
    6,948
    เกราะ
    43,185
    การหลบหลีก
    4,739
    โล่พลังงาน
    0
    Damage
    672
    ความเสียหายเวท
    672
    ความแม่นยำ
    290
    Attack Time
    2.4
    ค่าประสบการณ์
    9,230
    Ailment Threshold
    6,948
    Chill
    22
    Shock
    22
    Brittle
    124
    Scorch
    22
    Sap
    61
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 471–874
    โอกาสคริติคอล: 5%
    Attack Time: 2.4 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterWaitVeryShortWithLongerCooldown
    คูลดาวน์: 4.5 วินาที
    ระยะเวลาพื้นฐาน 0.75 วินาที
    MonsterWaitVeryShort
    คูลดาวน์: 1 วินาที
    ระยะเวลาพื้นฐาน 0.5 วินาที

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.5
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act3/pyro/trap_explode_poison.ao"
    }
    
    Preload
    {
    	preload_ground_effect = "CausticCloud"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ZombieDismember/ZombieMoldyPoison1Hellscape"] = {
        name = "Sutured Aberration",
        life = 1.08,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.3,
        attackTime = 2.4,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterWaitVeryShort",
            "MonsterWaitVeryShortWithLongerCooldown",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterWaitVeryShort"] = {
        name = "MonsterWaitVeryShort",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {500, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterWaitVeryShortWithLongerCooldown"] = {
        name = "MonsterWaitVeryShortWithLongerCooldown",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {750, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    กระจาย พื้นกัดกร่อน เมื่อตาย
    monster caustic cloud on death base area of effect radius [12]
    monster ground effect on death base duration ms [3000]
    IdMonsterCausticCloudOnDeath
    FamilyMonsterEffectOnDeath
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster ground effect on death base duration ms Min: 3000 Max: 3000 Global
  • monster caustic cloud on death base area of effect radius Min: 12 Max: 12 Global
  • monster caustic cloud on death % max damage to deal per minute Min: 1100 Max: 1100 Global
  • Craft Tagschaos_damage damage chaos
    Sutured Aberration
    อันเดด
    undead description [1]
    กระจาย พื้นกัดกร่อน เมื่อตาย
    monster caustic cloud on death base area of effect radius [12]
    monster ground effect on death base duration ms [3000]
    SpectreY
    Areaโถงแห่งบาป ชั้นที่ 1, โถงแห่งบาป ชั้นที่ 1, โถงแห่งบาป ชั้นที่ 2, ห้องทดลองนิรันดร, Walled-off Ducts, Forgotten Conduit, Walled-off Ducts, Forgotten Conduit, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, InvasionBoss
    Tagsflesh_armour, is_unarmed, medium_height, melee, not_dex, not_int, physical_affinity, poison_zombie, red_blood, undead, very_slow_movement, zombie
    Packs
  • โถงแห่งบาป ชั้นที่ 1: Necromancer, Sutured Aberration, Sutured Aberration, Sutured Aberration
  • โถงแห่งบาป ชั้นที่ 1, โถงแห่งบาป ชั้นที่ 2: Sutured Aberration, Sutured Aberration, Sutured Aberration
  • โถงแห่งบาป ชั้นที่ 2: Sutured Aberration, Sutured Aberration, Sutured Aberration
  • ห้องทดลองนิรันดร: Sutured Aberration, Sutured Aberration, Sutured Aberration
  • WorldAreas#1326: Necromancer, Sutured Aberration, Sutured Aberration, Sutured Aberration
  • WorldAreas#1326: Rattling Bones, Sutured Aberration, Sutured Aberration, Sutured Aberration, Bone Rhoa
  • WorldAreas#1353: Sutured Aberration, Sutured Aberration, Sutured Aberration, Drowned, Drowned, Drowned
  • WorldAreas#1353: Sutured Aberration, Sutured Aberration, Sutured Aberration, Dripping Dead, Dripping Dead, Dripping Dead
  • WorldAreas#1353: Sutured Aberration, Sutured Aberration, Sutured Aberration
  • WorldAreas#1353: Sutured Aberration, Sutured Aberration, Sutured Aberration, Rotting Damned, Rotting Damned, Rotting Damned
  • WorldAreas#1353: Sutured Aberration, Sutured Aberration, Sutured Aberration, Withered Husk, Withered Husk, Withered Husk
  • WorldAreas#1353: Sutured Aberration, Sutured Aberration, Sutured Aberration, Fetid Shambler
  • InvasionBoss: ความรกร้างเดินดิน, Sutured Aberration, Sutured Aberration, Sutured Aberration
  • Sutured Aberration, Sutured Aberration, Sutured Aberration
  • ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ: Sutured Aberration, Sutured Aberration, Sutured Aberration
  • พลังชีวิต
    108%
    เกราะ
    +50%
    Ailment Threshold
    108%
    ค่าต้านทาน
    0 40 0 0
    Damage
    180%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    2.4 Second
    Damage Spread
    ±30%
    ค่าประสบการณ์
    90%
    Model Size
    100%
    Type
    Zombie
    Metadata
    ZombieMoldyPoison2
    เลเวล
    83
    พลังชีวิต
    34,578
    เกราะ
    138,716
    การหลบหลีก
    7,860
    โล่พลังงาน
    0
    Damage
    1,621
    ความเสียหายเวท
    1,621
    ความแม่นยำ
    518
    Attack Time
    2.4
    ค่าประสบการณ์
    11,819
    Ailment Threshold
    34,578
    Chill
    109
    Shock
    109
    Brittle
    619
    Scorch
    109
    Sap
    302
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 1134–2107
    โอกาสคริติคอล: 5%
    Attack Time: 2.4 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterWaitVeryShortWithLongerCooldown
    คูลดาวน์: 4.5 วินาที
    ระยะเวลาพื้นฐาน 0.75 วินาที
    MonsterWaitVeryShort
    คูลดาวน์: 1 วินาที
    ระยะเวลาพื้นฐาน 0.5 วินาที

