Detonation Totem
Construct
monster detonates corpses text [1]
Spectre | N |
---|---|
Tags | caster, construct, fire_affinity, immobile, is_unarmed, large_model, mud_blood, not_dex, not_int, small_height, stone_armour |
Life
200%
Armour
+100%
Ailment Threshold
200%
Resistance
0 0 0 0
Damage
100%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Experience
100%
Model Size
100%
Type
MonsterTotem
Metadata
MapAffixTotemMonsterDetonateDead
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
12,867
Armour
57,580
Evasion
4,739
Energy Shield
0
Damage
374
Spell Damage
374
Accuracy
290
Attack Time
1.5
Experience
10,255
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MonsterDetonateDeadTotem
Spell, Area, Damage, Triggerable
Critical Strike Chance: 5%
Cast Time: 0.6 sec
Cooldown Time: 1 sec
Base duration is 1 seconds
Base secondary duration is 0.5 seconds
Deals 119.5 to 179.3 Fire Damage
Explosion deals base Fire Damage equal to 1% of the corpse's Maximum Life
Causes +1 Burst
is area damage [1]
Base secondary duration is 0.5 seconds
Deals 119.5 to 179.3 Fire Damage
Explosion deals base Fire Damage equal to 1% of the corpse's Maximum Life
Causes +1 Burst
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Totems/MonsterTotem" Stats { set_immune_to_curses = 0 }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/MonsterTotem"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/MapAffixTotemMonsterDetonateDead"] = { name = "Detonation Totem", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "MonsterDetonateDeadTotem", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterDetonateDeadTotem"] = { name = "MonsterDetonateDeadTotem", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.6, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "corpse_explosion_monster_life_%", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "upheaval_number_of_spikes", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 1000, 500, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
monster detonates corpses text [1]
Id | MonsterDetonatesCorpsesText |
---|---|
Family | MonsterDetonatesCorpsesText |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |