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Velka, the Tide Witch Unique /6
DeepwaterRing
Requires Level 30
+(810)% to all Elemental Resistances
+(2734)% to all Elemental Resistances
(3060)% increased Elemental Damage
Skills Socketed in your Helmet are Supported by level 20 (1164)
DeepwaterRing
Requires Level 30
+(810)% to all Elemental Resistances
+(2734)% to all Elemental Resistances
(3060)% increased Elemental Damage
Skills Socketed in your Helmet are Supported by level 20 (1164)
Skills Socketed in your Helmet are Supported by level 20 (1164)
Seablister
Requires Level 62, 85 Str, 85 Dex
60% increased Block Recovery
Grants Level 20 Savage Barnacle
+(50100) to Armour
+(50100) to Evasion Rating
(100200)% increased Armour and Evasion
+3% to maximum Cold Resistance
+(3040)% to Cold Resistance
(Maximum Resistances cannot be raised above 90%)
StormbloodTopaz
Requires Level 36
(2040)% chance to gain a Flask Charge when you deal a Critical Strike
All Damage from Critical Strikes can apply Lightning Ailments during effect
50% reduced Duration
(Lightning Ailments are Shocked and Sapped. Critical Strikes inherently have 100% chance to inflict Shock)
StormbloodTopaz
Requires Level 36
(2040)% chance to gain a Flask Charge when you deal a Critical Strike
All Damage from Critical Strikes can apply Cold Ailments during effect
50% reduced Duration
(Cold Ailments are Chilled, Frozen and Brittle. Hits inherently have 100% chance to inflict Chill and Critical Strikes inherently have 100% chance to inflict Freeze)
Clawcaster
Requires Level 58, 99 Str, 99 Int
+25% Chance to Block Spell Damage
Socketed Spells are Supported by level 20 Crab Totem
Totems have 100% increased Movement Speed
(150200)% increased Spell Damage
(5075)% increased Totem Duration
+2 to maximum number of Summoned Totems
Velka, the Tide Witch
Humanoid
IconEnemyResistanceFireStrong IconEnemyResistanceColdStrong IconEnemyResistanceLightningStrong IconEnemyResistanceChaos
monster dropped item rarity +% [15000]
monster slain experience +% [100]
Action Speed cannot be modified to below 50% of base value
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Cannot be Knocked Back
Spectre
TagsCaster, cold_affinity, human, humanoid, large_model, lightning_affinity, not_dex, red_blood, unusable_corpse, very_slow_movement
Life
5850%
Energy Shield From Life
100%
Armour
+50%
Ailment Threshold
5850%
Resistance
IconEnemyResistanceFireStrong50% IconEnemyResistanceColdStrong50% IconEnemyResistanceLightningStrong50% IconEnemyResistanceChaos30%
Damage
300%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 16
Attack Time
1.5 Second
Damage Spread
±20%
Experience
300%
Model Size
100%
Type
DeepwaterEelBossRider
Metadata
EelBossRider
Level
68
Life
8,151,762
Armour
43,185
Evasion Rating
4,739
Energy Shield
358,430
Damage
1,276
Spell Damage
1,905
Accuracy
580
Attack Time
1.005
Experience
169,208
Minion Life
1,768,189
Minion Energy Shield
77,747
Minion Damage
1,019
Ailment Threshold
5,135,610
Chill
16,239
Shock
16,239
Brittle
91,871
Scorch
16,239
Sap
44,865
Phys Convert Ele
240%
EAAEelBossRiderQuickLeap
Attack
Base Damage: 20273041
Critical Strike Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
attack maximum action distance + [10]
GSEelBossRiderQuickLeapBlast
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Cooldown Time: 10 sec
Deals 240.7 to 722.1 Lightning Damage
100% chance to Shock enemies
is area damage [1]
GAEelBossRiderClawRetaliate
Triggerable, Attack
Base Damage: 20273041
Critical Strike Chance: 5%
Attack Damage: 80%
Attack Damage: 80%
Attack Time: 1.5 sec
Cooldown Time: 5 sec
Knocks Enemies Back on Hit
Deals 20% less Attack Damage
100% increased Knockback Distance
action attack or cast time uses animation length [1]
is area damage [1]
GTDeepwaterEelBossRiderBarnacleCascade
Triggerable, Spell
Cast Time: 1 sec
Cooldown Time: 10 sec
action attack or cast time uses animation length [1]
spell maximum action distance +% [-50]
GAEelBossRiderBarnacleCascade1
Triggerable, Attack
Base Damage: 20273041
Critical Strike Chance: 5%
Attack Damage: 105%
Attack Damage: 105%
Attack Time: 1.5 sec
Deals 5% more Attack Damage
is area damage [1]
GAEelBossRiderBarnacleCascade2
Triggerable, Attack
Base Damage: 20273041
Critical Strike Chance: 5%
Attack Damage: 110%
Attack Damage: 110%
Attack Time: 1.5 sec
Deals 10% more Attack Damage
is area damage [1]
GAEelBossRiderBarnacleCascade3
Triggerable, Attack
Base Damage: 20273041
Critical Strike Chance: 5%
Attack Damage: 115%
Attack Damage: 115%
Attack Time: 1.5 sec
Deals 15% more Attack Damage
is area damage [1]
GAEelBossRiderBarnacleCascade4
Triggerable, Attack
Base Damage: 20273041
Critical Strike Chance: 5%
Attack Damage: 120%