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.5
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act3/pyro/trap_explode_poison.ao"
    }
    
    Preload
    {
    	preload_ground_effect = "CausticCloud"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ZombieDismember/ZombieMoldyPoison2"] = {
        name = "Sutured Aberration",
        life = 1.08,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.3,
        attackTime = 2.4,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterWaitVeryShort",
            "MonsterWaitVeryShortWithLongerCooldown",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterWaitVeryShort"] = {
        name = "MonsterWaitVeryShort",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {500, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterWaitVeryShortWithLongerCooldown"] = {
        name = "MonsterWaitVeryShortWithLongerCooldown",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {750, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    กระจาย พื้นกัดกร่อน เมื่อตาย
    monster caustic cloud on death base area of effect radius [12]
    monster ground effect on death base duration ms [3000]
    IdMonsterCausticCloudOnDeath
    FamilyMonsterEffectOnDeath
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster ground effect on death base duration ms Min: 3000 Max: 3000 Global
  • monster caustic cloud on death base area of effect radius Min: 12 Max: 12 Global
  • monster caustic cloud on death % max damage to deal per minute Min: 1100 Max: 1100 Global
  • Craft Tagschaos_damage damage chaos
    Sutured Aberration
    อันเดด
    undead description [1]
    กระจาย พื้นกัดกร่อน เมื่อตาย
    monster caustic cloud on death base area of effect radius [12]
    monster ground effect on death base duration ms [3000]
    SpectreY
    Tagsflesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity, poison_zombie, red_blood, undead, very_slow_movement, zombie
    Packs
  • Sutured Aberration, Sutured Aberration, Sutured Aberration
  • Necromancer, Sutured Aberration, Sutured Aberration, Sutured Aberration
  • พลังชีวิต
    108%
    เกราะ
    +50%
    Ailment Threshold
    108%
    ค่าต้านทาน
    0 40 0 0
    Damage
    180%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    2.4 Second
    Damage Spread
    ±30%
    ค่าประสบการณ์
    90%
    Model Size
    100%
    Type
    Zombie
    Metadata
    ZombieMoldyPoison2Hellscape
    เลเวล
    68
    พลังชีวิต
    6,948
    เกราะ
    43,185
    การหลบหลีก
    4,739
    โล่พลังงาน
    0
    Damage
    672
    ความเสียหายเวท
    672
    ความแม่นยำ
    290
    Attack Time
    2.4
    ค่าประสบการณ์
    9,230
    Ailment Threshold
    6,948
    Chill
    22
    Shock
    22
    Brittle
    124
    Scorch
    22
    Sap
    61
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 471–874
    โอกาสคริติคอล: 5%
    Attack Time: 2.4 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterWaitVeryShortWithLongerCooldown
    คูลดาวน์: 4.5 วินาที
    ระยะเวลาพื้นฐาน 0.75 วินาที
    MonsterWaitVeryShort
    คูลดาวน์: 1 วินาที
    ระยะเวลาพื้นฐาน 0.5 วินาที

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.5
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act3/pyro/trap_explode_poison.ao"
    }
    
