Zombie Rhoa
| Spectre | |
|---|---|
| Area | Whakawairua Tuahu, Whakawairua Tuahu |
| Tags | animal_claw_weapon, avian_beast, beast, has_claw, has_one_handed_melee, light_armour, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement, small_height, undead |
| Packs |
พลังชีวิต
112%
ค่าเกราะ
+25%
Ailment Threshold
112%
ค่าต้านทาน
Damage
161%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 12
Attack Time
1.395 Second
Damage Spread
±20%
ค่าประสบการณ์
140%
Model Size
100%
Type
ZombieRhoa
Metadata
RhoaUndead
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
73
พลังชีวิต
12,155
ค่าเกราะ
53,326
อัตราการหลบหลีก
5,633
Damage
811
ความเสียหายเวท
811
ความแม่นยำ
704
Attack Time
1.395
ค่าประสบการณ์
15,943
Minion Life
2,523
Minion Damage
659
Ailment Threshold
12,155
Chill
38
Shock
38
Brittle
217
Scorch
38
Sap
106
Phys Convert Ele
265%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 649—973
โอกาสคริติคอล: 5%
Attack Time: 1.395 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
RhoaShieldCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
โล่พุ่งชน (Shield Charge)
Base Damage: 649—973
โอกาสคริติคอล: 5%
Attack Time: 1.395 วินาที
คูลดาวน์: 3 วินาที
พุ่งเข้าหาศัตรู ทุบด้วยโล่ของตัวละครเพื่อปะทะมัน ทำให้ศัตรูถูกผลักออกไปและติดสถานะ สตัน ศัตรูที่ขวางทางจะถูกดันออกไปข้างๆ ความเสียหายและการสร้างสถานะ สตัน เพิ่มขึ้นเป็นสัดส่วนตามระยะทางที่เคลื่อนที่
เพิ่มระยะเวลาของสถานะ สตัน ต่อศัตรู 50% ที่ระยะชาร์จสูงสุด
เพิ่มความเสียหาย ปะทะ อีก 35% ที่ระยะชาร์จสูงสุด
global cannot crit [1]
ignores proximity shield [1]
shield charge continue past target [0]
shield charge end slide distance [41]
shield charge extra distance [30]
RhoaShieldChargeTaunt
Attack, Melee, MeleeSingleTarget, Movement, Travel
โล่พุ่งชน (Shield Charge)
Base Damage: 649—973
โอกาสคริติคอล: 5%
Attack Time: 1.395 วินาที
คูลดาวน์: 3 วินาที
พุ่งเข้าหาศัตรู ทุบด้วยโล่ของตัวละครเพื่อปะทะมัน ทำให้ศัตรูถูกผลักออกไปและติดสถานะ สตัน ศัตรูที่ขวางทางจะถูกดันออกไปข้างๆ ความเสียหายและการสร้างสถานะ สตัน เพิ่มขึ้นเป็นสัดส่วนตามระยะทางที่เคลื่อนที่
เพิ่มระยะเวลาของสถานะ สตัน ต่อศัตรู 50% ที่ระยะชาร์จสูงสุด
เพิ่มความเสียหาย ปะทะ อีก 50% ที่ระยะชาร์จสูงสุด
global cannot crit [1]
ignores proximity shield [1]
shield charge continue past target [0]
shield charge end slide distance [41]
shield charge extra distance [30]
Object Type
version 2
extends "Metadata/Monsters/Rhoas/Rhoa"
Actor
{
basic_action = "Revive"
basic_action = "Emerge"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Rhoas/RhoaUndead"] = {
fireResist = 0,
coldResist = 40,
lightningResist = 0,
chaosResist = 0,
name = "Zombie Rhoa",
life = 1.12,
damage = 1.61,
damageSpread = 0.2,
attackTime = 1.395,
attackRange = 12,
accuracy = 1,
skillList = {
"RhoaShieldCharge",
"RhoaShieldChargeTaunt",
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["RhoaShieldCharge"] = {
name = "Shield Charge",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"shield_charge_damage_+%_maximum",
"shield_charge_continue_past_target",
"shield_charge_stun_duration_+%_maximum",
"shield_charge_extra_distance",
"shield_charge_end_slide_distance",
"ignores_proximity_shield",
"global_cannot_crit",
},
levels = {
[1] = {100, 0, 50, 30, 41, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, },
[2] = {80, 0, 50, 30, 41, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, },
[3] = {70, 0, 50, 30, 41, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, },
[4] = {60, 0, 50, 30, 41, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, },
[5] = {50, 0, 50, 30, 41, levelRequirement = 41, statInterpolation = {1, 1}, cost = { }, },
[6] = {45, 0, 50, 30, 41, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, },
[7] = {40, 0, 50, 30, 41, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, },
[8] = {35, 0, 50, 30, 41, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, },
[9] = {30, 0, 50, 30, 41, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RhoaShieldChargeTaunt"] = {
name = "Shield Charge",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"shield_charge_continue_past_target",
"shield_charge_stun_duration_+%_maximum",
"shield_charge_damage_+%_maximum",
"shield_charge_extra_distance",
"shield_charge_end_slide_distance",
"ignores_proximity_shield",
"global_cannot_crit",
},
levels = {
[1] = {0, 50, 50, 30, 41, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
undead description [1]
| Family | MonsterNecromancerRaisable |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats | |
| Adds Tags | necromancer_raisable |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.





















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