Attack Damage: 120%
Attack Time: 1.5 sec
Deals 20% more Attack Damage
is area damage [1]
GSEelBossRiderExpandingWave
Spell, Triggerable
Cast Time: 1 sec
Cooldown Time: 4 sec
Deals 299.6 to 449.3 Cold Damage
100% increased Effect of Chill
action attack or cast time uses animation length [1]
is area damage [1]
spell maximum action distance +% [-60]
GSEelBossRiderLightningWhip
Spell, Triggerable
Cast Time: 1 sec
Cooldown Time: 6 sec
Deals 1070 to 3209 Lightning Damage
100% chance to Shock enemies
Penetrates 10% Lightning Resistance
action attack or cast time uses animation length [1]
is area damage [1]
spell maximum action distance +% [-45]
MAASEelBossRiderCombo
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 20273041
Critical Strike Chance: 5%
Attack Damage: 90%
Attack Damage: 90%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
Knocks Enemies Back on Hit
Deals 10% less Attack Damage
80% increased Knockback Distance
action attack or cast time uses animation length [1]
attack maximum action distance + [10]
iconbasicattack
GSEelBossRiderLightningZap
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 267.5 to 802.4 Lightning Damage
100% chance to Shock enemies
action attack or cast time uses animation length [1]
is area damage [1]
spell maximum action distance +% [-60]
GSEelBossRiderLightningBolt
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 481.4 to 1444 Lightning Damage
100% chance to Shock enemies
is area damage [1]
EASEelBossRiderLightningBolt
Spell
Cast Time: 1 sec
Cooldown Time: 4 sec
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
EASEelBossRiderLightningPullLeft
Spell
Cast Time: 1 sec
Cooldown Time: 15 sec
action attack or cast time uses animation length [1]
SOEelBossRiderAnchor
Triggerable, Spell
Cast Time: 1 sec
GAEelBossRiderAnchorHit
Triggerable, Attack
Base Damage: 20273041
Critical Strike Chance: 5%
Attack Damage: 155%
Attack Damage: 155%
Attack Time: 1.5 sec
Deals 55% more Attack Damage
50% of Physical Damage Converted to Lightning Damage
Can't be Evaded
is area damage [1]
EASEelBossRiderLightningPullRight
Spell
Cast Time: 1 sec
Cooldown Time: 15 sec
action attack or cast time uses animation length [1]
GSEelBossStormcallLightningBolt
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 1070 to 3209 Lightning Damage
100% chance to Shock enemies
is area damage [1]

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DeepwaterLeague/EelBossRider"] = {
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    name = "Velka, the Tide Witch",
    life = 58.5,
    energyShield = 1,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 16,
    accuracy = 1,
    skillList = {
        "MAASEelBossRiderCombo",
        "GSEelBossRiderQuickLeapBlast",
        "GAEelBossRiderClawRetaliate",
        "GAEelBossRiderBarnacleCascade1",
        "GAEelBossRiderBarnacleCascade2",
        "GAEelBossRiderBarnacleCascade3",
        "GAEelBossRiderBarnacleCascade4",
        "GSEelBossRiderExpandingWave",
        "GSEelBossRiderLightningWhip",
        "GSEelBossRiderLightningZap",
        "GSEelBossRiderLightningBolt",
        "GAEelBossRiderAnchorHit",
        "GSEelBossStormcallLightningBolt",
        "EAAEelBossRiderQuickLeap",
        "EASEelBossRiderLightningBolt",
        "EASEelBossRiderLightningPullLeft",
        "EASEelBossRiderLightningPullRight",
        "SOEelBossRiderAnchor",
        "GTDeepwaterEelBossRiderBarnacleCascade",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASEelBossRiderCombo"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "knockback_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
    },
    levels = {
        [1] = {10, 80, baseMultiplier = 0.9, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSEelBossRiderQuickLeapBlast"] = {
    name = "GSEelBossRiderQuickLeapBlast",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_chance_to_shock_%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAEelBossRiderClawRetaliate"] = {
    name = "GAEelBossRiderClawRetaliate",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "knockback_distance_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
    },
    levels = {
        [1] = {100, baseMultiplier = 0.8, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAEelBossRiderBarnacleCascade1"] = {
    name = "GAEelBossRiderBarnacleCascade1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.05, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAEelBossRiderBarnacleCascade2"] = {
    name = "GAEelBossRiderBarnacleCascade2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAEelBossRiderBarnacleCascade3"] = {
    name = "GAEelBossRiderBarnacleCascade3",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.15, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAEelBossRiderBarnacleCascade4"] = {
