MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Velka, the Tide Witch 传奇 /6
DeepwaterRing
需求 等级 30
+(810)% 所有元素抗性
+(2734)% 所有元素抗性
元素伤害提高 (3060)%
你头盔中镶嵌的技能由 20 级的(1164)辅助
DeepwaterRing
需求 等级 30
+(810)% 所有元素抗性
+(2734)% 所有元素抗性
元素伤害提高 (3060)%
你头盔中镶嵌的技能由 20 级的(1164)辅助
你头盔中镶嵌的技能由 20 级的(1164)辅助
Seablister
需求 等级 62, 85 力量, 85 敏捷
格挡回复提高 60%
获得 20 级的野蛮藤壶
+(50100) 护甲
+(50100) 点闪避值
该装备的护甲与闪避提高 (100200)%
+3% 冰霜抗性上限
+(3040)% 冰霜抗性
(抗性上限不能超过 90%)
StormbloodTopaz
需求 等级 36
暴击时有 (2040)% 的几率获得 1 充能
效果持续期间,暴击造成的全部伤害可以施加闪电异常状态
生效时间缩短 50%
(闪电异常状态为感电与精疲力尽。暴击天生具有 100% 几率施加感电)
StormbloodTopaz
需求 等级 36
暴击时有 (2040)% 的几率获得 1 充能
效果持续期间,暴击造成的全部伤害可以施加冰霜异常状态
生效时间缩短 50%
(冰霜异常状态为冰缓、冰冻与脆弱。击中天生具有 100% 几率施加冰缓,暴击天生具有 100% 几率施加冰冻)
Clawcaster
需求 等级 58, 99 力量, 99 智慧
+25% 格挡法术伤害几率
插上的法术被 20 级蟹之图腾辅助
图腾的移动速度提高 100%
法术伤害提高 (150200)%
图腾的持续时间延长 (5075)%
+2 召唤图腾数量上限
维尔卡,潮汐女巫
人形
IconEnemyResistanceFireStrong IconEnemyResistanceColdStrong IconEnemyResistanceLightningStrong IconEnemyResistanceChaos
monster dropped item rarity +% [15000]
monster slain experience +% [100]
行动速度不能调整至低于基础值的 50%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
无法被击退
Velka, the Tide Witch
幽魂
标签施法, cold_affinity, human, humanoid, large_model, lightning_affinity, not_dex, red_blood, unusable_corpse, very_slow_movement
生命
5850%
生命转为护盾
100%
护甲
+50%
异常状态临界值
5850%
抗性
IconEnemyResistanceFireStrong50% IconEnemyResistanceColdStrong50% IconEnemyResistanceLightningStrong50% IconEnemyResistanceChaos30%
伤害
300%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 16
攻击间隔
1.5 秒
伤害分布
±20%
经验值
300%
Model Size
100%
类型
DeepwaterEelBossRider
Metadata
EelBossRider
等级
68
生命
8,151,762
护甲
43,185
闪避值
4,739
能量护盾
358,430
伤害
1,276
法术伤害
1,905
命中
580
攻击间隔
1.005
经验值
169,208
召唤物生命
1,768,189
Minion Energy Shield
77,747
召唤物伤害
1,019
异常状态临界值
5,135,610
冰缓
16,239
Shock
16,239
Brittle
91,871
Scorch
16,239
Sap
44,865
Phys Convert Ele
240%
EAAEelBossRiderQuickLeap
攻击
基本伤害: 20273041
暴击几率: 5%
攻击间隔: 1.5 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [10]
GSEelBossRiderQuickLeapBlast
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
冷却时间: 10 秒
造成 240.7 - 722.1 闪电伤害
100% 的几率使敌人感电
is area damage [1]
GAEelBossRiderClawRetaliate
可触发, 攻击
基本伤害: 20273041
暴击几率: 5%
攻击伤害: 80%
攻击伤害: 80%
攻击间隔: 1.5 秒
冷却时间: 5 秒
击中时击退敌人
攻击伤害总降 20%
击退距离延长 100%
action attack or cast time uses animation length [1]
is area damage [1]
GTDeepwaterEelBossRiderBarnacleCascade
可触发, 法术
施放间隔: 1 秒
冷却时间: 10 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-50]
GAEelBossRiderBarnacleCascade1
可触发, 攻击
基本伤害: 20273041
暴击几率: 5%
攻击伤害: 105%
攻击伤害: 105%
攻击间隔: 1.5 秒
攻击伤害总增 5%
is area damage [1]
GAEelBossRiderBarnacleCascade2
可触发, 攻击
基本伤害: 20273041
暴击几率: 5%
攻击伤害: 110%
攻击伤害: 110%
攻击间隔: 1.5 秒
攻击伤害总增 10%
is area damage [1]
GAEelBossRiderBarnacleCascade3
可触发, 攻击
基本伤害: 20273041
暴击几率: 5%
攻击伤害: 115%
攻击伤害: 115%
攻击间隔: 1.5 秒
攻击伤害总增 15%
is area damage [1]
GAEelBossRiderBarnacleCascade4
可触发, 攻击
基本伤害: 20273041
暴击几率: 5%
攻击伤害: 120%
攻击伤害: 120%
攻击间隔: 1.5 秒
攻击伤害总增 20%
is area damage [1]
GSEelBossRiderExpandingWave
法术, 可触发
施放间隔: 1 秒
冷却时间: 4 秒
造成 299.6 - 449.3 冰霜伤害
冰缓效果提高 100%
action attack or cast time uses animation length [1]
is area damage [1]
spell maximum action distance +% [-60]
GSEelBossRiderLightningWhip
法术, 可触发
施放间隔: 1 秒
冷却时间: 6 秒
造成 1070 - 3209 闪电伤害
100% 的几率使敌人感电
10% 闪电抗性穿透
action attack or cast time uses animation length [1]
is area damage [1]
spell maximum action distance +% [-45]
MAASEelBossRiderCombo
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 20273041
暴击几率: 5%
攻击伤害: 90%
攻击伤害: 90%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
击中时击退敌人
攻击伤害总降 10%
击退距离延长 80%
action attack or cast time uses animation length [1]
attack maximum action distance + [10]
iconbasicattack
GSEelBossRiderLightningZap
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 267.5 - 802.4 闪电伤害
100% 的几率使敌人感电
action attack or cast time uses animation length [1]
is area damage [1]