    Preload
    {
    	preload_ground_effect = "CausticCloud"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ZombieDismember/ZombieMoldyPoison2Hellscape"] = {
        name = "Sutured Aberration",
        life = 1.08,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.3,
        attackTime = 2.4,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterWaitVeryShort",
            "MonsterWaitVeryShortWithLongerCooldown",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterWaitVeryShort"] = {
        name = "MonsterWaitVeryShort",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {500, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterWaitVeryShortWithLongerCooldown"] = {
        name = "MonsterWaitVeryShortWithLongerCooldown",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {750, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    กระจาย พื้นกัดกร่อน เมื่อตาย
    monster caustic cloud on death base area of effect radius [12]
    monster ground effect on death base duration ms [3000]
    IdMonsterCausticCloudOnDeath
    FamilyMonsterEffectOnDeath
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster ground effect on death base duration ms Min: 3000 Max: 3000 Global
  • monster caustic cloud on death base area of effect radius Min: 12 Max: 12 Global
  • monster caustic cloud on death % max damage to deal per minute Min: 1100 Max: 1100 Global
  • Craft Tagschaos_damage damage chaos
    Sutured Aberration
    อันเดด
    undead description [1]
    กระจาย พื้นกัดกร่อน เมื่อตาย
    monster caustic cloud on death base area of effect radius [12]
    monster ground effect on death base duration ms [3000]
    SpectreY
    Areaโถงแห่งบาป ชั้นที่ 1, โถงแห่งบาป ชั้นที่ 1, โถงแห่งบาป ชั้นที่ 2, ห้องทดลองนิรันดร, Walled-off Ducts, Forgotten Conduit, Walled-off Ducts, Forgotten Conduit, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, InvasionBoss
    Tagsflesh_armour, is_unarmed, medium_height, melee, not_dex, not_int, physical_affinity, poison_zombie, red_blood, undead, very_slow_movement, zombie
    Packs
  • โถงแห่งบาป ชั้นที่ 1: Necromancer, Sutured Aberration, Sutured Aberration, Sutured Aberration
  • โถงแห่งบาป ชั้นที่ 1, โถงแห่งบาป ชั้นที่ 2: Sutured Aberration, Sutured Aberration, Sutured Aberration
  • โถงแห่งบาป ชั้นที่ 2: Sutured Aberration, Sutured Aberration, Sutured Aberration
  • ห้องทดลองนิรันดร: Sutured Aberration, Sutured Aberration, Sutured Aberration
  • WorldAreas#1326: Necromancer, Sutured Aberration, Sutured Aberration, Sutured Aberration
  • WorldAreas#1326: Rattling Bones, Sutured Aberration, Sutured Aberration, Sutured Aberration, Bone Rhoa
  • WorldAreas#1353: Sutured Aberration, Sutured Aberration, Sutured Aberration, Drowned, Drowned, Drowned
  • WorldAreas#1353: Sutured Aberration, Sutured Aberration, Sutured Aberration, Dripping Dead, Dripping Dead, Dripping Dead
  • WorldAreas#1353: Sutured Aberration, Sutured Aberration, Sutured Aberration
  • WorldAreas#1353: Sutured Aberration, Sutured Aberration, Sutured Aberration, Rotting Damned, Rotting Damned, Rotting Damned
  • WorldAreas#1353: Sutured Aberration, Sutured Aberration, Sutured Aberration, Withered Husk, Withered Husk, Withered Husk
  • WorldAreas#1353: Sutured Aberration, Sutured Aberration, Sutured Aberration, Fetid Shambler
  • InvasionBoss: ความรกร้างเดินดิน, Sutured Aberration, Sutured Aberration, Sutured Aberration
  • Sutured Aberration, Sutured Aberration, Sutured Aberration
  • ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ: Sutured Aberration, Sutured Aberration, Sutured Aberration
  • พลังชีวิต
    108%
    เกราะ
    +50%
    Ailment Threshold
    108%
    ค่าต้านทาน
    0 40 0 0
    Damage
    180%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    2.4 Second
    Damage Spread
    ±30%
    ค่าประสบการณ์
    90%
    Model Size
    100%
    Type
    Zombie
    Metadata
    ZombieMoldyPoison3
    เลเวล
    83
    พลังชีวิต
    34,578
    เกราะ
    138,716
    การหลบหลีก
    7,860
    โล่พลังงาน
    0
    Damage
    1,621
    ความเสียหายเวท
    1,621
    ความแม่นยำ
    518
    Attack Time
    2.4
    ค่าประสบการณ์
    11,819
    Ailment Threshold
    34,578
    Chill
    109
    Shock
    109
    Brittle
    619
    Scorch
    109
    Sap
    302
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 1134–2107
    โอกาสคริติคอล: 5%
    Attack Time: 2.4 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterWaitVeryShortWithLongerCooldown
    คูลดาวน์: 4.5 วินาที
    ระยะเวลาพื้นฐาน 0.75 วินาที
    MonsterWaitVeryShort
    คูลดาวน์: 1 วินาที
    ระยะเวลาพื้นฐาน 0.5 วินาที

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.5
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act3/pyro/trap_explode_poison.ao"
    }
    
    Preload
    {
    	preload_ground_effect = "CausticCloud"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ZombieDismember/ZombieMoldyPoison3"] = {
        name = "Sutured Aberration",
        life = 1.08,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.3,
        attackTime = 2.4,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterWaitVeryShort",
            "MonsterWaitVeryShortWithLongerCooldown",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterWaitVeryShort"] = {
        name = "MonsterWaitVeryShort",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {500, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterWaitVeryShortWithLongerCooldown"] = {
        name = "MonsterWaitVeryShortWithLongerCooldown",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {750, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    กระจาย พื้นกัดกร่อน เมื่อตาย
    monster caustic cloud on death base area of effect radius [12]
    monster ground effect on death base duration ms [3000]
    IdMonsterCausticCloudOnDeath
    FamilyMonsterEffectOnDeath
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster ground effect on death base duration ms Min: 3000 Max: 3000 Global
  • monster caustic cloud on death base area of effect radius Min: 12 Max: 12 Global
  • monster caustic cloud on death % max damage to deal per minute Min: 1100 Max: 1100 Global
  • Craft Tagschaos_damage damage chaos
    Sutured Aberration
    อันเดด
    undead description [1]
    กระจาย พื้นกัดกร่อน เมื่อตาย
    monster caustic cloud on death base area of effect radius [12]
    monster ground effect on death base duration ms [3000]
    SpectreY
    Tagsflesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity, poison_zombie, red_blood, undead, very_slow_movement, zombie
    Packs
  • Sutured Aberration, Sutured Aberration, Sutured Aberration
  • Necromancer, Sutured Aberration, Sutured Aberration, Sutured Aberration
  • พลังชีวิต
    108%
    เกราะ
    +50%
    Ailment Threshold
    108%
    ค่าต้านทาน
    0 40 0 0
    Damage
    180%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    2.4 Second
    Damage Spread
    ±30%
    ค่าประสบการณ์
    90%
    Model Size
    100%
    Type
    Zombie
    Metadata
    ZombieMoldyPoison3Hellscape
    เลเวล
    68
    พลังชีวิต
    6,948
    เกราะ
    43,185
    การหลบหลีก
    4,739
    โล่พลังงาน
    0
    Damage
    672
    ความเสียหายเวท
    672
    ความแม่นยำ
    290
    Attack Time
    2.4
    ค่าประสบการณ์
    9,230
    Ailment Threshold
    6,948
    Chill
    22
    Shock
    22
    Brittle
    124
    Scorch
    22
    Sap
    61
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 471–874
    โอกาสคริติคอล: 5%
    Attack Time: 2.4 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterWaitVeryShortWithLongerCooldown
    คูลดาวน์: 4.5 วินาที
    ระยะเวลาพื้นฐาน 0.75 วินาที
    MonsterWaitVeryShort
    คูลดาวน์: 1 วินาที
    ระยะเวลาพื้นฐาน 0.5 วินาที

