Velka, the Tide Witch Unique /6
Requires Level 30
+(8—10)% to all Elemental Resistances
+(27—34)% to all Elemental Resistances
(30—60)% increased Elemental Damage
Skills Socketed in your Helmet are Supported by level 20 (1—164)
Requires Level 30
+(8—10)% to all Elemental Resistances
+(27—34)% to all Elemental Resistances
(30—60)% increased Elemental Damage
Skills Socketed in your Helmet are Supported by level 20 (1—164)
Skills Socketed in your Helmet are Supported by level 20 (1—164)
Requires Level 62, 85 Str, 85 Dex
60% increased Block Recovery
Grants Level 20 Savage Barnacle
+(50—100) to Armour
+(50—100) to Evasion Rating
(100—200)% increased Armour and Evasion
+3% to maximum Cold Resistance
+(30—40)% to Cold Resistance
(Maximum Resistances cannot be raised above 90%)
Requires Level 36
(20—40)% chance to gain a Flask Charge when you deal a Critical Strike
All Damage from Critical Strikes can apply Lightning Ailments during effect
50% reduced Duration
(Lightning Ailments are Shocked and Sapped. Critical Strikes inherently have 100% chance to inflict Shock)
Requires Level 36
(20—40)% chance to gain a Flask Charge when you deal a Critical Strike
All Damage from Critical Strikes can apply Cold Ailments during effect
50% reduced Duration
(Cold Ailments are Chilled, Frozen and Brittle. Hits inherently have 100% chance to inflict Chill and Critical Strikes inherently have 100% chance to inflict Freeze)
Requires Level 58, 99 Str, 99 Int
+25% Chance to Block Spell Damage
Socketed Spells are Supported by level 20 Crab Totem
Totems have 100% increased Movement Speed
(150—200)% increased Spell Damage
(50—75)% increased Totem Duration
+2 to maximum number of Summoned Totems
Velka, the Tide Witch
Humanoidmonster dropped item rarity +% [15000]
monster slain experience +% [100]
Action Speed cannot be modified to below 50% of base value
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
Action Speed cannot be modified to below 50% of base value
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Cannot be Knocked Back
| Spectre | |
|---|---|
| Tags | Caster, cold_affinity, human, humanoid, large_model, lightning_affinity, not_dex, red_blood, unusable_corpse, very_slow_movement |
Life
5850%
Energy Shield From Life
100%
Armour
+50%
Ailment Threshold
5850%
Resistance
Damage
300%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 16
Attack Time
1.5 Second
Damage Spread
±20%
Experience
300%
Model Size
100%
Type
DeepwaterEelBossRider
Metadata
EelBossRider
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
8,151,762
Armour
43,185
Evasion Rating
4,739
Energy Shield
358,430
Damage
1,276
Spell Damage
1,905
Accuracy
580
Attack Time
1.005
Experience
169,208
Minion Life
1,768,189
Minion Energy Shield
77,747
Minion Damage
1,019
Ailment Threshold
5,135,610
Chill
16,239
Shock
16,239
Brittle
91,871
Scorch
16,239
Sap
44,865
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
EAAEelBossRiderQuickLeap
Attack
Base Damage: 2027—3041
Critical Strike Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
attack maximum action distance + [10]
GSEelBossRiderQuickLeapBlast
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Cooldown Time: 10 sec
Deals 240.7 to 722.1 Lightning Damage
100% chance to Shock enemies
is area damage [1]
GAEelBossRiderClawRetaliate
Triggerable, Attack
Base Damage: 2027—3041
Critical Strike Chance: 5%
Attack Damage: 80%
Attack Damage: 80%
Attack Time: 1.5 sec
Cooldown Time: 5 sec
Knocks Enemies Back on Hit
Deals 20% less Attack Damage
100% increased Knockback Distance
action attack or cast time uses animation length [1]
is area damage [1]
GTDeepwaterEelBossRiderBarnacleCascade
Triggerable, Spell
Cast Time: 1 sec
Cooldown Time: 10 sec
action attack or cast time uses animation length [1]
spell maximum action distance +% [-50]
GAEelBossRiderBarnacleCascade1
Triggerable, Attack
Base Damage: 2027—3041
