ヴァール・オムニテクト ユニーク /11
マナ自動回復レートが(20—30)%増加する
(22—27)から(34—38)の火ダメージを追加する
(20—23)から(31—35)の冷気ダメージを追加する
(1—3)から(47—52)の雷ダメージを追加する
ヴァールスキルを使用した時にパワーチャージを最大数獲得する
直近ヴァールスキルを使用していればヒットを与えた敵1体ごとに10のライフを獲得する
直近ヴァールスキルを使用していれば移動スピードが10%増加する
(Recently: 直近とは過去4秒間を指す)
フラスコ効果中はマナを獲得することができない
フラスコ効果中はヴァールスキルのクリティカル率が(60—80)%増加する
フラスコ効果中はヴァールスキルのダメージが(60—80)%増加する
フラスコ効果中は使用されたヴァールスキルのソウル獲得不能の持続時間が10%減少する
筋力 +(25—35)
暗黙モッドの強さが三倍になる
(Implicit modifier: 暗黙モッドはランダムモッドではなく、アイテムのタイプにより決まるモッドである)
コラプト状態
範囲内の割り当て済みパッシブの筋力1ごとに筋力 -1
範囲内の割り当て済みパッシブにある筋力10ごとにライフ回復レートが2%増加する
範囲内の割り当て済みパッシブの知性1ごとに知性 -1
範囲内の割り当て済みパッシブにある知性10ごとにマナ回復レートが2%増加する
範囲内の割り当て済みパッシブの器用さ1ごとに器用さ -1
範囲内の割り当て済みパッシブから得ている器用さ10ごとに移動スピードが2%増加する
覚醒の小瓶
スタック数: 1 / 10
支配の小瓶
スタック数: 1 / 10
召喚の小瓶
スタック数: 1 / 10
幽霊の小瓶
スタック数: 1 / 10
儀式の小瓶
スタック数: 1 / 10
ヴァール・オムニテクト
コンストラクト
アクションスピードは基礎値の50%よりも低く修正されることがない
エナジーシールドをリチャージすることができない
エナジーシールドは0から開始する
混沌ダメージはエナジーシールドをバイパスしない
is incursion temple boss [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
ノックバックを受けることがない
The Vaal Omnitect
SpectreN
Areaアッツォアトル寺院, アッツォアトル寺院, アッツォアトル寺院, アッツォアトル寺院, アッツォアトル寺院, アッツォアトル寺院, アッツォアトル寺院, アッツォアトル寺院, アッツォアトル寺院, アッツォアトル寺院
Tagsbludgeoning_weapon, キャスター, construct, fire_affinity, incursion_temple_boss, is_unarmed, large_model, medium_height, not_dex, stone_armour, unique_map_boss, very_slow_movement
ライフ
795%
Energy Shield From Life
1000%
アーマー
+100%
Ailment Threshold
504%
耐性
40 40 40 25
Damage
300%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 14
Attack Time
1.605 Second
Damage Spread
±20%
経験値
300%
Model Size
100%
Type
VaalSaucerBoss
Metadata
VaalSaucerBoss
レベル
78
ライフ
144,993
アーマー
125,868
回避力
6,667
エナジーシールド
900,576
Damage
2,025
スペルダメージ
2,025
命中
856
Attack Time
1.605
経験値
37,131
Minion Life
28,837
Minion Energy Shield
179,114
Minion Damage
1,677
Ailment Threshold
91,920
Chill
291
Shock
291
Brittle
1,644
Scorch
291
Sap
803
Phys Convert Ele
290%
EmptyActionCommandTurrets1
Spell
キャストタイム: 6 秒
クールダウン時間: 30 秒
EmptyActionCommandTurrets2
Spell
キャストタイム: 6 秒
クールダウン時間: 30 秒
EmptyActionCommandTurrets3
Spell
キャストタイム: 6 秒
クールダウン時間: 25 秒
IncursionSaucerFlying
Spell, Triggerable
クリティカル率: 5%
キャストタイム: 1 秒
58.5から87.75の物理ダメージを与える
プレイヤーによるヒットは敵をスタンさせることができない
基礎持続時間は1
物理ダメージの50%を火ダメージに変換する
is area damage [1]
monster penalty against minions damage +% final vs player minions [-90]
skill granted omnitect thruster damage +% final [50]
VaalSaucerTranslateRotate1
translate rotate curvature path distance [5]
translate rotate curvature scale [-80]
