Omnitekt der Vaal Einzigartig /11 ⍟
(20–30)% erhöhte Manaregenerations-Rate
Fügt (22–27) bis (34–38) Feuerschaden hinzu
Fügt (20–23) bis (31–35) Kälteschaden hinzu
Fügt (1–3) bis (47–52) Blitzschaden hinzu
Erhaltet bis zum Maximum an Energie-Ladungen, wenn Ihr eine Vaal-Fertigkeit benutzt
Erhaltet 10 Leben pro getroffenem Gegner, wenn Ihr kürzlich eine Vaal-Fertigkeit benutzt habt
10% erhöhte Bewegungsgeschwindigkeit, wenn Ihr kürzlich eine Vaal-Fertigkeit benutzt habt
(Kürzlich bezieht sich auf die letzten 4 Sekunden)
Kann während der Wirkung kein Mana erhalten
(60–80)% erhöhte kritische Trefferchance mit Vaal-Fertigkeiten während der Wirkung
(60–80)% erhöhter Schaden mit Vaal-Fertigkeiten während der Wirkung
Während der Wirkung benutzte Vaal-Fertigkeiten haben 10% verkürzte Dauer von 'Kein Seelenerhalt'
+(25–35) zu Stärke
Magnituden von impliziten Modifikatoren sind verdreifacht
(Implizite Modifikatoren werden durch den Gegenstandstypen festgelegt, statt durch zufällige Eigenschaften)
Verderbt
-1 Stärke pro 1 Stärke aus zugewiesenen Passiven im Radius
2% erhöhte Lebenswiederherstellungs-Rate pro 10 Stärke aus zugewiesenen Passiven im Radius
-1 Intelligenz pro 1 Intelligenz aus zugewiesenen Passiven im Radius
2% erhöhte Manawiederherstellungs-Rate pro 10 Intelligenz aus zugewiesenen Passiven im Radius
-1 Geschick pro 1 Geschick aus zugewiesenen Passiven im Radius
2% erhöhte Bewegungsgeschwindigkeit pro 10 Geschick aus zugewiesenen Passiven im Radius
Phiole des Erwachens
Stapelgröße: 1 / 10
Phiole der Dominanz
Stapelgröße: 1 / 10
Phiole der Beschwörung
Stapelgröße: 1 / 10
Phiole des Geistes
Stapelgröße: 1 / 10
Phiole des Rituals
Stapelgröße: 1 / 10
Omnitekt der Vaal
Konstrukt
Aktionsgeschwindigkeit kann nicht unter 70% des Basiswerts modifiziert werden
Ihr könnt Euren Energieschild nicht aufladen
Euer Energieschild startet bei Null
Erlittener Chaosschaden umgeht nicht den Energieschild
is incursion temple boss [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Kann nicht zurückgestoßen werden
The Vaal Omnitect
SpectreN
AreaDer Tempel von Atzoatl, Der Tempel von Atzoatl, Der Tempel von Atzoatl, Der Tempel von Atzoatl, Der Tempel von Atzoatl, Der Tempel von Atzoatl, Der Tempel von Atzoatl, Der Tempel von Atzoatl, Der Tempel von Atzoatl, Der Tempel von Atzoatl
Tagsbludgeoning_weapon, Zauberer, construct, fire_affinity, incursion_temple_boss, is_unarmed, large_model, medium_height, not_dex, stone_armour, unique_map_boss, very_slow_movement
Leben
795%
Energy Shield From Life
1000%
Rüstung
+100%
Ailment Threshold
504%
Widerstand
40 40 40 25
Damage
300%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 14
Attack Time
1.605 Second
Damage Spread
±20%
Erfahrung
300%
Model Size
100%
Type
VaalSaucerBoss
Metadata
VaalSaucerBoss
Stufe
78
Leben
144,993
Rüstung
125,868
Ausweichen
6,667
Energieschild
113,280
Damage
2,025
Zauberschaden
2,025
Genauigkeit
428
Attack Time
1.605
Erfahrung
37,131
Ailment Threshold
91,920
Chill
291
Shock
291
Brittle
1,644
Scorch
291
Sap
803
EmptyActionCommandTurrets1
Spell
Zauberzeit: 6 Sek.
Abklingzeit: 30 Sek.
EmptyActionCommandTurrets2
Spell
Zauberzeit: 6 Sek.
Abklingzeit: 30 Sek.
EmptyActionCommandTurrets3
Spell
Zauberzeit: 6 Sek.
Abklingzeit: 25 Sek.
