瓦爾.全能
創造物地區: 阿茲瓦特神殿
行動速度不能被調整至低於 50% 基礎值
不能充能能量護盾
你的能量護盾從 0 開始
承受的混沌傷害不會無視能量護盾
is incursion temple boss [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
不能充能能量護盾
你的能量護盾從 0 開始
承受的混沌傷害不會無視能量護盾
is incursion temple boss [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
不能被擊退
The Vaal Omnitect
| 幽魂 | N |
|---|---|
| 地區 | 阿茲瓦特神殿, 阿茲瓦特神殿, 阿茲瓦特神殿, 阿茲瓦特神殿, 阿茲瓦特神殿, 阿茲瓦特神殿, 阿茲瓦特神殿, 阿茲瓦特神殿, 阿茲瓦特神殿, 阿茲瓦特神殿 |
| 標籤 | bludgeoning_weapon, 法術, construct, fire_affinity, incursion_temple_boss, is_unarmed, large_model, medium_height, not_dex, stone_armour, unique_map_boss, very_slow_movement |
生命
795%
生命轉為護盾
1000%
護甲值
+100%
異常狀態臨界值
504%
抗性
傷害
300%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 14
攻擊間隔
1.605 秒
傷害分佈
±20%
經驗值
300%
Model Size
100%
類型
VaalSaucerBoss
Metadata
VaalSaucerBoss
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
78
生命
144,993
護甲值
125,868
閃避值
6,667
能量護盾
900,576
傷害
2,025
法術傷害
2,025
命中
856
攻擊間隔
1.605
經驗值
37,131
召喚物生命
28,837
Minion Energy Shield
179,114
召喚物傷害
1,677
異常狀態臨界值
91,920
冰緩
291
感電
291
易碎
1,644
焦灼
291
殘喘
803
Phys Convert Ele
290%
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
EmptyActionCommandTurrets1
法術
施放時間: 6 秒
冷卻時間: 30 秒
EmptyActionCommandTurrets2
法術
施放時間: 6 秒
冷卻時間: 30 秒
EmptyActionCommandTurrets3
法術
施放時間: 6 秒
冷卻時間: 25 秒
IncursionSaucerFlying
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 58.5 至 87.75 物理傷害
你的擊中不能暈眩敵人
+1 秒基礎持續時間
50% 物理傷害轉化至火焰傷害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-90]
skill granted omnitect thruster damage +% final [50]
VaalSaucerTranslateRotate1
translate rotate curvature path distance [5]
translate rotate curvature scale [-80]
translate rotate rotation angle rate [20]
VaalSaucerTranslateRotate2
translate rotate curvature path distance [5]
translate rotate curvature scale [-120]
translate rotate rotation angle rate [20]
VaalSaucerTranslateRotate3
translate rotate curvature path distance [5]
translate rotate curvature scale [-160]
translate rotate rotation angle rate [20]
VaalSaucerTranslateRotate4
translate rotate curvature path distance [5]
translate rotate curvature scale [-80]
translate rotate rotation angle rate [-20]
VaalSaucerTranslateRotate5
translate rotate curvature path distance [5]
translate rotate curvature scale [-120]
translate rotate rotation angle rate [-20]
VaalSaucerTranslateRotate6
translate rotate curvature path distance [5]
translate rotate curvature scale [-160]
translate rotate rotation angle rate [-20]
VaalSaucerTranslateRotate7
冷卻時間: 7 秒
+2.5 秒基礎持續時間
translate rotate rotation angle rate [15]
VaalSaucerTranslateRotate8
冷卻時間: 7 秒
+2.5 秒基礎持續時間
translate rotate rotation angle rate [-15]
IncursionSaucerWait
+1 秒基礎持續時間
VaalSaucerTranslateRotate9
冷卻時間: 7 秒
+1.5 秒基礎持續時間
translate rotate rotation angle rate [45]
VaalSaucerTranslateRotate10
冷卻時間: 7 秒
+1.5 秒基礎持續時間
translate rotate rotation angle rate [-45]
VaalSaucerTranslateRotate11
冷卻時間: 7 秒
+1 秒基礎持續時間
translate rotate rotation angle rate [60]
VaalSaucerTranslateRotate12
冷卻時間: 7 秒
+1 秒基礎持續時間
translate rotate rotation angle rate [-60]
VaalSaucerTranslateRotate13
translate rotate curvature path distance [5]
translate rotate curvature scale [80]
translate rotate rotation angle rate [20]
VaalSaucerTranslateRotate14
translate rotate curvature path distance [5]
translate rotate curvature scale [120]
translate rotate rotation angle rate [20]
VaalSaucerTranslateRotate15
translate rotate curvature path distance [5]
translate rotate curvature scale [145]
translate rotate rotation angle rate [20]
VaalSaucerTranslateRotate16
translate rotate curvature path distance [5]
translate rotate curvature scale [160]
translate rotate rotation angle rate [20]
VaalSaucerTranslateToMiddle
translate rotate translate speed +% [200]
VaalSaucerTranslateRotateFlamethrower
translate rotate curvature path distance [5]
translate rotate curvature scale [-160]
translate rotate rotation angle rate [50]
translate rotate translate speed +% [100]
VaalSaucerTranslateRotateDamageWave
+10 秒基礎持續時間
translate rotate rotation angle rate [-10]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Positioned
{
locked_orientation = true
force_placement = true
}
Actor
