瓦尔妖塔





区域: 阿佐亚特神庙
行动速度不能调整至低于基础值的 50%
无法充能能量护盾
你的能量护盾从 0 开始
受到的混沌伤害无法穿透能量护盾
is incursion temple boss [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
无法充能能量护盾
你的能量护盾从 0 开始
受到的混沌伤害无法穿透能量护盾
is incursion temple boss [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
无法被击退
The Vaal Omnitect
幽魂 | N |
---|---|
地区 | 阿佐亚特神庙, 阿佐亚特神庙, 阿佐亚特神庙, 阿佐亚特神庙, 阿佐亚特神庙, 阿佐亚特神庙, 阿佐亚特神庙, 阿佐亚特神庙, 阿佐亚特神庙, 阿佐亚特神庙 |
标签 | bludgeoning_weapon, 施法, construct, fire_affinity, incursion_temple_boss, is_unarmed, large_model, medium_height, not_dex, stone_armour, unique_map_boss, very_slow_movement |
生命
795%
生命转为护盾
1000%
护甲
+100%
异常状态临界值
504%
抗性




伤害
300%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 14
攻击间隔
1.605 秒
伤害分布
±20%
经验值
300%
Model Size
100%
类型
VaalSaucerBoss
Metadata
VaalSaucerBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
选择 怪物等级
等级
78
生命
-1,304,935
护甲
125,868
闪避值
6,667
能量护盾
900,576
伤害
2,025
法术伤害
2,025
命中
856
攻击间隔
1.605
经验值
37,131
Minion Life
-259,535
Minion Energy Shield
179,114
Minion Damage
1,677
异常状态临界值
91,920
冰缓
291
Shock
291
Brittle
1,644
Scorch
291
Sap
803
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
EmptyActionCommandTurrets1
法术
施放间隔: 6 秒
冷却时间: 30 秒
EmptyActionCommandTurrets2
法术
施放间隔: 6 秒
冷却时间: 30 秒
EmptyActionCommandTurrets3
法术
施放间隔: 6 秒
冷却时间: 25 秒
IncursionSaucerFlying
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 93.75 - 140.6 物理伤害
你的击中不能眩晕敌人
基础持续时间为 1 秒
将物理伤害的 50% 转化为火焰伤害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-90]
skill granted omnitect thruster damage +% final [50]
VaalSaucerTranslateRotate1
translate rotate curvature path distance [5]
translate rotate curvature scale [-80]
translate rotate rotation angle rate [20]
VaalSaucerTranslateRotate2
translate rotate curvature path distance [5]
translate rotate curvature scale [-120]
translate rotate rotation angle rate [20]
VaalSaucerTranslateRotate3
translate rotate curvature path distance [5]
translate rotate curvature scale [-160]
translate rotate rotation angle rate [20]
VaalSaucerTranslateRotate4
translate rotate curvature path distance [5]
translate rotate curvature scale [-80]
translate rotate rotation angle rate [-20]
VaalSaucerTranslateRotate5
translate rotate curvature path distance [5]
translate rotate curvature scale [-120]
translate rotate rotation angle rate [-20]
VaalSaucerTranslateRotate6
translate rotate curvature path distance [5]
translate rotate curvature scale [-160]
translate rotate rotation angle rate [-20]
VaalSaucerTranslateRotate7
冷却时间: 7 秒
基础持续时间为 2.5 秒
translate rotate rotation angle rate [15]
VaalSaucerTranslateRotate8
冷却时间: 7 秒
基础持续时间为 2.5 秒
translate rotate rotation angle rate [-15]
IncursionSaucerWait
基础持续时间为 1 秒
VaalSaucerTranslateRotate9
冷却时间: 7 秒
基础持续时间为 1.5 秒
translate rotate rotation angle rate [45]
VaalSaucerTranslateRotate10
冷却时间: 7 秒
基础持续时间为 1.5 秒
translate rotate rotation angle rate [-45]
VaalSaucerTranslateRotate11
冷却时间: 7 秒
基础持续时间为 1 秒
translate rotate rotation angle rate [60]
VaalSaucerTranslateRotate12
冷却时间: 7 秒
基础持续时间为 1 秒
translate rotate rotation angle rate [-60]
VaalSaucerTranslateRotate13
translate rotate curvature path distance [5]
translate rotate curvature scale [80]
translate rotate rotation angle rate [20]
VaalSaucerTranslateRotate14
translate rotate curvature path distance [5]
translate rotate curvature scale [120]
translate rotate rotation angle rate [20]
VaalSaucerTranslateRotate15
translate rotate curvature path distance [5]
translate rotate curvature scale [145]
translate rotate rotation angle rate [20]
VaalSaucerTranslateRotate16
translate rotate curvature path distance [5]
translate rotate curvature scale [160]
translate rotate rotation angle rate [20]
VaalSaucerTranslateToMiddle
translate rotate translate speed +% [200]
VaalSaucerTranslateRotateFlamethrower
translate rotate curvature path distance [5]
translate rotate curvature scale [-160]
translate rotate rotation angle rate [50]
translate rotate translate speed +% [100]
VaalSaucerTranslateRotateDamageWave
基础持续时间为 10 秒
