A Omniteca Vaal unico /11
Regeneração de Mana aumentada em (20—30)%
Adiciona (22—27) a (34—38) de Dano de Fogo
Adiciona (20—23) a (31—35) de Dano de Gelo
Adiciona (1—3) a (47—52) de Dano de Raio
Ganhe até o máximo de Cargas de Poder quando você usar uma Habilidade Vaal
Ganha 10 de Vida por Inimigo Acertado se você usou uma Habilidade Vaal Recentemente
10% de aumento da Velocidade de Movimento caso você tenha utilizado uma Habilidade Vaal Recentemente
(Recentemente se refere aos últimos 4 segundos)
Não pode receber Mana durante o efeito
Chance de Golpe Crítico com Habilidades Vaal aumentada em (60—80)% durante o efeito
Dano com Habilidades Vaal aumentado em (60—80)% durante o efeito
Habilidades Vaal utilizadas durante o efeito possuem 10% de redução de Duração da Prevenção do Ganho de Almas
+(25—35) de Força
Magnitudes dos Modificadores Implícitos são triplicadas
(Modificadores Implícitos são aqueles que vêm do tipo do item ao invés de suas propriedades aleatórias)
Corrompido
-1 de Força por cada 1 de Força nas Passivas Alocadas no Raio
Recuperação de Vida aumentada em 2% por cada 10 de Força em Passivas Alocadas no Raio
-1 de Inteligência por cada 1 de Inteligência nas Passivas Alocadas no Raio
Recuperação de Mana aumentada em 2% por cada 10 de Inteligência em Passivas Alocadas no Raio
-1 de Destreza por cada 1 de Destreza nas Passivas Alocadas no Raio
2% de aumento na velocidade de Movimento por cada 10 de Destreza das Passivas Alocadas no Raio
Frasco do Despertar
Tamanho da Pilha: 1 / 10
Frasco do Domínio
Tamanho da Pilha: 1 / 10
Frasco da Convocação
Tamanho da Pilha: 1 / 10
Frasco do Fantasma
Tamanho da Pilha: 1 / 10
Frasco do Ritual
Tamanho da Pilha: 1 / 10
A Omniteca Vaal
Construto
Velocidade de Ação não pode ser modificada abaixo do valor base 50%
Você não pode Recarregar Escudo de Energia
Seu Escudo de Energia começa do zero
Dano de Caos sofrido não ultrapassa o Escudo de Energia
is incursion temple boss [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Não Pode ser Empurrado
The Vaal Omnitect
SpectreN
AreaO Templo de Atzoatl, O Templo de Atzoatl, O Templo de Atzoatl, O Templo de Atzoatl, O Templo de Atzoatl, O Templo de Atzoatl, O Templo de Atzoatl, O Templo de Atzoatl, O Templo de Atzoatl, O Templo de Atzoatl
Tagsbludgeoning_weapon, Conjurador, construct, fire_affinity, incursion_temple_boss, is_unarmed, large_model, medium_height, not_dex, stone_armour, unique_map_boss, very_slow_movement
Vida
795%
Energy Shield From Life
1000%
Armadura
+100%
Ailment Threshold
504%
Resistência
40 40 40 25
Damage
300%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 14
Attack Time
1.605 Second
Damage Spread
±20%
Experiência
300%
Model Size
100%
Type
VaalSaucerBoss
Metadata
VaalSaucerBoss
Nível
78
Vida
144,993
Armadura
125,868
Evasão
6,667
Escudo de Energia
900,576
Damage
2,025
Dano Mágico
2,025
Precisão
856
Attack Time
1.605
Experiência
37,131
Minion Life
28,837
Minion Energy Shield
179,114
Minion Damage
1,677
Ailment Threshold
91,920
Chill
291
Shock
291
Brittle
1,644
Scorch
291
Sap
803
Phys Convert Ele
290%
EmptyActionCommandTurrets1
Spell
Tempo de Conjuração: 6 seg
Recarga: 30 seg
EmptyActionCommandTurrets2
Spell
Tempo de Conjuração: 6 seg
Recarga: 30 seg
