The Vaal Omnitect Unique /11
Requires Level 32
(20—30)% increased Mana Regeneration Rate
Adds (22—27) to (34—38) Fire Damage
Adds (20—23) to (31—35) Cold Damage
Adds (1—3) to (47—52) Lightning Damage
Gain up to maximum Power Charges when you use a Vaal Skill
Gain 10 Life per Enemy Hit if you have used a Vaal Skill Recently
10% increased Movement Speed if you have used a Vaal Skill Recently
(Recently refers to the past 4 seconds)
Requires Level 27
Cannot gain Mana during effect
(60—80)% increased Critical Strike Chance with Vaal Skills during effect
(60—80)% increased Damage with Vaal Skills during effect
Vaal Skills used during effect have 10% reduced Soul Gain Prevention Duration
Requires Level 28
+(25—35) to Strength
Implicit Modifier magnitudes are tripled
(Implicit Modifiers are those that come from an item's type, rather than its random properties)
Corrupted
-1 Strength per 1 Strength on Allocated Passives in Radius
2% increased Life Recovery Rate per 10 Strength on Allocated Passives in Radius
-1 Intelligence per 1 Intelligence on Allocated Passives in Radius
2% increased Mana Recovery Rate per 10 Intelligence on Allocated Passives in Radius
-1 Dexterity per 1 Dexterity on Allocated Passives in Radius
2% increased Movement Speed per 10 Dexterity on Allocated Passives in Radius
Stack Size: 1 / 10
Stack Size: 1 / 10
Stack Size: 1 / 10
Stack Size: 1 / 10
Stack Size: 1 / 10
The Vaal Omnitect
ConstructAction Speed cannot be modified to below 50% of base value
You cannot Recharge Energy Shield
Your Energy Shield starts at zero
Chaos Damage taken does not bypass Energy Shield
is incursion temple boss [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster dropped item rarity +% [0]
You cannot Recharge Energy Shield
Your Energy Shield starts at zero
Chaos Damage taken does not bypass Energy Shield
is incursion temple boss [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster dropped item rarity +% [0]
Cannot be Knocked Back
| Spectre | |
|---|---|
| Tags | bludgeoning_weapon, Caster, construct, fire_affinity, incursion_monster, incursion_temple_boss, is_unarmed, large_model, medium_height, not_dex, stone_armour, unique_map_boss, very_slow_movement |
Life
795%
Energy Shield From Life
1000%
Armour
+100%
Ailment Threshold
504%
Resistance
Damage
300%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 14
Attack Time
1.605 Second
Damage Spread
±20%
Experience
300%
Model Size
100%
Type
VaalSaucerBoss
Metadata
VaalSaucerBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
51,145
Armour
57,580
Evasion Rating
4,739
Energy Shield
487,097
Damage
1,121
Spell Damage
1,121
Accuracy
580
Attack Time
1.605
Experience
30,765
Minion Life
11,094
Minion Energy Shield
105,656
Minion Damage
895
Ailment Threshold
32,424
Chill
103
Shock
103
Brittle
580
Scorch
103
Sap
283
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
EmptyActionCommandTurrets1
Spell
Cast Time: 6 sec
Cooldown Time: 30 sec
EmptyActionCommandTurrets2
Spell
Cast Time: 6 sec
Cooldown Time: 30 sec
EmptyActionCommandTurrets3
Spell
Cast Time: 6 sec
Cooldown Time: 25 sec
IncursionSaucerFlying
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 33.38 to 50.07 Physical Damage
Your Hits cannot Stun Enemies
Base duration is 1 second
50% of Physical Damage Converted to Fire Damage
is area damage [1]
monster penalty against minions damage +% final vs player minions [-90]
skill granted omnitect thruster damage +% final [50]
VaalSaucerTranslateRotate1
translate rotate curvature path distance [5]
translate rotate curvature scale [-80]
translate rotate rotation angle rate [20]
VaalSaucerTranslateRotate2
translate rotate curvature path distance [5]
translate rotate curvature scale [-120]
translate rotate rotation angle rate [20]
VaalSaucerTranslateRotate3
translate rotate curvature path distance [5]
translate rotate curvature scale [-160]
translate rotate rotation angle rate [20]
VaalSaucerTranslateRotate4
translate rotate curvature path distance [5]
translate rotate curvature scale [-80]
translate rotate rotation angle rate [-20]
VaalSaucerTranslateRotate5
translate rotate curvature path distance [5]
translate rotate curvature scale [-120]
translate rotate rotation angle rate [-20]
VaalSaucerTranslateRotate6
translate rotate curvature path distance [5]
translate rotate curvature scale [-160]
translate rotate rotation angle rate [-20]
VaalSaucerTranslateRotate7
Cooldown Time: 7 sec
Base duration is 2.5 seconds
translate rotate rotation angle rate [15]
VaalSaucerTranslateRotate8
Cooldown Time: 7 sec
Base duration is 2.5 seconds
translate rotate rotation angle rate [-15]