IncursionSaucerFlying
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Verursacht 93.75 bis 140.6 physischen Schaden
Eure Treffer können Gegner nicht betäuben
Basisdauer beträgt 1 Sekunden
50% des physischen Schadens werden in Feuerschaden umgewandelt
is area damage [1]
monster penalty against minions damage +% final vs player minions [-90]
skill granted omnitect thruster damage +% final [50]
VaalSaucerTranslateRotate1
translate rotate curvature path distance [5]
translate rotate curvature scale [-80]
translate rotate rotation angle rate [20]
VaalSaucerTranslateRotate2
translate rotate curvature path distance [5]
translate rotate curvature scale [-120]
translate rotate rotation angle rate [20]
VaalSaucerTranslateRotate3
translate rotate curvature path distance [5]
translate rotate curvature scale [-160]
translate rotate rotation angle rate [20]
VaalSaucerTranslateRotate4
translate rotate curvature path distance [5]
translate rotate curvature scale [-80]
translate rotate rotation angle rate [-20]
VaalSaucerTranslateRotate5
translate rotate curvature path distance [5]
translate rotate curvature scale [-120]
translate rotate rotation angle rate [-20]
VaalSaucerTranslateRotate6
translate rotate curvature path distance [5]
translate rotate curvature scale [-160]
translate rotate rotation angle rate [-20]
VaalSaucerTranslateRotate7
Abklingzeit: 7 Sek.
Basisdauer beträgt 2.5 Sekunden
translate rotate rotation angle rate [15]
VaalSaucerTranslateRotate8
Abklingzeit: 7 Sek.
Basisdauer beträgt 2.5 Sekunden
translate rotate rotation angle rate [-15]
IncursionSaucerWait
Basisdauer beträgt 1 Sekunden
VaalSaucerTranslateRotate9
Abklingzeit: 7 Sek.
Basisdauer beträgt 1.5 Sekunden
translate rotate rotation angle rate [45]
VaalSaucerTranslateRotate10
Abklingzeit: 7 Sek.
Basisdauer beträgt 1.5 Sekunden
translate rotate rotation angle rate [-45]
VaalSaucerTranslateRotate11
Abklingzeit: 7 Sek.
Basisdauer beträgt 1 Sekunden
translate rotate rotation angle rate [60]
VaalSaucerTranslateRotate12
Abklingzeit: 7 Sek.
Basisdauer beträgt 1 Sekunden
translate rotate rotation angle rate [-60]
VaalSaucerTranslateRotate13
translate rotate curvature path distance [5]
translate rotate curvature scale [80]
translate rotate rotation angle rate [20]
VaalSaucerTranslateRotate14
translate rotate curvature path distance [5]
translate rotate curvature scale [120]
translate rotate rotation angle rate [20]
VaalSaucerTranslateRotate15
translate rotate curvature path distance [5]
translate rotate curvature scale [145]
translate rotate rotation angle rate [20]
VaalSaucerTranslateRotate16
translate rotate curvature path distance [5]
translate rotate curvature scale [160]
translate rotate rotation angle rate [20]
VaalSaucerTranslateToMiddle
translate rotate translate speed +% [200]
VaalSaucerTranslateRotateFlamethrower
translate rotate curvature path distance [5]
translate rotate curvature scale [-160]
translate rotate rotation angle rate [50]
translate rotate translate speed +% [100]
VaalSaucerTranslateRotateDamageWave
Basisdauer beträgt 10 Sekunden
translate rotate rotation angle rate [-10]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	locked_orientation = true
	force_placement = true
}

