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Maiden Voyage
MasterQuest
Act 1
You have found a Chart. There is someone in the Coast who will be interested in what you've found.
#Name
1Find a use for the Chart
You have found a Chart. There is someone in the Coast who will be interested in what you've found.
  • Find someone interested in your Chart

  • Area: The Coast
    2Talk to Valerie
    Speak to the stranger in the Coast.
  • Talk to Valerie

  • Area: The Coast
    NPC:
  • Valerie, the Corsair Ready for Adventure?: Been watchin' you rip and tear your way up the coast. You've a knack for carnage. I could do with a first mate of your... caliber. Last one wet himself soon as the steel started singin'... {bloody embarrassing...}

    The name's Valerie. Captain Valerie, if you will. Where I'm goin', there'll be scuffles, sights, and a decent chance a' treasure.
  • 3Take Valerie's rowboat to the Sovereign
    Take the rowboat to the Sovereign and speak with Valerie.
  • Take Valerie's rowboat to the Sovereign

  • Area: The Coast
    NPC:
  • Valerie, the Corsair Come Aboard: Whatcha want, a written contract? Let's go!
  • Valerie, the Corsair Welcome Aboard!: Alright, I know what you're thinkin'... where's the crew? Well, they're not so much on the ship, as in the ship. {He's} in the ship, as it were. Templar bastards did something to my partner in crime, Vesper. He's... stuck. He'll run the ship itself. It's just you and me for the rest. No need for a large crew. Less, uh... shares to split the treasure, aye? Here, I'll show you the ropes... so to speak.
  • 4Talk to Valerie
    Valerie has asked you to be her First Mate. Talk to her aboard the Sovereign.
  • Talk to Valerie aboard the Sovereign
  • NPC:
  • Valerie, the Corsair Welcome Aboard!: Alright, I know what you're thinkin'... where's the crew? Well, they're not so much on the ship, as in the ship. {He's} in the ship, as it were. Templar bastards did something to my partner in crime, Vesper. He's... stuck. He'll run the ship itself. It's just you and me for the rest. No need for a large crew. Less, uh... shares to split the treasure, aye? Here, I'll show you the ropes... so to speak.
  • 5Take Valerie's Chart
    Take the Chart that Valerie is offering you aboard the Sovereign.
  • Take Valerie's Chart
  • 6Place the Chart in the Device
    Take the Chart Valerie handed you and place it in the device aboard the Sovereign.
  • Place the Chart in the Device
  • 7Enter the Bathysphere
    Enter the Bathysphere and venture to the ocean floor.
  • Enter the Bathysphere
  • 8Place Allflame Lanterns
    Place all of your Allflame Lanterns. Look for clusters of luminous coral and collect them by placing Allflame Lanterns near them.
  • Place Allflame Lanterns ({0}/{1})
  • 9Return to the Bathysphere and extract
    You have finished placing the Allflame Lanterns. Return to the Bathysphere and extract.
  • Return to the Bathysphere and extract
  • 10Talk to Valerie
    You were saved from drowning by Valerie and Vesper. Talk to Valerie aboard the Sovereign.
  • Talk to Valerie aboard the Sovereign
  • 11Take Valerie's Dead Man's Sulphur
    Valerie has offered you some Dead Man's Sulphur. Take it.
  • Take Valerie's Dead Man's Sulphur
  • 12Talk to Valerie
    You have completed your first Chart. Talk to Valerie aboard the Sovereign.
  • Talk to Valerie aboard the Sovereign
  • 13Keep finding and completing more Charts
    Keep finding and completing more Charts as you travel.
  • Keep finding and completing more Charts
  • 14Use your completed Charts to plot a Voyage
    Speak with Valerie aboard the Sovereign to plot a Voyage using your completed Charts. Enter the Bathysphere once you have correctly placed your Charts.
  • Use your completed Charts to plot a Voyage
  • 15Explore the Voyage and extract when ready
    Explore the Voyage. You can call in the Bathysphere by interacting with Allflame Capsules scattered throughout the Voyage area. Calling in the Bathysphere will cause Allflame Lanterns in other rooms to collapse and you will be unable to place any more.
  • Explore the Voyage and extract when ready
  • 16Wait for the Bathysphere to arrive
    You have called for the Bathyshpere. Defend yourself until it arrives.