Critical Strike Chance: 5%
Attack Damage: 105%
Attack Damage: 105%
Attack Time: 1.5 sec
Deals 5% more Attack Damage
is area damage [1]
GAEelBossRiderBarnacleCascade2
Triggerable, Attack
Base Damage: 2027—3041
Critical Strike Chance: 5%
Attack Damage: 110%
Attack Damage: 110%
Attack Time: 1.5 sec
Deals 10% more Attack Damage
is area damage [1]
GAEelBossRiderBarnacleCascade3
Triggerable, Attack
Base Damage: 2027—3041
Critical Strike Chance: 5%
Attack Damage: 115%
Attack Damage: 115%
Attack Time: 1.5 sec
Deals 15% more Attack Damage
is area damage [1]
GAEelBossRiderBarnacleCascade4
Triggerable, Attack
Base Damage: 2027—3041
Critical Strike Chance: 5%
Attack Damage: 120%
Attack Damage: 120%
Attack Time: 1.5 sec
Deals 20% more Attack Damage
is area damage [1]
GSEelBossRiderExpandingWave
Spell, Triggerable
Cast Time: 1 sec
Cooldown Time: 4 sec
Deals 299.6 to 449.3 Cold Damage
100% increased Effect of Chill
action attack or cast time uses animation length [1]
is area damage [1]
spell maximum action distance +% [-60]
GSEelBossRiderLightningWhip
Spell, Triggerable
Cast Time: 1 sec
Cooldown Time: 6 sec
Deals 1070 to 3209 Lightning Damage
100% chance to Shock enemies
Penetrates 10% Lightning Resistance
action attack or cast time uses animation length [1]
is area damage [1]
spell maximum action distance +% [-45]
MAASEelBossRiderCombo
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 2027—3041
Critical Strike Chance: 5%
Attack Damage: 90%
Attack Damage: 90%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
Knocks Enemies Back on Hit
Deals 10% less Attack Damage
80% increased Knockback Distance
action attack or cast time uses animation length [1]
attack maximum action distance + [10]
GSEelBossRiderLightningZap
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 267.5 to 802.4 Lightning Damage
100% chance to Shock enemies
action attack or cast time uses animation length [1]
is area damage [1]
spell maximum action distance +% [-60]
GSEelBossRiderLightningBolt
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 481.4 to 1444 Lightning Damage
100% chance to Shock enemies
is area damage [1]
EASEelBossRiderLightningBolt
Spell
Cast Time: 1 sec
Cooldown Time: 4 sec
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
EASEelBossRiderLightningPullLeft
Spell
Cast Time: 1 sec
Cooldown Time: 15 sec
action attack or cast time uses animation length [1]
SOEelBossRiderAnchor
Triggerable, Spell
Cast Time: 1 sec
GAEelBossRiderAnchorHit
Triggerable, Attack
Base Damage: 2027—3041
Critical Strike Chance: 5%
Attack Damage: 155%
Attack Damage: 155%
Attack Time: 1.5 sec
Deals 55% more Attack Damage
50% of Physical Damage Converted to Lightning Damage
Can't be Evaded
is area damage [1]
EASEelBossRiderLightningPullRight
Spell
Cast Time: 1 sec
Cooldown Time: 15 sec
action attack or cast time uses animation length [1]
GSEelBossStormcallLightningBolt
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 1070 to 3209 Lightning Damage
100% chance to Shock enemies
is area damage [1]
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DeepwaterLeague/EelBossRider"] = {
fireResist = 50,
coldResist = 50,
lightningResist = 50,
chaosResist = 30,
name = "Velka, the Tide Witch",
life = 58.5,
energyShield = 1,
damage = 3,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 16,
accuracy = 1,
skillList = {
"MAASEelBossRiderCombo",
"GSEelBossRiderQuickLeapBlast",
"GAEelBossRiderClawRetaliate",
"GAEelBossRiderBarnacleCascade1",
"GAEelBossRiderBarnacleCascade2",
"GAEelBossRiderBarnacleCascade3",
"GAEelBossRiderBarnacleCascade4",
"GSEelBossRiderExpandingWave",
"GSEelBossRiderLightningWhip",
"GSEelBossRiderLightningZap",
"GSEelBossRiderLightningBolt",
"GAEelBossRiderAnchorHit",
"GSEelBossStormcallLightningBolt",
"EAAEelBossRiderQuickLeap",
"EASEelBossRiderLightningBolt",
"EASEelBossRiderLightningPullLeft",
"EASEelBossRiderLightningPullRight",
"SOEelBossRiderAnchor",
"GTDeepwaterEelBossRiderBarnacleCascade",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MAASEelBossRiderCombo"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"knockback_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
"global_knockback",
},
levels = {
[1] = {10, 80, baseMultiplier = 0.9, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSEelBossRiderQuickLeapBlast"] = {
name = "GSEelBossRiderQuickLeapBlast",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_chance_to_shock_%",
"is_area_damage",
},
levels = {
[1] = {0.5, 1.5, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAEelBossRiderClawRetaliate"] = {
name = "GAEelBossRiderClawRetaliate",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"knockback_distance_+%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"global_knockback",
},
levels = {
[1] = {100, baseMultiplier = 0.8, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAEelBossRiderBarnacleCascade1"] = {
name = "GAEelBossRiderBarnacleCascade1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 1.05, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAEelBossRiderBarnacleCascade2"] = {
name = "GAEelBossRiderBarnacleCascade2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 1.1, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAEelBossRiderBarnacleCascade3"] = {
name = "GAEelBossRiderBarnacleCascade3",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 1.15, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAEelBossRiderBarnacleCascade4"] = {
name = "GAEelBossRiderBarnacleCascade4",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 1.2, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSEelBossRiderExpandingWave"] = {
name = "GSEelBossRiderExpandingWave",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"chill_effect_+%",
"spell_maximum_action_distance_+%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 100, -60, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSEelBossRiderLightningWhip"] = {
name = "GSEelBossRiderLightningWhip",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_chance_to_shock_%",
"spell_maximum_action_distance_+%",
"base_reduce_enemy_lightning_resistance_%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.5, 1.5, 100, -45, 10, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSEelBossRiderLightningZap"] = {
name = "GSEelBossRiderLightningZap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_chance_to_shock_%",
"spell_maximum_action_distance_+%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.5, 1.5, 100, -60, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSEelBossRiderLightningBolt"] = {
name = "GSEelBossRiderLightningBolt",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_chance_to_shock_%",
"is_area_damage",
},
levels = {
[1] = {0.5, 1.5, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAEelBossRiderAnchorHit"] = {
name = "GAEelBossRiderAnchorHit",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
"global_always_hit",
},
levels = {
[1] = {50, baseMultiplier = 1.55, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSEelBossStormcallLightningBolt"] = {
name = "GSEelBossStormcallLightningBolt",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_chance_to_shock_%",
"is_area_damage",
},
levels = {
[1] = {0.5, 1.5, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAEelBossRiderQuickLeap"] = {
name = "EAAEelBossRiderQuickLeap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {10, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASEelBossRiderLightningBolt"] = {
name = "EASEelBossRiderLightningBolt",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-60, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASEelBossRiderLightningPullLeft"] = {
name = "EASEelBossRiderLightningPullLeft",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASEelBossRiderLightningPullRight"] = {
name = "EASEelBossRiderLightningPullRight",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SOEelBossRiderAnchor"] = {
name = "SOEelBossRiderAnchor",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTDeepwaterEelBossRiderBarnacleCascade"] = {
name = "GTDeepwaterEelBossRiderBarnacleCascade",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-50, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Action Speed cannot be modified to below 50% of base value
| Family | CannotBeSlowedBelowValue |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Speed |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Cannot be Knocked Back
| Family | ImmuneToKnockback |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Velka, the Tide Witch
Humanoidmonster dropped item rarity +% [15000]
monster slain experience +% [100]
Action Speed cannot be modified to below 50% of base value
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
Action Speed cannot be modified to below 50% of base value
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Cannot be Knocked Back
| Spectre | |
|---|---|
| Tags | Caster, cold_affinity, human, humanoid, lightning_affinity, red_blood, unusable_corpse, very_slow_movement |
Life
5250%
Ailment Threshold
5250%
Resistance
Damage
300%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Experience
300%
Model Size
100%
Type
DeepwaterEelBossRiderFake
Metadata
EelBossRiderFake
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DeepwaterLeague/EelBossRiderFake"] = {
fireResist = 50,
coldResist = 50,
lightningResist = 50,
chaosResist = 30,
name = "Velka, the Tide Witch",
life = 52.5,
damage = 3,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
},
modList = {
},
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Action Speed cannot be modified to below 50% of base value
| Family | CannotBeSlowedBelowValue |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Speed |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Cannot be Knocked Back
| Family | ImmuneToKnockback |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Velka, the Tide Witch Text Audio /203
| Name |
|---|
| Brines drown you! Soon, we shall own the seas once more! — Velka_Taunt |
| This salvage belongs to the Brinerot. Run for your life, if you know what's good for ya. — Velka_Emerge_01_01 |
| This salvage belongs to the Brinerot. Run for your life, if you know what's good for ya. — Velka_Emerge_01_02 |
| Ugh! You limey whelp. The Allflame is {ours!} — Velka_Emerge_A |
| I'll tear it from your hide! — Velka_Emerge_B_Random |
| I'll tear it from your hide! — Velka_Emerge_B |
| This belongs to the Brinerot... — Velka_Transform_A |
| Run for your life, if you know what's good for ya. — Velka_Transform_B |
| Brinehook's call! — Velka_WaterSpit_Random |
| Brinehook's call! — Velka_WaterSpit_2 |
| Brinehook's call! — Velka_WaterSpit_3 |
| Storm's fury! — Velka_WaterSpit_4 |
| Storm's fury! — Velka_WaterSpit_5 |
| Storm's fury! — Velka_WaterSpit_6 |
| Sea take ya! — Velka_WaterSpit_7 |
| Sea take ya! — Velka_WaterSpit_8 |
| Sea take ya! — Velka_WaterSpit_9 |
| I'll crush you! — Velka_BodySlamEel_Random |
| I'll crush you! — Velka_BodySlamEel_2 |
| I'll crush you! — Velka_BodySlamEel_3 |
| Nothing but a bug! — Velka_BodySlamEel_4 |
| Nothing but a bug! — Velka_BodySlamEel_5 |
| Nothing but a bug! — Velka_BodySlamEel_6 |
| Be gone with ya! — Velka_BodySlamEel_7 |
| Be gone with ya! — Velka_BodySlamEel_8 |
| Be gone with ya! — Velka_BodySlamEel_9 |
| Fear the storm! — Velka_LightningSurge_Random |
| Fear the storm! — Velka_LightningSurge_2 |
| Fear the storm! — Velka_LightningSurge_3 |
| Gave ya fair warning! — Velka_LightningSurge_4 |
| Gave ya fair warning! — Velka_LightningSurge_5 |
| Gave ya fair warning! — Velka_LightningSurge_6 |