IncursionSaucerWait
Base duration is 1 second
VaalSaucerTranslateRotate9
Cooldown Time: 7 sec
Base duration is 1.5 seconds
translate rotate rotation angle rate [45]
VaalSaucerTranslateRotate10
Cooldown Time: 7 sec
Base duration is 1.5 seconds
translate rotate rotation angle rate [-45]
VaalSaucerTranslateRotate11
Cooldown Time: 7 sec
Base duration is 1 second
translate rotate rotation angle rate [60]
VaalSaucerTranslateRotate12
Cooldown Time: 7 sec
Base duration is 1 second
translate rotate rotation angle rate [-60]
VaalSaucerTranslateRotate13
translate rotate curvature path distance [5]
translate rotate curvature scale [80]
translate rotate rotation angle rate [20]
VaalSaucerTranslateRotate14
translate rotate curvature path distance [5]
translate rotate curvature scale [120]
translate rotate rotation angle rate [20]
VaalSaucerTranslateRotate15
translate rotate curvature path distance [5]
translate rotate curvature scale [145]
translate rotate rotation angle rate [20]
VaalSaucerTranslateRotate16
translate rotate curvature path distance [5]
translate rotate curvature scale [160]
translate rotate rotation angle rate [20]
VaalSaucerTranslateToMiddle
translate rotate translate speed +% [200]
VaalSaucerTranslateRotateFlamethrower
translate rotate curvature path distance [5]
translate rotate curvature scale [-160]
translate rotate rotation angle rate [50]
translate rotate translate speed +% [100]
VaalSaucerTranslateRotateDamageWave
Base duration is 10 seconds
translate rotate rotation angle rate [-10]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Positioned
{
locked_orientation = true
force_placement = true
}
Actor
{
slow_animations_go_to_idle = false
basic_action = "Emerge"
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
}
StateMachine
{
}
Transitionable
{
}
BaseEvents
{
on_construction_complete = "LockScale();"
}
Stats
{
set_no_life_regeneration = 1
set_no_mana_regeneration = 1
}
Life
{
prevent_corpse_sinking = true
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueIncursion/VaalSaucerBoss"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "The Vaal Omnitect",
life = 7.95,
energyShield = 10,
damage = 3,
damageSpread = 0.2,
attackTime = 1.605,
attackRange = 14,
accuracy = 1,
skillList = {
"IncursionSaucerWait",
"IncursionSaucerFlying",
"EmptyActionCommandTurrets1",
"EmptyActionCommandTurrets2",
"EmptyActionCommandTurrets3",
"VaalSaucerTranslateRotate1",
"VaalSaucerTranslateRotate2",
"VaalSaucerTranslateRotate3",
"VaalSaucerTranslateRotate4",
"VaalSaucerTranslateRotate5",
"VaalSaucerTranslateRotate6",
"VaalSaucerTranslateRotate7",
"VaalSaucerTranslateRotate8",
"VaalSaucerTranslateRotate9",
"VaalSaucerTranslateRotate10",
"VaalSaucerTranslateRotate11",
"VaalSaucerTranslateRotate12",
"VaalSaucerTranslateRotate13",
"VaalSaucerTranslateRotate14",
"VaalSaucerTranslateRotate15",
"VaalSaucerTranslateRotate16",
"VaalSaucerTranslateToMiddle",
"VaalSaucerTranslateRotateFlamethrower",
"VaalSaucerTranslateRotateDamageWave",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["IncursionSaucerWait"] = {
name = "IncursionSaucerWait",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {1000, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IncursionSaucerFlying"] = {
name = "IncursionSaucerFlying",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"skill_physical_damage_%_to_convert_to_fire",
"skill_granted_omnitect_thruster_damage_+%_final",
"base_skill_effect_duration",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"cannot_stun",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 50, 1000, -90, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionCommandTurrets1"] = {
name = "EmptyActionCommandTurrets1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 6,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionCommandTurrets2"] = {
name = "EmptyActionCommandTurrets2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 6,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionCommandTurrets3"] = {
name = "EmptyActionCommandTurrets3",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 6,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateRotate1"] = {
name = "VaalSaucerTranslateRotate1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"translate_rotate_rotation_angle_rate",
"translate_rotate_curvature_scale",
"translate_rotate_curvature_path_distance",
},
levels = {
[1] = {20, -80, 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateRotate2"] = {
name = "VaalSaucerTranslateRotate2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"translate_rotate_rotation_angle_rate",