Actor
{
	slow_animations_go_to_idle = false
	basic_action = "Emerge"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

StateMachine
{
}

Transitionable
{
}

BaseEvents
{
	on_construction_complete = "LockScale();"
}

Stats
{
	set_no_life_regeneration = 1
	set_no_mana_regeneration = 1
}

Life
{
	prevent_corpse_sinking = true
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	create_untransitioned = 
	"
		PlayAnimation( emerge_01 );
		PauseAnimation();
		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Saucer_Boss/pre-fight_fx/rig.ao,  );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Saucer_Boss/pre-fight_fx/rig.ao, idle );
	"
}

Render
{
	visual_size_index = 1
}

Actor
{
	on_start_Emerge =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Saucer_Boss/pre-fight_fx/rig.ao, emerge );
	"
	on_end_Emerge = 
	"
		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Saucer_Boss/pre-fight_fx/rig.ao );
	"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Saucer_Boss/joint_action/jointAction.ao"
	preload_buff = "vaal_novasoul_immune"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueIncursion/VaalSaucerBoss"] = {
    name = "The Vaal Omnitect",
    life = 7.95,
    energyShield = 10,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 1.605,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "IncursionSaucerWait",
        "IncursionSaucerFlying",
        "EmptyActionCommandTurrets1",
        "EmptyActionCommandTurrets2",
        "EmptyActionCommandTurrets3",
        "VaalSaucerTranslateRotate1",
        "VaalSaucerTranslateRotate2",
        "VaalSaucerTranslateRotate3",
        "VaalSaucerTranslateRotate4",
        "VaalSaucerTranslateRotate5",
        "VaalSaucerTranslateRotate6",
        "VaalSaucerTranslateRotate7",
        "VaalSaucerTranslateRotate8",
        "VaalSaucerTranslateRotate9",
        "VaalSaucerTranslateRotate10",
        "VaalSaucerTranslateRotate11",
        "VaalSaucerTranslateRotate12",
        "VaalSaucerTranslateRotate13",
        "VaalSaucerTranslateRotate14",
        "VaalSaucerTranslateRotate15",
        "VaalSaucerTranslateRotate16",
        "VaalSaucerTranslateToMiddle",
        "VaalSaucerTranslateRotateFlamethrower",
        "VaalSaucerTranslateRotateDamageWave",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionSaucerWait"] = {
    name = "IncursionSaucerWait",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {1000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionSaucerFlying"] = {
    name = "IncursionSaucerFlying",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_fire",
        "skill_granted_omnitect_thruster_damage_+%_final",
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, 50, 1000, -90, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionCommandTurrets1"] = {
    name = "EmptyActionCommandTurrets1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 6,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionCommandTurrets2"] = {
    name = "EmptyActionCommandTurrets2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 6,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionCommandTurrets3"] = {
    name = "EmptyActionCommandTurrets3",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 6,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateRotate1"] = {
    name = "VaalSaucerTranslateRotate1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "translate_rotate_rotation_angle_rate",
        "translate_rotate_curvature_scale",
        "translate_rotate_curvature_path_distance",
    },
    levels = {
        [1] = {20, -80, 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateRotate2"] = {
    name = "VaalSaucerTranslateRotate2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "translate_rotate_rotation_angle_rate",
        "translate_rotate_curvature_scale",
        "translate_rotate_curvature_path_distance",
    },
    levels = {
        [1] = {20, -120, 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateRotate3"] = {
    name = "VaalSaucerTranslateRotate3",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "translate_rotate_rotation_angle_rate",
        "translate_rotate_curvature_scale",
        "translate_rotate_curvature_path_distance",
    },
    levels = {
        [1] = {20, -160, 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateRotate4"] = {
    name = "VaalSaucerTranslateRotate4",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "translate_rotate_rotation_angle_rate",
        "translate_rotate_curvature_scale",
        "translate_rotate_curvature_path_distance",
    },
    levels = {
        [1] = {-20, -80, 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateRotate5"] = {
    name = "VaalSaucerTranslateRotate5",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "translate_rotate_rotation_angle_rate",
        "translate_rotate_curvature_scale",
        "translate_rotate_curvature_path_distance",
    },
    levels = {
        [1] = {-20, -120, 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateRotate6"] = {
    name = "VaalSaucerTranslateRotate6",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "translate_rotate_rotation_angle_rate",
        "translate_rotate_curvature_scale",
        "translate_rotate_curvature_path_distance",
    },
    levels = {