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.5
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act3/pyro/trap_explode_poison.ao"
    }
    
    Preload
    {
    	preload_ground_effect = "CausticCloud"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ZombieDismember/ZombieMoldyPoison3Hellscape"] = {
        name = "Sutured Aberration",
        life = 1.08,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.3,
        attackTime = 2.4,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterWaitVeryShort",
            "MonsterWaitVeryShortWithLongerCooldown",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterWaitVeryShort"] = {
        name = "MonsterWaitVeryShort",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {500, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterWaitVeryShortWithLongerCooldown"] = {
        name = "MonsterWaitVeryShortWithLongerCooldown",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {750, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    กระจาย พื้นกัดกร่อน เมื่อตาย
    monster caustic cloud on death base area of effect radius [12]
    monster ground effect on death base duration ms [3000]
    IdMonsterCausticCloudOnDeath
    FamilyMonsterEffectOnDeath
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster ground effect on death base duration ms Min: 3000 Max: 3000 Global
  • monster caustic cloud on death base area of effect radius Min: 12 Max: 12 Global
  • monster caustic cloud on death % max damage to deal per minute Min: 1100 Max: 1100 Global
  • Craft Tagschaos_damage damage chaos
    Sutured Aberration
    อันเดด
    undead description [1]
    SpectreY
    Areaท่อส่งสารพิษ
    Tagsflesh_armour, is_unarmed, medium_height, melee, not_dex, not_int, physical_affinity, poison_zombie, red_blood, undead, very_slow_movement, zombie
    Packs
  • ท่อส่งสารพิษ: Sutured Aberration, Sutured Aberration, Sutured Aberration
  • พลังชีวิต
    108%
    เกราะ
    +50%
    Ailment Threshold
    108%
    ค่าต้านทาน
    0 40 0 0
    Damage
    180%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    2.4 Second
    Damage Spread
    ±30%
    ค่าประสบการณ์
    90%
    Model Size
    100%
    Type
    Zombie
    Metadata
    ZombieMoldyPoisonSewer1
    เลเวล
    56
    พลังชีวิต
    3,087
    เกราะ
    16,433
    การหลบหลีก
    3,063
    โล่พลังงาน
    0
    Damage
    363
    ความเสียหายเวท
    363
    ความแม่นยำ
    179
    Attack Time
    2.4
    ค่าประสบการณ์
    6,421
    Ailment Threshold
    3,087
    Chill
    10
    Shock
    10
    Brittle
    55
    Scorch
    10
    Sap
    27
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 254–472
    โอกาสคริติคอล: 5%
    Attack Time: 2.4 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterWaitVeryShortWithLongerCooldown
    คูลดาวน์: 4.5 วินาที
    ระยะเวลาพื้นฐาน 0.75 วินาที
    MonsterWaitVeryShort
    คูลดาวน์: 1 วินาที
    ระยะเวลาพื้นฐาน 0.5 วินาที
    MonsterCastGroundEffectCausticOnDeath
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    เวลาร่าย: 1 วินาที
    สร้างความเสียหาย เคออส พื้นฐาน 334.8 ต่อวินาที
    ระยะเวลาพื้นฐาน 6 วินาที
    มีโอกาสทริกเกอร์ เวทนี้ 100% เมื่อตาย

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.5
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act3/pyro/trap_explode_poison.ao"
    }
    
    Preload
    {
    	preload_ground_effect = "CausticCloud"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ZombieDismember/ZombieMoldyPoisonSewer1"] = {
        name = "Sutured Aberration",
        life = 1.08,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.3,
        attackTime = 2.4,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterWaitVeryShort",
            "MonsterWaitVeryShortWithLongerCooldown",
            "MonsterCastGroundEffectCausticOnDeath",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterWaitVeryShort"] = {
        name = "MonsterWaitVeryShort",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {500, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterWaitVeryShortWithLongerCooldown"] = {
        name = "MonsterWaitVeryShortWithLongerCooldown",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {750, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterCastGroundEffectCausticOnDeath"] = {
        name = "MonsterCastGroundEffectCausticOnDeath",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "cast_on_death_%",
        },
        levels = {
            [1] = {3, 6000, 100, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
            [2] = {2.7999999523163, 6000, 100, levelRequirement = 56, statInterpolation = {3},  cost = { }, },
            [3] = {2.0999999046326, 6000, 100, levelRequirement = 75, statInterpolation = {3},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Sutured Aberration
    อันเดด
    undead description [1]
    SpectreY
    Tagsflesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity, poison_zombie, red_blood, undead, very_slow_movement, zombie
    Packs
  • Sutured Aberration, Sutured Aberration, Sutured Aberration
  • พลังชีวิต
    108%
    เกราะ
    +50%
    Ailment Threshold
    108%
    ค่าต้านทาน
    0 40 0 0
    Damage
    180%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    2.4 Second
    Damage Spread
    ±30%
    ค่าประสบการณ์
    90%
    Model Size
    100%
    Type
    Zombie
    Metadata
    ZombieMoldyPoisonSewer1Hellscape
    เลเวล
    68
    พลังชีวิต
    6,948
    เกราะ
    43,185
    การหลบหลีก
    4,739
    โล่พลังงาน
    0
    Damage
    672
    ความเสียหายเวท
    672
    ความแม่นยำ
    290
    Attack Time
    2.4
    ค่าประสบการณ์
    9,230
    Ailment Threshold
    6,948
    Chill
    22
    Shock
    22
    Brittle
    124
    Scorch
    22
    Sap
    61
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 471–874
    โอกาสคริติคอล: 5%
    Attack Time: 2.4 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterWaitVeryShortWithLongerCooldown
    คูลดาวน์: 4.5 วินาที
    ระยะเวลาพื้นฐาน 0.75 วินาที
    MonsterWaitVeryShort
    คูลดาวน์: 1 วินาที
    ระยะเวลาพื้นฐาน 0.5 วินาที
    MonsterCastGroundEffectCausticOnDeath
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    เวลาร่าย: 1 วินาที
    สร้างความเสียหาย เคออส พื้นฐาน 424.6 ต่อวินาที
    ระยะเวลาพื้นฐาน 6 วินาที
    มีโอกาสทริกเกอร์ เวทนี้ 100% เมื่อตาย