"translate_rotate_curvature_scale",
"translate_rotate_curvature_path_distance",
},
levels = {
[1] = {20, -120, 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateRotate3"] = {
name = "VaalSaucerTranslateRotate3",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"translate_rotate_rotation_angle_rate",
"translate_rotate_curvature_scale",
"translate_rotate_curvature_path_distance",
},
levels = {
[1] = {20, -160, 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateRotate4"] = {
name = "VaalSaucerTranslateRotate4",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"translate_rotate_rotation_angle_rate",
"translate_rotate_curvature_scale",
"translate_rotate_curvature_path_distance",
},
levels = {
[1] = {-20, -80, 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateRotate5"] = {
name = "VaalSaucerTranslateRotate5",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"translate_rotate_rotation_angle_rate",
"translate_rotate_curvature_scale",
"translate_rotate_curvature_path_distance",
},
levels = {
[1] = {-20, -120, 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateRotate6"] = {
name = "VaalSaucerTranslateRotate6",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"translate_rotate_rotation_angle_rate",
"translate_rotate_curvature_scale",
"translate_rotate_curvature_path_distance",
},
levels = {
[1] = {-20, -160, 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateRotate7"] = {
name = "VaalSaucerTranslateRotate7",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"translate_rotate_rotation_angle_rate",
"base_skill_effect_duration",
},
levels = {
[1] = {15, 2500, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateRotate8"] = {
name = "VaalSaucerTranslateRotate8",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"translate_rotate_rotation_angle_rate",
"base_skill_effect_duration",
},
levels = {
[1] = {-15, 2500, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateRotate9"] = {
name = "VaalSaucerTranslateRotate9",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"translate_rotate_rotation_angle_rate",
"base_skill_effect_duration",
},
levels = {
[1] = {45, 1500, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateRotate10"] = {
name = "VaalSaucerTranslateRotate10",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"translate_rotate_rotation_angle_rate",
"base_skill_effect_duration",
},
levels = {
[1] = {-45, 1500, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateRotate11"] = {
name = "VaalSaucerTranslateRotate11",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"translate_rotate_rotation_angle_rate",
"base_skill_effect_duration",
},
levels = {
[1] = {60, 1000, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateRotate12"] = {
name = "VaalSaucerTranslateRotate12",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"translate_rotate_rotation_angle_rate",
"base_skill_effect_duration",
},
levels = {
[1] = {-60, 1000, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateRotate13"] = {
name = "VaalSaucerTranslateRotate13",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"translate_rotate_rotation_angle_rate",
"translate_rotate_curvature_scale",
"translate_rotate_curvature_path_distance",
},
levels = {
[1] = {20, 80, 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateRotate14"] = {
name = "VaalSaucerTranslateRotate14",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"translate_rotate_rotation_angle_rate",
"translate_rotate_curvature_scale",
"translate_rotate_curvature_path_distance",
},
levels = {
[1] = {20, 120, 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateRotate15"] = {
name = "VaalSaucerTranslateRotate15",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"translate_rotate_rotation_angle_rate",
"translate_rotate_curvature_scale",
"translate_rotate_curvature_path_distance",
},
levels = {
[1] = {20, 145, 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateRotate16"] = {
name = "VaalSaucerTranslateRotate16",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"translate_rotate_rotation_angle_rate",
"translate_rotate_curvature_scale",
"translate_rotate_curvature_path_distance",
},
levels = {
[1] = {20, 160, 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateToMiddle"] = {
name = "VaalSaucerTranslateToMiddle",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"translate_rotate_translate_speed_+%",
},
levels = {
[1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateRotateFlamethrower"] = {
name = "VaalSaucerTranslateRotateFlamethrower",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"translate_rotate_translate_speed_+%",
