Detonation Totem
Construct
monster detonates corpses text [1]
SpectreN
Tagscaster, construct, fire_affinity, immobile, is_unarmed, large_model, mud_blood, not_dex, not_int, small_height, stone_armour
Life
200%
Armour
+100%
Ailment Threshold
200%
Resistance
0 0 0 0
Damage
100%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Experience
100%
Model Size
100%
Type
MonsterTotem
Metadata
MapAffixTotemMonsterDetonateDead
Level
68
Life
12,867
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
374
Spell Damage
374
Accuracy
0
Attack Time
1.5
Experience
10,255
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
MonsterDetonateDeadTotem
Spell, Area, Damage, Triggerable
Critical Strike Chance: 5%
Cast Time: 0.6 sec
Cooldown Time: 1 sec
Base duration is 1 seconds
Base secondary duration is 0.5 seconds
Deals 119.5 to 179.3 Fire Damage
Explosion deals base Fire Damage equal to 1% of the corpse's Maximum Life
Causes +1 Burst
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Totems/MonsterTotem"

Stats
{
	set_immune_to_curses = 0
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/MonsterTotem"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/MapAffixTotemMonsterDetonateDead"] = {
    name = "Detonation Totem",
    life = 2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "MonsterDetonateDeadTotem",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterDetonateDeadTotem"] = {
    name = "MonsterDetonateDeadTotem",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.6,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "corpse_explosion_monster_life_%",
        "base_skill_effect_duration",
        "base_secondary_skill_effect_duration",
        "upheaval_number_of_spikes",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, 1000, 500, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster detonates corpses text [1]
IdMonsterDetonatesCorpsesText
FamilyMonsterDetonatesCorpsesText
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster detonates corpses text Min: 1 Max: 1 Global
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