{
slow_animations_go_to_idle = false
basic_action = "Emerge"
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
}
StateMachine
{
}
Transitionable
{
}
BaseEvents
{
on_construction_complete = "LockScale();"
}
Stats
{
set_no_life_regeneration = 1
set_no_mana_regeneration = 1
}
Life
{
prevent_corpse_sinking = true
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
create_untransitioned =
"
PlayAnimation( emerge_01 );
PauseAnimation();
AddAttached( Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Saucer_Boss/pre-fight_fx/rig.ao, );
PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Saucer_Boss/pre-fight_fx/rig.ao, idle );
"
}
Render
{
visual_size_index = 1
}
Actor
{
on_start_Emerge =
"
PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Saucer_Boss/pre-fight_fx/rig.ao, emerge );
"
on_end_Emerge =
"
DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Saucer_Boss/pre-fight_fx/rig.ao );
"
}
Preload
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Saucer_Boss/joint_action/jointAction.ao"
preload_buff = "vaal_novasoul_immune"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueIncursion/VaalSaucerBoss"] = {
name = "The Vaal Omnitect",
life = 7.95,
energyShield = 10,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 3,
damageSpread = 0.2,
attackTime = 1.605,
attackRange = 14,
accuracy = 1,
skillList = {
"IncursionSaucerWait",
"IncursionSaucerFlying",
"EmptyActionCommandTurrets1",
"EmptyActionCommandTurrets2",
"EmptyActionCommandTurrets3",
"VaalSaucerTranslateRotate1",
"VaalSaucerTranslateRotate2",
"VaalSaucerTranslateRotate3",
"VaalSaucerTranslateRotate4",
"VaalSaucerTranslateRotate5",
"VaalSaucerTranslateRotate6",
"VaalSaucerTranslateRotate7",
"VaalSaucerTranslateRotate8",
"VaalSaucerTranslateRotate9",
"VaalSaucerTranslateRotate10",
"VaalSaucerTranslateRotate11",
"VaalSaucerTranslateRotate12",
"VaalSaucerTranslateRotate13",
"VaalSaucerTranslateRotate14",
"VaalSaucerTranslateRotate15",
"VaalSaucerTranslateRotate16",
"VaalSaucerTranslateToMiddle",
"VaalSaucerTranslateRotateFlamethrower",
"VaalSaucerTranslateRotateDamageWave",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["IncursionSaucerWait"] = {
name = "IncursionSaucerWait",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {1000, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IncursionSaucerFlying"] = {
name = "IncursionSaucerFlying",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"skill_physical_damage_%_to_convert_to_fire",
"skill_granted_omnitect_thruster_damage_+%_final",
"base_skill_effect_duration",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"cannot_stun",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 50, 1000, -90, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionCommandTurrets1"] = {
name = "EmptyActionCommandTurrets1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 6,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionCommandTurrets2"] = {
name = "EmptyActionCommandTurrets2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 6,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionCommandTurrets3"] = {
name = "EmptyActionCommandTurrets3",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 6,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateRotate1"] = {
name = "VaalSaucerTranslateRotate1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"translate_rotate_rotation_angle_rate",
"translate_rotate_curvature_scale",
"translate_rotate_curvature_path_distance",
},
levels = {
[1] = {20, -80, 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateRotate2"] = {
name = "VaalSaucerTranslateRotate2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"translate_rotate_rotation_angle_rate",
"translate_rotate_curvature_scale",
"translate_rotate_curvature_path_distance",
},
levels = {
[1] = {20, -120, 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateRotate3"] = {
name = "VaalSaucerTranslateRotate3",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"translate_rotate_rotation_angle_rate",
"translate_rotate_curvature_scale",
"translate_rotate_curvature_path_distance",
},
levels = {
[1] = {20, -160, 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateRotate4"] = {