  • Wait for the Bathysphere to arrive
  • 17Extract and return to the surface
    The Bathysphere has arrived. You can now extract and return to the surface.
  • Extract and return to the surface
  • 18Quest Complete
    Quest Complete - You have finished your first Voyage.
    Map Deep Water Chart Mods /150
    LevelPre/SufDescription
    83SuffixMonsters have 80% chance to Avoid Elemental Ailments
    55% increased Quantity of Items found in adjacent Areas Elemental Fire Cold Lightning Ailment
    80SuffixMonsters have 60% chance to Avoid Elemental Ailments
    40% increased Quantity of Items found in adjacent Areas Elemental Fire Cold Lightning Ailment
    68SuffixMonsters have 40% chance to Avoid Elemental Ailments
    32% increased Quantity of Items found in adjacent Areas Elemental Fire Cold Lightning Ailment
    1SuffixMonsters have 20% chance to Avoid Elemental Ailments
    25% increased Quantity of Items found in adjacent Areas Elemental Fire Cold Lightning Ailment
    83Prefix+(2135)% Monster Physical Damage Reduction
    55% increased Quantity of Items found in adjacent Areas Physical
    80Prefix+(1420)% Monster Physical Damage Reduction
    40% increased Quantity of Items found in adjacent Areas Physical
    68Prefix+(913)% Monster Physical Damage Reduction
    32% increased Quantity of Items found in adjacent Areas Physical
    1Prefix+(58)% Monster Physical Damage Reduction
    25% increased Quantity of Items found in adjacent Areas Physical
    1Prefix(1020)% more Monster Life
    Monsters cannot be Stunned
    25% increased Quantity of Items found in adjacent Areas Life
    83Prefix(4660)% more Monster Life
    55% increased Quantity of Items found in adjacent Areas Life
    80Prefix(3545)% more Monster Life
    40% increased Quantity of Items found in adjacent Areas Life
    68Prefix(2034)% more Monster Life
    32% increased Quantity of Items found in adjacent Areas Life
    1Prefix(1019)% more Monster Life
    25% increased Quantity of Items found in adjacent Areas Life
    83Prefix(2635)% increased Monster Damage
    45% increased Dead Man's Sulphur found in adjacent Areas Damage
    80Prefix(2125)% increased Monster Damage
    30% increased Dead Man's Sulphur found in adjacent Areas Damage
    68Prefix(1520)% increased Monster Damage
    30% increased Dead Man's Sulphur found in adjacent Areas Damage
    1Prefix(1014)% increased Monster Damage
    30% increased Dead Man's Sulphur found in adjacent Areas Damage
    83PrefixMonsters deal (2135)% extra Physical Damage as Fire
    38% increased Rarity of Items found in adjacent Areas Damage Physical Elemental Fire
    80PrefixMonsters deal (1520)% extra Physical Damage as Fire
    30% increased Rarity of Items found in adjacent Areas Damage Physical Elemental Fire
    68PrefixMonsters deal (914)% extra Physical Damage as Fire
    22% increased Rarity of Items found in adjacent Areas Damage Physical Elemental Fire
    1PrefixMonsters deal (58)% extra Physical Damage as Fire
    16% increased Rarity of Items found in adjacent Areas Damage Physical Elemental Fire
    83PrefixMonsters deal (2135)% extra Physical Damage as Cold
    38% increased Rarity of Items found in adjacent Areas Damage Physical Elemental Cold
    80PrefixMonsters deal (1520)% extra Physical Damage as Cold
    30% increased Rarity of Items found in adjacent Areas Damage Physical Elemental Cold
    68PrefixMonsters deal (914)% extra Physical Damage as Cold
    22% increased Rarity of Items found in adjacent Areas Damage Physical Elemental Cold
    1PrefixMonsters deal (58)% extra Physical Damage as Cold
    16% increased Rarity of Items found in adjacent Areas Damage Physical Elemental Cold
    83PrefixMonsters deal (2135)% extra Physical Damage as Lightning
    38% increased Rarity of Items found in adjacent Areas Damage Physical Elemental Lightning
    80PrefixMonsters deal (1520)% extra Physical Damage as Lightning
    30% increased Rarity of Items found in adjacent Areas Damage Physical Elemental Lightning
    68PrefixMonsters deal (914)% extra Physical Damage as Lightning