| Now... you die! — Velka_LightningSurge_7 |
| Now... you die! — Velka_LightningSurge_8 |
| Now... you die! — Velka_LightningSurge_9 |
| Too fast for ya! — Velka_EelRiderLeap_Random |
| Too fast for ya! — Velka_EelRiderLeap_2 |
| Too fast for ya! — Velka_EelRiderLeap_3 |
| Ha! Too fast! — Velka_EelRiderLeap_4 |
| Ha! Too fast! — Velka_EelRiderLeap_5 |
| Ha! Too fast! — Velka_EelRiderLeap_6 |
| Bolting leap! — Velka_EelRiderLeap_7 |
| Bolting leap! — Velka_EelRiderLeap_8 |
| Bolting leap! — Velka_EelRiderLeap_9 |
| Thirsty? You won't be! — Velka_WaterJet_Random |
| Thirsty? You won't be! — Velka_WaterJet_2 |
| Thirsty? You won't be! — Velka_WaterJet_3 |
| Drown in it! — Velka_WaterJet_4 |
| Drown in it! — Velka_WaterJet_5 |
| Drown in it! — Velka_WaterJet_6 |
| Blast 'em! — Velka_WaterJet_7 |
| Blast 'em! — Velka_WaterJet_8 |
| Blast 'em! — Velka_WaterJet_9 |
| Box 'em in! — Velka_LightningSpit_Random |
| Box 'em in! — Velka_LightningSpit_2 |
| Box 'em in! — Velka_LightningSpit_3 |
| Can't run forever! — Velka_LightningSpit_4 |
| Can't run forever! — Velka_LightningSpit_5 |
| Can't run forever! — Velka_LightningSpit_6 |
| Watch your step! Ha! — Velka_LightningSpit_7 |
| Watch your step! Ha! — Velka_LightningSpit_8 |
| Cressie! Get 'em! — Velka_ReEmerge_Random |
| Cressie! Get 'em! — Velka_ReEmerge_2 |
| Cressie! Get 'em! — Velka_ReEmerge_3 |
| Let's show 'em what we can do. — Velka_ReEmerge_4 |
| Let's show 'em what we can do. — Velka_ReEmerge_5 |
| Let's show 'em what we can do. — Velka_ReEmerge_6 |
| You're gonna feel this one. — Velka_ReEmerge_07_DNU |
| You're gonna feel this one. — Velka_ReEmerge__08_DNU |
| You're gonna feel this one. — Velka_ReEmerge_09_DNU |
| Cressie, teeth! — Velka_Bite_Random |
| Cressie, teeth! — Velka_Bite_2 |
| Cressie, teeth! — Velka_Bite_3 |
| Careful now! — Velka_Bite_4 |
| Careful now! — Velka_Bite_5 |
| Careful now! — Velka_Bite_6 |
| Cressie, chomp! — Velka_Bite_7 |
| Cressie, chomp! — Velka_Bite_8 |
| Cressie, chomp! — Velka_Bite_9 |
| Cressie, chomp! — Velka_Bite_10 |
| Cressie, slam! — Velka_BodySlam_Random |
| Cressie, slam! — Velka_BodySlam_2 |
| Cressie, slam! — Velka_BodySlam_3 |
| Cressie, get 'em! — Velka_BodySlam_4 |
| Cressie, get 'em! — Velka_BodySlam_5 |
| Cressie, get 'em! — Velka_BodySlam_6 |
| Cressie, go! — Velka_BodySlam_7 |
| Cressie, go! — Velka_BodySlam_8 |
| Cressie, go! — Velka_BodySlam_9 |
| Snap! — Velka_Arc_Random |
| Snap! — Velka_Arc_2 |
| Snap! — Velka_Arc_3 |
| Arcbolt! — Velka_Arc_4 |
| Arcbolt! — Velka_Arc_5 |
| Arcbolt! — Velka_Arc_6 |
| Drown! — Velka_CastWave_Random |
| Drown! — Velka_CastWave_2 |
| Drown! — Velka_CastWave_3 |
| Blast! — Velka_CastWave_4 |
| Blast! — Velka_CastWave_5 |
| Blast! — Velka_CastWave_6 |
| Catch! — Velka_CastWave_7 |
| Catch! — Velka_CastWave_8 |
| Catch! — Velka_CastWave_9 |
| Take this! — Velka_LightningBolt_Random |
| Take this! — Velka_LightningBolt_2 |
| Take this! — Velka_LightningBolt_3 |
| Stand right there... — Velka_LightningBolt_4 |
| Stand right there... — Velka_LightningBolt_5 |
| Stand right there... — Velka_LightningBolt_6 |
| Face my power! — Velka_LightningLash_Random |
| Face my power! — Velka_LightningLash_2 |
| Face my power! — Velka_LightningLash_3 |
| Brinehook damn you! — Velka_LightningLash_4 |
| Brinehook damn you! — Velka_LightningLash_5 |
| Brinehook damn you! — Velka_LightningLash_6 |
| Lightning lash! — Velka_LightningLash_7 |
| Lightning lash! — Velka_LightningLash_8 |
| Lightning lash! — Velka_LightningLash_9 |
| Got somethin' for ya. — Velka_ChannelStart_Random |
| Got somethin' for ya. — Velka_ChannelStart_2 |
| Got somethin' for ya. — Velka_ChannelStart_3 |
| Got somethin' for ya. — Velka_ChannelStart_4 |
| Now! — Velka_ChannelStart_5 |
| Now! — Velka_ChannelStart_6 |
| Now! — Velka_ChannelStart_7 |
| Face the power of the Brinerot! — Velka_StormCall_Random |