EmptyActionCommandTurrets3
Spell
Tempo de Conjuração: 6 seg
Recarga: 25 seg
IncursionSaucerFlying
Spell, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 58.5 a 87.75 de Dano Físico
Seus Acertos não podem Atordoar Inimigos
Duração base é de 1 segundos
50% do Dano Físico Convertido para Dano de Fogo
is area damage [1]
monster penalty against minions damage +% final vs player minions [-90]
skill granted omnitect thruster damage +% final [50]
VaalSaucerTranslateRotate1
translate rotate curvature path distance [5]
translate rotate curvature scale [-80]
translate rotate rotation angle rate [20]
VaalSaucerTranslateRotate2
translate rotate curvature path distance [5]
translate rotate curvature scale [-120]
translate rotate rotation angle rate [20]
VaalSaucerTranslateRotate3
translate rotate curvature path distance [5]
translate rotate curvature scale [-160]
translate rotate rotation angle rate [20]
VaalSaucerTranslateRotate4
translate rotate curvature path distance [5]
translate rotate curvature scale [-80]
translate rotate rotation angle rate [-20]
VaalSaucerTranslateRotate5
translate rotate curvature path distance [5]
translate rotate curvature scale [-120]
translate rotate rotation angle rate [-20]
VaalSaucerTranslateRotate6
translate rotate curvature path distance [5]
translate rotate curvature scale [-160]
translate rotate rotation angle rate [-20]
VaalSaucerTranslateRotate7
Recarga: 7 seg
Duração base é de 2.5 segundos
translate rotate rotation angle rate [15]
VaalSaucerTranslateRotate8
Recarga: 7 seg
Duração base é de 2.5 segundos
translate rotate rotation angle rate [-15]
IncursionSaucerWait
Duração base é de 1 segundos
VaalSaucerTranslateRotate9
Recarga: 7 seg
Duração base é de 1.5 segundos
translate rotate rotation angle rate [45]
VaalSaucerTranslateRotate10
Recarga: 7 seg
Duração base é de 1.5 segundos
translate rotate rotation angle rate [-45]
VaalSaucerTranslateRotate11
Recarga: 7 seg
Duração base é de 1 segundos
translate rotate rotation angle rate [60]
VaalSaucerTranslateRotate12
Recarga: 7 seg
Duração base é de 1 segundos
translate rotate rotation angle rate [-60]
VaalSaucerTranslateRotate13
translate rotate curvature path distance [5]
translate rotate curvature scale [80]
translate rotate rotation angle rate [20]
VaalSaucerTranslateRotate14
translate rotate curvature path distance [5]
translate rotate curvature scale [120]
translate rotate rotation angle rate [20]
VaalSaucerTranslateRotate15
translate rotate curvature path distance [5]
translate rotate curvature scale [145]
translate rotate rotation angle rate [20]
VaalSaucerTranslateRotate16
translate rotate curvature path distance [5]
translate rotate curvature scale [160]
translate rotate rotation angle rate [20]
VaalSaucerTranslateToMiddle
translate rotate translate speed +% [200]
VaalSaucerTranslateRotateFlamethrower
translate rotate curvature path distance [5]
translate rotate curvature scale [-160]
translate rotate rotation angle rate [50]
translate rotate translate speed +% [100]
VaalSaucerTranslateRotateDamageWave
Duração base é de 10 segundos
translate rotate rotation angle rate [-10]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	locked_orientation = true
	force_placement = true
}