    22% increased Rarity of Items found in adjacent Areas Damage Physical Elemental Lightning
    1PrefixMonsters deal (58)% extra Physical Damage as Lightning
    16% increased Rarity of Items found in adjacent Areas Damage Physical Elemental Lightning
    83Prefix30% increased Monster Movement Speed
    30% increased Monster Attack Speed
    30% increased Monster Cast Speed
    18% increased Pack Size in adjacent Areas Attack Caster Speed
    80Prefix20% increased Monster Movement Speed
    20% increased Monster Attack Speed
    20% increased Monster Cast Speed
    16% increased Pack Size in adjacent Areas Attack Caster Speed
    68Prefix10% increased Monster Movement Speed
    10% increased Monster Attack Speed
    10% increased Monster Cast Speed
    14% increased Pack Size in adjacent Areas Attack Caster Speed
    83PrefixMonsters fire 2 additional Projectiles
    18% increased Pack Size in adjacent Areas
    68PrefixMonsters fire 2 additional Projectiles
    16% increased Pack Size in adjacent Areas
    83SuffixMonsters have (4660)% increased Area of Effect
    18% increased Pack Size in adjacent Areas
    80SuffixMonsters have (4145)% increased Area of Effect
    16% increased Pack Size in adjacent Areas
    68SuffixMonsters have (3040)% increased Area of Effect
    14% increased Pack Size in adjacent Areas
    83SuffixMonsters have (242350)% increased Critical Strike Chance
    +(4145)% to Monster Critical Strike Multiplier
    18% increased Pack Size in adjacent Areas Damage Critical
    80SuffixMonsters have (201240)% increased Critical Strike Chance
    +(4145)% to Monster Critical Strike Multiplier
    16% increased Pack Size in adjacent Areas Damage Critical
    68SuffixMonsters have (180200)% increased Critical Strike Chance
    +(3140)% to Monster Critical Strike Multiplier
    14% increased Pack Size in adjacent Areas Damage Critical
    1SuffixArea has patches of Chilled Ground
    22% increased Rarity of Items found in adjacent Areas
    map ground effect patches per 100 tiles [20]
    map ground effect radius [14] Elemental Cold
    1SuffixArea has patches of Shocked Ground which increase Damage taken by 10%
    22% increased Rarity of Items found in adjacent Areas
    map ground effect patches per 100 tiles [20]
    map ground effect radius [14] Elemental Lightning
    80SuffixMonsters take (3045)% reduced Extra Damage from Critical Strikes
    40% increased Quantity of Items found in adjacent Areas Damage Critical
    68SuffixMonsters take (2029)% reduced Extra Damage from Critical Strikes
    32% increased Quantity of Items found in adjacent Areas Damage Critical
    1Prefix50% less effect of Curses on Monsters
    40% increased Quantity of Items found in adjacent Areas Caster Curse
    1PrefixMonsters cannot be Taunted
    Monsters' Action Speed cannot be modified to below Base Value
    Monsters' Movement Speed cannot be modified to below Base Value
    32% increased Quantity of Items found in adjacent Areas Speed
    83Prefix+(2640)% Monster Chaos Resistance
    +(2640)% Monster Elemental Resistances
    55% increased Quantity of Items found in adjacent Areas Elemental Chaos Resistance
    80Prefix+(2025)% Monster Chaos Resistance
    +(2025)% Monster Elemental Resistances
    40% increased Quantity of Items found in adjacent Areas Elemental Chaos Resistance
    68Prefix+(1019)% Monster Chaos Resistance
    +(1119)% Monster Elemental Resistances
    32% increased Quantity of Items found in adjacent Areas Elemental Chaos Resistance
    1Prefix+% Monster Chaos Resistance
    +(510)% Monster Elemental Resistances
    25% increased Quantity of Items found in adjacent Areas Elemental Chaos Resistance
    1PrefixMonsters have a 40% chance to avoid Poison, Impale, and Bleeding
    28% increased Quantity of Items found in adjacent Areas Physical Chaos Attack Ailment
    68SuffixMonsters Poison on Hit
    30% increased Dead Man's Sulphur found in adjacent Areas Chaos Ailment
    1PrefixMonsters' skills Chain 2 additional times
    30% increased Dead Man's Sulphur found in adjacent Areas
    68PrefixMonsters are Hexproof
    30% increased Dead Man's Sulphur found in adjacent Areas Caster Curse
