Allflame Unique /22
Requires Level 1
Subjugating (100—8000) souls in the thrall of Kurgal
Passives affected are Conquered by the Abyssal
Passives affected are Conquered by the Abyssal
Historic
local unique jewel passive tree abyss size [60]
(Conquered Passive Skills cannot be modified by other Jewels)
Requires Level 1
Subjugating (100—8000) souls in the thrall of Amanamu
Passives affected are Conquered by the Abyssal
Passives affected are Conquered by the Abyssal
Historic
local unique jewel passive tree abyss size [60]
(Conquered Passive Skills cannot be modified by other Jewels)
Requires Level 68, 113 Str, 113 Dex
Can be Allflame Crafted as if Rare
Cannot gain Intangibility
Cannot gain Intangibility
Requires Level 1
Subjugating (100—8000) souls in the thrall of Ulaman
Passives affected are Conquered by the Abyssal
Passives affected are Conquered by the Abyssal
Historic
local unique jewel passive tree abyss size [60]
(Conquered Passive Skills cannot be modified by other Jewels)
Requires Level 1
Subjugating (100—8000) souls in the thrall of Tecrod
Passives affected are Conquered by the Abyssal
Passives affected are Conquered by the Abyssal
Historic
local unique jewel passive tree abyss size [60]
(Conquered Passive Skills cannot be modified by other Jewels)
Requires Level 30
+(8—10)% to all Elemental Resistances
+(27—34)% to all Elemental Resistances
(30—60)% increased Elemental Damage
Skills Socketed in your Helmet are Supported by level 20 (1—164)
Skills Socketed in your Helmet are Supported by level 20 (1—164)
Requires Level 30
+(8—10)% to all Elemental Resistances
+(27—34)% to all Elemental Resistances
(30—60)% increased Elemental Damage
Skills Socketed in your Helmet are Supported by level 20 (1—164)
Requires Level 1
Binding (100—8000) souls to phylacteries to sustain Zorath
Passives affected are Conquered by the Abyssal
Passives affected are Conquered by the Abyssal
Historic
local unique jewel passive tree abyss to character start [1]
local unique jewel x abyss ascendancy notables [1]
(Conquered Passive Skills cannot be modified by other Jewels)
Requires Level 56, 96 Str, 96 Int
26% increased Elemental Damage
+(30—40) to Intelligence
(8—16)% increased Attack Speed
Minions have (15—30)% increased Movement Speed
Non-Spectre Minions' Base Attack time is equal to
the Attack time of your Main Hand Weapon
the Attack time of your Main Hand Weapon
Requires Level 28
+(8—10)% to all Elemental Resistances
+(20—25)% to all Elemental Resistances
+(1—3)% to all maximum Resistances
(25—75)% increased Light Radius
+1% to Chaos Resistance per 1% Cold Resistance
(Maximum Resistances cannot be raised above 90%)
Requires Level 62, 85 Str, 85 Dex
60% increased Block Recovery
Grants Level 20 Savage Barnacle
+(50—100) to Armour
+(50—100) to Evasion Rating
(100—200)% increased Armour and Evasion
+3% to maximum Cold Resistance
+(30—40)% to Cold Resistance
(Maximum Resistances cannot be raised above 90%)
Requires Level 70, 156 Str, 84 Dex
50% increased Critical Strike Chance
Has 6 Abyssal Sockets
(25—50)% increased Physical Damage per socketed Murderous Eye Jewel
(8—16)% increased Attack Speed per socketed Searching Eye Jewel
(20—40)% increased Critical Strike Chance per socketed Hypnotic Eye Jewel
Minions have (20—40)% chance to Impale on Attack Hit per socketed Ghastly Eye Jewel
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
Requires Level 36
(20—40)% chance to gain a Flask Charge when you deal a Critical Strike
All Damage from Critical Strikes can apply Cold Ailments during effect
50% reduced Duration
(Cold Ailments are Chilled, Frozen and Brittle. Hits inherently have 100% chance to inflict Chill and Critical Strikes inherently have 100% chance to inflict Freeze)
Requires Level 36
(20—40)% chance to gain a Flask Charge when you deal a Critical Strike
All Damage from Critical Strikes can apply Lightning Ailments during effect
50% reduced Duration
(Lightning Ailments are Shocked and Sapped. Critical Strikes inherently have 100% chance to inflict Shock)
Requires Level 73, 101 Str, 101 Int
(120—240)% increased Explicit Modifier magnitudes
Has 4 Abyssal Sockets
Socketed Rare Abyssal Jewels will be Consumed
One modifier from Consumed Jewels will be retained
One modifier from Consumed Jewels will be retained
Cannot have non-Abyssal sockets
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
Requires Level 58, 99 Str, 99 Int
+25% Chance to Block Spell Damage
Socketed Spells are Supported by level 20 Crab Totem
Totems have 100% increased Movement Speed
(150—200)% increased Spell Damage
(50—75)% increased Totem Duration
+2 to maximum number of Summoned Totems
Requires Level 45, 110 Int
(5—10)% increased Spell Damage
(15—20)% Chance to Block Spell Damage
+(66—99) to maximum Life
Ignites you inflict deal Damage (15—20)% faster
Draugurflames burn enemies around you for 8 seconds after you Ignite a target
(They will deal the same total damage over a shorter duration)
Requires Level 57, 64 Dex, 64 Int
+(15—20)% chance to Suppress Spell Damage
+(50—100) to Dexterity
(120—160)% increased Evasion and Energy Shield
Increases and Reductions to your Evasion Rating also apply to your Spell Damage
Physical Damage Reduction is zero
(40% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Requires Level 1, 8 Str, 8 Dex
(35—40)% increased Cast Speed
(50—80)% increased Fishing Range
Kulemak's Corpsebait
(20—30)% increased Rarity of Fish Caught per held Dead Fish
Can catch Abyssal Fish
Requires Level 50
(15—25)% increased Stun and Block Recovery
(30—50)% increased Spell Damage
+(50—77) to maximum Life
+(23—37)% to Lightning and Chaos Resistances
Pact Skills have (30—50)% increased Cast Speed
Pact Skills have (30—50)% increased Cooldown Recovery Rate
Pact Skills grant Boons instead of Afflictions
Requires Level 67, 109 Str, 94 Int
(10—20)% increased maximum Life
+(17—29)% to Chaos Resistance
Curse Skills cost Life instead of Mana
Curse Aura Skills reserve Life instead of Mana
Gain a random Blood Shrine buff every 10 seconds
2% increased Effect of Shrine Buffs on you for each 5% of Life Reserved
10% chance to Trigger Explosive Toad when you kill an Enemy
Requires Level 64
+(8—10)% to all Elemental Resistances
(5—15)% increased Attack Speed
20% increased maximum Energy Shield
(-15—15)% to all Elemental Resistances
[Two random modifiers]
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.








