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.5
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act3/pyro/trap_explode_poison.ao"
    }
    
    Preload
    {
    	preload_ground_effect = "CausticCloud"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ZombieDismember/ZombieMoldyPoisonSewer1Hellscape"] = {
        name = "Sutured Aberration",
        life = 1.08,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.3,
        attackTime = 2.4,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterWaitVeryShort",
            "MonsterWaitVeryShortWithLongerCooldown",
            "MonsterCastGroundEffectCausticOnDeath",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterWaitVeryShort"] = {
        name = "MonsterWaitVeryShort",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {500, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterWaitVeryShortWithLongerCooldown"] = {
        name = "MonsterWaitVeryShortWithLongerCooldown",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {750, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterCastGroundEffectCausticOnDeath"] = {
        name = "MonsterCastGroundEffectCausticOnDeath",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "cast_on_death_%",
        },
        levels = {
            [1] = {3, 6000, 100, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
            [2] = {2.7999999523163, 6000, 100, levelRequirement = 56, statInterpolation = {3},  cost = { }, },
            [3] = {2.0999999046326, 6000, 100, levelRequirement = 75, statInterpolation = {3},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Sutured Aberration
    อันเดด
    undead description [1]
    SpectreY
    Areaท่อส่งสารพิษ
    Tagsflesh_armour, is_unarmed, medium_height, melee, not_dex, not_int, physical_affinity, poison_zombie, red_blood, undead, very_slow_movement, zombie
    Packs
  • ท่อส่งสารพิษ: Sutured Aberration, Sutured Aberration, Sutured Aberration
  • พลังชีวิต
    108%
    เกราะ
    +50%
    Ailment Threshold
    108%
    ค่าต้านทาน
    0 40 0 0
    Damage
    180%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    2.4 Second
    Damage Spread
    ±30%
    ค่าประสบการณ์
    90%
    Model Size
    100%
    Type
    Zombie
    Metadata
    ZombieMoldyPoisonSewer2
    เลเวล
    56
    พลังชีวิต
    3,087
    เกราะ
    16,433
    การหลบหลีก
    3,063
    โล่พลังงาน
    0
    Damage
    363
    ความเสียหายเวท
    363
    ความแม่นยำ
    179
    Attack Time
    2.4
    ค่าประสบการณ์
    6,421
    Ailment Threshold
    3,087
    Chill
    10
    Shock
    10
    Brittle
    55
    Scorch
    10
    Sap
    27
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 254–472
    โอกาสคริติคอล: 5%
    Attack Time: 2.4 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterWaitVeryShortWithLongerCooldown
    คูลดาวน์: 4.5 วินาที
    ระยะเวลาพื้นฐาน 0.75 วินาที
    MonsterWaitVeryShort
    คูลดาวน์: 1 วินาที
    ระยะเวลาพื้นฐาน 0.5 วินาที
    MonsterCastGroundEffectCausticOnDeath
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    เวลาร่าย: 1 วินาที
    สร้างความเสียหาย เคออส พื้นฐาน 334.8 ต่อวินาที
    ระยะเวลาพื้นฐาน 6 วินาที
    มีโอกาสทริกเกอร์ เวทนี้ 100% เมื่อตาย

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.5
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act3/pyro/trap_explode_poison.ao"
    }
    
