Velka, the Tide Witch 传奇 /6
需求 等级 30
+(8—10)% 所有元素抗性
+(27—34)% 所有元素抗性
元素伤害提高 (30—60)%
你头盔中镶嵌的技能由 20 级的(1—164)辅助
你头盔中镶嵌的技能由 20 级的(1—164)辅助
需求 等级 62, 85 力量, 85 敏捷
格挡回复提高 60%
获得 20 级的野蛮藤壶
+(50—100) 护甲
+(50—100) 点闪避值
该装备的护甲与闪避提高 (100—200)%
+3% 冰霜抗性上限
+(30—40)% 冰霜抗性
(抗性上限不能超过 90%)
需求 等级 36
暴击时有 (20—40)% 的几率获得 1 充能
效果持续期间,暴击造成的全部伤害可以施加闪电异常状态
生效时间缩短 50%
(闪电异常状态为感电与精疲力尽。暴击天生具有 100% 几率施加感电)
需求 等级 36
暴击时有 (20—40)% 的几率获得 1 充能
效果持续期间,暴击造成的全部伤害可以施加冰霜异常状态
生效时间缩短 50%
(冰霜异常状态为冰缓、冰冻与脆弱。击中天生具有 100% 几率施加冰缓,暴击天生具有 100% 几率施加冰冻)
需求 等级 58, 99 力量, 99 智慧
+25% 格挡法术伤害几率
插上的法术被 20 级蟹之图腾辅助
图腾的移动速度提高 100%
法术伤害提高 (150—200)%
图腾的持续时间延长 (50—75)%
+2 召唤图腾数量上限
维尔卡,潮汐女巫
人形monster dropped item rarity +% [15000]
monster slain experience +% [100]
行动速度不能调整至低于基础值的 50%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
行动速度不能调整至低于基础值的 50%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
无法被击退
Velka, the Tide Witch
| 幽魂 | |
|---|---|
| 标签 | 施法, cold_affinity, human, humanoid, large_model, lightning_affinity, not_dex, red_blood, unusable_corpse, very_slow_movement |
生命
5850%
生命转为护盾
100%
护甲
+50%
异常状态临界值
5850%
抗性
伤害
300%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 16
攻击间隔
1.5 秒
伤害分布
±20%
经验值
300%
Model Size
100%
类型
DeepwaterEelBossRider
Metadata
EelBossRider
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
8,151,762
护甲
43,185
闪避值
4,739
能量护盾
358,430
伤害
1,276
法术伤害
1,905
命中
580
攻击间隔
1.005
经验值
169,208
召唤物生命
1,768,189
Minion Energy Shield
77,747
召唤物伤害
1,019
异常状态临界值
5,135,610
冰缓
16,239
Shock
16,239
Brittle
91,871
Scorch
16,239
Sap
44,865
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
EAAEelBossRiderQuickLeap
攻击
基本伤害: 2027—3041
暴击几率: 5%
攻击间隔: 1.5 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [10]
GSEelBossRiderQuickLeapBlast
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
冷却时间: 10 秒
造成 240.7 - 722.1 闪电伤害
100% 的几率使敌人感电
is area damage [1]
GAEelBossRiderClawRetaliate
可触发, 攻击
基本伤害: 2027—3041
暴击几率: 5%
攻击伤害: 80%
攻击伤害: 80%
攻击间隔: 1.5 秒
冷却时间: 5 秒
击中时击退敌人
攻击伤害总降 20%
击退距离延长 100%
action attack or cast time uses animation length [1]
is area damage [1]
GTDeepwaterEelBossRiderBarnacleCascade
可触发, 法术
施放间隔: 1 秒
冷却时间: 10 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-50]
GAEelBossRiderBarnacleCascade1
可触发, 攻击
基本伤害: 2027—3041
暴击几率: 5%
攻击伤害: 105%
攻击伤害: 105%
攻击间隔: 1.5 秒
攻击伤害总增 5%
is area damage [1]
GAEelBossRiderBarnacleCascade2
可触发, 攻击
基本伤害: 2027—3041
暴击几率: 5%
攻击伤害: 110%
攻击伤害: 110%
攻击间隔: 1.5 秒
攻击伤害总增 10%
is area damage [1]
GAEelBossRiderBarnacleCascade3
可触发, 攻击
基本伤害: 2027—3041
暴击几率: 5%
攻击伤害: 115%
攻击伤害: 115%
攻击间隔: 1.5 秒
攻击伤害总增 15%
is area damage [1]
GAEelBossRiderBarnacleCascade4
可触发, 攻击
基本伤害: 2027—3041
暴击几率: 5%
攻击伤害: 120%
攻击伤害: 120%
攻击间隔: 1.5 秒
攻击伤害总增 20%
is area damage [1]
GSEelBossRiderExpandingWave
法术, 可触发
施放间隔: 1 秒
冷却时间: 4 秒
造成 299.6 - 449.3 冰霜伤害
冰缓效果提高 100%
action attack or cast time uses animation length [1]
is area damage [1]
spell maximum action distance +% [-60]
GSEelBossRiderLightningWhip
法术, 可触发
施放间隔: 1 秒
冷却时间: 6 秒
造成 1070 - 3209 闪电伤害
100% 的几率使敌人感电
10% 闪电抗性穿透
action attack or cast time uses animation length [1]