name = "VaalSaucerTranslateRotate4",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"translate_rotate_rotation_angle_rate",
"translate_rotate_curvature_scale",
"translate_rotate_curvature_path_distance",
},
levels = {
[1] = {-20, -80, 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateRotate5"] = {
name = "VaalSaucerTranslateRotate5",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"translate_rotate_rotation_angle_rate",
"translate_rotate_curvature_scale",
"translate_rotate_curvature_path_distance",
},
levels = {
[1] = {-20, -120, 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateRotate6"] = {
name = "VaalSaucerTranslateRotate6",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"translate_rotate_rotation_angle_rate",
"translate_rotate_curvature_scale",
"translate_rotate_curvature_path_distance",
},
levels = {
[1] = {-20, -160, 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateRotate7"] = {
name = "VaalSaucerTranslateRotate7",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"translate_rotate_rotation_angle_rate",
"base_skill_effect_duration",
},
levels = {
[1] = {15, 2500, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateRotate8"] = {
name = "VaalSaucerTranslateRotate8",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"translate_rotate_rotation_angle_rate",
"base_skill_effect_duration",
},
levels = {
[1] = {-15, 2500, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateRotate9"] = {
name = "VaalSaucerTranslateRotate9",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"translate_rotate_rotation_angle_rate",
"base_skill_effect_duration",
},
levels = {
[1] = {45, 1500, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateRotate10"] = {
name = "VaalSaucerTranslateRotate10",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"translate_rotate_rotation_angle_rate",
"base_skill_effect_duration",
},
levels = {
[1] = {-45, 1500, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateRotate11"] = {
name = "VaalSaucerTranslateRotate11",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"translate_rotate_rotation_angle_rate",
"base_skill_effect_duration",
},
levels = {
[1] = {60, 1000, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateRotate12"] = {
name = "VaalSaucerTranslateRotate12",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"translate_rotate_rotation_angle_rate",
"base_skill_effect_duration",
},
levels = {
[1] = {-60, 1000, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateRotate13"] = {
name = "VaalSaucerTranslateRotate13",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"translate_rotate_rotation_angle_rate",
"translate_rotate_curvature_scale",
"translate_rotate_curvature_path_distance",
},
levels = {
[1] = {20, 80, 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateRotate14"] = {
name = "VaalSaucerTranslateRotate14",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"translate_rotate_rotation_angle_rate",
"translate_rotate_curvature_scale",
"translate_rotate_curvature_path_distance",
},
levels = {
[1] = {20, 120, 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateRotate15"] = {
name = "VaalSaucerTranslateRotate15",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"translate_rotate_rotation_angle_rate",
"translate_rotate_curvature_scale",
"translate_rotate_curvature_path_distance",
},
levels = {
[1] = {20, 145, 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateRotate16"] = {
name = "VaalSaucerTranslateRotate16",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"translate_rotate_rotation_angle_rate",
"translate_rotate_curvature_scale",
"translate_rotate_curvature_path_distance",
},
levels = {
[1] = {20, 160, 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateToMiddle"] = {
name = "VaalSaucerTranslateToMiddle",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"translate_rotate_translate_speed_+%",
},
levels = {
[1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateRotateFlamethrower"] = {
name = "VaalSaucerTranslateRotateFlamethrower",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"translate_rotate_translate_speed_+%",