    1SuffixMonsters gain a Frenzy Charge on Hit
    30% increased Rarity of Items found in adjacent Areas
    68SuffixMonsters have 50% chance to gain a Frenzy Charge on Hit
    22% increased Rarity of Items found in adjacent Areas
    1SuffixMonsters gain an Endurance Charge on Hit
    30% increased Rarity of Items found in adjacent Areas
    68SuffixMonsters have 50% chance to gain an Endurance Charge on Hit
    22% increased Rarity of Items found in adjacent Areas
    1SuffixMonsters gain a Power Charge on Hit
    30% increased Rarity of Items found in adjacent Areas
    68SuffixMonsters have 50% chance to gain a Power Charge on Hit
    22% increased Rarity of Items found in adjacent Areas
    83PrefixMonsters have +80% chance to Suppress Spell Damage
    55% increased Quantity of Items found in adjacent Areas
    80PrefixMonsters have +60% chance to Suppress Spell Damage
    40% increased Quantity of Items found in adjacent Areas
    68PrefixMonsters have +40% chance to Suppress Spell Damage
    32% increased Quantity of Items found in adjacent Areas
    83PrefixMonsters gain (5180)% of Maximum Life as Extra Maximum Energy Shield
    55% increased Quantity of Items found in adjacent Areas
    80PrefixMonsters gain (3550)% of Maximum Life as Extra Maximum Energy Shield
    40% increased Quantity of Items found in adjacent Areas
    68PrefixMonsters gain (2034)% of Maximum Life as Extra Maximum Energy Shield
    32% increased Quantity of Items found in adjacent Areas
    1PrefixMonsters gain (1019)% of Maximum Life as Extra Maximum Energy Shield
    25% increased Quantity of Items found in adjacent Areas
    1SuffixMonsters Blind on Hit
    30% increased Dead Man's Sulphur found in adjacent Areas
    1SuffixMonsters Maim on Hit with Attacks
    30% increased Dead Man's Sulphur found in adjacent Areas
    1SuffixMonsters Hinder on Hit with Spells
    30% increased Dead Man's Sulphur found in adjacent Areas
    83SuffixMonster Damage Penetrates (1315)% Elemental Resistances
    18% increased Pack Size in adjacent Areas Damage Elemental
    68SuffixMonster Damage Penetrates (812)% Elemental Resistances
    16% increased Pack Size in adjacent Areas Damage Elemental
    68SuffixMonsters steal Power, Frenzy and Endurance charges on Hit
    30% increased Dead Man's Sulphur found in adjacent Areas
    83SuffixPlayers have (-14-12)% to all maximum Resistances
    18% increased Pack Size in adjacent Areas
    80SuffixPlayers have (-12-10)% to all maximum Resistances
    16% increased Pack Size in adjacent Areas
    68SuffixPlayers have (-9-6)% to all maximum Resistances
    14% increased Pack Size in adjacent Areas
    83SuffixMonsters inflict 3 Grasping Vines on Hit
    18% increased Pack Size in adjacent Areas
    68SuffixMonsters inflict 1 Grasping Vines on Hit
    16% increased Pack Size in adjacent Areas
    83PrefixMonsters gain (2129)% of their Physical Damage as Extra Chaos Damage
    Monsters Inflict Withered for 2 seconds on Hit
    45% increased Dead Man's Sulphur found in adjacent Areas Damage Physical Chaos
    80PrefixMonsters gain (1520)% of their Physical Damage as Extra Chaos Damage
    Monsters Inflict Withered for 2 seconds on Hit
    30% increased Dead Man's Sulphur found in adjacent Areas Damage Physical Chaos
    68PrefixMonsters gain (1014)% of their Physical Damage as Extra Chaos Damage
    Monsters Inflict Withered for 2 seconds on Hit
    30% increased Dead Man's Sulphur found in adjacent Areas Damage Physical Chaos
    1UniqueVoyage Modifier will be revealed once Charted
    1Adjacent Areas contain (12) additional Imprisoned Monsters
    local deepwater mod applies to adjacent charts [1]
    46Adjacent Areas contain (24) additional Imprisoned Monsters
    local deepwater mod applies to adjacent charts [1]
    68Adjacent Areas contain 5 additional Imprisoned Monsters
    local deepwater mod applies to adjacent charts [1]
    1Adjacent Areas contain 1 additional Strongboxes
    local deepwater mod applies to adjacent charts [1]
    46Adjacent Areas contain (24) additional Strongboxes