translate rotate rotation angle rate [-10]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { locked_orientation = true force_placement = true } Actor { slow_animations_go_to_idle = false basic_action = "Emerge" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } StateMachine { } Transitionable { } BaseEvents { on_construction_complete = "LockScale();" } Stats { set_no_life_regeneration = 1 set_no_mana_regeneration = 1 } Life { prevent_corpse_sinking = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { create_untransitioned = " PlayAnimation( emerge_01 ); PauseAnimation(); AddAttached( Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Saucer_Boss/pre-fight_fx/rig.ao,); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Saucer_Boss/pre-fight_fx/rig.ao, idle ); " } Render { visual_size_index = 1 } Actor { on_start_Emerge = " PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Saucer_Boss/pre-fight_fx/rig.ao, emerge ); " on_end_Emerge = " DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Saucer_Boss/pre-fight_fx/rig.ao ); " } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Saucer_Boss/joint_action/jointAction.ao" preload_buff = "vaal_novasoul_immune" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueIncursion/VaalSaucerBoss"] = { name = "The Vaal Omnitect", life = 7.95, energyShield = 10, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 3, damageSpread = 0.2, attackTime = 1.605, attackRange = 14, accuracy = 1, skillList = { "IncursionSaucerWait", "IncursionSaucerFlying", "EmptyActionCommandTurrets1", "EmptyActionCommandTurrets2", "EmptyActionCommandTurrets3", "VaalSaucerTranslateRotate1", "VaalSaucerTranslateRotate2", "VaalSaucerTranslateRotate3", "VaalSaucerTranslateRotate4", "VaalSaucerTranslateRotate5", "VaalSaucerTranslateRotate6", "VaalSaucerTranslateRotate7", "VaalSaucerTranslateRotate8", "VaalSaucerTranslateRotate9", "VaalSaucerTranslateRotate10", "VaalSaucerTranslateRotate11", "VaalSaucerTranslateRotate12", "VaalSaucerTranslateRotate13", "VaalSaucerTranslateRotate14", "VaalSaucerTranslateRotate15", "VaalSaucerTranslateRotate16", "VaalSaucerTranslateToMiddle", "VaalSaucerTranslateRotateFlamethrower", "VaalSaucerTranslateRotateDamageWave", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["IncursionSaucerWait"] = { name = "IncursionSaucerWait", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {1000, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionSaucerFlying"] = { name = "IncursionSaucerFlying", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_fire", "skill_granted_omnitect_thruster_damage_+%_final", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, 50, 1000, -90, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionCommandTurrets1"] = { name = "EmptyActionCommandTurrets1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 6, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionCommandTurrets2"] = { name = "EmptyActionCommandTurrets2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 6, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionCommandTurrets3"] = { name = "EmptyActionCommandTurrets3", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 6, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalSaucerTranslateRotate1"] = { name = "VaalSaucerTranslateRotate1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "translate_rotate_rotation_angle_rate", "translate_rotate_curvature_scale", "translate_rotate_curvature_path_distance", }, levels = { [1] = {20, -80, 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalSaucerTranslateRotate2"] = { name = "VaalSaucerTranslateRotate2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "translate_rotate_rotation_angle_rate", "translate_rotate_curvature_scale", "translate_rotate_curvature_path_distance", }, levels = { [1] = {20, -120, 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalSaucerTranslateRotate3"] = { name = "VaalSaucerTranslateRotate3", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "translate_rotate_rotation_angle_rate", "translate_rotate_curvature_scale", "translate_rotate_curvature_path_distance", }, levels = { [1] = {20, -160, 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalSaucerTranslateRotate4"] = { name = "VaalSaucerTranslateRotate4", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "translate_rotate_rotation_angle_rate", "translate_rotate_curvature_scale", "translate_rotate_curvature_path_distance", }, levels = { [1] = {-20, -80, 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalSaucerTranslateRotate5"] = { name = "VaalSaucerTranslateRotate5", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "translate_rotate_rotation_angle_rate", "translate_rotate_curvature_scale", "translate_rotate_curvature_path_distance", }, levels = { [1] = {-20, -120, 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalSaucerTranslateRotate6"] = { name = "VaalSaucerTranslateRotate6", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "translate_rotate_rotation_angle_rate", "translate_rotate_curvature_scale", "translate_rotate_curvature_path_distance", }, levels = { [1] = {-20, -160, 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalSaucerTranslateRotate7"] = { name = "VaalSaucerTranslateRotate7", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "translate_rotate_rotation_angle_rate", "base_skill_effect_duration", }, levels = { [1] = {15, 2500, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalSaucerTranslateRotate8"] = { name = "VaalSaucerTranslateRotate8", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "translate_rotate_rotation_angle_rate", "base_skill_effect_duration", }, levels = { [1] = {-15, 2500, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalSaucerTranslateRotate9"] = { name = "VaalSaucerTranslateRotate9", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "translate_rotate_rotation_angle_rate", "base_skill_effect_duration", }, levels = { [1] = {45, 1500, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalSaucerTranslateRotate10"] = { name = "VaalSaucerTranslateRotate10", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "translate_rotate_rotation_angle_rate", "base_skill_effect_duration", }, levels = { [1] = {-45, 1500, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalSaucerTranslateRotate11"] = { name = "VaalSaucerTranslateRotate11", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "translate_rotate_rotation_angle_rate", "base_skill_effect_duration", }, levels = { [1] = {60, 1000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalSaucerTranslateRotate12"] = { name = "VaalSaucerTranslateRotate12", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "translate_rotate_rotation_angle_rate", "base_skill_effect_duration", }, levels = { [1] = {-60, 1000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalSaucerTranslateRotate13"] = { name = "VaalSaucerTranslateRotate13", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "translate_rotate_rotation_angle_rate", "translate_rotate_curvature_scale", "translate_rotate_curvature_path_distance", }, levels = { [1] = {20, 80, 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalSaucerTranslateRotate14"] = { name = "VaalSaucerTranslateRotate14", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "translate_rotate_rotation_angle_rate", "translate_rotate_curvature_scale", "translate_rotate_curvature_path_distance", }, levels = { [1] = {20, 120, 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalSaucerTranslateRotate15"] = { name = "VaalSaucerTranslateRotate15", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "translate_rotate_rotation_angle_rate", "translate_rotate_curvature_scale", "translate_rotate_curvature_path_distance", }, levels = { [1] = {20, 145, 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalSaucerTranslateRotate16"] = { name = "VaalSaucerTranslateRotate16", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "translate_rotate_rotation_angle_rate", "translate_rotate_curvature_scale", "translate_rotate_curvature_path_distance", }, levels = { [1] = {20, 160, 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalSaucerTranslateToMiddle"] = { name = "VaalSaucerTranslateToMiddle", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "translate_rotate_translate_speed_+%", }, levels = { [1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalSaucerTranslateRotateFlamethrower"] = { name = "VaalSaucerTranslateRotateFlamethrower", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "translate_rotate_translate_speed_+%", "translate_rotate_rotation_angle_rate", "translate_rotate_curvature_scale", "translate_rotate_curvature_path_distance", }, levels = { [1] = {100, 50, -160, 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalSaucerTranslateRotateDamageWave"] = { name = "VaalSaucerTranslateRotateDamageWave", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "translate_rotate_rotation_angle_rate", "base_skill_effect_duration", }, levels = { [1] = {-10, 10000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
行动速度不能调整至低于基础值的 50%
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
无法充能能量护盾
Id | ElderNoEnergyShieldRecharge |
---|---|
Family | EnergyShieldRegeneration |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
你的能量护盾从 0 开始
Id | ElderEnergyShieldStartsAtZero |
---|---|
Family | EnergyShieldRegeneration |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
受到的混沌伤害无法穿透能量护盾
Id | MonsterChaosTakenOnES |
---|---|
Family | ChaosTakenOnES |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | chaos |
is incursion temple boss [1]
Id | MonsterIncursionBoss |
---|---|
Family | MonsterIncursionBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
无法被击退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
编辑
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.