    name = "GAEelBossRiderBarnacleCascade4",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSEelBossRiderExpandingWave"] = {
    name = "GSEelBossRiderExpandingWave",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "chill_effect_+%",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, -60, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSEelBossRiderLightningWhip"] = {
    name = "GSEelBossRiderLightningWhip",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_chance_to_shock_%",
        "spell_maximum_action_distance_+%",
        "base_reduce_enemy_lightning_resistance_%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, 100, -45, 10, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSEelBossRiderLightningZap"] = {
    name = "GSEelBossRiderLightningZap",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_chance_to_shock_%",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, 100, -60, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSEelBossRiderLightningBolt"] = {
    name = "GSEelBossRiderLightningBolt",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_chance_to_shock_%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAEelBossRiderAnchorHit"] = {
    name = "GAEelBossRiderAnchorHit",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "global_always_hit",
    },
    levels = {
        [1] = {50, baseMultiplier = 1.55, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSEelBossStormcallLightningBolt"] = {
    name = "GSEelBossStormcallLightningBolt",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_chance_to_shock_%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAEelBossRiderQuickLeap"] = {
    name = "EAAEelBossRiderQuickLeap",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASEelBossRiderLightningBolt"] = {
    name = "EASEelBossRiderLightningBolt",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-60, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASEelBossRiderLightningPullLeft"] = {
    name = "EASEelBossRiderLightningPullLeft",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASEelBossRiderLightningPullRight"] = {
    name = "EASEelBossRiderLightningPullRight",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOEelBossRiderAnchor"] = {
    name = "SOEelBossRiderAnchor",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTDeepwaterEelBossRiderBarnacleCascade"] = {
    name = "GTDeepwaterEelBossRiderBarnacleCascade",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
FamilyMonsterMapBoss
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • Action Speed cannot be modified to below 50% of base value
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value -50 -50 Global
  • Craft TagsSpeed
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Unscalable Value
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • Cannot be Knocked Back
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back 1 1 Global — Unscalable Value
  • Velka, the Tide Witch
    Humanoid
    IconEnemyResistanceFireStrong IconEnemyResistanceColdStrong IconEnemyResistanceLightningStrong IconEnemyResistanceChaos
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    Action Speed cannot be modified to below 50% of base value
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Cannot be Knocked Back
    Spectre
    TagsCaster, cold_affinity, human, humanoid, lightning_affinity, red_blood, unusable_corpse, very_slow_movement
    Life
    5250%
    Ailment Threshold
    5250%
    Resistance
    IconEnemyResistanceFireStrong50% IconEnemyResistanceColdStrong50% IconEnemyResistanceLightningStrong50% IconEnemyResistanceChaos30%
    Damage
    300%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Experience
    300%
    Model Size
    100%
    Type
    DeepwaterEelBossRiderFake
    Metadata
    EelBossRiderFake

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DeepwaterLeague/EelBossRiderFake"] = {
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        name = "Velka, the Tide Witch",
        life = 52.5,
        damage = 3,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • Action Speed cannot be modified to below 50% of base value
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value -50 -50 Global
  • Craft TagsSpeed
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Unscalable Value
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • Cannot be Knocked Back
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back 1 1 Global — Unscalable Value
  • Velka, the Tide Witch Text Audio /203
    Name
    Brines drown you! Soon, we shall own the seas once more!
