Tótem detonador
Constructo
monster detonates corpses text [1]
Detonation Totem
SpectreN
TagsLanzador de hechizos, construct, fire_affinity, immobile, is_unarmed, large_model, mud_blood, not_dex, not_int, small_height, stone_armour
Vida
200%
Armadura
+100%
Ailment Threshold
200%
Resistencia
0 0 0 0
Damage
100%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Experiencia
100%
Model Size
100%
Type
MonsterTotem
Metadata
MapAffixTotemMonsterDetonateDead
Nivel
68
Vida
12,867
Armadura
57,580
Evasión
4,739
Escudo de energía
0
Damage
374
Daño de hechizos
374
Precisión
290
Attack Time
1.5
Experiencia
10,255
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
MonsterDetonateDeadTotem
Spell, Area, Damage, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 0.6 seg
Tiempo de recarga: 1 seg
La duración base es de 1 segundos
La duración secundaria base es de 0.5 segundos
Inflige de 119.5 a 179.3 de daño de fuego
La explosión inflige daño de fuego base igual al 1% de la vida máxima del cadáver
Provoca +1 estallido
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Totems/MonsterTotem"

Stats
{
	set_immune_to_curses = 0
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/MonsterTotem"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/MapAffixTotemMonsterDetonateDead"] = {
    name = "Detonation Totem",
    life = 2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "MonsterDetonateDeadTotem",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterDetonateDeadTotem"] = {
    name = "MonsterDetonateDeadTotem",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.6,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "corpse_explosion_monster_life_%",
        "base_skill_effect_duration",
        "base_secondary_skill_effect_duration",
        "upheaval_number_of_spikes",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, 1000, 500, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster detonates corpses text [1]
IdMonsterDetonatesCorpsesText
FamilyMonsterDetonatesCorpsesText
Domainsmonstruo (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster detonates corpses text Min: 1 Max: 1 Global