    Preload
    {
    	preload_ground_effect = "CausticCloud"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ZombieDismember/ZombieMoldyPoisonSewer2"] = {
        name = "Sutured Aberration",
        life = 1.08,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.3,
        attackTime = 2.4,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterWaitVeryShort",
            "MonsterWaitVeryShortWithLongerCooldown",
            "MonsterCastGroundEffectCausticOnDeath",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterWaitVeryShort"] = {
        name = "MonsterWaitVeryShort",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {500, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterWaitVeryShortWithLongerCooldown"] = {
        name = "MonsterWaitVeryShortWithLongerCooldown",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {750, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterCastGroundEffectCausticOnDeath"] = {
        name = "MonsterCastGroundEffectCausticOnDeath",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "cast_on_death_%",
        },
        levels = {
            [1] = {3, 6000, 100, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
            [2] = {2.7999999523163, 6000, 100, levelRequirement = 56, statInterpolation = {3},  cost = { }, },
            [3] = {2.0999999046326, 6000, 100, levelRequirement = 75, statInterpolation = {3},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Sutured Aberration
    อันเดด
    undead description [1]
    SpectreY
    Tagsflesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity, poison_zombie, red_blood, undead, very_slow_movement, zombie
    Packs
  • Sutured Aberration, Sutured Aberration, Sutured Aberration
  • พลังชีวิต
    108%
    เกราะ
    +50%
    Ailment Threshold
    108%
    ค่าต้านทาน
    0 40 0 0
    Damage
    180%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    2.4 Second
    Damage Spread
    ±30%
    ค่าประสบการณ์
    90%
    Model Size
    100%
    Type
    Zombie
    Metadata
    ZombieMoldyPoisonSewer2Hellscape
    เลเวล
    68
    พลังชีวิต
    6,948
    เกราะ
    43,185
    การหลบหลีก
    4,739
    โล่พลังงาน
    0
    Damage
    672
    ความเสียหายเวท
    672
    ความแม่นยำ
    290
    Attack Time
    2.4
    ค่าประสบการณ์
    9,230
    Ailment Threshold
    6,948
    Chill
    22
    Shock
    22
    Brittle
    124
    Scorch
    22
    Sap
    61
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 471–874
    โอกาสคริติคอล: 5%
    Attack Time: 2.4 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterWaitVeryShortWithLongerCooldown
    คูลดาวน์: 4.5 วินาที
    ระยะเวลาพื้นฐาน 0.75 วินาที
    MonsterWaitVeryShort
    คูลดาวน์: 1 วินาที
    ระยะเวลาพื้นฐาน 0.5 วินาที
    MonsterCastGroundEffectCausticOnDeath
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    เวลาร่าย: 1 วินาที
    สร้างความเสียหาย เคออส พื้นฐาน 424.6 ต่อวินาที
    ระยะเวลาพื้นฐาน 6 วินาที
    มีโอกาสทริกเกอร์ เวทนี้ 100% เมื่อตาย

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.5
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act3/pyro/trap_explode_poison.ao"
    }
    
    Preload
    {
    	preload_ground_effect = "CausticCloud"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ZombieDismember/ZombieMoldyPoisonSewer2Hellscape"] = {
        name = "Sutured Aberration",
        life = 1.08,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.3,
        attackTime = 2.4,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterWaitVeryShort",
            "MonsterWaitVeryShortWithLongerCooldown",
            "MonsterCastGroundEffectCausticOnDeath",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterWaitVeryShort"] = {
        name = "MonsterWaitVeryShort",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {500, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterWaitVeryShortWithLongerCooldown"] = {
        name = "MonsterWaitVeryShortWithLongerCooldown",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {750, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterCastGroundEffectCausticOnDeath"] = {
        name = "MonsterCastGroundEffectCausticOnDeath",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "cast_on_death_%",
        },
        levels = {
            [1] = {3, 6000, 100, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
            [2] = {2.7999999523163, 6000, 100, levelRequirement = 56, statInterpolation = {3},  cost = { }, },
            [3] = {2.0999999046326, 6000, 100, levelRequirement = 75, statInterpolation = {3},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Sutured Aberration
    อันเดด
    undead description [1]
    SpectreY
    Areaท่อส่งสารพิษ
    Tagsflesh_armour, is_unarmed, medium_height, melee, not_dex, not_int, physical_affinity, poison_zombie, red_blood, undead, very_slow_movement, zombie
    Packs
  • ท่อส่งสารพิษ: Sutured Aberration, Sutured Aberration, Sutured Aberration
  • พลังชีวิต
    108%
    เกราะ
    +50%
    Ailment Threshold
    108%
    ค่าต้านทาน
    0 40 0 0
    Damage
    180%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    2.4 Second
    Damage Spread
    ±30%
    ค่าประสบการณ์
    90%
    Model Size
    100%
    Type
    Zombie
    Metadata
    ZombieMoldyPoisonSewer3
    เลเวล
    56
    พลังชีวิต
    3,087
    เกราะ
    16,433
    การหลบหลีก
    3,063
    โล่พลังงาน
    0
    Damage
    363
    ความเสียหายเวท
    363
    ความแม่นยำ
    179
    Attack Time
    2.4
    ค่าประสบการณ์
    6,421
    Ailment Threshold
    3,087
    Chill
    10
    Shock
    10
    Brittle
    55
    Scorch
    10
    Sap
    27
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 254–472
    โอกาสคริติคอล: 5%
    Attack Time: 2.4 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterWaitVeryShortWithLongerCooldown
    คูลดาวน์: 4.5 วินาที
    ระยะเวลาพื้นฐาน 0.75 วินาที
    MonsterWaitVeryShort
    คูลดาวน์: 1 วินาที
    ระยะเวลาพื้นฐาน 0.5 วินาที
    MonsterCastGroundEffectCausticOnDeath
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    เวลาร่าย: 1 วินาที
    สร้างความเสียหาย เคออส พื้นฐาน 334.8 ต่อวินาที
    ระยะเวลาพื้นฐาน 6 วินาที
    มีโอกาสทริกเกอร์ เวทนี้ 100% เมื่อตาย

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.5
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act3/pyro/trap_explode_poison.ao"
    }
    