    Velka_Taunt
    This salvage belongs to the Brinerot. Run for your life, if you know what's good for ya.
    Velka_Emerge_01_01
    This salvage belongs to the Brinerot. Run for your life, if you know what's good for ya.
    Velka_Emerge_01_02
    Ugh! You limey whelp. The Allflame is {ours!}
    Velka_Emerge_A
    I'll tear it from your hide!
    Velka_Emerge_B_Random
    I'll tear it from your hide!
    Velka_Emerge_B
    This belongs to the Brinerot...
    Velka_Transform_A
    Run for your life, if you know what's good for ya.
    Velka_Transform_B
    Brinehook's call!
    Velka_WaterSpit_Random
    Brinehook's call!
    Velka_WaterSpit_2
    Brinehook's call!
    Velka_WaterSpit_3
    Storm's fury!
    Velka_WaterSpit_4
    Storm's fury!
    Velka_WaterSpit_5
    Storm's fury!
    Velka_WaterSpit_6
    Sea take ya!
    Velka_WaterSpit_7
    Sea take ya!
    Velka_WaterSpit_8
    Sea take ya!
    Velka_WaterSpit_9
    I'll crush you!
    Velka_BodySlamEel_Random
    I'll crush you!
    Velka_BodySlamEel_2
    I'll crush you!
    Velka_BodySlamEel_3
    Nothing but a bug!
    Velka_BodySlamEel_4
    Nothing but a bug!
    Velka_BodySlamEel_5
    Nothing but a bug!
    Velka_BodySlamEel_6
    Be gone with ya!
    Velka_BodySlamEel_7
    Be gone with ya!
    Velka_BodySlamEel_8
    Be gone with ya!
    Velka_BodySlamEel_9
    Fear the storm!
    Velka_LightningSurge_Random
    Fear the storm!
    Velka_LightningSurge_2
    Fear the storm!
    Velka_LightningSurge_3
    Gave ya fair warning!
    Velka_LightningSurge_4
    Gave ya fair warning!
    Velka_LightningSurge_5
    Gave ya fair warning!
    Velka_LightningSurge_6
    Now... you die!
    Velka_LightningSurge_7
    Now... you die!
    Velka_LightningSurge_8
    Now... you die!
    Velka_LightningSurge_9
    Too fast for ya!
    Velka_EelRiderLeap_Random
    Too fast for ya!
    Velka_EelRiderLeap_2
    Too fast for ya!
    Velka_EelRiderLeap_3
    Ha! Too fast!
    Velka_EelRiderLeap_4
    Ha! Too fast!
    Velka_EelRiderLeap_5
    Ha! Too fast!
    Velka_EelRiderLeap_6
    Bolting leap!
    Velka_EelRiderLeap_7
    Bolting leap!
    Velka_EelRiderLeap_8
    Bolting leap!
    Velka_EelRiderLeap_9
    Thirsty? You won't be!
    Velka_WaterJet_Random
    Thirsty? You won't be!
    Velka_WaterJet_2
    Thirsty? You won't be!
    Velka_WaterJet_3
    Drown in it!
    Velka_WaterJet_4
    Drown in it!
    Velka_WaterJet_5
    Drown in it!
    Velka_WaterJet_6
    Blast 'em!
    Velka_WaterJet_7
    Blast 'em!
    Velka_WaterJet_8
    Blast 'em!
    Velka_WaterJet_9
    Box 'em in!
    Velka_LightningSpit_Random
    Box 'em in!
    Velka_LightningSpit_2
    Box 'em in!
    Velka_LightningSpit_3
    Can't run forever!
    Velka_LightningSpit_4
    Can't run forever!
    Velka_LightningSpit_5
    Can't run forever!
    Velka_LightningSpit_6
    Watch your step! Ha!
    Velka_LightningSpit_7
    Watch your step! Ha!