spell maximum action distance +% [-60]
GSEelBossRiderLightningBolt
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 481.4 - 1444 闪电伤害
100% 的几率使敌人感电
is area damage [1]
EASEelBossRiderLightningBolt
法术
施放间隔: 1 秒
冷却时间: 4 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
EASEelBossRiderLightningPullLeft
法术
施放间隔: 1 秒
冷却时间: 15 秒
action attack or cast time uses animation length [1]
SOEelBossRiderAnchor
可触发, 法术
施放间隔: 1 秒
GAEelBossRiderAnchorHit
可触发, 攻击
基本伤害: 20273041
暴击几率: 5%
攻击伤害: 155%
攻击伤害: 155%
攻击间隔: 1.5 秒
攻击伤害总增 55%
物理伤害的 50% 转换为闪电伤害
无法闪避
is area damage [1]
EASEelBossRiderLightningPullRight
法术
施放间隔: 1 秒
冷却时间: 15 秒
action attack or cast time uses animation length [1]
GSEelBossStormcallLightningBolt
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 1070 - 3209 闪电伤害
100% 的几率使敌人感电
is area damage [1]

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DeepwaterLeague/EelBossRider"] = {
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    name = "Velka, the Tide Witch",
    life = 58.5,
    energyShield = 1,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 16,
    accuracy = 1,
    skillList = {
        "MAASEelBossRiderCombo",
        "GSEelBossRiderQuickLeapBlast",
        "GAEelBossRiderClawRetaliate",
        "GAEelBossRiderBarnacleCascade1",
        "GAEelBossRiderBarnacleCascade2",
        "GAEelBossRiderBarnacleCascade3",
        "GAEelBossRiderBarnacleCascade4",
        "GSEelBossRiderExpandingWave",
        "GSEelBossRiderLightningWhip",
        "GSEelBossRiderLightningZap",
        "GSEelBossRiderLightningBolt",
        "GAEelBossRiderAnchorHit",
        "GSEelBossStormcallLightningBolt",
        "EAAEelBossRiderQuickLeap",
        "EASEelBossRiderLightningBolt",
        "EASEelBossRiderLightningPullLeft",
        "EASEelBossRiderLightningPullRight",
        "SOEelBossRiderAnchor",
        "GTDeepwaterEelBossRiderBarnacleCascade",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASEelBossRiderCombo"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "knockback_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
    },
    levels = {
        [1] = {10, 80, baseMultiplier = 0.9, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSEelBossRiderQuickLeapBlast"] = {
    name = "GSEelBossRiderQuickLeapBlast",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_chance_to_shock_%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAEelBossRiderClawRetaliate"] = {
    name = "GAEelBossRiderClawRetaliate",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "knockback_distance_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
    },
    levels = {
        [1] = {100, baseMultiplier = 0.8, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAEelBossRiderBarnacleCascade1"] = {
    name = "GAEelBossRiderBarnacleCascade1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.05, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAEelBossRiderBarnacleCascade2"] = {
    name = "GAEelBossRiderBarnacleCascade2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAEelBossRiderBarnacleCascade3"] = {
    name = "GAEelBossRiderBarnacleCascade3",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.15, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAEelBossRiderBarnacleCascade4"] = {
    name = "GAEelBossRiderBarnacleCascade4",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSEelBossRiderExpandingWave"] = {
    name = "GSEelBossRiderExpandingWave",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "chill_effect_+%",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, -60, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSEelBossRiderLightningWhip"] = {
    name = "GSEelBossRiderLightningWhip",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_chance_to_shock_%",
        "spell_maximum_action_distance_+%",