    Preload
    {
    	preload_ground_effect = "CausticCloud"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ZombieDismember/ZombieMoldyPoisonSewer3"] = {
        name = "Sutured Aberration",
        life = 1.08,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.3,
        attackTime = 2.4,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterWaitVeryShort",
            "MonsterWaitVeryShortWithLongerCooldown",
            "MonsterCastGroundEffectCausticOnDeath",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterWaitVeryShort"] = {
        name = "MonsterWaitVeryShort",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {500, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterWaitVeryShortWithLongerCooldown"] = {
        name = "MonsterWaitVeryShortWithLongerCooldown",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {750, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterCastGroundEffectCausticOnDeath"] = {
        name = "MonsterCastGroundEffectCausticOnDeath",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "cast_on_death_%",
        },
        levels = {
            [1] = {3, 6000, 100, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
            [2] = {2.7999999523163, 6000, 100, levelRequirement = 56, statInterpolation = {3},  cost = { }, },
            [3] = {2.0999999046326, 6000, 100, levelRequirement = 75, statInterpolation = {3},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Sutured Aberration
    อันเดด
    undead description [1]
    SpectreY
    Tagsflesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity, poison_zombie, red_blood, undead, very_slow_movement, zombie
    Packs
  • Sutured Aberration, Sutured Aberration, Sutured Aberration
  • พลังชีวิต
    108%
    เกราะ
    +50%
    Ailment Threshold
    108%
    ค่าต้านทาน
    0 40 0 0
    Damage
    180%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    2.4 Second
    Damage Spread
    ±30%
    ค่าประสบการณ์
    90%
    Model Size
    100%
    Type
    Zombie
    Metadata
    ZombieMoldyPoisonSewer3Hellscape
    เลเวล
    68
    พลังชีวิต
    6,948
    เกราะ
    43,185
    การหลบหลีก
    4,739
    โล่พลังงาน
    0
    Damage
    672
    ความเสียหายเวท
    672
    ความแม่นยำ
    290
    Attack Time
    2.4
    ค่าประสบการณ์
    9,230
    Ailment Threshold
    6,948
    Chill
    22
    Shock
    22
    Brittle
    124
    Scorch
    22
    Sap
    61
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 471–874
    โอกาสคริติคอล: 5%
    Attack Time: 2.4 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterWaitVeryShortWithLongerCooldown
    คูลดาวน์: 4.5 วินาที
    ระยะเวลาพื้นฐาน 0.75 วินาที
    MonsterWaitVeryShort
    คูลดาวน์: 1 วินาที
    ระยะเวลาพื้นฐาน 0.5 วินาที
    MonsterCastGroundEffectCausticOnDeath
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    เวลาร่าย: 1 วินาที
    สร้างความเสียหาย เคออส พื้นฐาน 424.6 ต่อวินาที
    ระยะเวลาพื้นฐาน 6 วินาที
    มีโอกาสทริกเกอร์ เวทนี้ 100% เมื่อตาย

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.5
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act3/pyro/trap_explode_poison.ao"
    }
    
    Preload
    {
    	preload_ground_effect = "CausticCloud"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ZombieDismember/ZombieMoldyPoisonSewer3Hellscape"] = {
        name = "Sutured Aberration",
        life = 1.08,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.3,
        attackTime = 2.4,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterWaitVeryShort",
            "MonsterWaitVeryShortWithLongerCooldown",
            "MonsterCastGroundEffectCausticOnDeath",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterWaitVeryShort"] = {
        name = "MonsterWaitVeryShort",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {500, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterWaitVeryShortWithLongerCooldown"] = {
        name = "MonsterWaitVeryShortWithLongerCooldown",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {750, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterCastGroundEffectCausticOnDeath"] = {
        name = "MonsterCastGroundEffectCausticOnDeath",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "cast_on_death_%",
        },
        levels = {
            [1] = {3, 6000, 100, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
            [2] = {2.7999999523163, 6000, 100, levelRequirement = 56, statInterpolation = {3},  cost = { }, },
            [3] = {2.0999999046326, 6000, 100, levelRequirement = 75, statInterpolation = {3},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Sutured Aberration
    อันเดด
    undead description [1]
    monster beyond portal chance +% final [-35]
    monster hellscape charge +% [-35]
    monster no map drops [1]
    SpectreN
    Tagsflesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity, poison_zombie, red_blood, undead, very_slow_movement, zombie
    Packs
  • Sutured Aberration, Sutured Aberration, Sutured Aberration
  • พลังชีวิต
    108%
    เกราะ
    +50%
    Ailment Threshold
    108%
    ค่าต้านทาน
    0 40 0 0
    Damage
    180%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    2.4 Second
    Damage Spread
    ±30%
    ค่าประสบการณ์
    90%
    Model Size
    100%
    Type
    Zombie
    Metadata
    ZombieMoldyPoison1Expedition
    เลเวล
    68
    พลังชีวิต
    6,948
    เกราะ
    43,185
    การหลบหลีก
    4,739
    โล่พลังงาน
    0
    Damage
    672
    ความเสียหายเวท
    672
    ความแม่นยำ
    290
    Attack Time
    2.4
    ค่าประสบการณ์
    9,230
    Ailment Threshold
    6,948
    Chill
    22
    Shock
    22
    Brittle
    124
    Scorch
    22
    Sap
    61
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 471–874
    โอกาสคริติคอล: 5%
    Attack Time: 2.4 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterWaitVeryShortWithLongerCooldown
    คูลดาวน์: 4.5 วินาที
    ระยะเวลาพื้นฐาน 0.75 วินาที
    MonsterWaitVeryShort
    คูลดาวน์: 1 วินาที
    ระยะเวลาพื้นฐาน 0.5 วินาที

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEmerge"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEmerge"
    
    Render
    {
         //turn_duration = 0.5
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act3/pyro/trap_explode_poison.ao"
    }
    