        [1] = {-20, -160, 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateRotate7"] = {
    name = "VaalSaucerTranslateRotate7",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "translate_rotate_rotation_angle_rate",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {15, 2500, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateRotate8"] = {
    name = "VaalSaucerTranslateRotate8",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "translate_rotate_rotation_angle_rate",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {-15, 2500, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateRotate9"] = {
    name = "VaalSaucerTranslateRotate9",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "translate_rotate_rotation_angle_rate",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {45, 1500, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateRotate10"] = {
    name = "VaalSaucerTranslateRotate10",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "translate_rotate_rotation_angle_rate",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {-45, 1500, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateRotate11"] = {
    name = "VaalSaucerTranslateRotate11",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "translate_rotate_rotation_angle_rate",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {60, 1000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateRotate12"] = {
    name = "VaalSaucerTranslateRotate12",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "translate_rotate_rotation_angle_rate",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {-60, 1000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateRotate13"] = {
    name = "VaalSaucerTranslateRotate13",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "translate_rotate_rotation_angle_rate",
        "translate_rotate_curvature_scale",
        "translate_rotate_curvature_path_distance",
    },
    levels = {
        [1] = {20, 80, 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateRotate14"] = {
    name = "VaalSaucerTranslateRotate14",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "translate_rotate_rotation_angle_rate",
        "translate_rotate_curvature_scale",
        "translate_rotate_curvature_path_distance",
    },
    levels = {
        [1] = {20, 120, 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateRotate15"] = {
    name = "VaalSaucerTranslateRotate15",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "translate_rotate_rotation_angle_rate",
        "translate_rotate_curvature_scale",
        "translate_rotate_curvature_path_distance",
    },
    levels = {
        [1] = {20, 145, 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateRotate16"] = {
    name = "VaalSaucerTranslateRotate16",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "translate_rotate_rotation_angle_rate",
        "translate_rotate_curvature_scale",
        "translate_rotate_curvature_path_distance",
    },
    levels = {
        [1] = {20, 160, 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateToMiddle"] = {
    name = "VaalSaucerTranslateToMiddle",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "translate_rotate_translate_speed_+%",
    },
    levels = {
        [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateRotateFlamethrower"] = {
    name = "VaalSaucerTranslateRotateFlamethrower",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "translate_rotate_translate_speed_+%",
        "translate_rotate_rotation_angle_rate",
        "translate_rotate_curvature_scale",
        "translate_rotate_curvature_path_distance",
    },
    levels = {
        [1] = {100, 50, -160, 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalSaucerTranslateRotateDamageWave"] = {
    name = "VaalSaucerTranslateRotateDamageWave",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "translate_rotate_rotation_angle_rate",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {-10, 10000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Aktionsgeschwindigkeit kann nicht unter 70% des Basiswerts modifiziert werden
IdCannotBeSlowedBelowValueBosses
FamilyCannotBeSlowedBelowValue
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 Global
  • Craft Tagsspeed
    Ihr könnt Euren Energieschild nicht aufladen
    IdElderNoEnergyShieldRecharge
    FamilyEnergyShieldRegeneration
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot recharge energy shield Min: 1 Max: 1 Global
  • Craft Tagsdefences energy_shield
    Euer Energieschild startet bei Null
    IdElderEnergyShieldStartsAtZero
    FamilyEnergyShieldRegeneration
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • start at zero energy shield Min: 1 Max: 1 Global
  • Craft Tagsdefences energy_shield
    Erlittener Chaosschaden umgeht nicht den Energieschild
    IdMonsterChaosTakenOnES
    FamilyChaosTakenOnES
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • chaos damage does not bypass energy shield Min: 1 Max: 1 Global
  • Craft Tagschaos
    is incursion temple boss [1]
    IdMonsterIncursionBoss
    FamilyMonsterIncursionBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • is incursion temple boss Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Kann nicht zurückgestoßen werden
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Edit

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