    Velka_LightningSpit_8
    Cressie! Get 'em!
    Velka_ReEmerge_Random
    Cressie! Get 'em!
    Velka_ReEmerge_2
    Cressie! Get 'em!
    Velka_ReEmerge_3
    Let's show 'em what we can do.
    Velka_ReEmerge_4
    Let's show 'em what we can do.
    Velka_ReEmerge_5
    Let's show 'em what we can do.
    Velka_ReEmerge_6
    You're gonna feel this one.
    Velka_ReEmerge_07_DNU
    You're gonna feel this one.
    Velka_ReEmerge__08_DNU
    You're gonna feel this one.
    Velka_ReEmerge_09_DNU
    Cressie, teeth!
    Velka_Bite_Random
    Cressie, teeth!
    Velka_Bite_2
    Cressie, teeth!
    Velka_Bite_3
    Careful now!
    Velka_Bite_4
    Careful now!
    Velka_Bite_5
    Careful now!
    Velka_Bite_6
    Cressie, chomp!
    Velka_Bite_7
    Cressie, chomp!
    Velka_Bite_8
    Cressie, chomp!
    Velka_Bite_9
    Cressie, chomp!
    Velka_Bite_10
    Cressie, slam!
    Velka_BodySlam_Random
    Cressie, slam!
    Velka_BodySlam_2
    Cressie, slam!
    Velka_BodySlam_3
    Cressie, get 'em!
    Velka_BodySlam_4
    Cressie, get 'em!
    Velka_BodySlam_5
    Cressie, get 'em!
    Velka_BodySlam_6
    Cressie, go!
    Velka_BodySlam_7
    Cressie, go!
    Velka_BodySlam_8
    Cressie, go!
    Velka_BodySlam_9
    Snap!
    Velka_Arc_Random
    Snap!
    Velka_Arc_2
    Snap!
    Velka_Arc_3
    Arcbolt!
    Velka_Arc_4
    Arcbolt!
    Velka_Arc_5
    Arcbolt!
    Velka_Arc_6
    Drown!
    Velka_CastWave_Random
    Drown!
    Velka_CastWave_2
    Drown!
    Velka_CastWave_3
    Blast!
    Velka_CastWave_4
    Blast!
    Velka_CastWave_5
    Blast!
    Velka_CastWave_6
    Catch!
    Velka_CastWave_7
    Catch!
    Velka_CastWave_8
    Catch!
    Velka_CastWave_9
    Take this!
    Velka_LightningBolt_Random
    Take this!
    Velka_LightningBolt_2
    Take this!
    Velka_LightningBolt_3
    Stand right there...
    Velka_LightningBolt_4
    Stand right there...
    Velka_LightningBolt_5
    Stand right there...
    Velka_LightningBolt_6
    Face my power!
    Velka_LightningLash_Random
    Face my power!
    Velka_LightningLash_2
    Face my power!
    Velka_LightningLash_3
    Brinehook damn you!
    Velka_LightningLash_4
    Brinehook damn you!
    Velka_LightningLash_5
    Brinehook damn you!
    Velka_LightningLash_6
    Lightning lash!
    Velka_LightningLash_7
    Lightning lash!
    Velka_LightningLash_8
    Lightning lash!
    Velka_LightningLash_9
    Got somethin' for ya.
    Velka_ChannelStart_Random
    Got somethin' for ya.
    Velka_ChannelStart_2
    Got somethin' for ya.
    Velka_ChannelStart_3
    Got somethin' for ya.
    Velka_ChannelStart_4
    Now!
    Velka_ChannelStart_5
    Now!
    Velka_ChannelStart_6
    Now!
    Velka_ChannelStart_7
    Face the power of the Brinerot!
    Velka_StormCall_Random
    Face the power of the Brinerot!
    Velka_StormCall_2
    There's more to this than you know!
    Velka_StormCall_3
    There's more to this than you know!
    Velka_StormCall_4
    There's more to this than you know!
    Velka_StormCall_5
    Wanna see Brinehook's little trick?
    Velka_StormCall_6
    Wanna see Brinehook's little trick?
    Velka_StormCall_7
    Enough!
    Velka_DefensiveCurl_Random
    Enough!
    Velka_DefensiveCurl_2
    Enough!
    Velka_DefensiveCurl_3
    Not now, not ever!