Actor
{
	slow_animations_go_to_idle = false
	basic_action = "Emerge"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

StateMachine
{
}

Transitionable
{
}

BaseEvents
{
	on_construction_complete = "LockScale();"
}

Stats
{
	set_no_life_regeneration = 1
	set_no_mana_regeneration = 1
}

Life
{
	prevent_corpse_sinking = true
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	create_untransitioned = 
	"
		PlayAnimation( emerge_01 );
		PauseAnimation();
		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Saucer_Boss/pre-fight_fx/rig.ao,  );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Saucer_Boss/pre-fight_fx/rig.ao, idle );
	"
}

Render
{
	visual_size_index = 1
}

Actor
{
	on_start_Emerge =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Saucer_Boss/pre-fight_fx/rig.ao, emerge );
	"
	on_end_Emerge = 
	"
		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Saucer_Boss/pre-fight_fx/rig.ao );
	"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Saucer_Boss/joint_action/jointAction.ao"
	preload_buff = "vaal_novasoul_immune"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueIncursion/VaalSaucerBoss"] = {
    name = "The Vaal Omnitect",
    life = 7.95,
    energyShield = 10,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 1.605,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "IncursionSaucerWait",
        "IncursionSaucerFlying",
        "EmptyActionCommandTurrets1",
        "EmptyActionCommandTurrets2",
        "EmptyActionCommandTurrets3",
        "VaalSaucerTranslateRotate1",
        "VaalSaucerTranslateRotate2",
        "VaalSaucerTranslateRotate3",
        "VaalSaucerTranslateRotate4",
        "VaalSaucerTranslateRotate5",
        "VaalSaucerTranslateRotate6",
        "VaalSaucerTranslateRotate7",
        "VaalSaucerTranslateRotate8",
        "VaalSaucerTranslateRotate9",
        "VaalSaucerTranslateRotate10",
        "VaalSaucerTranslateRotate11",
        "VaalSaucerTranslateRotate12",
        "VaalSaucerTranslateRotate13",
        "VaalSaucerTranslateRotate14",
        "VaalSaucerTranslateRotate15",
        "VaalSaucerTranslateRotate16",
        "VaalSaucerTranslateToMiddle",
        "VaalSaucerTranslateRotateFlamethrower",
        "VaalSaucerTranslateRotateDamageWave",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionSaucerWait"] = {
    name = "IncursionSaucerWait",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {1000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionSaucerFlying"] = {
    name = "IncursionSaucerFlying",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_fire",
        "skill_granted_omnitect_thruster_damage_+%_final",
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, 50, 1000, -90, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionCommandTurrets1"] = {
    name = "EmptyActionCommandTurrets1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 6,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionCommandTurrets2"] = {
    name = "EmptyActionCommandTurrets2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 6,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionCommandTurrets3"] = {
    name = "EmptyActionCommandTurrets3",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 6,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateRotate1"] = {
    name = "VaalSaucerTranslateRotate1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "translate_rotate_rotation_angle_rate",
        "translate_rotate_curvature_scale",
        "translate_rotate_curvature_path_distance",
    },
    levels = {
        [1] = {20, -80, 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateRotate2"] = {
    name = "VaalSaucerTranslateRotate2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "translate_rotate_rotation_angle_rate",
        "translate_rotate_curvature_scale",
        "translate_rotate_curvature_path_distance",
    },
    levels = {
        [1] = {20, -120, 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateRotate3"] = {
    name = "VaalSaucerTranslateRotate3",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "translate_rotate_rotation_angle_rate",
        "translate_rotate_curvature_scale",
        "translate_rotate_curvature_path_distance",
    },
    levels = {
        [1] = {20, -160, 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateRotate4"] = {
    name = "VaalSaucerTranslateRotate4",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "translate_rotate_rotation_angle_rate",
        "translate_rotate_curvature_scale",
        "translate_rotate_curvature_path_distance",
    },
    levels = {
        [1] = {-20, -80, 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateRotate5"] = {
    name = "VaalSaucerTranslateRotate5",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "translate_rotate_rotation_angle_rate",
        "translate_rotate_curvature_scale",
        "translate_rotate_curvature_path_distance",
    },
    levels = {
        [1] = {-20, -120, 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateRotate6"] = {
    name = "VaalSaucerTranslateRotate6",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "translate_rotate_rotation_angle_rate",
        "translate_rotate_curvature_scale",
        "translate_rotate_curvature_path_distance",
    },
    levels = {
        [1] = {-20, -160, 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateRotate7"] = {