    Preload
    {
    	preload_ground_effect = "CausticCloud"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ZombieDismember/ZombieMoldyPoison1Expedition"] = {
        name = "Sutured Aberration",
        life = 1.08,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.3,
        attackTime = 2.4,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterWaitVeryShort",
            "MonsterWaitVeryShortWithLongerCooldown",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterWaitVeryShort"] = {
        name = "MonsterWaitVeryShort",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {500, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterWaitVeryShortWithLongerCooldown"] = {
        name = "MonsterWaitVeryShortWithLongerCooldown",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {750, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    monster beyond portal chance +% final [-35]
    monster hellscape charge +% [-35]
    IdExpeditionReducedBeyondPortalChance
    FamilyBeyondPortalChance
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -35 Max: -35 Global
  • monster beyond portal chance +% final Min: -35 Max: -35 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Sutured Aberration
    อันเดด
    undead description [1]
    monster beyond portal chance +% final [-35]
    monster hellscape charge +% [-35]
    monster no map drops [1]
    SpectreN
    Tagsflesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity, poison_zombie, red_blood, undead, very_slow_movement, zombie
    Packs
  • Sutured Aberration, Sutured Aberration, Sutured Aberration
  • พลังชีวิต
    108%
    เกราะ
    +50%
    Ailment Threshold
    108%
    ค่าต้านทาน
    0 40 0 0
    Damage
    180%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    2.4 Second
    Damage Spread
    ±30%
    ค่าประสบการณ์
    90%
    Model Size
    100%
    Type
    Zombie
    Metadata
    ZombieMoldyPoison2Expedition__
    เลเวล
    68
    พลังชีวิต
    6,948
    เกราะ
    43,185
    การหลบหลีก
    4,739
    โล่พลังงาน
    0
    Damage
    672
    ความเสียหายเวท
    672
    ความแม่นยำ
    290
    Attack Time
    2.4
    ค่าประสบการณ์
    9,230
    Ailment Threshold
    6,948
    Chill
    22
    Shock
    22
    Brittle
    124
    Scorch
    22
    Sap
    61
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 471–874
    โอกาสคริติคอล: 5%
    Attack Time: 2.4 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterWaitVeryShortWithLongerCooldown
    คูลดาวน์: 4.5 วินาที
    ระยะเวลาพื้นฐาน 0.75 วินาที
    MonsterWaitVeryShort
    คูลดาวน์: 1 วินาที
    ระยะเวลาพื้นฐาน 0.5 วินาที

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEmerge"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEmerge"
    
    Render
    {
         //turn_duration = 0.5
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act3/pyro/trap_explode_poison.ao"
    }
    
    Preload
    {
    	preload_ground_effect = "CausticCloud"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ZombieDismember/ZombieMoldyPoison2Expedition__"] = {
        name = "Sutured Aberration",
        life = 1.08,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.3,
        attackTime = 2.4,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterWaitVeryShort",
            "MonsterWaitVeryShortWithLongerCooldown",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterWaitVeryShort"] = {
        name = "MonsterWaitVeryShort",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {500, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterWaitVeryShortWithLongerCooldown"] = {
        name = "MonsterWaitVeryShortWithLongerCooldown",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {750, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    monster beyond portal chance +% final [-35]
    monster hellscape charge +% [-35]
    IdExpeditionReducedBeyondPortalChance
    FamilyBeyondPortalChance
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -35 Max: -35 Global
  • monster beyond portal chance +% final Min: -35 Max: -35 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Sutured Aberration
    อันเดด
    undead description [1]
    monster beyond portal chance +% final [-35]
    monster hellscape charge +% [-35]
    monster no map drops [1]
    SpectreN
    Tagsflesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity, poison_zombie, red_blood, undead, very_slow_movement, zombie
    Packs
  • Sutured Aberration, Sutured Aberration, Sutured Aberration
  • พลังชีวิต
    108%
    เกราะ
    +50%
    Ailment Threshold
    108%
    ค่าต้านทาน
    0 40 0 0
    Damage
    180%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    2.4 Second
    Damage Spread
    ±30%
    ค่าประสบการณ์
    90%
    Model Size
    100%
    Type
    Zombie
    Metadata
    ZombieMoldyPoison3Expedition
    เลเวล
    68
    พลังชีวิต
    6,948
    เกราะ
    43,185
    การหลบหลีก
    4,739
    โล่พลังงาน
    0
    Damage
    672
    ความเสียหายเวท
    672
    ความแม่นยำ
    290
    Attack Time
    2.4
    ค่าประสบการณ์
    9,230
    Ailment Threshold
    6,948
    Chill
    22
    Shock
    22
    Brittle
    124
    Scorch
    22
    Sap
    61
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 471–874
    โอกาสคริติคอล: 5%
    Attack Time: 2.4 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterWaitVeryShortWithLongerCooldown
    คูลดาวน์: 4.5 วินาที
    ระยะเวลาพื้นฐาน 0.75 วินาที
    MonsterWaitVeryShort
    คูลดาวน์: 1 วินาที
    ระยะเวลาพื้นฐาน 0.5 วินาที

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEmerge"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEmerge"
    
    Render
    {
         //turn_duration = 0.5
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act3/pyro/trap_explode_poison.ao"
    }
    
    Preload
    {
    	preload_ground_effect = "CausticCloud"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ZombieDismember/ZombieMoldyPoison3Expedition"] = {
        name = "Sutured Aberration",
        life = 1.08,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.3,
        attackTime = 2.4,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterWaitVeryShort",
            "MonsterWaitVeryShortWithLongerCooldown",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterWaitVeryShort"] = {
        name = "MonsterWaitVeryShort",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {500, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterWaitVeryShortWithLongerCooldown"] = {
        name = "MonsterWaitVeryShortWithLongerCooldown",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {750, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    monster beyond portal chance +% final [-35]
    monster hellscape charge +% [-35]
    IdExpeditionReducedBeyondPortalChance
    FamilyBeyondPortalChance
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -35 Max: -35 Global
  • monster beyond portal chance +% final Min: -35 Max: -35 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Edit

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