    local deepwater mod applies to adjacent charts [1]
    68Adjacent Areas contain 5 additional Strongboxes
    local deepwater mod applies to adjacent charts [1]
    1Adjacent Areas contains (810) additional packs of Octopi
    local deepwater mod applies to adjacent charts [1]
    68Adjacent Areas contains (1114) additional packs of Octopi
    local deepwater mod applies to adjacent charts [1]
    1Adjacent Areas contain (810) additional packs of Crabs
    local deepwater mod applies to adjacent charts [1]
    68Adjacent Areas contain (1114) additional packs of Crabs
    local deepwater mod applies to adjacent charts [1]
    4630% increased number of Magic Monsters in adjacent Areas
    local deepwater mod applies to adjacent charts [1]
    6860% increased number of Magic Monsters in adjacent Areas
    local deepwater mod applies to adjacent charts [1]
    4630% increased number of Rare Monsters in adjacent Areas
    local deepwater mod applies to adjacent charts [1]
    6860% increased number of Rare Monsters in adjacent Areas
    local deepwater mod applies to adjacent charts [1]
    68Adjacent Areas contain 1 additional Messages in Bottles
    local deepwater mod applies to adjacent charts [1]
    68Adjacent Areas contain 2 additional Messages in Bottles
    local deepwater mod applies to adjacent charts [1]
    68Adjacent Areas contain highly prized and exotic Fish
    local deepwater mod applies to adjacent charts [1]
    68Monsters have a chance to be Empowered by 2000 Wildwood Wisps
    local deepwater mod applies to adjacent charts [1]
    68Monsters have a chance to be Empowered by 4000 Wildwood Wisps
    local deepwater mod applies to adjacent charts [1]
    68Atziri's Influence
    local deepwater mod applies to adjacent charts [1]
    140% of Equipment dropped by monsters in adjacent Areas is converted to Gold
    local deepwater mod applies to adjacent charts [1]
    4680% of Equipment dropped by monsters in adjacent Areas is converted to Gold
    local deepwater mod applies to adjacent charts [1]
    46Adjacent Areas contain 1 additional cages of Tormented Spirits
    local deepwater mod applies to adjacent charts [1]
    68Adjacent Areas contain 2 additional cages of Tormented Spirits
    local deepwater mod applies to adjacent charts [1]
    46Adjacent Areas contain 2 additional Diviner's Strongboxes
    local deepwater mod applies to adjacent charts [1]
    68Adjacent Areas contain 3 additional Diviner's Strongboxes
    local deepwater mod applies to adjacent charts [1]
    1Adjacent Areas contain 2 additional Arcanist's Strongboxes
    local deepwater mod applies to adjacent charts [1]
    68Adjacent Areas contain 3 additional Arcanist's Strongboxes
    local deepwater mod applies to adjacent charts [1]
    68Adjacent Areas contain 2 additional Operative's Strongboxes
    local deepwater mod applies to adjacent charts [1]
    78Adjacent Areas contain 3 additional Operative's Strongboxes
    local deepwater mod applies to adjacent charts [1]
    1Adjacent Areas contain (1215) additional Clusters of Barrels
    local deepwater mod applies to adjacent charts [1]
    68Adjacent Areas contain (1620) additional Clusters of Barrels
    local deepwater mod applies to adjacent charts [1]
    46Adjacent Areas contains (45) additional Giant Starfish
    local deepwater mod applies to adjacent charts [1]
    68Adjacent Areas contains (67) additional Giant Starfish
    local deepwater mod applies to adjacent charts [1]
    68Items dropped in adjacent Areas have 2% chance to be Fractured
    local deepwater mod applies to adjacent charts [1]
    1Adjacent Areas contain 4 additional Golden Lanterns
    local deepwater mod applies to adjacent charts [1]
    68Rare Monsters in adjacent Areas will have a Pantheon Modifier
    local deepwater mod applies to adjacent charts [1]
    1Rings dropped in adjacent Areas have 10% chance to instead drop as a Unique Ring
    local deepwater mod applies to adjacent charts [1]
    47Rings dropped in adjacent Areas have 20% chance to instead drop as a Unique Ring
    local deepwater mod applies to adjacent charts [1]