is area damage [1]
spell maximum action distance +% [-45]
MAASEelBossRiderCombo
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 2027—3041
暴击几率: 5%
攻击伤害: 90%
攻击伤害: 90%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
击中时击退敌人
攻击伤害总降 10%
击退距离延长 80%
action attack or cast time uses animation length [1]
attack maximum action distance + [10]
GSEelBossRiderLightningZap
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 267.5 - 802.4 闪电伤害
100% 的几率使敌人感电
action attack or cast time uses animation length [1]
is area damage [1]
spell maximum action distance +% [-60]
GSEelBossRiderLightningBolt
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 481.4 - 1444 闪电伤害
100% 的几率使敌人感电
is area damage [1]
EASEelBossRiderLightningBolt
法术
施放间隔: 1 秒
冷却时间: 4 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
EASEelBossRiderLightningPullLeft
法术
施放间隔: 1 秒
冷却时间: 15 秒
action attack or cast time uses animation length [1]
SOEelBossRiderAnchor
可触发, 法术
施放间隔: 1 秒
GAEelBossRiderAnchorHit
可触发, 攻击
基本伤害: 2027—3041
暴击几率: 5%
攻击伤害: 155%
攻击伤害: 155%
攻击间隔: 1.5 秒
攻击伤害总增 55%
物理伤害的 50% 转换为闪电伤害
无法闪避
is area damage [1]
EASEelBossRiderLightningPullRight
法术
施放间隔: 1 秒
冷却时间: 15 秒
action attack or cast time uses animation length [1]
GSEelBossStormcallLightningBolt
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 1070 - 3209 闪电伤害
100% 的几率使敌人感电
is area damage [1]
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DeepwaterLeague/EelBossRider"] = {
fireResist = 50,
coldResist = 50,
lightningResist = 50,
chaosResist = 30,
name = "Velka, the Tide Witch",
life = 58.5,
energyShield = 1,
damage = 3,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 16,
accuracy = 1,
skillList = {
"MAASEelBossRiderCombo",
"GSEelBossRiderQuickLeapBlast",
"GAEelBossRiderClawRetaliate",
"GAEelBossRiderBarnacleCascade1",
"GAEelBossRiderBarnacleCascade2",
"GAEelBossRiderBarnacleCascade3",
"GAEelBossRiderBarnacleCascade4",
"GSEelBossRiderExpandingWave",
"GSEelBossRiderLightningWhip",
"GSEelBossRiderLightningZap",
"GSEelBossRiderLightningBolt",
"GAEelBossRiderAnchorHit",
"GSEelBossStormcallLightningBolt",
"EAAEelBossRiderQuickLeap",
"EASEelBossRiderLightningBolt",
"EASEelBossRiderLightningPullLeft",
"EASEelBossRiderLightningPullRight",
"SOEelBossRiderAnchor",
"GTDeepwaterEelBossRiderBarnacleCascade",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MAASEelBossRiderCombo"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"knockback_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
"global_knockback",
},
levels = {
[1] = {10, 80, baseMultiplier = 0.9, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSEelBossRiderQuickLeapBlast"] = {
name = "GSEelBossRiderQuickLeapBlast",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_chance_to_shock_%",
"is_area_damage",
},
levels = {
[1] = {0.5, 1.5, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAEelBossRiderClawRetaliate"] = {
name = "GAEelBossRiderClawRetaliate",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"knockback_distance_+%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"global_knockback",