translate rotate rotation angle rate [20]
VaalSaucerTranslateRotate2
translate rotate curvature path distance [5]
translate rotate curvature scale [-120]
translate rotate rotation angle rate [20]
VaalSaucerTranslateRotate3
translate rotate curvature path distance [5]
translate rotate curvature scale [-160]
translate rotate rotation angle rate [20]
VaalSaucerTranslateRotate4
translate rotate curvature path distance [5]
translate rotate curvature scale [-80]
translate rotate rotation angle rate [-20]
VaalSaucerTranslateRotate5
translate rotate curvature path distance [5]
translate rotate curvature scale [-120]
translate rotate rotation angle rate [-20]
VaalSaucerTranslateRotate6
translate rotate curvature path distance [5]
translate rotate curvature scale [-160]
translate rotate rotation angle rate [-20]
VaalSaucerTranslateRotate7
クールダウン時間: 7 秒
基礎持続時間は2.5
translate rotate rotation angle rate [15]
VaalSaucerTranslateRotate8
クールダウン時間: 7 秒
基礎持続時間は2.5
translate rotate rotation angle rate [-15]
IncursionSaucerWait
基礎持続時間は1
VaalSaucerTranslateRotate9
クールダウン時間: 7 秒
基礎持続時間は1.5
translate rotate rotation angle rate [45]
VaalSaucerTranslateRotate10
クールダウン時間: 7 秒
基礎持続時間は1.5
translate rotate rotation angle rate [-45]
VaalSaucerTranslateRotate11
クールダウン時間: 7 秒
基礎持続時間は1
translate rotate rotation angle rate [60]
VaalSaucerTranslateRotate12
クールダウン時間: 7 秒
基礎持続時間は1
translate rotate rotation angle rate [-60]
VaalSaucerTranslateRotate13
translate rotate curvature path distance [5]
translate rotate curvature scale [80]
translate rotate rotation angle rate [20]
VaalSaucerTranslateRotate14
translate rotate curvature path distance [5]
translate rotate curvature scale [120]
translate rotate rotation angle rate [20]
VaalSaucerTranslateRotate15
translate rotate curvature path distance [5]
translate rotate curvature scale [145]
translate rotate rotation angle rate [20]
VaalSaucerTranslateRotate16
translate rotate curvature path distance [5]
translate rotate curvature scale [160]
translate rotate rotation angle rate [20]
VaalSaucerTranslateToMiddle
translate rotate translate speed +% [200]
VaalSaucerTranslateRotateFlamethrower
translate rotate curvature path distance [5]
translate rotate curvature scale [-160]
translate rotate rotation angle rate [50]
translate rotate translate speed +% [100]
VaalSaucerTranslateRotateDamageWave
基礎持続時間は10
translate rotate rotation angle rate [-10]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	locked_orientation = true
	force_placement = true
}