        "base_reduce_enemy_lightning_resistance_%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, 100, -45, 10, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSEelBossRiderLightningZap"] = {
    name = "GSEelBossRiderLightningZap",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_chance_to_shock_%",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, 100, -60, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSEelBossRiderLightningBolt"] = {
    name = "GSEelBossRiderLightningBolt",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_chance_to_shock_%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAEelBossRiderAnchorHit"] = {
    name = "GAEelBossRiderAnchorHit",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "global_always_hit",
    },
    levels = {
        [1] = {50, baseMultiplier = 1.55, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSEelBossStormcallLightningBolt"] = {
    name = "GSEelBossStormcallLightningBolt",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_chance_to_shock_%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAEelBossRiderQuickLeap"] = {
    name = "EAAEelBossRiderQuickLeap",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASEelBossRiderLightningBolt"] = {
    name = "EASEelBossRiderLightningBolt",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-60, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASEelBossRiderLightningPullLeft"] = {
    name = "EASEelBossRiderLightningPullLeft",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASEelBossRiderLightningPullRight"] = {
    name = "EASEelBossRiderLightningPullRight",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOEelBossRiderAnchor"] = {
    name = "SOEelBossRiderAnchor",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTDeepwaterEelBossRiderBarnacleCascade"] = {
    name = "GTDeepwaterEelBossRiderBarnacleCascade",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
FamilyMonsterMapBoss
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster slain experience +% 100 100 全域
  • monster dropped item rarity +% 15000 15000 全域
  • 行动速度不能调整至低于基础值的 50%
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value -50 -50 全域
  • Craft Tags速度
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 全域 — 数值不可调整
  • cannot be stunned for ms after stun finished 2000 2000 全域
  • 无法被击退
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back 1 1 全域 — 数值不可调整
  • 维尔卡,潮汐女巫
    人形
    IconEnemyResistanceFireStrong IconEnemyResistanceColdStrong IconEnemyResistanceLightningStrong IconEnemyResistanceChaos
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    行动速度不能调整至低于基础值的 50%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    无法被击退
    Velka, the Tide Witch
    幽魂
    标签施法, cold_affinity, human, humanoid, lightning_affinity, red_blood, unusable_corpse, very_slow_movement
    生命
    5250%
    异常状态临界值
    5250%
    抗性
    IconEnemyResistanceFireStrong50% IconEnemyResistanceColdStrong50% IconEnemyResistanceLightningStrong50% IconEnemyResistanceChaos30%
    伤害
    300%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 6
    攻击间隔
    1.5 秒
    伤害分布
    ±0%
    经验值
    300%
    Model Size
    100%
    类型
    DeepwaterEelBossRiderFake
    Metadata
    EelBossRiderFake

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DeepwaterLeague/EelBossRiderFake"] = {
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        name = "Velka, the Tide Witch",
        life = 52.5,
        damage = 3,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 全域
  • monster dropped item rarity +% 15000 15000 全域
  • 行动速度不能调整至低于基础值的 50%
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value -50 -50 全域
  • Craft Tags速度
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 全域 — 数值不可调整
  • cannot be stunned for ms after stun finished 2000 2000 全域
  • 无法被击退
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back 1 1 全域 — 数值不可调整
  • 维尔卡,潮汐女巫 Text Audio /203
    名字
    海水将吞噬你!很快,我们将再次统治大海!