    1Amulets dropped in adjacent Areas have 10% chance to instead drop as a Unique Amulet
    local deepwater mod applies to adjacent charts [1]
    47Amulets dropped in adjacent Areas have 20% chance to instead drop as a Unique Amulet
    local deepwater mod applies to adjacent charts [1]
    1Belts dropped in adjacent Areas have 10% chance to instead drop as a Unique Belt
    local deepwater mod applies to adjacent charts [1]
    47Belts dropped in adjacent Areas have 20% chance to instead drop as a Unique Belt
    local deepwater mod applies to adjacent charts [1]
    1Players in all Voyage Areas have Soul Eater
    15% increased Pack Size in all Voyage Areas
    687% increased Pack Size in all Voyage Areas
    18% increased Quantity of Items found in all Voyage Areas
    6810% increased Quantity of Items found in all Voyage Areas
    17% increased Rarity of Items found in all Voyage Areas
    689% increased Rarity of Items found in all Voyage Areas
    1All Voyage Areas contain Friendly Jellyfish
    115% increased Dead Man's Sulphur found in all Voyage Areas
    4620% increased Dead Man's Sulphur found in all Voyage Areas
    6825% increased Dead Man's Sulphur found in all Voyage Areas
    4625% increased number of Rare Monsters in all Voyage Areas
    4625% increased number of Magic Monsters in all Voyage Areas
    68Monsters in all Voyage Areas cannot drop Equipment, Flasks or Tinctures
    chart monsters drop no flask [1]
    68Monsters in all Voyage Areas are at least Magic
    46100% chance for Rare Monsters in all Voyage Areas to be Possessed
    68Rare monsters that are natural inhabitants of all Voyage Areas are imprisoned by Essences
    68Rare Monsters in all Voyage Areas have 50% chance to Fracture on death
    68Flasks found in all Voyage Areas have 100% chance to have 20% Quality
    1Monsters have 40% increased Area of Effect
    Monsters fire 2 additional Projectiles
    Monsters in Area have increased Toughness and Reward
    1Monsters have 50% increased Attack, Cast and Movement Speed
    Monsters in Area have increased Toughness and Reward
    150% increased Monster Damage
    Monsters in Area have increased Toughness and Reward
    1Monster Damage Penetrates 10% Elemental Resistances
    Monsters in Area have increased Toughness and Reward
    1Monsters have 500% increased Critical Strike Chance
    +50% to Monster Critical Strike Multiplier
    Monsters in Area have increased Toughness and Reward
    1Monsters gain 100% of their Physical Damage as Extra Damage of a random Element
    Monsters in Area have increased Toughness and Reward
    Deep Water Border Mods /65
    LevelPre/SufDescription
    1Unique16% increased Pack Size in adjacent Areas
    1Unique24% increased Pack Size in adjacent Areas
    1Unique32% increased Pack Size in adjacent Areas
    1UniqueMonsters in adjacent Areas are at least Magic
    1Unique50% increased number of Rare Monsters in adjacent Areas
    1Unique75% increased number of Rare Monsters in adjacent Areas
    1Unique100% increased number of Rare Monsters in adjacent Areas
    1UniqueAdjacent Areas contain 8 additional packs of Sea Beasts
    1UniqueAdjacent Areas contain 12 additional packs of Sea Beasts
    1UniqueAdjacent Areas contain 16 additional packs of Sea Beasts
    1UniqueAdjacent Areas contain 8 additional packs of Crabs
    1UniqueAdjacent Areas contain 12 additional packs of Crabs
    1UniqueAdjacent Areas contain 16 additional packs of Crabs
    1UniqueAdjacent Areas contain 8 additional packs of the Drowned
    1UniqueAdjacent Areas contain 12 additional packs of the Drowned
    1UniqueAdjacent Areas contain 16 additional packs of the Drowned
    1UniqueAdjacent Areas have 40% increased explicit modifier magnitudes
    1UniqueAdjacent Areas have 60% increased explicit modifier magnitudes
    1UniqueAdjacent Areas have 80% increased explicit modifier magnitudes
    1UniqueAdjacent Charts have 30% chance to not be consumed when beginning a Voyage
    1UniqueAdjacent Charts have 50% chance to not be consumed when beginning a Voyage
    1UniqueAdjacent Areas contain Filthscrabble