"translate_rotate_rotation_angle_rate",
"translate_rotate_curvature_scale",
"translate_rotate_curvature_path_distance",
},
levels = {
[1] = {100, 50, -160, 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateRotateDamageWave"] = {
name = "VaalSaucerTranslateRotateDamageWave",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"translate_rotate_rotation_angle_rate",
"base_skill_effect_duration",
},
levels = {
[1] = {-10, 10000, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
行動速度不能被調整至低於 50% 基礎值
| Family | CannotBeSlowedBelowValue |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 速度 |
不能充能能量護盾
| Family | EnergyShieldRegeneration |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 防禦 能量護盾 |
你的能量護盾從 0 開始
| Family | EnergyShieldRegeneration |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 防禦 能量護盾 |
承受的混沌傷害不會無視能量護盾
| Family | ChaosTakenOnES |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 混沌 |
is incursion temple boss [1]
| Family | MonsterIncursionBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
不能被擊退
| Family | ImmuneToKnockback |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.item_drop_slots | 1 |
| Stats.energy_shield_recharge_rate_per_minute_% | 2000 |
| Stats.mana_regeneration_rate_per_minute_% | 100 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.max_viper_strike_orbs | 4 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.max_fuse_arrow_orbs | 5 |
| Stats.max_fire_beam_stacks | 8 |
| Stats.max_charged_attack_stacks | 10 |
| Stats.base_critical_strike_multiplier | 130 |
| Stats.critical_ailment_dot_multiplier_+ | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.base_attack_speed_+%_per_frenzy_charge | 4 |
| Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.base_cast_speed_+%_per_frenzy_charge | 4 |
| Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion | 5 |
| Stats.object_inherent_damage_+%_final_per_frenzy_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.resist_all_elements_%_per_endurance_charge | 4 |
| Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.critical_strike_chance_+%_per_power_charge | 50 |
| Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion | 150 |
| Stats.maximum_block_% | 75 |
| Stats.base_maximum_spell_block_% | 75 |
| Stats.base_number_of_totems_allowed | 1 |
| Stats.base_number_of_traps_allowed | 3 |
| Stats.base_number_of_remote_mines_allowed | 5 |
| Stats.movement_velocity_cap | 128 |
| Stats.maximum_life_leech_rate_%_per_minute | 1200 |
| Stats.maximum_mana_leech_rate_%_per_minute | 1200 |
| Stats.maximum_energy_shield_leech_rate_%_per_minute | 600 |
| Stats.monster_ignite_damage_+%_final | -72 |
| Stats.monster_bleeding_damage_+%_final | -86 |
| Stats.monster_poison_damage_+%_final | -50 |
| Stats.bleeding_moving_damage_%_of_base_override | 500 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.impaled_debuff_base_duration_ms | 8000 |
| Stats.impaled_debuff_number_of_reflected_hits | 5 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.base_total_number_of_sigils_allowed | 3 |
| Stats.maximum_life_leech_amount_per_leech_%_max_life | 10 |
| Stats.maximum_mana_leech_amount_per_leech_%_max_mana | 10 |
| Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield | 10 |
| Stats.object_inherent_melee_hit_stun_duration_+%_final | 20 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.actor_scale_+%_limit | 100 |
| Stats.damage_taken_when_hit_+%_final_per_fortification | -1 |
| Stats.base_max_fortification | 20 |
| Stats.soul_eater_maximum_stacks | 45 |
| Stats.no_life_regeneration | 1 |
| Stats.no_mana_regeneration | 1 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.txt |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| Positioned.locked_orientation | true |
| Positioned.force_placement | true |
| BaseEvents.server_only | true |
| BaseEvents.on_construction_complete | LockScale(); |
| Actor.basic_action | Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge, ChangeToStance1, ChangeToStance2 |
| Actor.slow_animations_go_to_idle | true, false |
| Life.prevent_corpse_sinking | true |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.