    Velka_Taunt
    这批打捞物归布琳洛特所有。不想死就快跑吧。
    Velka_Emerge_01_01
    这批打捞物归布琳洛特所有。不想死就快跑吧。
    Velka_Emerge_01_02
    呃!你这该死的毛头小子。不灭之火是{我们的!}
    Velka_Emerge_A
    我要扒了你的皮,再夺走它!
    Velka_Emerge_B_Random
    我要扒了你的皮,再夺走它!
    Velka_Emerge_B
    这属于布琳洛特……
    Velka_Transform_A
    不想死就赶紧逃命吧。
    Velka_Transform_B
    布林胡克在召唤!
    Velka_WaterSpit_Random
    布林胡克在召唤!
    Velka_WaterSpit_2
    布林胡克在召唤!
    Velka_WaterSpit_3
    风暴之怒!
    Velka_WaterSpit_4
    风暴之怒!
    Velka_WaterSpit_5
    风暴之怒!
    Velka_WaterSpit_6
    大海吞噬你!
    Velka_WaterSpit_7
    大海吞噬你!
    Velka_WaterSpit_8
    大海吞噬你!
    Velka_WaterSpit_9
    我要碾碎你!
    Velka_BodySlamEel_Random
    我要碾碎你!
    Velka_BodySlamEel_2
    我要碾碎你!
    Velka_BodySlamEel_3
    不过是只臭虫!
    Velka_BodySlamEel_4
    不过是只臭虫!
    Velka_BodySlamEel_5
    不过是只臭虫!
    Velka_BodySlamEel_6
    滚开!
    Velka_BodySlamEel_7
    滚开!
    Velka_BodySlamEel_8
    滚开!
    Velka_BodySlamEel_9
    畏惧风暴吧!
    Velka_LightningSurge_Random
    畏惧风暴吧!
    Velka_LightningSurge_2
    畏惧风暴吧!
    Velka_LightningSurge_3
    我警告过你!
    Velka_LightningSurge_4
    我警告过你!
    Velka_LightningSurge_5
    我警告过你!
    Velka_LightningSurge_6
    现在……去死吧!
    Velka_LightningSurge_7
    现在……去死吧!
    Velka_LightningSurge_8
    现在……去死吧!
    Velka_LightningSurge_9
    你太慢了!
    Velka_EelRiderLeap_Random
    你太慢了!
    Velka_EelRiderLeap_2
    你太慢了!
    Velka_EelRiderLeap_3
    哈!太快了!
    Velka_EelRiderLeap_4
    哈!太快了!
    Velka_EelRiderLeap_5
    哈!太快了!
    Velka_EelRiderLeap_6
    闪电一跃!
    Velka_EelRiderLeap_7
    闪电一跃!
    Velka_EelRiderLeap_8
    闪电一跃!
    Velka_EelRiderLeap_9
    渴了?我来灌满你!
    Velka_WaterJet_Random
    渴了?我来灌满你!
    Velka_WaterJet_2
    渴了?我来灌满你!
    Velka_WaterJet_3
    溺毙其中!
    Velka_WaterJet_4
    溺毙其中!
    Velka_WaterJet_5
    溺毙其中!
    Velka_WaterJet_6
    炸飞他们!
    Velka_WaterJet_7
    炸飞他们!
    Velka_WaterJet_8
    炸飞他们!
    Velka_WaterJet_9
    围住他们!
    Velka_LightningSpit_Random
    围住他们!
    Velka_LightningSpit_2
    围住他们!
    Velka_LightningSpit_3
    你别想逃!
    Velka_LightningSpit_4
    你别想逃!
    Velka_LightningSpit_5
    你别想逃!
    Velka_LightningSpit_6
    看看脚下!哈!
    Velka_LightningSpit_7
    看看脚下!哈!
    Velka_LightningSpit_8
    克雷西!干掉他们!
    Velka_ReEmerge_Random
    克雷西!干掉他们!