    1UniquePlacing Lanterns does not reduce your Lantern count in adjacent Areas
    1UniqueRare Monsters in adjacent Areas drop 1 additional Ancient Orbs
    1UniqueRare Monsters adjacent in Areas drop 1 additional Divine Orbs
    1UniqueRare Monsters in adjacent Areas drop 1 additional Exalted Orbs
    1UniqueRare Monsters in adjacent Areas drop 1 additional Orbs of Annulment
    1UniqueRare Monsters in adjacent Areas drop 1 additional Chaos Orbs
    1UniqueRare Monsters in adjacent Areas drop 1 additional Vaal Orbs
    1UniqueRare Monsters in adjacent Areas drop 1 additional Gemcutter's Prisms
    1UniqueRare Monsters in adjacent Areas drop 1 additional Chromatic Orbs
    1UniqueRare Monsters in adjacent Areas drop 1 additional Orbs of Regret
    1UniqueRare Monsters in adjacent Areas drop 1 additional Blessed Orbs
    1UniqueRare Monsters in adjacent Areas drop 1 additional Regal Orbs
    1UniqueRare Monsters in adjacent Areas have 20% chance to drop a Support Gem
    1UniqueAdjacent Areas contain a lost Pirate's Locker
    1UniqueAdjacent Areas contain a Brinerot raiding party
    1Unique50% increased number of Rare monsters in adjacent Areas per connection
    1Unique75% increased number of Rare monsters in adjacent Areas per connection
    1Unique50% reduced quantity of items found in adjacent Areas per connection
    120% increased Quantity of Items found in adjacent Areas
    1Unique50% reduced quantity of items found in adjacent Areas per connection
    180% increased Quantity of Items found in adjacent Areas
    1Unique25% of Equipment dropped by monsters in adjacent Areas is converted to Gold
    1Unique50% of Equipment dropped by monsters in adjacent Areas is converted to Gold
    1UniqueBasic Currency items dropped by Monsters in adjacent Areas will instead drop as Stacked Decks
    1UniqueRare Monsters in adjacent Areas drop 1 additional Scarabs
    1Unique50% more Currency found in adjacent Areas
    1Unique75% more Currency found in adjacent Areas
    1Unique100% more Currency found in adjacent Areas
    1Unique50% more Scarabs found in adjacent Areas
    1Unique75% more Scarabs found in adjacent Areas
    1Unique100% more Scarabs found in adjacent Areas
    1Unique50% more Rarity of Items found in adjacent Areas
    1Unique75% more Rarity of Items found in adjacent Areas
    1Unique100% more Rarity of Items found in adjacent Areas
    1UniqueAdjacent Areas contain Captainsbane
    1UniquePlayers in adjacent Areas gain 100% increased Experience
    1UniquePlayers in adjacent Areas gain 150% increased Experience
    1UniquePlayers in adjacent Areas gain 200% increased Experience
    1UniqueMagic Monsters in adjacent Areas have an additional modifier
    1Unique
    1UniqueAdjacent Areas contain 2 additional Treasure Anchors
    1UniqueAdjacent Areas contain 4 additional Treasure Anchors
    1UniqueRare Monsters in adjacent Areas drop Dead Man's Sulphur
    1UniqueAdjacent Areas contain 4 additional Golden Lanterns
    1UniqueAdjacent Areas contain 2 Altars to the Goddess
    Roomss /19
    Abyssal Plain
    Anchorfield
    Infested Bathyspheres
    Unremarkable Seabed
    Hazardous Depths
    Lost Shipment
    Runes of the Deep
    Kishara's Rest
    Undersea Groves
    Pelagic Abyss
    Eldritch Depths
    Sea Pillars
    Lost Ruins
    Seafloor Ridges
    Brine King's Domain
    Diving Shoals
    Sunken Totems
    Clam-infested Shelf
    [DNT] ThermalVentsCross1
    Upgrades /9
    IncreasedResourceGain1
    map deepwater max lanterns [1]
    MaxLanterns1
    map deepwater league resource found +% [20]
    IncreasedWaveSize1
    map item drop quantity +% [20]
    ScatterObjects1
    Essences found have 30% chance to be a tier higher
    Strongboxes in Area are at least Rare
    map deepwater upgrade enable scatter objects [1]
    Adrenaline1
    map deepwater players gain adrenaline for x ms on final lantern placement [10000]
    map item drop rarity +% [20]
    Voyage3x3
    map deepwater max lanterns in voyages + [40]
    DucatCount1
    DucatCount2
    DucatCount3
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