"translate_rotate_rotation_angle_rate",
"translate_rotate_curvature_scale",
"translate_rotate_curvature_path_distance",
},
levels = {
[1] = {100, 50, -160, 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateRotateDamageWave"] = {
name = "VaalSaucerTranslateRotateDamageWave",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"translate_rotate_rotation_angle_rate",
"base_skill_effect_duration",
},
levels = {
[1] = {-10, 10000, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Action Speed cannot be modified to below 50% of base value
| Family | CannotBeSlowedBelowValue |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Stats | |
| Craft Tags | Speed |
You cannot Recharge Energy Shield
| Family | EnergyShieldRegeneration |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Stats | |
| Craft Tags | Defences Energy Shield |
Your Energy Shield starts at zero
| Family | EnergyShieldRegeneration |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Stats | |
| Craft Tags | Defences Energy Shield |
Chaos Damage taken does not bypass Energy Shield
| Family | ChaosTakenOnES |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Stats | |
| Craft Tags | Chaos |
is incursion temple boss [1]
| Family | MonsterIncursionBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Stats |
monster dropped item rarity +% [0]
| Family | MonsterDroppedItemRarity |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Stats |
Cannot be Knocked Back
| Family | ImmuneToKnockback |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Stats |
Stats.item_drop_slots
1
Stats.energy_shield_recharge_rate_per_minute_%
2000
Stats.mana_regeneration_rate_per_minute_%
100
Stats.base_maximum_mana
200
Stats.maximum_physical_damage_reduction_%
75
Stats.max_viper_strike_orbs
4
Stats.base_maximum_all_resistances_%
75
Stats.max_fuse_arrow_orbs
5
Stats.max_fire_beam_stacks
8
Stats.max_charged_attack_stacks
10
Stats.base_critical_strike_multiplier
130
Stats.critical_ailment_dot_multiplier_+
30
Stats.max_endurance_charges
3
Stats.max_frenzy_charges
3
Stats.max_power_charges
3
Stats.base_attack_speed_+%_per_frenzy_charge
4
Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion
11
Stats.base_cast_speed_+%_per_frenzy_charge
4
Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion
11
Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion
5
Stats.object_inherent_damage_+%_final_per_frenzy_charge
4
Stats.physical_damage_reduction_%_per_endurance_charge
4
Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion
11
Stats.resist_all_elements_%_per_endurance_charge
4
Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion
11
Stats.critical_strike_chance_+%_per_power_charge
50
Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion
150
Stats.maximum_block_%
75
Stats.base_maximum_spell_block_%
75
Stats.base_number_of_totems_allowed
1
Stats.base_number_of_traps_allowed
3
Stats.base_number_of_remote_mines_allowed
5
Stats.movement_velocity_cap
128
Stats.maximum_life_leech_rate_%_per_minute
1200
Stats.maximum_mana_leech_rate_%_per_minute
1200
Stats.maximum_energy_shield_leech_rate_%_per_minute
600
Stats.monster_ignite_damage_+%_final
-72
Stats.monster_bleeding_damage_+%_final
-86
Stats.monster_poison_damage_+%_final
-50
Stats.bleeding_moving_damage_%_of_base_override
500
Stats.max_azurite_debuff_stacks
10
Stats.impaled_debuff_base_duration_ms
8000
Stats.impaled_debuff_number_of_reflected_hits
5
Stats.ignore_skill_weapon_restrictions
1
Stats.base_total_number_of_sigils_allowed
3
Stats.maximum_life_leech_amount_per_leech_%_max_life
10
Stats.maximum_mana_leech_amount_per_leech_%_max_mana
10
Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield
10
Stats.object_inherent_melee_hit_stun_duration_+%_final
20
Stats.scale_melee_range_to_actor_scale
1
Stats.use_melee_pattern_range
1
Stats.actor_scale_+%_limit
100
Stats.damage_taken_when_hit_+%_final_per_fortification
-1
Stats.base_max_fortification
20
Stats.soul_eater_maximum_stacks
45
Stats.no_life_regeneration
1
Stats.no_mana_regeneration
1
ObjectMagicProperties.stat_description_list
Metadata/StatDescriptions/monster_stat_descriptions.txt
Positioned.blocking
true
Positioned.team
0
Positioned.serialise_collidable
true
Positioned.locked_orientation
true
Positioned.force_placement
true
BaseEvents.server_only
true
BaseEvents.on_construction_complete
LockScale();
Actor.basic_action
Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge, ChangeToStance1, ChangeToStance2
Actor.slow_animations_go_to_idle
true, false
Life.prevent_corpse_sinking
true
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.

