    Velka_ReEmerge_2
    克雷西!干掉他们!
    Velka_ReEmerge_3
    让他们见识见识咱们的本事。
    Velka_ReEmerge_4
    让他们见识见识咱们的本事。
    Velka_ReEmerge_5
    让他们见识见识咱们的本事。
    Velka_ReEmerge_6
    You're gonna feel this one.
    Velka_ReEmerge_07_DNU
    You're gonna feel this one.
    Velka_ReEmerge__08_DNU
    You're gonna feel this one.
    Velka_ReEmerge_09_DNU
    克雷西,撕咬!
    Velka_Bite_Random
    克雷西,撕咬!
    Velka_Bite_2
    克雷西,撕咬!
    Velka_Bite_3
    当心了!
    Velka_Bite_4
    当心了!
    Velka_Bite_5
    当心了!
    Velka_Bite_6
    克雷西,咬碎!
    Velka_Bite_7
    克雷西,咬碎!
    Velka_Bite_8
    克雷西,咬碎!
    Velka_Bite_9
    克雷西,咬碎!
    Velka_Bite_10
    克雷西,砸击!
    Velka_BodySlam_Random
    克雷西,砸击!
    Velka_BodySlam_2
    克雷西,砸击!
    Velka_BodySlam_3
    克雷西,上!
    Velka_BodySlam_4
    克雷西,上!
    Velka_BodySlam_5
    克雷西,上!
    Velka_BodySlam_6
    克雷西,冲!
    Velka_BodySlam_7
    克雷西,冲!
    Velka_BodySlam_8
    克雷西,冲!
    Velka_BodySlam_9
    撕碎!
    Velka_Arc_Random
    撕碎!
    Velka_Arc_2
    撕碎!
    Velka_Arc_3
    电弧!
    Velka_Arc_4
    电弧!
    Velka_Arc_5
    电弧!
    Velka_Arc_6
    溺毙!
    Velka_CastWave_Random
    溺毙!
    Velka_CastWave_2
    溺毙!
    Velka_CastWave_3
    爆破!
    Velka_CastWave_4
    爆破!
    Velka_CastWave_5
    爆破!
    Velka_CastWave_6
    接招!
    Velka_CastWave_7
    接招!
    Velka_CastWave_8
    接招!
    Velka_CastWave_9
    尝尝这个!
    Velka_LightningBolt_Random
    尝尝这个!
    Velka_LightningBolt_2
    尝尝这个!
    Velka_LightningBolt_3
    站着别动……
    Velka_LightningBolt_4
    站着别动……
    Velka_LightningBolt_5
    站着别动……
    Velka_LightningBolt_6
    面对我的力量!
    Velka_LightningLash_Random
    面对我的力量!
    Velka_LightningLash_2
    面对我的力量!
    Velka_LightningLash_3
    布林胡克诅咒你!
    Velka_LightningLash_4
    布林胡克诅咒你!
    Velka_LightningLash_5
    布林胡克诅咒你!
    Velka_LightningLash_6
    闪电鞭笞!
    Velka_LightningLash_7
    闪电鞭笞!
    Velka_LightningLash_8
    闪电鞭笞!
    Velka_LightningLash_9
    尝尝这招。
    Velka_ChannelStart_Random
    尝尝这招。
    Velka_ChannelStart_2
    尝尝这招。
    Velka_ChannelStart_3
    尝尝这招。
    Velka_ChannelStart_4
    现在!
    Velka_ChannelStart_5
    现在!
    Velka_ChannelStart_6
    现在!
    Velka_ChannelStart_7
    面对布琳洛特的力量!
    Velka_StormCall_Random
    面对布琳洛特的力量!
    Velka_StormCall_2
    可没这么简单!
    Velka_StormCall_3
    可没这么简单!
    Velka_StormCall_4
    可没这么简单!
    Velka_StormCall_5
    想见识布林胡克的小把戏吗?
    Velka_StormCall_6
    想见识布林胡克的小把戏吗?
    Velka_StormCall_7
    够了!
    Velka_DefensiveCurl_Random
    够了!
    Velka_DefensiveCurl_2
    够了!
    Velka_DefensiveCurl_3
    现在不会,永远都不会!
    Velka_DefensiveCurl_4
    现在不会,永远都不会!
    Velka_DefensiveCurl_5
    现在不会,永远都不会!