},
levels = {
[1] = {100, baseMultiplier = 0.8, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAEelBossRiderBarnacleCascade1"] = {
name = "GAEelBossRiderBarnacleCascade1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 1.05, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAEelBossRiderBarnacleCascade2"] = {
name = "GAEelBossRiderBarnacleCascade2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 1.1, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAEelBossRiderBarnacleCascade3"] = {
name = "GAEelBossRiderBarnacleCascade3",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 1.15, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAEelBossRiderBarnacleCascade4"] = {
name = "GAEelBossRiderBarnacleCascade4",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 1.2, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSEelBossRiderExpandingWave"] = {
name = "GSEelBossRiderExpandingWave",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"chill_effect_+%",
"spell_maximum_action_distance_+%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 100, -60, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSEelBossRiderLightningWhip"] = {
name = "GSEelBossRiderLightningWhip",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_chance_to_shock_%",
"spell_maximum_action_distance_+%",
"base_reduce_enemy_lightning_resistance_%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.5, 1.5, 100, -45, 10, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSEelBossRiderLightningZap"] = {
name = "GSEelBossRiderLightningZap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_chance_to_shock_%",
"spell_maximum_action_distance_+%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.5, 1.5, 100, -60, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSEelBossRiderLightningBolt"] = {
name = "GSEelBossRiderLightningBolt",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_chance_to_shock_%",
"is_area_damage",
},
levels = {
[1] = {0.5, 1.5, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAEelBossRiderAnchorHit"] = {
name = "GAEelBossRiderAnchorHit",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
"global_always_hit",
},
levels = {
[1] = {50, baseMultiplier = 1.55, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSEelBossStormcallLightningBolt"] = {
name = "GSEelBossStormcallLightningBolt",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_chance_to_shock_%",
"is_area_damage",
},
levels = {
[1] = {0.5, 1.5, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAEelBossRiderQuickLeap"] = {
name = "EAAEelBossRiderQuickLeap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {10, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASEelBossRiderLightningBolt"] = {
name = "EASEelBossRiderLightningBolt",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-60, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASEelBossRiderLightningPullLeft"] = {