Actor
{
	slow_animations_go_to_idle = false
	basic_action = "Emerge"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

StateMachine
{
}

Transitionable
{
}

BaseEvents
{
	on_construction_complete = "LockScale();"
}

Stats
{
	set_no_life_regeneration = 1
	set_no_mana_regeneration = 1
}

Life
{
	prevent_corpse_sinking = true
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	create_untransitioned = 
	"
		PlayAnimation( emerge_01 );
		PauseAnimation();
		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Saucer_Boss/pre-fight_fx/rig.ao,  );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Saucer_Boss/pre-fight_fx/rig.ao, idle );
	"
}

Render
{
	visual_size_index = 1
}

Actor
{
	on_start_Emerge =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Saucer_Boss/pre-fight_fx/rig.ao, emerge );
	"
	on_end_Emerge = 
	"
		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Saucer_Boss/pre-fight_fx/rig.ao );
	"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Saucer_Boss/joint_action/jointAction.ao"
	preload_buff = "vaal_novasoul_immune"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueIncursion/VaalSaucerBoss"] = {
    name = "The Vaal Omnitect",
    life = 7.95,
    energyShield = 10,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 1.605,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "IncursionSaucerWait",
        "IncursionSaucerFlying",
        "EmptyActionCommandTurrets1",
        "EmptyActionCommandTurrets2",
        "EmptyActionCommandTurrets3",
        "VaalSaucerTranslateRotate1",
        "VaalSaucerTranslateRotate2",
        "VaalSaucerTranslateRotate3",
        "VaalSaucerTranslateRotate4",
        "VaalSaucerTranslateRotate5",
        "VaalSaucerTranslateRotate6",
        "VaalSaucerTranslateRotate7",
        "VaalSaucerTranslateRotate8",
        "VaalSaucerTranslateRotate9",
        "VaalSaucerTranslateRotate10",
        "VaalSaucerTranslateRotate11",
        "VaalSaucerTranslateRotate12",
        "VaalSaucerTranslateRotate13",
        "VaalSaucerTranslateRotate14",
        "VaalSaucerTranslateRotate15",
        "VaalSaucerTranslateRotate16",
        "VaalSaucerTranslateToMiddle",
        "VaalSaucerTranslateRotateFlamethrower",
        "VaalSaucerTranslateRotateDamageWave",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionSaucerWait"] = {
    name = "IncursionSaucerWait",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {1000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionSaucerFlying"] = {
    name = "IncursionSaucerFlying",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_fire",
        "skill_granted_omnitect_thruster_damage_+%_final",
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, 50, 1000, -90, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionCommandTurrets1"] = {
    name = "EmptyActionCommandTurrets1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 6,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionCommandTurrets2"] = {
    name = "EmptyActionCommandTurrets2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 6,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionCommandTurrets3"] = {
    name = "EmptyActionCommandTurrets3",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 6,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateRotate1"] = {
    name = "VaalSaucerTranslateRotate1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "translate_rotate_rotation_angle_rate",
        "translate_rotate_curvature_scale",
        "translate_rotate_curvature_path_distance",
    },
    levels = {
        [1] = {20, -80, 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateRotate2"] = {
    name = "VaalSaucerTranslateRotate2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "translate_rotate_rotation_angle_rate",
        "translate_rotate_curvature_scale",
        "translate_rotate_curvature_path_distance",
    },
    levels = {
        [1] = {20, -120, 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateRotate3"] = {
    name = "VaalSaucerTranslateRotate3",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "translate_rotate_rotation_angle_rate",
        "translate_rotate_curvature_scale",
        "translate_rotate_curvature_path_distance",
    },
    levels = {
        [1] = {20, -160, 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateRotate4"] = {
    name = "VaalSaucerTranslateRotate4",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "translate_rotate_rotation_angle_rate",
        "translate_rotate_curvature_scale",
        "translate_rotate_curvature_path_distance",
    },
    levels = {
        [1] = {-20, -80, 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateRotate5"] = {
    name = "VaalSaucerTranslateRotate5",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "translate_rotate_rotation_angle_rate",
        "translate_rotate_curvature_scale",
        "translate_rotate_curvature_path_distance",
    },
    levels = {
        [1] = {-20, -120, 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateRotate6"] = {
    name = "VaalSaucerTranslateRotate6",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "translate_rotate_rotation_angle_rate",
        "translate_rotate_curvature_scale",
        "translate_rotate_curvature_path_distance",
    },
    levels = {
        [1] = {-20, -160, 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateRotate7"] = {