| Face the power of the Brinerot! — Velka_StormCall_2 |
| There's more to this than you know! — Velka_StormCall_3 |
| There's more to this than you know! — Velka_StormCall_4 |
| There's more to this than you know! — Velka_StormCall_5 |
| Wanna see Brinehook's little trick? — Velka_StormCall_6 |
| Wanna see Brinehook's little trick? — Velka_StormCall_7 |
| Enough! — Velka_DefensiveCurl_Random |
| Enough! — Velka_DefensiveCurl_2 |
| Enough! — Velka_DefensiveCurl_3 |
| Not now, not ever! — Velka_DefensiveCurl_4 |
| Not now, not ever! — Velka_DefensiveCurl_5 |
| Not now, not ever! — Velka_DefensiveCurl_6 |
| Can't corner me! — Velka_QuickLeap_Random |
| Can't corner me! — Velka_QuickLeap_2 |
| Can't corner me! — Velka_QuickLeap_3 |
| Watch this! — Velka_QuickLeap_4 |
| Watch this! — Velka_QuickLeap_5 |
| Watch this! — Velka_QuickLeap_6 |
| Not even close! — Velka_QuickLeap_7 |
| Not even close! — Velka_QuickLeap_8 |
| Not even close! — Velka_QuickLeap_9 |
| Give me your blood! — Velka_Multistab_Random |
| Give me your blood! — Velka_Multistab_2 |
| Give me your blood! — Velka_Multistab_3 |
| Yes yes yes! — Velka_Multistab_4 |
| Yes yes yes! — Velka_Multistab_5 |
| Yes yes yes! — Velka_Multistab_6 |
| Die die die die die! — Velka_Multistab_7 |
| Die die die die die! — Velka_Multistab_8 |
| Die die die die die! — Velka_Multistab_9 |
| Get off of me! — Velka_CurlMultistab_Random |
| Get off of me! — Velka_CurlMultistab_2 |
| Get off of me! — Velka_CurlMultistab_3 |
| Back off! — Velka_CurlMultistab_4 |
| Back off! — Velka_CurlMultistab_5 |
| Back off! — Velka_CurlMultistab_6 |
| Gotcha! — Velka_CurlMultistab_7 |
| Gotcha! — Velka_CurlMultistab_8 |
| Gotcha! — Velka_CurlMultistab_9 |
| I will not be taken down by {you}! — Velka_Warcry_Random |
| I will {not} be taken down by you! — Velka_Warcry_2 |
| I will not be taken down by {you}! — Velka_Warcry_3 |
| You haven't even seen my true power! — Velka_Warcry_4 |
| You haven't even seen my true power! — Velka_Warcry_5 |
| You haven't even seen my true power! — Velka_Warcry_6 |
| Dark forces of the sea, aid me! — Velka_Warcry_7 |
| Dark forces of the sea, aid me! — Velka_Warcry_8 |
| Dark forces of the sea, aid me! — Velka_Warcry_9 |
| Hope you got your sea legs! — Velka_BarnacleCascade_Random |
| Hope you got your sea legs! — Velka_BarnacleCascade_2 |
| Hope you got your sea legs! — Velka_BarnacleCascade_3 |
| Crushing tide! — Velka_BarnacleCascade_4 |
| Crushing tide! — Velka_BarnacleCascade_5 |
| Crushing tide! — Velka_BarnacleCascade_6 |
| Jaws of the deep! — Velka_BarnacleCascade_7 |
| Jaws of the deep! — Velka_BarnacleCascade_8 |
| Jaws of the deep! — Velka_BarnacleCascade_9 |
| Cressie! No... — Velka_CressieDeath_Random |
| Cressie! — Velka_CressieDeath_2 |
| Cressie! No... — Velka_CressieDeath_3 |
| Velka_DeathEffort_Random — Velka_DeathEffort_Random |
| Velka_DeathEffort_2 — Velka_DeathEffort_2 |
| Velka_DeathEffort_3 — Velka_DeathEffort_3 |
| Velka_DeathEffort_4 — Velka_DeathEffort_4 |
| I'll have my revenge... — Velka_DeathShort_Random |
| I'll have my revenge... — Velka_DeathShort_2 |
| Nothin' ever dies... I'll have my revenge... — Velka_Death_Random |
| Nothin' ever dies... I'll have my revenge... — Velka_Death_2 |
| Cressie! No... I'm...sorry... — Velka_Death_3 |
| Cressie! No... I'm...sorry... — Velka_Death_4 |
| I'll put your little spirit to work, then. — Velka_PlayerDies_Random |
| I'll put your little spirit to work, then. — Velka_PlayerDies_2 |
| I'll put your little spirit to work, then. — Velka_PlayerDies_3 |
| Val shoulda just {asked}. Brinerot code. I'da shared. — Velka_PlayerDies_4 |
| Val shoulda just {asked}. Brinerot code. I'da shared. — Velka_PlayerDies_5 |
| Val shoulda just {asked}. Brinerot code. I'da shared. — Velka_PlayerDies_6 |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
