    Velka_DefensiveCurl_6
    困不住我!
    Velka_QuickLeap_Random
    困不住我!
    Velka_QuickLeap_2
    困不住我!
    Velka_QuickLeap_3
    看好了!
    Velka_QuickLeap_4
    看好了!
    Velka_QuickLeap_5
    看好了!
    Velka_QuickLeap_6
    还差得远呢!
    Velka_QuickLeap_7
    还差得远呢!
    Velka_QuickLeap_8
    还差得远呢!
    Velka_QuickLeap_9
    你的血归我了!
    Velka_Multistab_Random
    你的血归我了!
    Velka_Multistab_2
    你的血归我了!
    Velka_Multistab_3
    好好好!
    Velka_Multistab_4
    好好好!
    Velka_Multistab_5
    好好好!
    Velka_Multistab_6
    死吧,死吧,死吧!
    Velka_Multistab_7
    死吧,死吧,死吧!
    Velka_Multistab_8
    死吧,死吧,死吧!
    Velka_Multistab_9
    离我远点!
    Velka_CurlMultistab_Random
    离我远点!
    Velka_CurlMultistab_2
    离我远点!
    Velka_CurlMultistab_3
    退后!
    Velka_CurlMultistab_4
    退后!
    Velka_CurlMultistab_5
    退后!
    Velka_CurlMultistab_6
    逮到你了!
    Velka_CurlMultistab_7
    逮到你了!
    Velka_CurlMultistab_8
    逮到你了!
    Velka_CurlMultistab_9
    我绝不会被{你}打倒!
    Velka_Warcry_Random
    我绝{不会}被你打倒!
    Velka_Warcry_2
    我绝不会被{你}打倒!
    Velka_Warcry_3
    你还没见识过我真正的力量!
    Velka_Warcry_4
    你还没见识过我真正的力量!
    Velka_Warcry_5
    你还没见识过我真正的力量!
    Velka_Warcry_6
    深海的邪恶力量啊,助我一臂之力!
    Velka_Warcry_7
    深海的邪恶力量啊,助我一臂之力!
    Velka_Warcry_8
    深海的邪恶力量啊,助我一臂之力!
    Velka_Warcry_9
    好好站稳了!
    Velka_BarnacleCascade_Random
    好好站稳了!
    Velka_BarnacleCascade_2
    好好站稳了!
    Velka_BarnacleCascade_3
    碾压潮汐!
    Velka_BarnacleCascade_4
    碾压潮汐!
    Velka_BarnacleCascade_5
    碾压潮汐!
    Velka_BarnacleCascade_6
    深渊之咬!
    Velka_BarnacleCascade_7
    深渊之咬!
    Velka_BarnacleCascade_8
    深渊之咬!
    Velka_BarnacleCascade_9
    Cressie! No...
    Velka_CressieDeath_Random
    Cressie!
    Velka_CressieDeath_2
    Cressie! No...
    Velka_CressieDeath_3
    Velka_DeathEffort_Random
    Velka_DeathEffort_Random
    Velka_DeathEffort_2
    Velka_DeathEffort_2
    Velka_DeathEffort_3
    Velka_DeathEffort_3
    Velka_DeathEffort_4
    Velka_DeathEffort_4
    I'll have my revenge...
    Velka_DeathShort_Random
    I'll have my revenge...
    Velka_DeathShort_2
    没什么会真正死去……我会复仇的……
    Velka_Death_Random
    没什么会真正死去……我会复仇的……
    Velka_Death_2
    克雷西!不……我……对不起……
    Velka_Death_3
    克雷西!不……我……对不起……
    Velka_Death_4
    那我只好把你的小幽魂也拿来干活了。
    Velka_PlayerDies_Random
    那我只好把你的小幽魂也拿来干活了。
    Velka_PlayerDies_2
    那我只好把你的小幽魂也拿来干活了。
    Velka_PlayerDies_3
    瓦莱丽本该直接{开口}的。按照布琳洛特的规矩,我本就该分享。
    Velka_PlayerDies_4
    瓦莱丽本该直接{开口}的。按照布琳洛特的规矩,我本就该分享。
    Velka_PlayerDies_5
    瓦莱丽本该直接{开口}的。按照布琳洛特的规矩,我本就该分享。
    Velka_PlayerDies_6
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