    name = "VaalSaucerTranslateRotate7",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "translate_rotate_rotation_angle_rate",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {15, 2500, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateRotate8"] = {
    name = "VaalSaucerTranslateRotate8",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "translate_rotate_rotation_angle_rate",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {-15, 2500, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateRotate9"] = {
    name = "VaalSaucerTranslateRotate9",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "translate_rotate_rotation_angle_rate",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {45, 1500, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateRotate10"] = {
    name = "VaalSaucerTranslateRotate10",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "translate_rotate_rotation_angle_rate",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {-45, 1500, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateRotate11"] = {
    name = "VaalSaucerTranslateRotate11",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "translate_rotate_rotation_angle_rate",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {60, 1000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateRotate12"] = {
    name = "VaalSaucerTranslateRotate12",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "translate_rotate_rotation_angle_rate",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {-60, 1000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateRotate13"] = {
    name = "VaalSaucerTranslateRotate13",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "translate_rotate_rotation_angle_rate",
        "translate_rotate_curvature_scale",
        "translate_rotate_curvature_path_distance",
    },
    levels = {
        [1] = {20, 80, 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateRotate14"] = {
    name = "VaalSaucerTranslateRotate14",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "translate_rotate_rotation_angle_rate",
        "translate_rotate_curvature_scale",
        "translate_rotate_curvature_path_distance",
    },
    levels = {
        [1] = {20, 120, 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateRotate15"] = {
    name = "VaalSaucerTranslateRotate15",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "translate_rotate_rotation_angle_rate",
        "translate_rotate_curvature_scale",
        "translate_rotate_curvature_path_distance",
    },
    levels = {
        [1] = {20, 145, 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateRotate16"] = {
    name = "VaalSaucerTranslateRotate16",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "translate_rotate_rotation_angle_rate",
        "translate_rotate_curvature_scale",
        "translate_rotate_curvature_path_distance",
    },
    levels = {
        [1] = {20, 160, 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateToMiddle"] = {
    name = "VaalSaucerTranslateToMiddle",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "translate_rotate_translate_speed_+%",
    },
    levels = {
        [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateRotateFlamethrower"] = {
    name = "VaalSaucerTranslateRotateFlamethrower",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "translate_rotate_translate_speed_+%",
        "translate_rotate_rotation_angle_rate",
        "translate_rotate_curvature_scale",
        "translate_rotate_curvature_path_distance",
    },
    levels = {
        [1] = {100, 50, -160, 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateRotateDamageWave"] = {
    name = "VaalSaucerTranslateRotateDamageWave",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "translate_rotate_rotation_angle_rate",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {-10, 10000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
アクションスピードは基礎値の50%よりも低く修正されることがない
FamilyCannotBeSlowedBelowValue
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsスピード
    エナジーシールドをリチャージすることができない
    FamilyEnergyShieldRegeneration
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot recharge energy shield Min: 1 Max: 1 Global
  • Craft Tags防御 エナジーシールド
    エナジーシールドは0から開始する
    FamilyEnergyShieldRegeneration
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • start at zero energy shield Min: 1 Max: 1 Global
  • Craft Tags防御 エナジーシールド
    混沌ダメージはエナジーシールドをバイパスしない
    FamilyChaosTakenOnES
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • chaos damage does not bypass energy shield Min: 1 Max: 1 Global
  • Craft Tags混沌
    is incursion temple boss [1]
    FamilyMonsterIncursionBoss
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • is incursion temple boss Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • ノックバックを受けることがない
    FamilyImmuneToKnockback
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    Stats.no_life_regeneration1
    Stats.no_mana_regeneration1
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    Positioned.locked_orientationtrue
    Positioned.force_placementtrue
    BaseEvents.server_onlytrue
    BaseEvents.on_construction_completeLockScale();
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge, ChangeToStance1, ChangeToStance2
    Actor.slow_animations_go_to_idletrue, false
    Life.prevent_corpse_sinkingtrue
    Edit

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