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Brinespawn
Beast
monster no drops or experience [1]
monster penalty against minions damage +% final vs player minions [-30]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
SpectreN
Tagsanimal_claw_weapon, beast, crustacean_beast, extra_extra_small_height, hard_armour, insect, is_unarmed, melee, not_int, physical_affinity, red_blood, slow_movement
Life
168%
Armour
+50%
Evasion
+50%
Ailment Threshold
168%
Resistance
MonsterResistanceIconFire0 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos0
Damage
112%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Experience
140%
Model Size
100%
Type
BrineKingMinion
Metadata
BrineKingMinion_
Level
68
Life
10,808
Armour
43,185
Evasion Rating
7,109
Damage
418
Spell Damage
418
Accuracy
580
Attack Time
1.5
Experience
14,357
Minion Life
2,344
Minion Damage
334
Ailment Threshold
10,808
Chill
34
Shock
34
Brittle
193
Scorch
34
Sap
94
Phys Convert Ele
240%
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 335—502
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Transitionable
{
}

Animated
{
}

DiesAfterTime
{
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BrineKing/BrineKingMinion_"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Brinespawn",
    life = 1.68,
    damage = 1.12,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster no drops or experience 1 — 1 Global Unscalable Value
  • monster penalty against minions damage +% final vs player minions [-30]
    FamilyMonsterDamageVersusMinions
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions -30 — -30 Global Unscalable Value
  • Craft TagsDamage
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cant touch this 1 — 1 Global Unscalable Value
  • cant possess this 1 — 1 Global Unscalable Value
  • cannot be afflicted 1 — 1 Global Unscalable Value
  • monster no talismans 1 — 1 Global Unscalable Value
  • cannot have azmeri dust 1 — 1 Global Unscalable Value
  • cannot have affliction mods 1 — 1 Global Unscalable Value
  • cannot be tagged by sentinel 1 — 1 Global Unscalable Value
  • Edit

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