name = "EASEelBossRiderLightningPullLeft",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASEelBossRiderLightningPullRight"] = {
name = "EASEelBossRiderLightningPullRight",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SOEelBossRiderAnchor"] = {
name = "SOEelBossRiderAnchor",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTDeepwaterEelBossRiderBarnacleCascade"] = {
name = "GTDeepwaterEelBossRiderBarnacleCascade",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-50, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
行动速度不能调整至低于基础值的 50%
| Family | CannotBeSlowedBelowValue |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 速度 |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
无法被击退
| Family | ImmuneToKnockback |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
维尔卡,潮汐女巫
人形monster dropped item rarity +% [15000]
monster slain experience +% [100]
行动速度不能调整至低于基础值的 50%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
行动速度不能调整至低于基础值的 50%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
无法被击退
Velka, the Tide Witch
| 幽魂 | |
|---|---|
| 标签 | 施法, cold_affinity, human, humanoid, lightning_affinity, red_blood, unusable_corpse, very_slow_movement |
生命
5250%
异常状态临界值
5250%
抗性
伤害
300%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.5 秒
伤害分布
±0%
经验值
300%
Model Size
100%
类型
DeepwaterEelBossRiderFake
Metadata
EelBossRiderFake
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DeepwaterLeague/EelBossRiderFake"] = {
fireResist = 50,
coldResist = 50,
lightningResist = 50,
chaosResist = 30,
name = "Velka, the Tide Witch",
life = 52.5,
damage = 3,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
},
modList = {
},
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
行动速度不能调整至低于基础值的 50%
| Family | CannotBeSlowedBelowValue |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 速度 |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
无法被击退
| Family | ImmuneToKnockback |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
维尔卡,潮汐女巫 Text Audio /203
| 名字 |
|---|
| 海水将吞噬你!很快,我们将再次统治大海! — Velka_Taunt |
| 这批打捞物归布琳洛特所有。不想死就快跑吧。 — Velka_Emerge_01_01 |
| 这批打捞物归布琳洛特所有。不想死就快跑吧。 — Velka_Emerge_01_02 |
| 呃!你这该死的毛头小子。不灭之火是{我们的!} — Velka_Emerge_A |
| 我要扒了你的皮,再夺走它! — Velka_Emerge_B_Random |
| 我要扒了你的皮,再夺走它! — Velka_Emerge_B |
| 这属于布琳洛特…… — Velka_Transform_A |
| 不想死就赶紧逃命吧。 — Velka_Transform_B |
| 布林胡克在召唤! — Velka_WaterSpit_Random |
| 布林胡克在召唤! — Velka_WaterSpit_2 |
| 布林胡克在召唤! — Velka_WaterSpit_3 |
| 风暴之怒! — Velka_WaterSpit_4 |
| 风暴之怒! — Velka_WaterSpit_5 |
| 风暴之怒! — Velka_WaterSpit_6 |
| 大海吞噬你! — Velka_WaterSpit_7 |
| 大海吞噬你! — Velka_WaterSpit_8 |
| 大海吞噬你! — Velka_WaterSpit_9 |
| 我要碾碎你! — Velka_BodySlamEel_Random |
| 我要碾碎你! — Velka_BodySlamEel_2 |
| 我要碾碎你! — Velka_BodySlamEel_3 |
| 不过是只臭虫! — Velka_BodySlamEel_4 |
| 不过是只臭虫! — Velka_BodySlamEel_5 |
| 不过是只臭虫! — Velka_BodySlamEel_6 |
| 滚开! — Velka_BodySlamEel_7 |
| 滚开! — Velka_BodySlamEel_8 |
| 滚开! — Velka_BodySlamEel_9 |
| 畏惧风暴吧! — Velka_LightningSurge_Random |
| 畏惧风暴吧! — Velka_LightningSurge_2 |
| 畏惧风暴吧! — Velka_LightningSurge_3 |
| 我警告过你! — Velka_LightningSurge_4 |
| 我警告过你! — Velka_LightningSurge_5 |