    name = "VaalSaucerTranslateRotate7",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "translate_rotate_rotation_angle_rate",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {15, 2500, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateRotate8"] = {
    name = "VaalSaucerTranslateRotate8",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "translate_rotate_rotation_angle_rate",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {-15, 2500, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateRotate9"] = {
    name = "VaalSaucerTranslateRotate9",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "translate_rotate_rotation_angle_rate",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {45, 1500, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateRotate10"] = {
    name = "VaalSaucerTranslateRotate10",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "translate_rotate_rotation_angle_rate",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {-45, 1500, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateRotate11"] = {
    name = "VaalSaucerTranslateRotate11",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "translate_rotate_rotation_angle_rate",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {60, 1000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateRotate12"] = {
    name = "VaalSaucerTranslateRotate12",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "translate_rotate_rotation_angle_rate",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {-60, 1000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateRotate13"] = {
    name = "VaalSaucerTranslateRotate13",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "translate_rotate_rotation_angle_rate",
        "translate_rotate_curvature_scale",
        "translate_rotate_curvature_path_distance",
    },
    levels = {
        [1] = {20, 80, 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateRotate14"] = {
    name = "VaalSaucerTranslateRotate14",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "translate_rotate_rotation_angle_rate",
        "translate_rotate_curvature_scale",
        "translate_rotate_curvature_path_distance",
    },
    levels = {
        [1] = {20, 120, 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateRotate15"] = {
    name = "VaalSaucerTranslateRotate15",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "translate_rotate_rotation_angle_rate",
        "translate_rotate_curvature_scale",
        "translate_rotate_curvature_path_distance",
    },
    levels = {
        [1] = {20, 145, 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateRotate16"] = {
    name = "VaalSaucerTranslateRotate16",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "translate_rotate_rotation_angle_rate",
        "translate_rotate_curvature_scale",
        "translate_rotate_curvature_path_distance",
    },
    levels = {
        [1] = {20, 160, 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateToMiddle"] = {
    name = "VaalSaucerTranslateToMiddle",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "translate_rotate_translate_speed_+%",
    },
    levels = {
        [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateRotateFlamethrower"] = {
    name = "VaalSaucerTranslateRotateFlamethrower",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "translate_rotate_translate_speed_+%",
        "translate_rotate_rotation_angle_rate",
        "translate_rotate_curvature_scale",
        "translate_rotate_curvature_path_distance",
    },
    levels = {
        [1] = {100, 50, -160, 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateRotateDamageWave"] = {
    name = "VaalSaucerTranslateRotateDamageWave",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "translate_rotate_rotation_angle_rate",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {-10, 10000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Velocidade de Ação não pode ser modificada abaixo do valor base 50%
FamilyCannotBeSlowedBelowValue
Domainsmonstro (3)
GenerationTypeunico (3)
Req. level1
Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft TagsVelocidade
    Você não pode Recarregar Escudo de Energia
    FamilyEnergyShieldRegeneration
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot recharge energy shield Min: 1 Max: 1 Global
  • Craft TagsDefesas Escudo de Energia
    Seu Escudo de Energia começa do zero
    FamilyEnergyShieldRegeneration
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • start at zero energy shield Min: 1 Max: 1 Global
  • Craft TagsDefesas Escudo de Energia
    Dano de Caos sofrido não ultrapassa o Escudo de Energia
    FamilyChaosTakenOnES
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • chaos damage does not bypass energy shield Min: 1 Max: 1 Global
  • Craft TagsCaos
    is incursion temple boss [1]
    FamilyMonsterIncursionBoss
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • is incursion temple boss Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Não Pode ser Empurrado
    FamilyImmuneToKnockback
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    Stats.no_life_regeneration1
    Stats.no_mana_regeneration1
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    Positioned.locked_orientationtrue
    Positioned.force_placementtrue
    BaseEvents.server_onlytrue
    BaseEvents.on_construction_completeLockScale();
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge, ChangeToStance1, ChangeToStance2
    Actor.slow_animations_go_to_idletrue, false
    Life.prevent_corpse_sinkingtrue
    Edit

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