    Velka_DefensiveCurl_4
    Not now, not ever!
    Velka_DefensiveCurl_5
    Not now, not ever!
    Velka_DefensiveCurl_6
    Can't corner me!
    Velka_QuickLeap_Random
    Can't corner me!
    Velka_QuickLeap_2
    Can't corner me!
    Velka_QuickLeap_3
    Watch this!
    Velka_QuickLeap_4
    Watch this!
    Velka_QuickLeap_5
    Watch this!
    Velka_QuickLeap_6
    Not even close!
    Velka_QuickLeap_7
    Not even close!
    Velka_QuickLeap_8
    Not even close!
    Velka_QuickLeap_9
    Give me your blood!
    Velka_Multistab_Random
    Give me your blood!
    Velka_Multistab_2
    Give me your blood!
    Velka_Multistab_3
    Yes yes yes!
    Velka_Multistab_4
    Yes yes yes!
    Velka_Multistab_5
    Yes yes yes!
    Velka_Multistab_6
    Die die die die die!
    Velka_Multistab_7
    Die die die die die!
    Velka_Multistab_8
    Die die die die die!
    Velka_Multistab_9
    Get off of me!
    Velka_CurlMultistab_Random
    Get off of me!
    Velka_CurlMultistab_2
    Get off of me!
    Velka_CurlMultistab_3
    Back off!
    Velka_CurlMultistab_4
    Back off!
    Velka_CurlMultistab_5
    Back off!
    Velka_CurlMultistab_6
    Gotcha!
    Velka_CurlMultistab_7
    Gotcha!
    Velka_CurlMultistab_8
    Gotcha!
    Velka_CurlMultistab_9
    I will not be taken down by {you}!
    Velka_Warcry_Random
    I will {not} be taken down by you!
    Velka_Warcry_2
    I will not be taken down by {you}!
    Velka_Warcry_3
    You haven't even seen my true power!
    Velka_Warcry_4
    You haven't even seen my true power!
    Velka_Warcry_5
    You haven't even seen my true power!
    Velka_Warcry_6
    Dark forces of the sea, aid me!
    Velka_Warcry_7
    Dark forces of the sea, aid me!
    Velka_Warcry_8
    Dark forces of the sea, aid me!
    Velka_Warcry_9
    Hope you got your sea legs!
    Velka_BarnacleCascade_Random
    Hope you got your sea legs!
    Velka_BarnacleCascade_2
    Hope you got your sea legs!
    Velka_BarnacleCascade_3
    Crushing tide!
    Velka_BarnacleCascade_4
    Crushing tide!
    Velka_BarnacleCascade_5
    Crushing tide!
    Velka_BarnacleCascade_6
    Jaws of the deep!
    Velka_BarnacleCascade_7
    Jaws of the deep!
    Velka_BarnacleCascade_8
    Jaws of the deep!
    Velka_BarnacleCascade_9
    Cressie! No...
    Velka_CressieDeath_Random
    Cressie!
    Velka_CressieDeath_2
    Cressie! No...
    Velka_CressieDeath_3
    Velka_DeathEffort_Random
    Velka_DeathEffort_Random
    Velka_DeathEffort_2
    Velka_DeathEffort_2
    Velka_DeathEffort_3
    Velka_DeathEffort_3
    Velka_DeathEffort_4
    Velka_DeathEffort_4
    I'll have my revenge...
    Velka_DeathShort_Random
    I'll have my revenge...
    Velka_DeathShort_2
    Nothin' ever dies... I'll have my revenge...
    Velka_Death_Random
    Nothin' ever dies... I'll have my revenge...
    Velka_Death_2
    Cressie! No... I'm...sorry...
    Velka_Death_3
    Cressie! No... I'm...sorry...
    Velka_Death_4
    I'll put your little spirit to work, then.
    Velka_PlayerDies_Random
    I'll put your little spirit to work, then.
    Velka_PlayerDies_2
    I'll put your little spirit to work, then.
    Velka_PlayerDies_3
    Val shoulda just {asked}. Brinerot code. I'da shared.
    Velka_PlayerDies_4
    Val shoulda just {asked}. Brinerot code. I'da shared.
    Velka_PlayerDies_5
    Val shoulda just {asked}. Brinerot code. I'da shared.
    Velka_PlayerDies_6
    Edit

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