| 我警告过你! — Velka_LightningSurge_6 |
| 现在……去死吧! — Velka_LightningSurge_7 |
| 现在……去死吧! — Velka_LightningSurge_8 |
| 现在……去死吧! — Velka_LightningSurge_9 |
| 你太慢了! — Velka_EelRiderLeap_Random |
| 你太慢了! — Velka_EelRiderLeap_2 |
| 你太慢了! — Velka_EelRiderLeap_3 |
| 哈!太快了! — Velka_EelRiderLeap_4 |
| 哈!太快了! — Velka_EelRiderLeap_5 |
| 哈!太快了! — Velka_EelRiderLeap_6 |
| 闪电一跃! — Velka_EelRiderLeap_7 |
| 闪电一跃! — Velka_EelRiderLeap_8 |
| 闪电一跃! — Velka_EelRiderLeap_9 |
| 渴了?我来灌满你! — Velka_WaterJet_Random |
| 渴了?我来灌满你! — Velka_WaterJet_2 |
| 渴了?我来灌满你! — Velka_WaterJet_3 |
| 溺毙其中! — Velka_WaterJet_4 |
| 溺毙其中! — Velka_WaterJet_5 |
| 溺毙其中! — Velka_WaterJet_6 |
| 炸飞他们! — Velka_WaterJet_7 |
| 炸飞他们! — Velka_WaterJet_8 |
| 炸飞他们! — Velka_WaterJet_9 |
| 围住他们! — Velka_LightningSpit_Random |
| 围住他们! — Velka_LightningSpit_2 |
| 围住他们! — Velka_LightningSpit_3 |
| 你别想逃! — Velka_LightningSpit_4 |
| 你别想逃! — Velka_LightningSpit_5 |
| 你别想逃! — Velka_LightningSpit_6 |
| 看看脚下!哈! — Velka_LightningSpit_7 |
| 看看脚下!哈! — Velka_LightningSpit_8 |
| 克雷西!干掉他们! — Velka_ReEmerge_Random |
| 克雷西!干掉他们! — Velka_ReEmerge_2 |
| 克雷西!干掉他们! — Velka_ReEmerge_3 |
| 让他们见识见识咱们的本事。 — Velka_ReEmerge_4 |
| 让他们见识见识咱们的本事。 — Velka_ReEmerge_5 |
| 让他们见识见识咱们的本事。 — Velka_ReEmerge_6 |
| You're gonna feel this one. — Velka_ReEmerge_07_DNU |
| You're gonna feel this one. — Velka_ReEmerge__08_DNU |
| You're gonna feel this one. — Velka_ReEmerge_09_DNU |
| 克雷西,撕咬! — Velka_Bite_Random |
| 克雷西,撕咬! — Velka_Bite_2 |
| 克雷西,撕咬! — Velka_Bite_3 |
| 当心了! — Velka_Bite_4 |
| 当心了! — Velka_Bite_5 |
| 当心了! — Velka_Bite_6 |
| 克雷西,咬碎! — Velka_Bite_7 |
| 克雷西,咬碎! — Velka_Bite_8 |
| 克雷西,咬碎! — Velka_Bite_9 |
| 克雷西,咬碎! — Velka_Bite_10 |
| 克雷西,砸击! — Velka_BodySlam_Random |
| 克雷西,砸击! — Velka_BodySlam_2 |
| 克雷西,砸击! — Velka_BodySlam_3 |
| 克雷西,上! — Velka_BodySlam_4 |
| 克雷西,上! — Velka_BodySlam_5 |
| 克雷西,上! — Velka_BodySlam_6 |
| 克雷西,冲! — Velka_BodySlam_7 |
| 克雷西,冲! — Velka_BodySlam_8 |
| 克雷西,冲! — Velka_BodySlam_9 |
| 撕碎! — Velka_Arc_Random |
| 撕碎! — Velka_Arc_2 |
| 撕碎! — Velka_Arc_3 |
| 电弧! — Velka_Arc_4 |
| 电弧! — Velka_Arc_5 |
| 电弧! — Velka_Arc_6 |
| 溺毙! — Velka_CastWave_Random |
| 溺毙! — Velka_CastWave_2 |
| 溺毙! — Velka_CastWave_3 |
| 爆破! — Velka_CastWave_4 |
| 爆破! — Velka_CastWave_5 |
| 爆破! — Velka_CastWave_6 |
| 接招! — Velka_CastWave_7 |
| 接招! — Velka_CastWave_8 |
| 接招! — Velka_CastWave_9 |
| 尝尝这个! — Velka_LightningBolt_Random |
| 尝尝这个! — Velka_LightningBolt_2 |
| 尝尝这个! — Velka_LightningBolt_3 |
| 站着别动…… — Velka_LightningBolt_4 |
| 站着别动…… — Velka_LightningBolt_5 |
| 站着别动…… — Velka_LightningBolt_6 |
| 面对我的力量! — Velka_LightningLash_Random |
| 面对我的力量! — Velka_LightningLash_2 |
| 面对我的力量! — Velka_LightningLash_3 |
| 布林胡克诅咒你! — Velka_LightningLash_4 |
| 布林胡克诅咒你! — Velka_LightningLash_5 |
| 布林胡克诅咒你! — Velka_LightningLash_6 |
| 闪电鞭笞! — Velka_LightningLash_7 |
| 闪电鞭笞! — Velka_LightningLash_8 |
| 闪电鞭笞! — Velka_LightningLash_9 |
| 尝尝这招。 — Velka_ChannelStart_Random |
| 尝尝这招。 — Velka_ChannelStart_2 |
| 尝尝这招。 — Velka_ChannelStart_3 |
| 尝尝这招。 — Velka_ChannelStart_4 |
| 现在! — Velka_ChannelStart_5 |
| 现在! — Velka_ChannelStart_6 |
| 现在! — Velka_ChannelStart_7 |
| 面对布琳洛特的力量! — Velka_StormCall_Random |
| 面对布琳洛特的力量! — Velka_StormCall_2 |
| 可没这么简单! — Velka_StormCall_3 |
| 可没这么简单! — Velka_StormCall_4 |
| 可没这么简单! — Velka_StormCall_5 |
| 想见识布林胡克的小把戏吗? — Velka_StormCall_6 |
| 想见识布林胡克的小把戏吗? — Velka_StormCall_7 |
| 够了! — Velka_DefensiveCurl_Random |
| 够了! — Velka_DefensiveCurl_2 |
| 够了! — Velka_DefensiveCurl_3 |
| 现在不会,永远都不会! — Velka_DefensiveCurl_4 |
| 现在不会,永远都不会! — Velka_DefensiveCurl_5 |
| 现在不会,永远都不会! — Velka_DefensiveCurl_6 |
| 困不住我! — Velka_QuickLeap_Random |
| 困不住我! — Velka_QuickLeap_2 |
| 困不住我! — Velka_QuickLeap_3 |
| 看好了! — Velka_QuickLeap_4 |
| 看好了! — Velka_QuickLeap_5 |
| 看好了! — Velka_QuickLeap_6 |
| 还差得远呢! — Velka_QuickLeap_7 |
| 还差得远呢! — Velka_QuickLeap_8 |
| 还差得远呢! — Velka_QuickLeap_9 |
| 你的血归我了! — Velka_Multistab_Random |
| 你的血归我了! — Velka_Multistab_2 |
| 你的血归我了! — Velka_Multistab_3 |
| 好好好! — Velka_Multistab_4 |
| 好好好! — Velka_Multistab_5 |
| 好好好! — Velka_Multistab_6 |
| 死吧,死吧,死吧! — Velka_Multistab_7 |
| 死吧,死吧,死吧! — Velka_Multistab_8 |
| 死吧,死吧,死吧! — Velka_Multistab_9 |
| 离我远点! — Velka_CurlMultistab_Random |
| 离我远点! — Velka_CurlMultistab_2 |
| 离我远点! — Velka_CurlMultistab_3 |
| 退后! — Velka_CurlMultistab_4 |
| 退后! — Velka_CurlMultistab_5 |
| 退后! — Velka_CurlMultistab_6 |
| 逮到你了! — Velka_CurlMultistab_7 |
| 逮到你了! — Velka_CurlMultistab_8 |
| 逮到你了! — Velka_CurlMultistab_9 |
| 我绝不会被{你}打倒! — Velka_Warcry_Random |
| 我绝{不会}被你打倒! — Velka_Warcry_2 |
| 我绝不会被{你}打倒! — Velka_Warcry_3 |
| 你还没见识过我真正的力量! — Velka_Warcry_4 |
| 你还没见识过我真正的力量! — Velka_Warcry_5 |
| 你还没见识过我真正的力量! — Velka_Warcry_6 |
| 深海的邪恶力量啊,助我一臂之力! — Velka_Warcry_7 |
| 深海的邪恶力量啊,助我一臂之力! — Velka_Warcry_8 |
| 深海的邪恶力量啊,助我一臂之力! — Velka_Warcry_9 |
| 好好站稳了! — Velka_BarnacleCascade_Random |
| 好好站稳了! — Velka_BarnacleCascade_2 |
| 好好站稳了! — Velka_BarnacleCascade_3 |
| 碾压潮汐! — Velka_BarnacleCascade_4 |
| 碾压潮汐! — Velka_BarnacleCascade_5 |
| 碾压潮汐! — Velka_BarnacleCascade_6 |
| 深渊之咬! — Velka_BarnacleCascade_7 |
| 深渊之咬! — Velka_BarnacleCascade_8 |
| 深渊之咬! — Velka_BarnacleCascade_9 |
| Cressie! No... — Velka_CressieDeath_Random |
| Cressie! — Velka_CressieDeath_2 |
| Cressie! No... — Velka_CressieDeath_3 |
| Velka_DeathEffort_Random — Velka_DeathEffort_Random |
| Velka_DeathEffort_2 — Velka_DeathEffort_2 |
| Velka_DeathEffort_3 — Velka_DeathEffort_3 |
| Velka_DeathEffort_4 — Velka_DeathEffort_4 |
| I'll have my revenge... — Velka_DeathShort_Random |
| I'll have my revenge... — Velka_DeathShort_2 |
| 没什么会真正死去……我会复仇的…… — Velka_Death_Random |
| 没什么会真正死去……我会复仇的…… — Velka_Death_2 |
| 克雷西!不……我……对不起…… — Velka_Death_3 |
| 克雷西!不……我……对不起…… — Velka_Death_4 |
| 那我只好把你的小幽魂也拿来干活了。 — Velka_PlayerDies_Random |
| 那我只好把你的小幽魂也拿来干活了。 — Velka_PlayerDies_2 |
| 那我只好把你的小幽魂也拿来干活了。 — Velka_PlayerDies_3 |
| 瓦莱丽本该直接{开口}的。按照布琳洛特的规矩,我本就该分享。 — Velka_PlayerDies_4 |
| 瓦莱丽本该直接{开口}的。按照布琳洛特的规矩,我本就该分享。 — Velka_PlayerDies_5 |
| 瓦莱丽本该直接{开口}的。按照布琳洛特的规矩,我本就该分享。 — Velka_PlayerDies_6 |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
























